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Unreal Tournament 2003 map - Death Match - DM-Synthetic
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Title                   : Synthetic
Version                 : Final-no fixing.
Release Date            : 7/07/2003
Filename                : DM-Synthetic
Author                  : Josh Jarvis    nick: shank/shanker
Email Address           : Xshankedx@hotmail.com

--- Play Information ---

Game                    : Unreal Tournament 2003 
Level Name              : Synthetic
Single Player           : Bot play
Deathmatch              : yes
New Sounds              : nope
New UScript	        : Nope
New Graphics            : All custom Meshes
Known bugs              : find some thing email me, constructive feed back is 
                          always good

--- Construction ---
Editor(s) used          : UnrealEd 3
Base                    : New level
Construction Time       : almost 1 month/many many hrs
 
--- Installation ---

Put the file DM-Synthetic.ut2 into your UT2003\maps directory and the file 

--- Author's Notes ---

This is my 4th map for ut2k3 and like all of them I'm not happy with it I always wish
I had more time.  I spent almost a month on this map at first it was vary large maybe
more than 3 times the size it is now with a huge main arena then I made the arena a 
little smaller keeped building then decided it succeed And got ride of all but 5 of the
room then worked on connecting them the detailing and this is were I feel I screwed my 
self very badly I did not take in to account what textures I was going to use were all the time
I was like game play needs to be good and I wasn't really worried about how it was 
going to end up looking at the time. Static meshes I made using 3ds max (awesome program) 
I didn't do much planing with this either duo! The tubes there were my buddies idea 
or iclogic he doesn't have the know how ;) but he threw out ideas and I made them.  
Online frame rate problems well this almost killed me the map was running awesome in single player
But when we tried multi it would just kill the fps to nothing at all I spent several
days over this couldn't find what the some one reminded me about "stat game" well now it's
the actor ms it's at 550 and so is move and physics,ok what do I do now I had no clue until
I fired some bio on to the side of one of the fan problem identify. The settings all
looked good to me so I open up another map with spinney things changed all my settings to match
threes and it worked man I felt dumb. Bottom line get the general lay out (on paper 
try to chews a them go It I don't be afraid to throw 90% of your level out the window. 
I really don't have one thing about my map that I can point at and say well that totally 
sucks and need to get cut now the only thing I really like about my map is its fun to 
play Item place met is alright and the wind tubes especially the long bent one I'm proud of
It took some time and math (stay in school kids even though I didnt remember a thing or 2
 about math) but when It worked the way I wanted it to for the first time magic because
 I didnt think it would at all.

--- Other maps I made ---
-DM-deck16][classic (ut2k3) up that's right I'm the kid that one in only 15 hrs
 and it shows I had barley a clue what I was doing in UnrealEd 3.0 it was just a mess 
and I did see the one out there that some one cleaned up 
     (Thank YOU) 

Jungle Warfare maps--> http://planetunreal.com/junglewarfare/ <--
-JWF/SAB-Haiku_Canyon (ut2k3 JWF) cool maps waiting to see how people like it
-JWF-CubanHighlands (ut2k3 JWF) another cool map

DM-bonadeablvd (Old UT) cool map i made in a week and a long time ago

--- I Would Like To Thank ---

Icel0gic for the brain storms and testing
aromatic for the help testing and suggestions on some item placement and physics
3DBUZZ i realy want to extend a huge thanks to every on there at buzz with out the VTM's 
     i would not have got this far making my own static meshes, to people in the buzz
     irc who gave me help when i needed it, I cant thank the buzz people enough!
     -- http://www.3dbuzz.com/ --
     -- http://www.masteringunreal.com --



--- Copyright / Permissions ---

Copyrighted 2003 to Josh Jarvis (that's me)

Authors may use this level to LOOK AT, but using parts of this level in your own level may have be 
Hazardous to your heath, and is copyrighted.

You are NOT allowed to commercially exploit this level for profit in any way,
Including but not limited to, putting it on a CD-ROM or any other medium that 
is sold in or out of retail channels, for any amount of money.  You must obtain
written permission from me to exploit this level commercially.

You MAY distribute this level through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.


----------------------
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properties of their respective owners.
