Unreal Tournament 2004 Map

================================================================
--- General Information ---

Title                   : Mothership

Version                 : Beta 4c

Release Date            : 17/10/2010

Filename                : ONS-Downtown-Beta4.ut2

Author                  : Sanch3z, D. 'Crusha K. Rool' I.

Email Address (Crusha)  : MappingCrocodile (AT) googlemail (DOT) com

Description             : With the blockade on the Alluvion River, the warehouse district of Oxida Nova has been plunged into chaos.
                          The storage facilities located there are the only remaining supply points available to Axon forces, and
						  they've enforced martial law to ensure that their supplies remain unthreatened.
						  
Comments (Crusha)		: This was my first map from which I created major parts from scratch.
						  Bad luck that it was also an urban styled map, as those require a lot more details than other maps to look good.
						  The destroyable barricades were bitchy in terms of botpathing and ZeroExtent-collision of vehicles, but it helped me to slice the code right as needed.
						  
						  Note that the map uses EONS Vehicles by default, but you can choose the alternative linksetup to get classic vehicles instead which can also be replaced by mutators.
                          
Special thanks go to (in no particular order):
                            
			  Sanch3z for starting this whole lot of a map by laying out the BSP 1:1 to the original -> was so precise that fitting in the meshes was really easy.
			  Wormbo for his OnslaughtSpecials.
			  Wail of Suicide for his EONS Vehicles.
              The guys at the Epic Games Forum who provided feedback and enthusiasm.
			  Atomic from UnrealEd.info for providing even more feedback and enthusiasm. :)

================================================================
--- Play Information ---

Game                    : Unreal Tournament 2004
Level Name              : Downtown             
Game Type               : Onslaught
Single Player           : Yes
Number of Players       : 10 - 32
New Sounds              : No (except one sound from the Stormsnd.uax package), though I'd liked to have more than the few outdoor sounds that UT offers.
New Graphics            : No (imported textures and meshes from UT3)
New Music               : No
New Code                : Yes (special PowerCores and Nodes by Wormbo; EONS Vehicles by Wail of Suicide; destroyable Barricades by Crusha)

--- Construction ---

Editors used            : UnrealEd 3, Blender, GIMP
Construction Time		: Didn't count.. Sanch3z started the BSP three months ago, I took it over 2 months ago and worked non-stop since then.

================================================================

Installation
------------
 - Unzip ONS-Downtown-Beta4.zip into your UT2004 folder and keep the folder structure of the zip file.

================================================================

Revision History
----------------

Beta 4 changes:
	- First official released, preceeded by some closed betas. I consider this map 95% finished and ready for play. Maybe rain will be added later, or moveable turrets.
	  And I am not particulary happy with the sound design, but not much can be done about that.
	  
Beta 4a changes:
    - Fixed major bugs with Barricades: they work perfectly online now.
	- Some cosmetical improvements with Coronas.
	- Replaced Grenade Launcher with Kamikaze pickup (carryable warhead) until the Shaped Charge is done.
	
Beta 4b changes:
    - Added rain. Except for 9 out of 70 excluding Volumes that won't work is it pretty good.
	- Map now has two different linksetups that allow to use either classic vehicles or EONS vehicles. OnslaughtSpecials are no longer needed as V2 is myLeveled.
	- Changed Goliath in the EONS linksetup to a self-coded "EONS Goliath" which accelerates faster (means you can change your forward/backward direction faster as you would expect it from a tank,
      but it isn't faster in general and also needs a bit longer to steer) and deals more damage and momentum per shot (with lower splash radius).
    - Added Ion Painter to the upper area of the house opposing the central node. It's not strong enough to destroy the Barricades.
	
Beta 4c changes:
    -  The rain now has a whole lot of AmbientSounds coming with it.
	
Copyright / Permissions
-----------------------

DO NOT modify or rip this map in any way. If you do, I WILL hunt you down.

The StaticMeshes and Textures from the package DowntownSM.usx and DowntownTex.utx are all property of Epic Games.
Feel free to make use of those in your own maps (though I would be happy if you ask me about the use first because of my curiosity of what you are doing ;p)