// Copyright (C) 2003 John Walstra // spoon@spoonware.org // http://spoonware.org // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See LICENSE.uc or SA2K4_LICENSE.txt
This is a KISS ( Keep It Simple, Stupid! ) style project. It's not going to have a lot of bells and whistles.
Happy hunting,
spoon
Once installed, you need to edit your UT2004.ini if you plan to run a server. This file is located in your System directory. You need to add
ServerPackages=SA2K4Lite_100to the [Editor.EditorEngine] section. If you don't, the package won't be downloaded to a client when they connect. Most likely, they won't have the rifle.
If you wish to edit any of the settings, copy SA2K4Lite_100.ini.sample to SA2K4Lite_100.ini, and edit that file.
[SA2K4Lite_100.MutSA2K4Lite] bAllowTranslocator=False bRifleSpawn=False ArenaGameType=XGame.xDeathMatch ArenaGameType=XGame.xTeamGame ArenaGameType=XGame.xCTFGame ArenaGameType=XGame.xDoubleDom ArenaGameType=XGame.xBombingRun ArenaGameType=UT2k4Assault.ASGameInfo ReplaceWeaponName=XWeapons.SniperRifle ReplaceWeaponName=UTClassic.ClassicSniperRifle
Not much else right now.