Author : $Author: jwalstra $ Revision : $Revision: 1.10 $ Checkout Date : $Date: 2003/01/19 08:30:31 $ Source File : $Source: /home/cvs/SniperArena/Info/SA_README.html,v $ GNU GENERAL PUBLIC LICENSE Version 2, June 1991 See LICENSE or http://www.fsf.org/license/gpl.txt Coded using "vim". The only editor you'll ever need.
Arena style removes all the weapon pickups and replaces all ammo with the Sniper Rifle's ammo.
In the normal style of play, the Sniper Rifle replaces the Lightning Gun. The Lightning Guns ammo is also replaced with Sniper Rifle ammo, although it looks the same for now :)
This mutator offers the ability to change most of the default settings like fire rates, the amount of ammo in the pickups, bonus and penalties for killing or being killed, etc. Some of these features will allow you to emulate the popular "Zark" sniper mutator from UT. Check the Server Configuration section for more information.
![]() Sniper Rifle Pickup ( non-arena style game ) |
![]() Sniper Ammo |
![]() HUDType 0 - UT2003 Zoom (default) |
![]() HUDType 1 - UT Zoom |
![]() HUDType 2 - No Zoom |
![]() HUDType 3 - UT2003 Clean Zoom |
Enjoy,
spoon (aka supun)
Sniper Clan Frnz - For testing and being the best clan out there. :)
Ob1 - For being my Unrealscript Jedi master and being the first person I turn to when I'm clueless.
Epic - The rifle model came from UT. I'll call it even for the familiar looking health and ammo stations, re-charging translocator, and the shield gun :) Seriously, did you guys like WFUT?
The archived file should contain five files (along with images for the README)
This archive should be unzipped into your UT2003 base directory in order for the files to be placed in the correct location. A sample SniperArena.ini, called SniperArena.ini.sample, exists in Help/SniperArena. It's placed there so not to overwrite your current SniperArena.ini. You will need to copy this file to your System directory, renamed to SniperArena.ini, and edited to your taste. The default setting in this file are set to emulate UT's Sniper Arena. This is the contents of the sample SniperArena.ini file.
; See "Help/SniperArena/SA_README.html" for help [SniperArena.MutSniperArena] bArenaStyle=true bAllowTranslocator=false bShowHelp=true HelpTimer=60.00000 HelpMessage="For help with Frnz Sniper Arena, type 'SAHelp' in the console" [SniperArena.SASniperRifle] FireRate=0.60000 CrouchFireRate=0.60000 MaxAmmo=50 InitialAmount=30 bDropAmmo=false DropAmmoAmount=5 [SniperArena.SASniperFire] HeadShotRadius=8.00000 HeadshotDamage=100 BodyDamage=45 [SniperArena.SAGameRules] bAdjustPlayer=false HeadshotAddHealth=10 HeadshotAddFrag=1 HeadshotAddShield=0 HeadshotAddAdrenaline=0 BodyshotAddHealth=0 BodyshotAddFrag=0 BodyshotAddShield=0 BodyshotAddAdrenaline=0 HeadshotRemoveFrag=2 HeadshotRemoveAdrenaline=0 BodyshotRemoveFrag=1 BodyshotRemoveAdrenaline=0 [SniperArena.SASniperAmmoPickup] PickupAmount=10
You should edit your UT2003.ini file and add ServerPackages=SniperArena to the [Engine.GameEngine] section of your ini.
(remember not to leave a space after ServerPackages=SniperArena in your ini file)
[Engine.GameEngine] ServerPackages=SniperArena
To use, select "Frnz Sniper Arena" from the mutator menu.
Property | Type | Default | Description |
SniperArena.MutSniperArena | |||
bArenaStyle | Boolean | true | Controls whether the game is arena style or normal. |
bAllowTranslocator | Boolean | false | Controls whether the translocator can be used in arena mode. |
bShowHelp | Boolean | true | Controls whether a help message is displayed |
HelpTimer | Float | 60.00000 | Time interval between when 'Help' messages are displayed. |
HelpMessage | String | For help with Frnz Sniper Arena, type 'SAHelp' in the console | Help message text |
SniperArena.SASniperRifle | |||
FireRate | Float | 0.60000 | Seconds between firing. |
CrouchFireRate | Float | 0.60000 | Seconds between firing when crouching. |
MaxAmmo | Integer | 50 | Maximum sniper ammo a player can carry. |
InitialAmount | Integer | 30 | Amount of sniper ammo a player is spawned with. |
bDropAmmo | Boolean | False | Allow ammo to be dropped when player is killed. |
DropAmmoAmount | Integer | 5 | Amount of ammo in dropped ammo pack. |
SniperArena.SASniperFire | |||
HeadShotRadius | Float | 8.00000 | Radius around the head bone that will be considered a head shot. |
HeadshotDamage | Integer | 100 | Damage caused by a head shot |
BodyDamage | Integer | 45 | Normal body damage |
SniperArena.SAGameRules | |||
bAdjustPlayer | Boolean | False | Allow adjustment of player attributes when killed or when scoring a kill |
HeadshotAddHealth | Integer | 10 | Amount of health added for a head shot |
HeadshotAddFrag | Integer | 1 | Amount of frags added, in addition to default frags, for a head shot. |
HeadshotAddShield | Integer | 0 | Amount of shield points added for a head shot |
HeadshotAddAdrenaline | Integer | 0 | Amount of adrenaline added, in addition to default adrenaline, for a head shot. |
BodyshotAddHealth | Integer | 0 | Amount of health added for a body shot |
BodyshotAddFrag | Integer | 0 | Amount of frags added, in addition to default frags, for a body shot. |
BodyshotAddShield | Integer | 0 | Amount of shield points added for a body shot |
BodyshotAddAdrenaline | Integer | 0 | Amount of adrenaline added, in addition to default adrenaline, for a body shot. |
HeadshotRemoveFrag | Integer | 2 | Amount of frags to remove for being head shot. |
HeadshotRemoveAdrenaline | Integer | 0 | Amount of adrenaline to remove for being head shot. |
BodyshotRemoveFrag | Integer | 1 | Amount of frags to remove for being body shot. |
BodyshotRemoveAdrenaline | Integer | 0 | Amount of adrenaline to remove for being body shot. |
SniperArena.SASniperAmmoPickup | |||
PickupAmount | Integer | 10 | Amount of ammo in map pickups |
Some of these value can be set in the game. If you change the values in the game, the values in SniperArena.ini will also change.
Property | Type | Default | Description |
SniperArena.SASniperRifle | |||
MyHUDValue | Integer | 0 | Your zoom HUD style (HUDType command ) |
bMyZoomSound | Boolean | true | Controls whether sounds are played when you zoom. (ZS_* commands) |
*ExchangeFireModes | Integer | 0 | Reverses fire modes (inherited from super class) |
*Priority | Integer | 10 | Priority of weapon (inherited from super class) |
Due to being converted to a spectator when you are killed, these commands can only be used when you are alive.
Command | Description |
HUDType <value> | Selects the type of zoom HUD to use.
0 (default) = UT2003 zoom HUD |
ZS_on | Turns zoom sounds on |
ZS_off | Turns zoom sounds off |
ZS_toggle | Toggle the zoom sounds on/off |
SAHelp | Show the console commands and current settings |
Release 108
Release 107x
Release 106
Release 105
Release 104
Release 103
Release 102
Release 101
Release 100 (First Release)