Zound for UnrealTournament 2004 (c) ProAsm - 2007/9 Zound will say triggered words from the players chat line.
Information |
Installation |
Installation For normal operations just add Zound as a normal Mutator: ?Mutator=Zoundxx.Zound where xx is the current version number. It is also necessary to add it to your Servers ini file as follows: [Engine.GameEngine] ServerPackages=Zoundxx - again xx is the current version number. Upgrading to 5.4 Should you be upgrading from either 50, 51, 52 or 53 to 54 then it is advisable for you to use ZConvert54.exe as it will convert all your neccessary ini settings for version 5.4 This file can be found at: http://www.proasm.com/files/ut/ZConvert54.zip As Zound stands with no additional Sound files any player can still ask the time by just pressing T for messages and types ?time and the current time will be announced. For more Sounds to be triggered a Whatever.uax file needs to be created and added to the Sound folder as well as in the ServerPackages= Go here to see the Zound Tutorial Note: Zound will still say the time, regardless whether you make a sound file or not. |
Setting up the Triggers [Zoundxx.ZoundTriggers] Zounds=(SoundName="cool",TriggerName="nice",DedicatedOnly=False,HideInMenu=False, AdminOnly=False,Random=0,Filename="MySound.uax") Here you enter the sound names and information you recorded or added in your .UAX files. Details SoundName= This is the actual name of the .wav sound you have in the .uax file. TriggerName= This can be the same as the SoundName but gives the option of having several TriggerNames with the same SoundName. DedicatedOnly= If set to True the the trigger word will not be available in mid sentence and can only be used in a single word format. HideInMenu= If set to True then Players will not see this trigger word in the menu when they display all the triggers. AdminOnly= If set to True only the Admin will be able to trigger this word. Random= If you wish to add more than one sound for the same word, Zound will Randomize them when triggered. Example: Lets say you have 3 sounds for the trigger word cool Now in the Zoundxx.ini file in the [ZoundTrigger] section set the Random= followed by the number of sounds you have for that word, in this case 3 Now in the ini file you only put the trigger word once as shown above. But in your .UAX file you make 3 wav sounds and call them: cool - cool2 and cool3 Please note the first word has no number following it. Filename= This is the actual filename of your .uax sound file in the Sounds folder. ZExtract.exe To extract any and all soundnames out of any .uax soundfile you can use ZExtract.exe The extracted information will be written to a file of the same name but starting with Z_ Each soundname willl consist of the complete Zounds= string as required by Zound5x and above. The application also comes with its own editor to edit any of the options. http://www.proasm.com/files/ut/ZExtract.zip |