Title: CTF-Athea

Author: Jonatan "Thrallala" Czapnik

Email Address: jonatan.czapnik@gmail.com

Release Date: Mars 5, 2008

Version: Final

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Changes in Beta 2:

2 of the rooms outside the flag room (both bases) have been redecorated.

Several emitters removed.

Fixed a few bot pathing bugs.

New preview image.

Changed the lighting inside the bases abit.

Udamage is now placed where shield belt was in Beta 1 (middle), Chest armor placed where Udamage was before, chest armor in the caves are removed
(there is no shield belt in the map now).

1 medium health added to each base.

A few blocking volumes added.

***the material placed outside of both bases have not been fixed, still having problems with lighting,
hardly noticeable though.***

###This is the final beta, final version of the map will be released once all remaining bugs (if there is any)
are fixed.###

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Changes in final version:

Hopefully all bot pathing problems fixed.

A few item placements changed.

Added another path to the 2 towers (at the superhelm).

Lots of lighting changes.

Materials for crystals are modified (more glow), lamps in red base modified to fit the red light cone and the material
for the grass has been modified to fit the semi dark theme more.

Floor material changes.

Lots of meshes/items which originally where placed a bit above the floor/ground are now placed correctly on the floor/ground.

Lots of decoration added throughout the map.

Preview image changed.

The water in the big room next to the exit of the base changed from green to normal ( light blue).

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Credits:

Me

Entil'Zha and Zoo for helping me out with Kismet

All who helped me find bugs and suggestions for improvement

Epic

AnubanUT for cooking and testing my map for PS3 

Hourences for all his amazing tutorials

Those who made the video tutorials that came with collectors edition

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Installation:

Unzip CTF-Athea.zip

Place all files in C:\Documents and Settings\USERNAME\My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\Private\Maps

When that is done, select the map in the instant action menu (ingame).

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If you find any major bugs, please contact me @ Jonatan.czapnik@gmail.com

Would also appreciate any feedback on this map (preferably at the official epic forums), which will help me improve the quality of my upcoming maps.
