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Map
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Map name :		Nano
Map file : 		DM-Nano.rar
Map game type :		DM / TDM
Version :		1.0
Date :			17 / 10 / 09
Players :		12 - 22
Requirements :		UT3 + Patch 2.1 + Titan Pack
Final :			http://forums.epicgames.com/showthread.php?t=703406
Beta :			http://forums.epicgames.com/showthread.php?t=698226
WIP :			http://forums.epicgames.com/showthread.php?t=657094

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Author
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Author name :		Steve Loiselle (Stevelois)
Country :		Canada
Lauguage :		French
Email :			stevelois at hotmail.com

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Story / Histoire
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Once occupied by Axon, this base under rock was used to store mainly toxic containers. It was discovered by coincidence by the Necris. The Necris have setup this base & use it as a 'Nano' storehouse. We can found several types of Nano, the yellow, the yellow/orange, the green & the black.

Autrefois occupée par les Axon, cette base sous roches servait de dépôt de produits toxiques en conteneurs. Elle fut découverte par hasard par les Necris. Les Necris ont aménagé cette base & s'en servent comme dépôt de 'Nano'. On y retrouve plusieurs types de Nano ; la jaune, la jaune/orange, la verte & la noir.

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Installation
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PC

Extract the archive into :

"My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps" directory.

If this folder is not currently on your system, you can safely create it. The archive contains :

DM-Nano.ini
DM-Nano.txt
DM-Nano.ut3
DM-Nano_LOC_int.upk

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Author note
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This is my second map. It took more than 800 working hours split on 9 months. The changes in final are listed in the dev section below. There is 11 500 items in this map. I hope you will like it :o All armors, medium health & powerups are very easy to collect, therefore are placed in dangerous spots.

About the jumppads, I made everything I can to set them right. By taking them from front, there is no problem & you get use to them rather quickly :)

PS3 users: since I use a lot of assets from the Titan pack, a PS3 cook isn't possible, I'm very sorry :(

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Dev. section
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Final 1.0 / October 17th

- Optimize the level the best I can so that FPS is as high as I can possibly get.
- Add 4 blocking volume on top of the 4 fans so projectile aren't rendered at the exterior of the map.
- Make the 3 fans near the shock rotate. Each on there individual speed & direction. The fastest one as a sound.
- Adjust SM collisions everywhere.
- Fix player been stuck from Shock combo in the Stinger ceiling near the 2 vials.
- Fix player been stuck in the opening trying to go from the vest armor to the corridor beside.
- Fix player been stuck in the stairs when to close to the wall, taking the stairs leading to the bio weapon from the center.
- Enhance the lift movement so it stop at the Vest level now before reaching is destination.
- Enhance the lift look so it look more Necris.
- Enhance the green Nano in the various "tubes". There is a background effect now instead of being a very dark green Nano.
- Enhance various sounds settings all around the map.
- Assign proper sound on all my materials.
- Add a prettier rock material on all rocks. It's now twice more detailed than the stock material.
- Finish the sky.
- Adjust height fog so it's a tiny bit less dense but more bright. It's more balanced with the sky now.
- Some minors visuals changes including lighting changes here & there.
- Some finishing touches here & there.

Beta 1 / August 25th

- Initial release.

Started dev. / January 23th

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Special thx, credits
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- {BFG}Bl!tz~ for your great private & public support. THX Éric !
- Odedge for your great Beta 1 feedback, THX a lot Jeff :)
- SuperAlgae for your Beta 1 feedback, THX a lot ;)
- Chaosnight, DarkSonny07, Kazimira, M^vL, rathalos150, SEBASTIEN-NOVA, TheAgent, musilowski, Lord_PorkSword for your support. It as give me the motivation to finish that map.
- All the folks on Epic forum that as post something constructive to help me make the map the best it can be, THX all :D
- 3D Buzz, DGUnreal, Hourences, Passion3D, UDN, Waylon Brinck for freely sharing your knowledge.
- Epic for the editor & assets.

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My PC specs
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OCZ 600 Watt
Asus P5N-D (NF750i)
Intel Core 2 Duo E8400 (3.0 GHz/1333/6M)
4 GB OCZ Reaper (DDR2 800 Mhz CAS 3.4.4.15)
Saphire Radeon HD4870 1 GB with Catalyst 9.9
Segeate 500 GB 32 MB
WinXP SP3 with all latest updates

PS: I'm getting a average of ±55 FPS or more playing against 19 bots with my rig in 1680x1050 everything set to max.

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Custom content
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None.

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Maps for UT3 (newer to older)
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Map :		DM-Aly
Status :	Alpha 3
Link :		http://forums.epicgames.com/showthread.php?t=699208

Map :		DM-Station 12
Status :	Final 1.2
Link :		http://forums.epicgames.com/showthread.php?t=658247

Map :		CTF-Citius
Status :	WIP, on hold
Link :		http://forums.epicgames.com/showthread.php?t=647640

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My others active threads
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- Stevie's corner (my top picks of maps, mods, mutators, sites, etc)
http://forums.epicgames.com/showthread.php?t=620494

- Dedicated thread for CTF / Greed custom maps
http://forums.epicgames.com/showthread.php?t=702566

- Dedicated thread for ONS2 / VCTF / WAR custom maps
http://forums.epicgames.com/showthread.php?t=666785

- ONS for UT3 (WAR maps available)
http://forums.epicgames.com/showthread.php?t=624449

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My tutorials
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- How to duplicate Epic content
http://forums.epicgames.com/showthread.php?t=645290

- How to include custom music
http://forums.epicgames.com/showthread.php?t=702843

- How to include the Enforcer weapon
http://forums.epicgames.com/showthread.php?t=653051

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Level editing (& questions in case someone ask for the same thing...)
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- How to assign custom colors to my materials ?
http://forums.epicgames.com/showthread.php?t=637363

- How to create a folder structure under my map in the generic browser ?
http://forums.epicgames.com/showthread.php?t=644457

- How to setup effectively culldistance volume ?
http://forums.epicgames.com/showthread.php?t=668831

- How to soften rocks top (make them walkable) ?
http://forums.epicgames.com/showthread.php?t=644462

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Legal stuff
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Unreal® Tournament 3 ©2007 Epic Games, Inc. Unreal is a registered trademark of Epic Games, Inc. ALL RIGHTS RESERVED. All other trademarks are the property of their respective owners.

I have spent a lot of time developing my map, so please ask me permission before doing anything with my map or using any of my custom brushes, music, scripts, sounds, staticmeshes, textures, or other custom objects such as emitter and particle settings from my map in your own works and WAIT for a yes/no. It is customary in the mapping community to give credit to the source of any custom resources that you use, so including me in the map's readme credits for any of my resources used is appreciated.

My map is for personal use only, you may not sell, lease or rent my map, including bundling them with other maps in files or on disk or CD-ROM without permission; you may not place any of these files for download on any other web site without permission; you may not create derivative works based on that map without permission; you may not use or modify any custom meshes, music, scripts, sounds, textures included with the maps or any of the other included files for your own works without permission; you must include all files in the original package whenever you distribute the file; you may not remove or modify any copyright information in any of the files.