ReadMe for Phyos for Unreal Tournament 3
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Title: Phyos
Filename: DM-Phyos
Author: XYZ 8000 (a.k.a. XYZ)
Website URL: XYZ8000.Altervista.org
Release Date: 17/10/2008
Last Update: 17/10/2008
Version: 1.00
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Credits
-------
Thanks to Evil Lair for the Evil Lair X texture set that I used in this map.
Thanks to El Chico Verde, Raz, Sabrewulf, and the HOLP 2 team for feedback and
help during map development.
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Other levels by author
----------------------
You can find them on my website
MH-Annihilation
CTFM-R!P
DOM-FoT-Xyphob
DM-LP-Terror
DM-LP-Kios
MH-Glider
DM-300K-1on1-Aelon
DM-300K-Ehat
DM-300K-Fractional
CTF-300K-Descent
CTF-300K-Hobl
DM-LP-Aelon
DM-LP-Winged
DM-BCE_10100101
DM-BCE_NitroX
DM-FoT-Metallicide
MH-Templar
DM-LP-Aywer
DM-Parallel
CTF-W00TF
DM-Arise
DM-Bonescraper
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Play Information
----------------
Game: Unreal Tournament 3
Level Name: Phyos
Game Type: DeathMatch
Botmatch: Yes
Single Player: No
Teamplay: Yes
New Textures: Yes
New Sounds: No
New Music: No
New Mutators: No
Mods:
====================================================================================
Construction
------------
Base: None
Build Time: 1 Week
Ideal Playercount: 4 - 8
Editor(s) Used: UnrealEd 4.0, Blender
Known Bugs: Bots can get stuck on some dynamic objects.
====================================================================================
Stats
-----
Brushes: 500
Volumes: 3
Static Meshes: 1556
Lights: 581
KActors: 845
====================================================================================
Installation
------------
Unzip the files into your
Documents/My Games/Unreal Tournament 3/UTGame/Published/CookedPC/CustomMaps folder.
====================================================================================
Story
-----
This Krall facility has been left to rust after the Skaarj invasion, but now it has
been bought by Liandri for the Tournament.
Due to its age several parts of the structures are very weak, so be careful with
your weapons.
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Author's Notes
--------------
For this map I wanted to do something different than an usual Duel map, so I tried
to use UTKActors (dynamic objects that use the physics engine) to create a half
destructable map.
I tried to create a layout that would be still interesting to play after every
single destructable object disappeared.
Performance-wise the map isn't hurt too much from the dynamic objects, but sometimes
bots can get stuck and due to the big number of objects there can be some little
glitches when playing online.
With the several layers of Z-Axis this map can be played with lots of different
playercounts, but I think that it plays best with 4 to 8 players.
Enjoy
====================================================================================
Copyright / Permissions
-----------------------
This level is copyright 2008, by XYZ 8000.
Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!
If this level is going to be released in a pack, you are NOT allowed to distribute
this level before the public release of a Stand-Alone version.
You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.
UnrealŪ Tournament (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. Unreal Tournament and the Unreal
Tournament logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.
====================================================================================
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ReadMe created by NC3's ReadMe Generator.
http://nalicity.beyondunreal.com/
Modified by XYZ 8000.