This pretty simple industrial map has been created for the leveldesign.nl 20 brush contest.
As the contest's name implies, the map shouldn't have more than 20 brushes, and indeed this map has 16 brushes and 4 InterpActors (allowed in place of brushes, but only for lifts). The skydome mesh is the only Static Mesh allowed in the map (aside from gameplay-related meshes).
Another major limitation of the contest was that brushes shouldn't have more than 32 surfaces each.
Out of the possible 640 surfaces total, with UnrealEd's powerful brush tools, some careful planning and some compromises I was able to get 619 surfaces.
The amount of visible surfaces (counting those outside the map) is 352.
The map itself is a pretty fun Duel map, suitable also for some DeathMatch action. Due to the brush limitations I had to avoid using too many slanted surfaces for floors, so most of the connections between the lower and upper floors have been made with teleporters and liftjumps.
Overall the layout isn't as complex as most of my Duel maps.
Despite the lack of paths the gameplay is pretty fun and has a surprising amount of Z-Axis, thanks also to the inclusion of the JumpBoots. Generally I am not a fan of JBs, but in this map they fit quite nicely and they make bot matches much more interesting.
On the visual side the map is an usual industrial map textured with HourKraden, with a bit of oldskool feeling. I used pretty colorful lighting and avoided using post processing to change colors (the only post processing effect used is a subtle hint of Depth Of Field).
Of course with the brush limitations there isn't really a lot of detail but I tried to make up for it on the conceptual grandness side.
I had to rush a bit this map to meet the deadline, so there are some little bits that I would have liked to refine a bit more, but overall the map is pretty complete.
Enjoy
Unzip DM-Syndrome, then copy the files in your
Documents/My Games/Unreal Tournament 3/UTGame/Published/CookedPC/CustomMaps folder.
Then either start a match selecting the map in the menu or type "open DM-Syndrome" in the game console.
Filename:
Release Date:
Last Update:
Version:
Game:
Level Name:
Gametype:
Single Player:
Multi Player:
Ideal Playercount:
DM-Syndrome
18 / 12 / 2010
18 / 12 / 2010
1.00
Unreal Tournament 3
Syndrome
DeathMatch
Yes (BotMatch)
Yes
2 - 4
Thanks to Hourences for his HourKraden texture pack.
Editor(s) used:
Base:
Build Time:
Known Bugs:
Custom Textures:
Custom Music:
Custom Sounds:
Mods:
Brushes:
InterpActors:
Volumes:
Static Meshes:
Lights:
UnrealEd 4.0
None
3 Days
None
Yes
No
No
No
16
4
8
1
775
MH-Annihilation
CTFM-R!P
DOM-FoT-Xyphob
DM-LP-Terror
DM-LP-Kios
MH-Glider
DM-300K-1on1-Aelon
DM-300K-Ehat
DM-300K-Fractional
CTF-300K-Descent
CTF-300K-Hobl
DM-LP-Aelon
DM-LP-Winged
DM-BCE_10100101
DM-BCE_NitroX
DM-FoT-Metallicide
MH-Templar
DM-LP-Aywer
BT-Wasted
DM-Parallel
CTF-W00TF
DM-Arise
DM-Bonescraper
DM-Phyos
DM-Phyos-SE
DM-Aelon
Silent Scream Of Vengeance
DM-Remorse
JB-Yaijm
X8-Aerials
X8-Oxygen
This level is copyright 2010, by DeathoX 8.
Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!
If this level is going to be released in a pack, you are NOT allowed to distribute
this level before the public release of a Stand-Alone version.
You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.
UnrealŪ Tournament (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. Unreal Tournament and the Unreal
Tournament logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.