ReadMe for Descent for Unreal Tournament
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               Title: Descent
            Filename: CTF-300K-Descent
              Author: XYZ 8000 (a.k.a. XYZ)
       eMail Address: 
         Website URL: 
        Release Date: 31/12/2006
         Last Update: 31/12/2006
             Version: 1.00
			 
====================================================================================
Credits
-------

Thanks to Switch for the SwJumpPad.u actor.

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Other levels by author
----------------------

MH-Annihilation
CTFM-R!P
DOM-FoT-Xyphob
DM-LP-Terror
DM-LP-Kios
DM-300K-1on1-Aelon
DM-300K-Ehat
DM-300K-Fractional
CTF-300K-Hobl

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Play Information
----------------

                Game: Unreal Tournament
          Level Name: Descent
           Game Type: Capture The Flag
            Botmatch: Yes
       Single Player: No
            Teamplay: Yes
        New Textures: No
          New Sounds: No
           New Music: No
        New Mutators: No
                Mods: 

====================================================================================
Construction
------------

                Base: None
          Build Time: 4 hours
   Ideal Playercount: 4 - 12
      Editor(s) Used: UnrealEd 2.0
          Known Bugs: Bots...

====================================================================================
Stats
-----
		  
             Brushes: 124
               Zones: 3
               Polys: 432
               Nodes: 894
               Ratio: 2.07:1
          Max. Depth: 12
          Avg. Depth: 2
              Lights: 40
			  
====================================================================================
Installation
------------

Unzip CTF-300K-Descent.
Store the *.unr or *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it, or type open CTF-300K-Descent in 
the console, or select the Map in a Botmatch or an Internet game.

Guide:
*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka  files go in karma\
*.upx files go in prefabs\

====================================================================================
Story
-----

These lifts builded with magnetic modular cubes are used by Liandri to move supplies
in their humongous main depot. Recently three of them were converted to a CTF
arena...

====================================================================================
Author's Notes
--------------

This map was created for the Blito3's 300K map contest.
The goal was to build a map keeping the filesize under 300 KB.

I used low gravity in the map, lower than the one that the mutator sets (I used 240)
to allow 256 UU high jumps.

The WarpZones that I used are pretty funny but they have some unsolvable troubles: 
bots don't understand them, the HitScan weapons can't shoot through them and the
PolyCount is high. Sometimes when you fall your camera rotation will change 
suddendly.

The bots can cap and defend decently but don't expect a real challenge while playing
with them. Online this map should be more funny and strategical (WarpZones wohooo).

If you want to play this map with InstaGib, I heavily recommend to search a InstaGib
mutator that uses a non-hitscan super shock rifle (like the ComboInstaGib mutator).
Don't take this map too seriously...

====================================================================================
Copyright / Permissions
-----------------------

This level is copyright 2006, by XYZ 8000.

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

If this level is going to be released in a pack, you are NOT allowed to distribute
this level before the public release of a Stand-Alone version.
You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

Unreal® Tournament (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by 
GT Interactive Software, Inc. under license. Unreal Tournament and the Unreal 
Tournament logo are registered trademarks of Epic Megagames, Inc. All other 
trademarks and trade names are properties of their respective owners.

====================================================================================
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ReadMe created by NC3's ReadMe Generator.
http://nalicity.beyondunreal.com/
Modified by XYZ 8000.