ReadMe for Hobl for Unreal Tournament ------------------------------------- Title: Hobl Filename: CTF-300K-Hobl Author: XYZ 8000 (a.k.a. XYZ) eMail Address: Website URL: Release Date: 31/12/2006 Last Update: 31/12/2006 Version: 1.00 ==================================================================================== Credits ------- Thanks to Switch for the SwJumpPad.u actor. ==================================================================================== Other levels by author ---------------------- MH-Annihilation CTFM-R!P DOM-FoT-Xyphob DM-LP-Terror DM-LP-Kios DM-300K-1on1-Aelon DM-300K-Ehat DM-300K-Fractional CTF-300K-Descent ==================================================================================== Play Information ---------------- Game: Unreal Tournament Level Name: Hobl Game Type: Capture The Flag Botmatch: Yes Single Player: No Teamplay: Yes New Textures: No New Sounds: No New Music: No New Mutators: No Mods: ==================================================================================== Construction ------------ Base: None Build Time: 4 hours Ideal Playercount: 4 - 12 Editor(s) Used: UnrealEd 2.0 Known Bugs: Bots don't use some routes ==================================================================================== Stats ----- Brushes: 157 Zones: 6 Polys: 491 Nodes: 1052 Ratio: 2.14:1 Max. Depth: 35 Avg. Depth: 3 Lights: 23 ==================================================================================== Installation ------------ Unzip CTF-300K-Hobl. Store the *.unr or *.ut2 file in your Maps\ directory along with the others (see guide below), then either doubleclick on it, or type open CTF-300K-Hobl in the console, or select the Map in a Botmatch or an Internet game. Guide: *.unr and *.ut2 files go in Maps\ *.utx files go in Textures\ *.umx and *.ogg files go in Music\ *.uax files go in Sounds\ *.u, *.int, and *.ini files go in System\ *.usx files go in staticmeshes\ *.ukx files go in animations\ *.ka files go in karma\ *.upx files go in prefabs\ ==================================================================================== Story ----- This research facility was build by Liandri to extract Tarydium from the lake. The costs were too high and the extraction too dangerous, so the complex was converted to a frantic CTF arena. ==================================================================================== Author's Notes -------------- This map was created for the Blito3's 300K map contest. The goal was to build a map keeping the filesize under 300 KB. This map is small but frantic (like all my others). There are tons of escape routes and Z-Axis, perfect for quick matches. Defending is not impossible, although I made camping difficult thanks to the height variations on the roofs. Bots are not super smart, because the 300 KB limit is pretty hard. In the whole map I used 12 PathNodes... This map should be fun with instaGib. There are normal weapons and pickups though. It can handle a bunch of players, but it's playable also with 4 players if you like quiet matches. In InstaGib the playercount can go up to 20 if you like. But it can become slightly spammy... ==================================================================================== Copyright / Permissions ----------------------- This level is copyright 2006, by XYZ 8000. Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! If this level is going to be released in a pack, you are NOT allowed to distribute this level before the public release of a Stand-Alone version. You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact. Unreal® Tournament (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. Unreal Tournament and the Unreal Tournament logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners. ==================================================================================== ==================================================================================== ReadMe created by NC3's ReadMe Generator. http://nalicity.beyondunreal.com/ Modified by XYZ 8000.