+---------------------+
| www.ExtremeW00t.com |
+---------------------+



What's a w00t map anyway?

Pulling together all the experiences of playing the original w00tabulous and many spin-off maps online I set about trying to define the ultimate in w00t experiences, trying to bring together some killer AI and much improved style to a scene that has often been dismissed off hand by many mappers, simply because of the profusion of maps with little attention to AI (if at all) or with  no effort made on the quality of the build, with poor lighting, bad texturing and all manner of style crimes. That’s not to say any of the existing maps weren’t fun to play, but were often dismissed by the wider community because of the failings with the AI and looks giving little replay value outside of the dedicated w00t servers.  

In creating this map pack I've stuck to a loose set of guidelines around which to base the maps and get a consistent feel throughout.

These guidelines were as follows: 

=========================================

The guidelines were as follows...

+----------------+
| Keep it simple |
+----------------+
All the maps have symmetrical layouts and have been designed with easy flow and memorable navigation. Wherever possible I’ve tried to keep route changes quick and the kicker routes as easy to follow as possible. Each map has been extensively play tested with both new players and veterans alike and a lot of heed has been paid to feedback received, both in terms of flow and ease of navigation.

+---------------+
| Keep it quick |
+---------------+
This was twofold, first was ensuring the maps had a reasonably low polygon budget and didn't tax older machines too much; the second was keeping to a rough limit of a maximum 15 seconds between flags. Given that the maps are predominantly designed for Instagib play, the latter is especially important.

+-------------+
| Keep it fun |
+-------------+ 
This was probably the most difficult to quantify but with numerous play testing over the last few months has ensured that each map has been honed to it's full potential with attention paid to fluid movement around the maps and smooth flow . 

+---------------+
| Keep it smart |
+---------------+
Special thanks to Switch' for making this the first series of w00t-inspired maps to feature fully functioning AI that can do anything humans can do. With a brand new Jump Pad actor coded exclusively for this project bots are now as smart and fast with the JumpPads as humans are, meaning the pack will be playable offline as well as with the regulars on the dedicated Extreme w00t server. :)

+-------------------+
| Keep it colourful |
+-------------------+
All the maps are bright and clearly team coloured, leaving no confusion over which direction to head in.  There’s a trade-off between realism and playability and while it may look sexier to have more washed out, dirty colours, it can lead to ambiguity in what is a team based game after all.   

=========================================

+------------------+
| Special Mentions |
+------------------+ 

Switch', the creator of the awesome new jump pad actor.  Without this marvellous piece of ingenious coding this map pack wouldn’t be what it is. Thanks to Switch’ and his masterful adaptation of existing AI code , the bots will now bounce around the map and reach anywhere the humans do. Whether you play offline or online, the w00ting will be always be a challenge, however you like to play.

Horton’s Who, for doing me the honour of letting me stick Aerie in the pack.  
Thanks bud!

Mickey Blue, for all those late night testing sessions and for contributing to the pack with the rather good CTF-W00tagonal.

Mr K,  for originally taking the chance one time on the Jackal w00t server and leaving to play the unknown, play testing one of the very early versions of the pack, to testing and re-testing everything over and over again.  Without your feedback the progress and changes to layouts would’ve been a lot slower. 

Kingster - for running one of the finest UT communities on the web www.UnrealPlayground.com and for playtest, advice and support through the creation of the map pack.

Spiffness for testing, suggesting, moral support and putting up with barrage of MSN spam. 

King Mango - as since way back when (2003?), has always been an inspiration and a motivation to keep with the mapping. For playtesting the early roughs of the levels via email before I got the server active and for discussing gameplay issues on MSN every once in a while.  

Lucid  - for applying his amazing skills at PHP to throw together loads of awesome custom stuff for the website, stats and forums and for playtesting some of the very early maps. Cheers man!

=========================================

+-----------------------------------+
| The Maps featured in the pack are |
+-----------------------------------+ 

Airie                         - By Hortons Who

All your facing w00t          - By SabbathCat

All your W00t SE              - By SabbathCat

Another Brick in the w00t     - By SabbathCat

Bridge over troubled Lava     - By SabbathCat

Castle W00tenstein            - By SabbathCat

Hall of w00ts                 - By SabbathCat

Honey I Shrunk the w00t	      - By SabbathCat

Hunt for the w00t October     - By SabbathCat

Nuclear Soup                  - By SabbathCat

Phobos w00t                   - By SabbathCat

Squarew00t                    - By SabbathCat

W00ting in the Sky with Insta - By SabbathCat

W00tious                      - By SabbathCat

W00tagonal                    - By Mickey Blue

W00t Ankh  Amun               - By SabbathCat





====================================================================================
Installation
------------
*.unr files go in Maps\
*.utx files go in Textures\
*.umx files go in Music\
*.u, *.int, and *.ini files go in System\

====================================================================================

Copyright / Permissions
-----------------------

These levels are copyright 2005 the respective authors  - CTF-Airie Horton’s Who (HortonsWho@UnrealPlayground.com),w00tagonal by Mickey Blue , The New kicker actors created by Roman Switch` Dzieciol (neai@o2.pl), HourPitores.Utx by Hourences www.Hourences.com, all other content being created by SabbathCat. 

Authors may NOT use these levels as a base to build additional levels without explicit
permission from the Original Authors.

You are NOT allowed to commercially exploit any file in this pack, i.e. put it on a CD or any other electronic medium that is sold for money without the respective authors explicit permission!

You MAY distribute this .zip  through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided this archive is kept intact.

Unreal® Tournament (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by 
GT Interactive Software, Inc. under license. Unreal Tournament and the Unreal 
