Game:.......................:Unreal Tournament
Level Name:...............:CTF-AsbestosArena
Botmatch:.................:Yes
Deathmatch:..............:No
Capture the Flag:.......:Yes
Domination:...............:No
Assault:....................:No
Other:.......................:No
Difficulty Settings:......:Yes
New Sounds:.............:No
New Graphics:...........:Yes, Ulukai's Fallout Textures; see other Readme
Known Bugs:.............:My bots don't understand the portal and the CTF scoreboard
doesn't work when the score isn't tied
Construction Time:......:3 weeks
Construction Program:...:UnrealEd 2.0
Where to get this map:..:[|]=Chrysaor's Dungeon=[|], and most common mirrors
Installation |
Place the CTF-AsbestosArena.unr in your Maps folder, put Fallout.utx and citytex.utx in your Textures folder,
and put the readme's wherever u damn well feel =)
| Level Information |
This particular CTF stage was designed by Xan Kreigor himself and was the 3rd arena built for this popular
modification.
Xan has even taken the liberty of honoring himself with a statue at the center of the stage. Since it's
construction Asbestos Arena has
been a huge fan favorite, and is also one of the few stages that allow for a live audience. Most viewers
use Neurovision, but Asbestos Arena offers live seating for 8,600 very lucky individuals. Individual seats
range from $800 to $4,000. |
Author's Notes |
This idea actually came to me in a dream, I suppose that's lame, but it's true. The part that was in the
dream was the x-ing paths between the front wall and the main base. As far as theme, I decided to do a level
that went along with the storyline, because I didn't see to many others, and it seemed like a good idea.
Oddly, I started with the flagroom, and this was supposed to have a little DM-Tempest in it. I also
tryed to use some crossover techniques from CTF-Hydro16 (along with an architectural peice). It took me
about 3 weeks to get the textures and geometry and lighting in. I put off the bot pathing as long as
possible because I had never done it correctly. This time I read as many official Tutorials and looked at
several maps, but i think the advice that helped the most was knowing that you were supposed to use as
few of nav. points as possible. I also finally fiqured out how to do the Lift Exits properly, which helped
on the jump spots, elevators, and translocations. Initially, i wasn't naming the right tags to connect
them, so i had so many blue lines on the Top view i couldn't tell if the rest of the nodes were connected.
After i figured this out, bot pathing became much easier because I could see what I was doing.
Eventually, everything came together well, so I posted on Nalicity that I needed some Beta Testing.
Well, I got incredibly good responses from people who'd seen my previous attempts at mapmaking, and I got
pretty good responses from everyone else except for DavidM. So I worked with him and his tutorials and
completely redid the lighting twice. This took an additional two days, but now that I look at the finished
product, I'm much more pleased by it (Even if David isn't :P)
Honestly, I'd love to do 1 more map, cuz this one was so huge that I didn't get to use any multilayered
trim, a lot of lighting techniques i know about now, and this level just didn't leave room for eyecandy,
nor does it fit the theme (Although I originally had some kickass billboards but they shot the poly count
up way to high). I think this map is somewhere in the neighborhoood of 5.5 megs and the additional 500
brushes for trim and beauty just didn't seem to be worth it. I didn't want to make another Chicoverde map,
God knows I love 'em but they're a b1tch to download.
So now I'm releasing my first public map. I have intentions to redo my previous three failures, and
then maybe do one more new map before u2 comes out. I think I've learned a whole heck of a lot by doing
this map. I hope you enjoy it, and I always appreciate your comments - good or bad. |
Special Thanks |
BB_Drac, MasterExarKun, DavidM, Zorion, Psycho, viivo from [H]ard|Forum, Qualthwar, Mr.Prophet, Rachel_C, JTRipper, Drakken_Mordith,
Ulukai, Bot_40, skyeric, Varpu, and everybody else who's answered or tryed to answer my questions and looked
at my map before this release. Thx Guys :D
| Important Information |
This level is copyright Andy Monroe 2001.
Authors may not NOT use this level as a base to build additional levels.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my
explicit permission! This includes putting it on ftp.cdrom.com which has a tendancy to do so.
You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.
Unreal Tournament (c) 1999 and UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under
license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties
of their respective owners. | |