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CTF-Silver]I[ ReadMe for
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Title: | CTF-Silver_]I[ |
Filename: | ctfsilver3.zip |
Version: | 3.00 |
Last Update: | october 1, 2004 |
Author: | Alain-Michel 'Amisa' Savarese |
eMail Address: | alain.sava@wanadoo.fr |
Author's Homepage: | Les 3 dimensions de l'irréel |
Credits: | El Chicoverde for his good texture set Chicoruinspack
! Michael for Meshmaker, script 2waydoors from Robert Wey. |
Other Levels By Author: |
The Nali's Grail |
Play Information |
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Game: | Unreal Tournament |
Level Name: | CTF-Silver_]I[ |
Game Type: | UTCTF |
Botmatch: | Yes |
Single Player: | No |
Teamplay: | Yes |
Difficulty Settings: | No |
New Textures: | Yes |
New Sounds: | No |
New Music: | No |
Mods: | No |
Mutators: | No |
Construction |
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Base: | it's the third and last version of the map |
Build Time: | Hours among months.. |
Recommended # of Players: | >16 |
Editor(s) Used: | UnrealEd2 |
Known Bugs: | None |
Inventory |
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Weapons: | UT_Flak Cannon, UT_EightBall, Ripper, Sniper Rifle, ut-biorifle, minigun, PulseGun, Shock Rifle, WarheadLauncher |
Armor and PowerUps: | Thigh Pads, Health Packs, Health Vials, Armor, ShieldBelt, UDamage, UT_Invisibility |
Mods |
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Unzip the CTF-Silver]I[ *.unr file in your Unreal Tournament/Maps directory, then either doubleclick on it, or type 'open CTF-Silver]I[ ' in the console or select the Map in a Botmatch or an Internet game.
*.unr files go in Maps/
*.utx files go in Textures/
*.umx files go in Music/
*.uax files go in Sounds/
*.u and *.int files go in System/
It was done for the medieval look of El Chicoverde's textures set "ChiconruinsPack". There are two non exactly symetrical bases, .
It's a large CTF, labyrinthic, with various ways through the monastery.
All are available for the bots.
There is a church tower between the bases, with sniper points and a "spy"
bell..
Use some personnal new decorations and textures to match the project of
a "silver" mood. Hope with some success..
This map is large sized, approx 13 000 polys, with a labyrinthic web
through the monastery...
Related to the previous versions, there are some changes :
- No warpzone
- Enlargement of some underground tunnels
- Improved pathing
- Improved items placement
- Improvement of textures layout
- New connects through differents ways
- Few new decorations
- In the libraries, lecterns with screenmaps
So better flow for the bots, even if they don't use all the ways they
could, they can catch the flag carrier whereever he goes..
This level is copyright by Alain-Michel 'Amisa' Savarese 2004.
Authors may use this level as a base to build additional levels without explicit permission from the Original Author, but with writing his name in the stones of the convent..
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!
You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact.
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
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