SWAMPY WATERS
THE PREQUEL TO SWAMPLAND
map title:
Swampy Waters
Release Date: 09/11/2k+1
Author(s): Vasileios Papadimitriou a.k.a. Cdr A. Killer
e-mail address: akiller@hol.gr
web address: http://users.hol.gr/~akiller/
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filename:
CTF-Swampy.zip
map description: UT CTF map
difficulty settings: for bots
new graphics/sounds/music/script: nope
construction tool: UnrealEDitor 2.00 (coming with the 436 UT
patch)
construction time: 2 dayz
base: new level from scratch
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After finishing my work with CTF-Superiority, I decided it was time I made a small CTF map. I wanted it to be something special, but I didn't know how to begin. And then, I found out that the BioRifle is a weapon lacking of tactics (I wonder who on PlanetUnreal wrote such a thing). That's it! I'll build a map based on the 'personality' of the BioRifle. In what sort of environment would it fit? In an industrial unit? Nope, Terraniux was first. In some swampy pit? Yes! Unreal has no REAL swampy maps, neither does UT. So, I started building a swamplike canyon. 2 bases (well, I think that mentioning this is totaly POINTLESS), one on dry land and the other in a swampy lake, one straight path through the swampy waters (and the Udmg in the middle) and another one through a tunnel. The blue base has the flak cannon, the sniper rifle, the armor, the bkoh and the invisibility while the red base has the shieldbelt, the thigh pads, the ripper and the biorifle. The minigun is in the middle of the tunnel. Thus, the blue flag is harder to get than the red one, yet the she is easier to carry to the red base once a red player gets it. Some ambient sound fx adding to the swampy environment, kick-assers (bots) and one bug that makes a rock surface near the blue base to stretch (?)...
...AND REAL TIME NATURAL LIGHTING FEATURING NON-STOP DAY-NIGHT CYCLES!!!
Man, you gotta see it to understand how REAL it makes the map.
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OTHER LEVELS BY AUTHOR (SORTED BY DATE OF DEVELOPING):
DOOM2_Entryway
(SP level)
AS-KingoftheHill
DOM-GoreJungle
DM-MMI_July
DM-MMI_July NoFog version
DM-Morfbias
DOM-feuereisundTNT
CTF-Norad
AS-DDayOfTheOverlord
AS-Achtung v1.01
DM-SkaarjanPeak (This one has a special triggerlight property!)
DOM_Blackwindfireandsteel (Special MANOWAR music sample!!)
DM-WAD_Arena][
and still developing...
**************************************************************************
Please do NOT alter
my work in any way without asking me first. Thank you.
This map is the intellectual property of Vasileios Papadimitriou
aka Cdr A.Killer , c2001, and is subject to all applicable
copyright laws.
You may distribute the original .zip file freely by any means, as
long as its contents remain intact.
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners. Unreal Tournament (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Software, Inc. under license. Unreal Tournament and the Unreal Tournament logo are registeredtrademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.