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Title: Brutal Arena (for Unreal Tournament)
Version: 1.0
Release Date: 26/03/2001
Filenames: DM-Brutal Arena.unr

 

Carnagearenas.utx
Korr3d.uax

Author: Danny "Korr3d" Despres
ICQ number: 1155325
Email Address: korr3d@graphic-designer.com
Personal website: Online Portfolio
Website: Dreamlords
Site Description:
Together Everyone Achieve More !
  Dreamlords is all about cooperation and team work
  If you are talented at what you do and you are looking for a place
  where you can work from your home, have the chance to learn from others,
  keep all credits for your work and can have total creativity freedom
  Then you should join us we are looking for you.
Where to get this map: Dreamlords
  Nalicity
Other levels by author: Brutal Arena (1.24mb.) for Unreal Tournament. Screen shots
Old stuff: Carnage Arena (4mb.) for Unreal Tournament. Screen shots.
  Carnage Arena T.C. (4mb.) for Hexen. Screen shots.
Antichrist Doom T.C. (5.4mb.) for Doom2. Screen shots.
  Brutal Arena (9kb.) for Blood. Screen shots.
  Carnage Arena 1 (247kb.) for Unreal. Screen shots.
  Carnage Arena 2 (271kb.) for Unreal. Screen shots.
Additional Credits to: Epic Megagames and all my friends that got killed so many times in my maps ;)
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Play information  
Game: Unreal Tournament
Level name: Brutal Arena
Single Player: Yes
Death Match: Yes (DM-Brutal Arena-2.unr)
Capture the flag: No
Domination: Yes (DOM-Brutal Arena-2.unr)
Assault: No
Difficulty Settings: No
New sounds: Yes (Korr3d.uax)
New graphics: Yes (Carnagearenas.utx)
NewUnrealScript: No
External DLLs: No
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Known bugs
Bots won't shoot you if you stand in an other WarpZone than they are, even if they should see you. They won't shoot at you until they entered your zone
Minigun, Enforcer, sniper bullets and Shockrifle primary fire energy blasts don't go through warpzones.
If you fire too close to a WarpZone border, the fire effect of the gun will lose it's transparency and you will see a black square surrounding the fire effect.
Beside those minor engine bugs wich Ican't do anything about, he map is bugless. The bots are doing pretty good in this map.
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Construction
Editor(s) used:

3d Studio Max, Photoshop & UnrealED 2.0

Construction time:

About 2 weeks

Base: Remake of my old Blood level with tons of improvements.
Installation
Unzip and place the files in their respective directory. Then you should see them in the unreal Tournament map lists
Make sure you don't forget to copy the texture and sound files or it won't work.
DM-Brutal Arena-2.unr In your Unreal Tournament\Maps dir.
DOM-Brutal Arena-2.unr In your Unreal Tournament\Maps dir.
CTF-Brutal Arena-2.unr In your Unreal Tournament\Maps dir.
Carnagearenas.utx In your Unreal Tournament\Textures dir.
Korr3d.uax In your Unreal Tournament\Sounds dir.
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Map description

Brutal Arena-2 is an enhanced version of my brutal arena map. I did it for people that have fast computers and want to play with more than 4 players. There a lots of warp zones in this map and it's quite high poly so fast computer is recommanded to play this map. The chainsaws and reedemers can be reached using the hammer jump but I do not recommand those weapon in this map so they are hidden.

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Author's Notes

Once again I did extensive use of WarpZones but this time, unlike my Carnage Arena map, the map run fast and smooth with more than 4 players (still depend on system power tough). The WarpZones in this map physically don't make any sense but they make complete sense for game flow witch make the gameplay more intense and brutal.

I am not planning to make more levels right now except maybe a remake of this one for Rune. I am waiting for Doom III, when this game is out you will definitely see some crazy doom III maps from me. Tell me what you think of this maps, I always appreciate comments from gamers. Who know, if I get enough positive comments I might make more maps for you ;)
Right now, I am unemployed and I am looking for a full time job as either a level designer or/and 3d modeler. Well any jobs in the gaming and 3d cartoon industry interest me.
I really enjoy creating game levels and I can create some very complex levels. As you can see in my 3d art and game levels, I have lots of Imagination and I am very creative. This UT level while being simple is completely original and unique in design.
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Copyright / Permissions
This level and original artwork is copyrighted © 2000 by Danny Despres.
Authors may NOT use this level as a base to build additional levels.
You are NOT allowed to commercially exploit my work, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit permission!
You MAY distribute this level through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this file and leave the archive intact.
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UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.



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