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************ DM-Lea-UT4 ******************************
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Original version (UT2004) by Mourouvin C - H1ghTecM@N^
Original version (UT4) by Neil "CaptainMigraine" Moore
Conversion (UT99) by niver

=================Level Information==================

Game                     : Unreal Tournament
Level Name               : Lea-UT4
Version                  : 1.0
File Name                : DM-Lea-UT4.unr
Description              : By Gamers for Gamers =) . Have fun
Release Date             : ??/10/2025
Author                   : niver
Game Type                : Deathmatch
Bot Support              : yes
Multiplayer              : yes, 2 to 8 players recommended
New Sounds               : no
New Textures             : yes
New Music                : yes
New Meshes               : no
Editor used              : UnrealED 2.0
Base                     : DM-Lea (UT2004 and UT4 version)
Conversion Build Time    : 4 months
Known Bugs               : none
Other projects by author : See below

===================Installation=====================

Unzip DM-Lea-UT4.unr and put into your UT\Maps directory.
Unzip LeaUT4_V2.umx and put into your UT\Music directory.

======================Story=========================

The original "Lea" observatory was shut down after an earthquake caused big
infrastructural damage which lead to the entire place being flooded with water. 
However this arena was very famous in the grand tournament, therefore 
Liandri demanded to bring back the arena one way or another.

Many attempts were done but Liandri was dissatisfied every time, the new arenas
were either too big or too complex, which didn't recreated the magic of the
original Lea, until one day the company decided to create a public poll to ask
fans what made Lea so special, after gathering all the data Liandri realized
that Lea needs a simple and clean recreation, nothing complicated or pretty.

After this, Lea came back to its former glory and people loved it, Liandri
is now more open to make more public polls in order to make more arenas.
However what the public doesn't know, is that Liandri now has no intention
on restoring the original Lea observatory, leaving it to rot at the bottom
of the ocean.

====================Description=====================

This is a recreation of a UT4 map called DM-Lea made by Neil "CaptainMigraine" Moore,
however what is interesting is that this level originated as a custom map for UT2004
made by Mourouvin C, this UT2004 map has always been a classic and it's very popular
in professional competitions. So it was very surprising seeing this map in UT4.

In UT4 the map's size was decreased and the layout is a little different, but the flow 
of the map is still the same. However the appearance of the level was completely changed,
in UT2004 the map looked more like some kind of temple or monastery somewhere in the woods
while in UT4 the map is futuristic and it takes place in an underwater observatory.

Bots can go anywhere and grab all items, they can even lift jump to use shortcuts. The
only big gimmick of the map is that there's a jumppad that affects players differently
from bots, because in the UT4 DM-Lea there's a "neutral" jumppad that pushes you upwards
so you can use air control to determine where to go.

================Extra section for Mappers===========

This level uses lots of custom actors, here is a little description of some of them,
but for more details I recommend opening the map in the editor and check the scripts:

- BotBonus : an invisible pickup that only bots can grab, this is very useful to
             tell bots to go to places they otherwise wouldn't.

- JumpMan : this allows bots to perform a jump, it works like a JumpSpot.

- MyLiftJumpTrigger : this allows bots to perform a lift jump, you have to use another
                      actor called MyLiftJumpDest for the destination of the jump.

- MyLowGravJumpSpot : a JumpSpot that allows you to control if a bot can use it
                      depending on the mode you're playing (Classic/Hardcore/Turbo)
                      when you play in low gravity.

- MyNewKicker : a new version of the kicker that has new features like having a jump
                sound, allowing the kicker to activate many times if someone is still
                touching it and it can be activated/deactivated.

- MyNewSpecialEvent : a new version of SpecialEvent that fixes some issues
                      like the death messages.

- MyNoTranslocArea : an actor that returns the translocator's module to its owner
                     when touched by the module. This is to prevent players from
                     going out of bounds with the translocator.

- SpecialJump : this allows bots to perform a dodge, it works like a JumpSpot.

Also very important : If you are going to rebuild pathnodes, you have to select all the movers
that are together out of bounds, put them in their second location (keyframe 1) and then 
press "show polys", after that rebuild paths and then build geometry and lighting, 
if you don't do this the bot support will lose its quality.

Another thing to mention, for some strange reason if you BuildAll in old editors like 436 the
lighting won't be rebuild correctly, you can fix this by rebuilding lighting separately.

===================Special Thanks===================

- Aspide for new code, bot support and fixing bugs.

- Buggie for new code.

- Steve Nabors for the Particle Spawner actor.

- UT Classic Pack ]I[ for the BotBonus actor.

- TaglesMalsto[TGML], 21(FFN), esnesi(FFN), keski, xexbaron, sosi.ch, dim, snowmirage, pl, sp3ll 
  for gameplay suggestions and beta-testing.

- Fabian Joosten for the music track Lea.

================Other projects by author===========

DM-1on1-Backspace2k4
DM-1on1-PURE
DM-ASDF-UT4
DM-Campgrounds2k4
DM-Cheops2k4
DM-Erase-UT4
DM-Goose2k4
DM-Nicktest-UT4
DM-Outpost23-UT4
DM-Column-UT4
DM-Underland-UT4

===================================================

-----------------------
Copyright / Permissions
-----------------------
Users may use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You may distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.
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