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DM-MB ReadMe for
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Title: | DM-MB |
Filename: | dm-mb.zip |
Version: | 1.00 |
Last Update: | Sunday, July 08, 2001 |
Author: | KuroiTenshi |
eMail Address: | kuroitenshi@hotmail.com |
Author's Homepage: | |
Credits: |
Thanks to everyone who betatested this for me, it helped me get it closer to my vision. Tarquin's torus builder helped me out a whole lot on this one. Mostly, thanks to YoMammy who wrote the sczone script for me. |
Other Levels By Author: | DM-Titus, CTF-Fenchurch |
Play Information |
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Game: | Unreal Tournament |
Level Name: | DM-MB |
Game Type: | UTDeathMatch |
Botmatch: | Yes |
Single Player: | No |
Teamplay: | No |
Difficulty Settings: | Only For Bots |
New Textures: | No |
New Sounds: | No |
New Music: | No |
Mods: | Yes |
Mutators: | No |
Construction |
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Base: | Original Map |
Build Time: | a few months with a long break in between |
Recommended # of Players: | 2-8 |
Editor(s) Used: | UnrealEd, |
Known Bugs: | If you walk on the big ramp, you may come up against an invisible wall. I can't seem to get rid of it, but it is a minor bug. |
Inventory |
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Weapons: | Impact Hammer, Ripper, Enforcer, Redeemer, Minigun, ASMD Shock Rifle, Rocket Launcher |
Armor and PowerUps: | Health Packs, Keg O' Health |
Mods |
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New zone. | It's a zone that makes you go faster. To use it, place the file named sczone into your UT/Systems directory. |
Unzip the DM-MB's *.unr file in your Unreal Tournament/Maps directory, then either doubleclick on it, or type 'open DM-MB ' in the console or select the Map in a Botmatch or an Internet game.
*.unr files go in Maps/
*.utx files go in Textures/
*.umx files go in Music/
*.uax files go in Sounds/
*.u and *.int files go in System/
High speed deathmatch on a course designed like a rollercoaster.
YOU NEED SGTECH1 TO PLAY THIS MAP. IT IS INCLUDED IN BONUS PACK 4, RELEASED BY EPIC.
Fans of DM-rollerball will love this one, although this is not inspired by rollerball. In fact, I only heard of rollerball when I posted the idea for this map on a forum. I tried it out, and found out that the author had a good idea, but implemented it badly.
This map was inspired by a comic named "Battle Angel".
In the end, I was unable to achieve my original vision, due to the Unreal Engine's limitations with curved surfaces. It's impossible to curve a hallway in more than two directions (eg. to the side and downwards) without creating huge BSP errors. The main ramp itself just barely made it into the map.
Still, this is about as close as it's gonna get, so please enjoy it, it's probably the last one.
This level is copyright by KuroiTenshi 2001.
Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!
You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact.
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
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