1000 DM-SchoolAfterHours by Russell 'Kage' Sitka -- ReadMe File

DM-SchoolAfterHours ReadMe for
Unreal Tournament

Release Date: Saturday, June 02, 2001


Title: DM-SchoolAfterHours
Filename: dm-schoolafterhours.zip
Version: 1.2
Last Update: Saturday, June 02, 2001
Author: Russell 'Kage' Sitka
eMail Address: russtophiles@yahoo.com
Author's 1000 Homepage: Tha Kage Page
Credits: I would like to thank the people who made some of the textures that I used in this map from other maps. I would also like to thank Nalicity forums for helping me through those tough spots.
Other Levels By Author: None


Play Information


Game: Unreal Tournament
Level Name: DM-SchoolAfterHours
Game Type: UTDeathMatch
Botmatch: Yes
Single Player: No
Teamplay: No
Difficulty Settings: Only For Bots
New Textures: Yes
New Sounds: No
New Music: No
Mods: No
Mutators: No


Construction


Base: Original Map
Build Time: Somewhere in the ballpark of 8 months
Recommended # of Players: 2-16
Editor(s) Used: UnrealEd,
Known Bugs: Small HOM area in the fan room above the lounge. Bot's don't like the ve 1000 nts too much either..


Inventory


Weapons: Impact Hammer, Flak Cannon, Ripper, Sniper Rifle, Enforcer, Pulse Blaster, Redeemer, GES Bio Rifle, Minigun, ASMD Shock Rifle, Rocket Launcher
Armor and PowerUps: Thigh Pads, Invisibility, Health Packs, Anti Grav Boots, Health Vials, Damage Amplifier, Scuba Gear, Armor, Keg O' Health


Mods



Installation



Unzip the DM-SchoolAfterHours's *.unr file in your Unreal Tournament/Maps directory, then either doubleclick on it, or type 'open DM-SchoolAfterHours ' in the console or select the Map in a Botmatch or an Internet game.

*.unr files go in Maps/
*.utx files go in Textures/
*.umx files go in Music/
*.uax files go in Sounds/
*.u and *.int files go in System/


Extended Description



This level is my very first. Not in just UT, but ever. I went through the entire learning process with this map, which you can probably see in some spots. I had a LOT of problems on the way dealing with screenshots, stuff just diappearing, and nearly losing my map completely! I wanted to make a level that would be less "on a spaceship, castle, futuristic place" and more present day. Also, I'm a big fan of cool little areas in levels. So I tried to do that to the best of my ability.


Author's Notes



This is an update of this level. Not in design, but I had to add a few texture packs that were giving people trouble. That's about it really.

This level, DM-SchoolAfterHours, is in absolutely no way an attempt to replicate school violence like the Columbine tragedy in any way, shape, or form. I only wanted to make a fun map that deviates from the temple/spacestation/gothic theme present in so many UT levels. I apologize with the utmost sincerity if anyone is offended by this map, but in all honesty you shouldn't be.

Notice the map is named schoolAFTERHOURS. There isn't anyone (anyone I know of that is) that is at school at night regularly. So please, take it all with a grain of salt and just enjoy the

level!


Copyright / Permissions



This level is copyright by Russell 'Kage' Sitka 2001.

Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact. 4e5




UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.



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