Apocalypse Weapons BETA 8 Handy Manual
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Versions
 
Apocalypse Weapons Beta 8 | 01-??-2003
_____Apocalypser
- Great changes in the ClipCount - Removed slight bugs.
- ClipCount displayer updated.
 
_____Cyber Rifle
- Automatic zoom removed (it was causing some network issues).
- New "Scope Textures" - More realistic, with a higher quality.
- 100% accuracy shots - No more trouble while zooming.
- Removed the first trail of bullets, which was confusing some people.
 
_____Pinball Rocket Launcher
- New loading system - loading time based on the number of loaded rockets.
- Added a limit to the number of maximum Loaded Rockets.
- Great changes in the Firing System: More useful Secondary Fire.
- Added "fuel" to the rockets, making Primary Rockets useless at long distances.
- "Target Locking System" recoded, with a new feature.
 
_____BrimStone
- Changes on the ClipCount.
- Primary Fire's Fire Rate increased.
- Secodary Fire's Cost increased.
- Ammunition increased.
- Earthquake magnitude reduced a little.
- Added a random damage to small rocks and Primary Fire's rocks.
 
_____Shredder
- New ammunition model.
- New 1st Person skin.
 
_____Phoenix
- Primary Fire's Fire Range reduced.
- Primary Fire's Fire Rate increased.
- Secodary Fire's Cost increased.
- Secodary Fire's Damage code improved a lot.
- Ammunition increased.
 
_____Artic Wind
- Weapon totally rebuilt - New model and new fire functions.
 
_____RedBeam Carbine
- Secodary Fire has 3 configurations: Friendly to Team, Instigator or Not friendly.
 
_____E.M.P Carbine
- Secodary Fire's "FlashBang Effect" now has 3 levels: Flash, Blinder or Off.
 
_____Acid Spitter
- Primary Fire has a new code, which adds speeds randomly after launched.
- New Secodary Fire.
 
_____Silver Falcon
- You can choose to start with Double Silver Falcons.
- Clipcount system added.
- Added a new Priority when using Double Silver Falcons.
 
_____Mythril Helm
- Added a display of the current armor (yes, finally I did it).
 
_____Apocalypse Armor
- Code updated.
- Added more configuration againt different damage types.
 
_____Gravity-N Boots
- Recoded - Spends more charge when user wears armors.
- Added a "Warn sound", that tells you when it's going to run out of charge.
 
_____Overall
- New weapon: the WitchBlade, replacing the Impact Hammer.
- New item: the Predator, replacing the UDamage.
- New item: the Thermal Suit, replacing the Thigh Pads.
- All 3rd-person skins fixed.
- Comes with its own Burning Player mutator, with tons of options!
- Amazing original features, like Fury, Spree Awards and Item Drop.
- Arena Mutator recoded.
- Some changes in the default options.
- Bots' AI improved.
- Handy Manual included.
- Volatile Ammo recoded - Also, now you can set a "Realistic" Volatile Ammo, too.
- Tons of bug fixes, tweaks and enhancements...
 
Apocalypse Weapons Beta 7 | 09-14-2002
_____Apocalypser
- Added Random Seeking Blades to the Primary Fire.
- New Seeking Blade code.
 
_____Cyber Rifle
- Bullet trail improved a little.
- Original zoom support added.
 
_____Pinball Rocket Launcher
- Animations fixed.
- Small changes on the projectiles.
- TightWad Launch System added.
- A new "Target Lock System", more realistic and effective.
 
_____BrimStone
- Changes on the ClipCount.
- Secodary Fire's Cost increased.
- Ammunition increased.
 
_____Shredder
- Less Ammunition per pack.
- Configurable Secondary Fire's Cost & Effectness.
 
_____Phoenix
- Secodary Fire's Cost increased.
- Ammunition reduced.
 
_____Tarydium Machine Gun
- Secondary Fire recoded.
- Ammunition reduced.
 
_____E.M.P Carbine
- Added a "FlashBang Effect" to the Secondary Fire.
- RedBeam Carbine added.
- Ammunition reduced a little.
 
_____Acid Spitter
- Secodary Fire's Cost increased.
- Ammunition reduced.
 
_____Silver Falcon
- Secondary Fire's code improved.
- Less Ammunition per pack.
 
_____Overall
- Mod Menu added.
- 62 configurable strings.
- New item: the Enhanced Shield Belt, replacing the Shield Belt.
- New item: the Gravity-Neutralizer Boots, replacing the Anti-Gravity Boots.
- New item: the Mobile Heal Pod, replacing the Invisibility.
- New ammunition for E.M.P Carbine: the RedBeam Carbine.
- Volatile Ammunition! That's what was missing in weapon mods...
- New Health Items - You can set the maximum Health, too.
- New HeadShot code - better, with no bugs.
- Multiplayer client support very improved, but still very far from an acceptable level...
- Many bug fixes, along with more balance and action.
- Great improvement on Bots' AI - Now they use all weapons very well.
 
Apocalypse Weapons Beta 6 | 08-05-2002
_____Apocalypser
- Seeking Blade's Code Updated.
- Blades with New Fire Textures.
 
_____Cyber Rifle
- Now you can Zoom at the Multiplayer, too.
- Removed the "lag" of the zoom.
- Rework on the Reticle Texture and on the Zoom Sounds.
 
_____Pinball Rocket Launcher
- More power to the Secondary Fire and the Seeking Rocket.
 
_____BrimStone
- Added an Earthquake sound while you're shaking.
- More framerate on the Secondary Fire.
 
_____Shredder
- Added tracers to the bullets.
 
_____Phoenix
- Primary Fire has more range and damage.
 
_____Tarydium Machine Gun
- More "Ammunition support".
- Some changes on the Primary Fire.
- Secondary Fire updated.
 
_____E.M.P Carbine
- Changes on the Fire's Speed.
 
_____Acid Spitter
- Secondary Fire recoded.
 
_____Silver Falcon
- Ammunition balanced.
 
_____Overall
- A configurable file, allowing you to customise your Apocalypse Weapons.
- A new item: the Apocalypse Armor, replacing the Armor.
- Many name changes and bug fixes.
- Some incredible water effects.
 
Apocalypse Weapons Beta 5 | 07-06-2002
_____Apocalypser
- Slot number changed: Now, it's the First Slot.
- Respawn time set to 120 seconds.
 
_____Scoped Barret
- More accuracy shots, either while zooming.
 
_____Pinball Rocket Launcher
- Rocket bounces does less damage.
- Explosion radius reduced a little.
 
_____GigaCannon
- Bullet changes - See overall.
 
_____Phoenix
- Added a "Secret" Secondary Fire, deadly at short range combat.
- Faster Primary Fire "damage rate"; It buns very quickly now.
- Secondary Fire becames bigger while flying.
- Secondary Fire's Damage and Hurt Radius are based on it's Size.
 
_____FrostGun
- Changed the Model's position on screen.
- Secondary Fire becames smaller while flying.
- Secondary Fire's Damage, Speed and Hurt Radius are based on it's Size.
 
_____EMP Rifle
- Own ammunition to the weapon.
- Secondary fire costs 3 Ammo.
- Shock combo reviewed.
 
_____Flubber Launcher
- Aways stay bug fixed.
 
_____Silver Falcon
- Bullet changes - See overall.
- Secondary fire now is explosive.
 
_____Overall
- New weapon: the BrimStone, replacing the Flak Cannon.
- A new item: the Mythril Helm, replacing the Thighs Pads.
- All projectiles do Headshots; most of them have a lot of bonus damage.
- Bullets - They can penetrate one body, and hit another, doing half damage.
- Tons of bug fixes... now you can record demos and play on-line normally.
 
Apocalypse Weapons Beta 4 | 06-19-2002
_____Apocalypser
- Razor Blades were much improved: More damage, more framerate.
- Primary fire's damage and effects increased a lot.
 
_____Scoped Barret
- Smoke trail changes a little bit.
 
_____Pinball Rocket Launcher
- A dark skin added.
- Rocket Launcher code reviewed: Now, you won't lose you loaded rockets.
- The weapon displays the number of loaded rockets.
- Own ammunition to the weapon.
 
_____FrotGun
- Primary fire's accuracy and damage reduced..
 
_____EMP Rifle
- Now, it's a new weapon: More effective, with new "Shock Systems".
- Secondary fire costs 2 Ammo.
 
_____Flubber Launcher
- New skin.
 
_____Overall
- New weapon: the Phoenix, replacing the Razor.
- Underwater effects were reviewed and greatly improved.
 
Apocalypse Weapons Beta 3 | 06-08-2002
_____Apocalypser
- Apocalypser Cell generates less Razor Blades.
- Primary fire's fire rate reduced.
 
_____Scoped Barret
- Added a new Scope.
- Primary fire's damage reduced a little.
- Primary fire's Head damage increased a lot.
 
_____Pinball Rocket Launcher
- Some reloading bugs were fixed.
- According to the number of bounces, the rockets gets faster.
 
_____FrostGun
- Weapon replacing the Pulse Gun.
- Secondary fire's accelerates while flying.
 
_____Overall
- New weapon: the Flubber Launcher, replacing the Bio Rifle.
- New weapon: the EMP Shock Rifle, replacing the Shock Rifle.
- New weapon: the Giga Cannon, replacing the Minigun.
- Some changes on sounds and visual effects were made.
 
Apocalypse Weapons Beta 2 | 05-09-2002
_____Apocalypser
- Primary fire's damage increased.
- Apocalypser Cell generates less Razor Blades.
- A Golden Skin added.
- Created a "Clip System", making the weapon more "balanced".
 
_____Pinball Rocket Launcher
- Primary fire's Explosion Radius reduced.
- Number of maximum bounces reduced.
 
_____FrostGun
- Primary fire's fire rate increased.
- Secondary fire's speed and damage increased.
 
_____Overall
- New weapon: the Silver Falcon, replacing the Enforcer.
- New weapon: the Scoped Barret, replacing the Sniper Rifle.
- Impact Hammer removed.
- Frame rate increased greatly.
- Those ridiculous bugs from Beta 1 were removed.
 
Apocalypse Weapons Beta 1 | 05-03-2002
_____Overall
- New weapon: the Apocalypser, replacing the Redeemer.
- New weapon: the Pinball Rocket Launcher, replacing the Rocket Launcher.
- New weapon: the FrostGun, replacing the Minigun.
 
...Introduction
......What's AW?
......The History
......System Requirements
 
...Modification
......Installation
......Using the Mod
......Gun Database
......Item Database
......Burning Player
......Misc Stuff
 
...Ending
......Versions
......Server notes
......FAQ / Contact
......Special Thanks
 
http://planertunreal.com/aw/