Bounty Hunt UT Mutator
originally by Bane, modified by Killarny


Introduction

This mutator was originally found within BaneMutators package, which contains two different Mutators for Unreal Tournament. One is called Bounty Hunt, and the other was a Movement Mutator. I combined the two, adding a twist of my own to the movement part of the mutator. I have also added a health reward feature to the package, and plan to continue adding other little things as I come up with them.

Features

This Mutator will affect scoring and damage potential, as well as movement rates. Whenever someone enters a "spree", his/her damage potential increases according to the following table:

Spree Level Damage
None 100%
Killing Spree 125%
Rampage 150%
Dominating 175%
Unstoppable 200%
Godlike 250%


Anyone killing a player that has entered a spree will receive a "bounty", i.e. extra score points, if the "bNoBountyReward" value is set to False in Advanced Options. The target bounty reward can be defined in the Advanced Options "BountyReward" field. This field tells the mutator what the highest possible bounty will be - ie: if the victim is in a "Godlike" spree. For each spree level, the killer will be rewarded with a proportionate percentage of the target bounty reward. For instance, killing someone who's "Dominating" would yield 3 points, if the BountyReward were set at 5.

Movement rates are also modified. The base movement rate can be changed, affecting all players. The default speed used is 100%, but you may change this by using the Advanced Options to change the "MovementModifier" property - 1.0 would equal 100% speed, 0.75 would mean 75% speed and so forth. Entering a value of 0 will default to 100%.

When a player is in a spree, that players movement rates are further reduced the higher in the spree chart he/she is. 100% in the below chart would be equal to the modified movement value as applied from the Advanced Options "MovementModifier" property. See the chart below:

Spree Level Movement Rate
None 100%
Killing Spree 90%
Rampage 80%
Dominating 70%
Unstoppable 60%
Godlike 50%


To add further excitement, all players receive a health boost when they kill another player. This can be disabled by setting the Advanced Options "bNoHealthReward" to True. When this is disabled, the mutator will use the value entered in "HealthReward" to add that much health to the players health. This is a cumulative boost, so be careful when choosing an appropriate reward amount.