UT's weapon priority window allows you only to change the priorities for UT
weapons.
To change the priorities of other weapons use Weapon Priority in the
Mod menu.
This works like UT's priority window, but allows any weapon. Most weapons
automatically appear in the list after they have been picked up for the first
time.
If a weapon does not appear in the list you can use the Advanced Weapon Priority
button at the bottom left to bring up the Advanced Weapon Priority Window.
Here you can add and remove weapons from the priority list. It works like the
mutator selection window. This list can only contain up to 50 weapons. Note that
the order is reversed here, so the weapon with the lowest priority is the first
one in this list.
Some weapons have a (*) in front of their name, i.e. they are Unreal weapons.
These weapons are declared with MetaClass=Engine.Weapon
in an .INT
file.
Other weapons are marked with (?), i.e. they are unknown. Usually these
weapons are not declared in any .INT file.