FairSquare |
This mutator will 'handicap'
players according to numbers at the beginning of their player
name.
It's made to balance games where there is a big difference
in skills and/or age.
I have different age kids & friends and we all play over my
home LAN.
This mutator helps to make things more fun for them by giving
them the help they need.
A different way of
giving..
I already have a mutator that gives help if players are
losing (HelpingHand),
but for real newbie players this is
still frustrating because they have to start losing bad to get
good help, and as soon as they start doing good the help goes
away, and then they start sucking again. With FairSquare, the
help stays, which makes sense as they likely won't change skill
levels from just a little bit of playing. When their skill does
rise, they can lower the level of help they get.
How to use
You adjust just how much 'help' is given by adding numbers
in front of your player name (i.e. "3456-Homeboy").
FairSquare only looks at the first 4
characters of your name.
If any of those first 4 characters is a number, help is given, as
follows:
1st number = speed level
2nd number = damage level
3rd number = health level
4th number = weapon level
The number in each position determines the help you receive in
that category, as follows:
|
Position 1 & 2: SPEED & DAMAGE |
Position 3: HEALTH |
Position 4: STARTING WEAPON |
1 | 1.1 x normal (110%) | normal + 10 = 110 | ShockRifle |
2 | 1.2 x normal | 120 | BioRifle + above |
3 | 1.3 x normal | 130 | PulseGun + above |
4 | 1.4 x normal | 140 | SniperRifle + above |
5 | 1.5 x normal | 150 | Ripper + above |
6 | 1.6 x normal | 160 | Minigun + above |
7 | 1.7 x normal | 170 | Flak Cannon + above |
8 | 1.8 x normal | 180 | RocketLauncher + above |
9 | 1.9 x normal | 190 | Redeemer + above |
If any of these first 4 positions of the player name have
anything besides a number (1 - 9),
the player receives the default level in that category.
Example:
If Player name is "3456-Homeboy", when you
respawn you would have -
Speed - level 3; 1.3 times normal
Damage - level 4; 1.4 times normal
Health - level 5; 150
Weapon - level 6; You will be given multiple
weapons.
Any comments, bug reports, etc.
email me at - gomental@hotmail.com
Version History:
================
v1.4 - improved the speed & strength code, made weapons
accumulate with each level.
v1.3 - revamped to a 4 number handicapping system
v1.2 - improved code, improved message of what Advantage level
you're at
v1.1 - Changed format of handicapping so now higher number is
higher advantage.
v1.0 - Initial Release
Planned Improvements:
==========================
on screen indicator of your speed & damage level
Disclaimer/Legal stuff:
=======================
I've tested it but use it at your own risk (although I don't know
of any risks).
This Mutator is Copyright 2000 by Patrick Freeman
Please do not try to make money with this, or distribute it under
a different name, etc.
If you do use my code in someway I would be grateful of some kind
of acknowledgement.