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Introduction

Welcome to Monster Hunt!! Monster Hunt (MH from now on) is a modification for Unreal Tournament (UT from now on) that allows you and your team of hunters to fight your way through hoards of monsters attempting to prevent you from escaping. MH is played in specially designed maps (see "Mapping for Monster Hunt") full of monsters that appeared in the original Unreal (and hopefully many new ones in the future), and at the end of each map, you'll be faced with a Boss monster (or a few :-) that must be defeated to continue.

You can also try out Monster Arena, you and your team must enter an arena with the biggest, badest, most powerful monsters you're likely to face anywhere and beat the hell out of them to survive!

Requirements

MH requires that you have UT patch 436 or higher installed to run, though OldUnreal patch 469 could be preferred.

You can get the latest patches from one of the following sites:

Gameplay Changes

Monster Hunt

Teamplay has a strong role in successfully completing a Hunt, if players don't work as a team to accomplish objectives, they'll no doubt all end up dead pretty soon, those monsters don't fool around! Sharing pickups also becomes important, if one player grabs everything, the rest are left with nothing and will end up dead.

Because of the nature of MH, players may be faced with the occasional puzzle to solve, but they won't be as in-depth as a single player game might have - the emphasis is on action, not brainstorming.

The Translocator has been disabled in MH games, as it could spoil certain scenarios. The Chainsaw replaces the Impact Hammer as the default weapon for all that hack and slash goodness it provides :-)

Monster Arena

Much like a traditional DeathMatch, but you're not playing against other players, you and your team are battling it out to the death against giant bloodthirsty monsters.

Players all start in an area protected from the monsters. Here, they have a chance to grab the weapons they'll be needing in the battle to come - there are no other weapons other than those provided at the start, you will however, be able to find ammo in the arena itself. Once the monster(s) are killed, you will automatically be taken to the next arena.

Monster Defence

Monster Defence is played on regular CTF maps. Players must protect their flag base from invading hoards of monsters, and prevent them from escaping through the portal they have managed to open.

To win the round, players must hold out until the time limit is reached - the monsters are endless and cannot be stopped! The round will be lost if enough monsters escape through the portal, or all players lives have been exhausted.

Mapping

Monster Hunt

Monster Arena

Credits

You can also see the Monster Hunt credits in UT by looking in the Mod menu.

Release History

Release 17 (611)

Release 16 (610)

Release 15 (609)

Release 14 (608)

Release 13 (607)

Release 12 (606)

Release 11 (605)

Release 10 (604)

Release 9 (603)

Release 8 (602)

Release 7 (601)

Release 6

Release 5

Release 4 (First public release)

Release 3 (Internal)

Release 2 (Internal)

Release 1 (Internal)

License

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Please refer to the LICENSE file for full license text.

You are free to:

Under the following terms: