SpatialFear.SFPassiveItemBelt

00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
00093
00094
00095
00096
00097
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112
00113
00114
00115
00116
00117
00118
00119
00120
00121
00122
00123
00124
00125
00126
00127
00128
00129
00130
00131
00132
00133
00134
00135
00136
00137
00138
00139
00140
00141
00142
00143
00144
00145
00146
00147
00148
00149
00150
00151
00152
00153
00154
00155
00156
00157
00158
00159
00160
00161
00162
00163
00164
00165
00166
00167
00168
00169
00170
00171
00172
00173
00174
00175
00176
00177
00178
00179
00180
00181
00182
00183
00184
00185
00186
00187
00188
00189
00190
00191
00192
00193
00194
00195
00196
00197
00198
00199
00200
00201
00202
00203
00204
00205
00206
00207
00208
00209
00210
00211
00212
00213
00214
00215
00216
00217
00218
00219
00220
00221
00222
//=============================================================================
// Spatial Fear
// Name: SFPassiveItemBelt
// Description: Collection of item slot windows, that show the currently
//              equipped passive inventory.
//
// Author: Markus Nuebel
//=============================================================================


class SFPassiveItemBelt extends SFFadeWindow;

var int		m_nNumberOfIcons; // Number of icons that the belt can show, depending on it's size.
var int		m_nNumberOfItems; // Number of items in the belt. Can be more than the belt can show. You need to scroll.
var int		m_nIconSize; // Dimension of Icon
var int		m_nIconDisplaySize; // Dimension of Icon (display)
var int		m_nIconBorder; // Border size between icons. Size for one side ONLY!

var SFItemSlot	m_arSlots[9]; // Array of slot icons

// All initialization stuff
simulated function init(float fHUDScale, int X, int Y, int nWidth, int nHeight, optional Pawn Owner, optional string strText, optional SFWindow wndParent)
{
	// Call to base class
	Super.init(fHUDScale, X, Y, nWidth, nHeight, Owner, strText, wndParent);

	// Special belt inits
	m_nNumberOfIcons		= m_nWidth/(m_nIconDisplaySize+m_nIconBorder);
	m_nNumberOfItems		= 0;

	//class'SFUtils'.static.sfLogEx(15, "SFPassiveItemBelt - init: NumberOfIcons " $ m_nNumberOfIcons $ " X: " $ m_XCur $ " Y: " $ m_YCur $ " Width " $ m_nWidth $ " Height: " $ m_nHeight   );

}

// Cleanup
simulated function terminate()
{
	local int i;

	// Call to base class
	Super.terminate();

	// Cleanup slot array
	for(i=0; i<m_nNumberOfItems; i++)
		m_arSlots[i] = None;

}

// Overwritten to do fade effect
simulated function show()
{
	local int i;

	setSingleFadeReverse(2.0f);

	Super.show();
}

// Overwritten to do fade effect
simulated function hide()
{
	local int i;

	setSingleFade(2.0f);

	// Because the fade out replaces the hide command
	if(None != m_sndClose)
		m_oPawnOwner.PlaySound(m_sndClose, SLOT_Misc, m_fCloseSoundVol);

	// No super here, since fade out does the hide
	//Super.hide();
}

// Resets the belt, called before new population
simulated function reset()
{
	local int i;

	// Free references
	// Cleanup slot array
	for(i=0; i<m_nNumberOfItems; i++)
		m_arSlots[i] = None;

	// Rest counters
	m_nNumberOfItems		= 0;
}


// Checks, if the item is already possesed
simulated function bool findItem(SFPickup item)
{
	local int i;

	// FIXME: just for testing, everything is accepted
	return false;

	for(i=0; i<m_nNumberOfItems; i++)
	{
		// Check matching and early out
		if(m_arSlots[i].m_item.class == item.class)
		{
			//class'SFUtils'.static.sfLogEx(5, "SFPassiveItemBelt - findItem: Item" $ item.class $ " already equipped." );
			return true;
		}
	}

	// Not Found
	return false;
}

// Removes an item from the belt
simulated function bool removeItem(SFPickup item)
{
	local int i, nSlot;

	// Some inits
	nSlot = -1;

	// First find the item
	for(i=0; i<m_nNumberOfItems; i++)
	{
		// Check matching and early out
		if(m_arSlots[i].m_item.class == item.class)
		{
			nSlot = i;
		}
	}

	if(-1 == nSlot)
		return true;

	// Kick it out
	m_arSlots[nSlot] = None;

	// Rebuild belt
	for(i=nSlot; i<m_nNumberOfItems-1; i++)
		m_arSlots[i] = m_arSlots[i+1];

	// Clear the last (now free) entry
	m_arSlots[m_nNumberOfItems-1] = None;

	// Decrease belt size
	m_nNumberOfItems--;

	return true;

}
// Inserts a new item into the belt
simulated function bool insert(SFPickup item)
{
	// Check for maximum belt capacity
	if(m_nNumberOfItems >= 9)
		return false;

	// Check, if already equipped
	if(findItem(item))
		return false;

	//class'SFUtils'.static.sfLogEx(5, "SFPassiveItemBelt - insert: Inserting" $ item.name $ " at pos: " $ m_nNumberOfItems );

	// Insert item
	m_arSlots[m_nNumberOfItems] = m_oPawnOwner.Spawn(class'SFItemSlot');
	m_arSlots[m_nNumberOfItems].insert(m_nNumberOfItems, item);
	m_arSlots[m_nNumberOfItems].init(m_fHUDScale, m_XCur, m_YCur, m_nIconSize, m_nIconSize, m_oPawnOwner);
	m_arSlots[m_nNumberOfItems].setParent(Self);
	m_arSlots[m_nNumberOfItems].m_bNoFade = false;

	// Increment item count
	m_nNumberOfItems++;

	return true;
}

// Recalculates the icons positions based on the currently selected item
simulated function recalcPositions()
{
	local int	i, x, y;

	for(i=0; i<m_nNumberOfItems; i++)
	{
		// Calculat the new position
		x			= m_XCur + i*(m_nIconDisplaySize+m_nIconBorder);
		y			= m_YCur;
		m_arSlots[i].setPos(x, y);
		if(!m_arSlots[i].isVisible())
			m_arSlots[i].show();
	}
}

// Overwritten here to display the single item slots
simulated function renderBackground(Canvas C)
{
	local int	i;

	// Call to base class
	Super.renderBackground(C);

	// Recalculate the icon positions
	recalcPositions();

	// render icons
	for(i=0; i<m_nNumberOfItems; i++)
	{
		if(None != m_arSlots[i])
			m_arSlots[i].render(C, m_fHUDScale);
	}

}

defaultproperties
{
     m_nIconSize=64
     m_nIconDisplaySize=32
     m_nIconBorder=4
     m_texBkg=Texture'SfResource1.Background.PassiveBelt'
     m_nBorderSize=16
     m_sndOpen=Sound'SfResource1.Window.OpenPassiveWnd'
     m_sndClose=Sound'SfResource1.Window.ClosePassiveWnd'
     m_fOpenSoundVol=14.000000
     m_fCloseSoundVol=14.000000
}

class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:45 PM
Created with UnCodeX