Extends:
Modifiers:
Source code
SpatialFear.SFDecoration%%
%function_comment% | bool | bCustomChunkSkin | ||
%function_comment% | bool | bDestroyable | ||
%function_comment% | bool | bThrowable | ||
%function_comment% | float | ChunkScale | ||
%function_comment% | texture | ChunkSkin | ||
%function_comment% | int | ChunksNumber | ||
%function_comment% | class<Fragment> | ChunkType | ||
%function_comment% | class<actor> | EffectWhenDamaged | ||
%function_comment% | class<actor> | EffectWhenDestroyed | ||
%function_comment% | travel | int | Health |
Override this function if there's necessity for more advanced damage proccesing when decoration gets hit.
? | ModifyDamage (out int Damage, out Pawn EventInstigator, out vector HitLocation, out vector Momentum, out name DamageType) | ||
PostBeginPlay () | |||
TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType) |
{ bThrowable=True ChunkScale=1.000000 bCollideActors=True bCollideWorld=True bBlockActors=True bBlockPlayers=True bProjTarget=True Mass=100.000000 }