Extends:
Modifiers:
Source code
SFDecos.SFMBox%%
{ bDestroyable=True Health=50 EffectWhenDestroyed=Class'UnrealShare.ParticleBurst' EffectWhenDamaged=Class'UnrealShare.Spark32' ChunkType=Class'UnrealShare.WoodFragments' ChunksNumber=8 ChunkScale=1.500000 bCustomChunkSkin=True ChunkSkin=Texture'SFDecos.Skins.JSFMBox1' bPushable=True bStatic=False Physics=PHYS_Falling DrawType=DT_Mesh Mesh=LodMesh'SFDecos.SFMbox' CollisionRadius=26.000000 CollisionHeight=26.000000 }