SFDecos.SFTrash

SFTrash by Ivan Tanziura

Extends:
Modifiers:
Source code

SFDecos.SFTrash
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Default properties

{
     bDestroyable=True
     Health=40
     EffectWhenDestroyed=Class'UnrealShare.ParticleBurst2'
     EffectWhenDamaged=Class'UnrealShare.SmallSpark2'
     ChunkType=Class'UnrealShare.WallFragments'
     ChunksNumber=6
     ChunkScale=0.700000
     bCustomChunkSkin=True
     ChunkSkin=Texture'SFDecos.Skins.JSFTrash1'
     bPushable=True
     bStatic=False
     Physics=PHYS_Falling
     DrawType=DT_Mesh
     Mesh=LodMesh'SFDecos.SFTrash'
     CollisionRadius=8.000000
     CollisionHeight=16.000000
}


class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:42 PM
Created with UnCodeX