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class SFPowerCoupler extends Decoration;
#exec MESH IMPORT MESH=SFPowerCoupler ANIVFILE=MODELS\SFPowerCoupler_a.3d DATAFILE=MODELS\SFPowerCoupler_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFPowerCoupler X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=SFPowerCoupler SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFPowerCoupler SEQ=SFPowerCoupler STARTFRAME=0 NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JSFPowerCoupler1 FILE=TEXTURES\SFPowerCoupler1.PCX GROUP=Skins FLAGS=2 // 1 - Default
#exec MESHMAP NEW MESHMAP=SFPowerCoupler MESH=SFPowerCoupler
#exec MESHMAP SCALE MESHMAP=SFPowerCoupler X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=SFPowerCoupler NUM=1 TEXTURE=JSFPowerCoupler1
defaultproperties
{
DrawType=DT_Mesh
Mesh=LodMesh'SpatialFear.SFPowerCoupler'
CollisionRadius=32.000000
bBlockActors=True
Mass=100.000000
}
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