Extends:
Modifiers:
Source code
SFDecos.SFLeaf%%
Fall | HitWall (vector HitNormal, actor Wall) | ||
Idle | Landed (vector HitNormal) | ||
Fall | Landed (vector HitNormal) | ||
PostBeginPlay () | |||
Idle | Tick (float DTime) | ||
Fall | Tick (float DTime) |
{ Physics=PHYS_Falling LifeSpan=15.000000 Style=STY_Masked Skin=Texture'SFDecos.Skins.JSFPlanta1' Mesh=LodMesh'SFDecos.SFLeaf' bUnlit=True MultiSkins(0)=Texture'SFDecos.Skins.JSFPlanta1' MultiSkins(1)=Texture'SFDecos.Skins.JSFPlanta1' MultiSkins(2)=Texture'SFDecos.Skins.JSFPlanta1' MultiSkins(3)=Texture'SFDecos.Skins.JSFPlanta1' MultiSkins(4)=Texture'SFDecos.Skins.JSFPlanta1' MultiSkins(5)=Texture'SFDecos.Skins.JSFPlanta1' MultiSkins(6)=Texture'SFDecos.Skins.JSFPlanta1' MultiSkins(7)=Texture'SFDecos.Skins.JSFPlanta1' bRotateToDesired=True }