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| class SFCaNbox extends SFDecoration;
#exec TEXTURE IMPORT NAME=Ca_NBox FILE=TEXTURES\Ca_NBox.PCX GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=Ca_NBox2 FILE=TEXTURES\Ca_NBox2.PCX GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=Ca_NBox3 FILE=TEXTURES\Ca_NBox3.PCX GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=Ca_NBox4 FILE=TEXTURES\Ca_NBox4.PCX GROUP=Skins FLAGS=2
#exec mesh import mesh=SFCaNbox anivfile=Models\SFCaNbox_a.3d datafile=Models\SFCaNbox_d.3d x=0 y=0 z=0 mlod=0
#exec mesh origin mesh=SFCaNbox x=0 y=0 z=0
#exec mesh sequence mesh=SFCaNbox seq=All startframe=0 numframes=1
#exec meshmap new meshmap=SFCaNbox mesh=SFCaNbox
#exec meshmap scale meshmap=SFCaNbox x=0.12500 y=0.12500 z=0.25000
defaultproperties
{
bDestroyable=True
Health=100
EffectWhenDestroyed=Class'UnrealShare.ParticleBurst'
EffectWhenDamaged=Class'UnrealShare.Spark32'
ChunkType=Class'UnrealShare.WoodFragments'
ChunksNumber=15
ChunkScale=2.000000
bCustomChunkSkin=True
ChunkSkin=Texture'SFDecos.Skins.Ca_NBox'
bStatic=False
DrawType=DT_Mesh
Mesh=Mesh'SFDecos.SFCaNbox'
bCollideWhenPlacing=True
MultiSkins(0)=Texture'SFDecos.Skins.Ca_NBox2'
MultiSkins(1)=Texture'SFDecos.Skins.Ca_NBox4'
MultiSkins(2)=Texture'SFDecos.Skins.Ca_NBox'
MultiSkins(3)=Texture'SFDecos.Skins.Ca_NBox3'
CollisionRadius=32.000000
CollisionHeight=32.000000
}
|