Extends:
Modifiers:
Source code
SFWeapon.SFEProj%%
%function_comment% | float | Count | ||
%function_comment% | SFEpBolt | ElectroBeam | ||
%function_comment% | name | IdleAnims[2] | ||
%function_comment% | int | m_nShotCount | ||
%function_comment% | rotator | m_rotDirection | ||
%function_comment% | vector | m_vecStart |
AltFire (float Value) | |||
AltFiring | EndState () | ||
Fire (float Value) | |||
PlayAltFiring () | |||
PlayFiring () | |||
PlayIdleAnim () | |||
Projectile | ProjectileFire (class<projectile> ProjClass, float fProjSpeed, bool bWarn) | ||
AltFiring | Tick (float DeltaTime) |
{ IdleAnims(0)=Still IdleAnims(1)=Still2 MaxTargetRange=700 MaxTargetRangeAlt=700 fNormalRate=0.333300 fDesiredRate=0.400000 fAltDesiredRate=0.400000 fDamage=35.000000 fAltDamage=35.000000 Icon=Texture'SfResource1.Icons.Electroprocjico' bCanUpgradeEnergyBooster=True bShake=True bFlash=True ShakeMagAlt=250.000000 ShakeTimeAlt=0.200000 ShakeVertAlt=3.000000 m_fTrailEffectIntervallSize=91.000000 m_clsHitWallEffect=Class'Botpack.UT_RingExplosion5' m_clsTrailEffect=Class'SFWeapon.SFHWBeam' WeaponDescription="Classification: Electric Projector:\nA makeshift weapon made by the Science crew to defend themselves from the invasion.\nNot extremely powerful and a bit unwieldy, but is a useful weapon, especially in the earlier levels.\nPowered by rechargeable cells." InstFlash=-0.300000 InstFog=(X=400.000000,Y=200.000000) AmmoName=Class'SFWeapon.SFEProjAmmo' PickupAmmoCount=20 bAltInstantHit=True FireOffset=(X=39.000000,Y=-11.000000,Z=-9.000000) ProjectileClass=Class'SFWeapon.SFElectroBurst' AltProjectileClass=Class'SFWeapon.SFEpBolt' AltDamageType=SFElectric shakemag=250.000000 shaketime=0.200000 shakevert=3.000000 RefireRate=1.000000 AltRefireRate=0.830000 FireSound=Sound'SPF-Content.Weapons.EProjFire' AltFireSound=Sound'SPF-Content.Weapons.EProjAltFire' SelectSound=Sound'SPF-Content.Weapons.EProjSelect' bDrawMuzzleFlash=True AutoSwitchPriority=8 InventoryGroup=8 PickupMessage="You got the Electric Projector." ItemName="Electric Projector" PlayerViewOffset=(X=2.400000,Y=-1.500000,Z=-2.250000) PlayerViewMesh=LodMesh'SFWeapon.SFEProjectm' PlayerViewScale=0.250000 BobDamping=0.955000 PickupViewMesh=LodMesh'SFWeapon.SFEProjecthand' ThirdPersonMesh=LodMesh'SFWeapon.SFEProjectpick' PickupSound=Sound'SPF-Content.Weapons.EProjPickup' Mesh=LodMesh'SFWeapon.SFEProjecthand' bNoSmooth=False CollisionRadius=23.000000 CollisionHeight=12.000000 Mass=60.000000 }