Extends:
Modifiers:
Source code
SFDecos.SFPbox%%
{ bDestroyable=True Health=75 EffectWhenDestroyed=Class'UnrealShare.ParticleBurst' EffectWhenDamaged=Class'UnrealShare.Spark32' ChunkType=Class'UnrealShare.WoodFragments' ChunksNumber=10 ChunkScale=1.500000 bCustomChunkSkin=True ChunkSkin=Texture'SFDecos.Skins.JSFPbox1' bPushable=True bStatic=False Physics=PHYS_Falling DrawType=DT_Mesh Mesh=LodMesh'SFDecos.SFPbox' CollisionRadius=26.000000 CollisionHeight=26.000000 }