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| class SFHChair expands SFDecoration;
#exec MESH IMPORT MESH=SFHChair ANIVFILE=MODELS\SFHChair_a.3d DATAFILE=MODELS\SFHChair_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFHChair X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=SFHChair SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFHChair SEQ=SFHChair STARTFRAME=0 NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JSFHChair FILE=TEXTURES\SFHChair.PCX GROUP=Skins FLAGS=2 // 1 - Default
#exec MESHMAP NEW MESHMAP=SFHChair MESH=SFHChair
#exec MESHMAP SCALE MESHMAP=SFHChair X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=SFHChair NUM=1 TEXTURE=JSFHChair
defaultproperties
{
bDestroyable=True
Health=75
EffectWhenDamaged=Class'UnrealShare.Spark35'
ChunkType=Class'UnrealShare.WallFragments'
ChunksNumber=10
ChunkScale=0.700000
bCustomChunkSkin=True
ChunkSkin=Texture'SFDecos.Skins.JSFHChair'
bPushable=True
bStatic=False
Physics=PHYS_Falling
DrawType=DT_Mesh
Mesh=LodMesh'SFDecos.SFHChair'
CollisionRadius=35.000000
CollisionHeight=38.000000
}
|