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| class SFDoorgateB expands SFDecoration;
#exec MESH IMPORT MESH=SFDoorgateB ANIVFILE=MODELS\SFDoorgateB_a.3d DATAFILE=MODELS\SFDoorgateB_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFDoorgateB X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=SFDoorgateB SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFDoorgateB SEQ=SFDoorgateB STARTFRAME=0 NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JSFDoorgateB FILE=TEXTURES\SFDoorgateB.PCX GROUP=Skins FLAGS=2 // 1 - Default
#exec MESHMAP NEW MESHMAP=SFDoorgateB MESH=SFDoorgateB
#exec MESHMAP SCALE MESHMAP=SFDoorgateB X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=SFDoorgateB NUM=1 TEXTURE=JSFDoorgateB
defaultproperties
{
DrawType=DT_Mesh
Mesh=LodMesh'SFDecos.SFDoorgateB'
DrawScale=1.650000
bCollideActors=False
bCollideWorld=False
bBlockActors=False
bBlockPlayers=False
bProjTarget=False
}
|