Extends:
Modifiers:
Source code
SFDecos.SFPickBoxTrigger%%
%function_comment% | SFPlayer | aPlayer | ||
%function_comment% | bool | bCarried | ||
%function_comment% | SFPickBoxGun | EmptyGun | ||
%function_comment% | Weapon | OldGun | ||
%function_comment% | SFPickBox | TheBox |
FireEvent (actor Other) | |||
Tick (float DTime) |
{ Physics=PHYS_Trailer CollisionRadius=13.000000 CollisionHeight=13.000000 bCollideActors=False }