SFCharacter.SFMite

Spatial Fear
Class: SFMite
Description: Small SF enemy. Does meele damage and has a limited ranged attack.
An acid spit.Can be configured
as blind, dump or without the sense of scent.

Created by: Markus Nuebel

Extends:
Modifiers:
Source code

SFCharacter.SFMite
%%

Variables

%function_comment%
SoundChewSound
%function_comment%
Actorm_actBumpedNPC
%function_comment%
boolm_bBumpedIntoNPC
%function_comment%
boolm_bFireDelayed
%function_comment%
floatm_fFireDelay
%function_comment%
vectorm_vectMeleeMomentum
%function_comment%
floatsfMass
%function_comment%
floatsfSpeed

Functions

eAttitudeAttitudeToCreature (Pawn Other)
Bump (actor Other)
WaitingEndState ()
Jump ()
JumpOffPawn ()
PlayChallenge ()
PlayDying (name DamageType, vector HitLocation)
PlayMeleeAttack ()
PlayRangedAttack ()
PlayStunned ()
PlayWaiting ()
TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)
Tick (float fDelta)
TweenToFighter (float tweentime)
TweenToStunned (float tweentime)
TweenToWaiting (float tweentime)

Default properties

{
     ChewSound=Sound'UnrealI.Pupae.munch1p'
     m_fFireDelay=0.200000
     WalkSound=Sound'UnrealI.Pupae.scuttle1pp'
     WalkAnim=Walk
     RunSound=Sound'UnrealI.Pupae.scuttle1pp'
     RunAnim=Run
     ThreatenAnim=Roar
     TakeHitAnim=GutHit
     VictoryAnim=Roar
     SmellRadius=800.000000
     fMeleeDamage=6.000000
     fStunnedTime=6.000000
     CarcassType=Class'SFCharacter.SFMiteCarcass'
     TimeBetweenAttacks=1.250000
     Aggressiveness=1.000000
     RefireRate=0.200000
     bHasRangedAttack=True
     RangedProjectile=Class'SFCharacter.SFMiteProjectile'
     ProjectileSpeed=15.000000
     Acquire=Sound'SPF-Content.Creatures.MiteAquisition'
     Fear=Sound'SPF-Content.Creatures.MiteFear'
     Threaten=Sound'SPF-Content.Creatures.MiteRoar'
     MeleeRange=700.000000
     GroundSpeed=230.000000
     WaterSpeed=100.000000
     AirSpeed=300.000000
     AccelRate=150.000000
     JumpZ=340.000000
     Visibility=100
     SightRadius=1400.000000
     PeripheralVision=1.000000
     Health=80
     HitSound1=Sound'UnrealI.Pupae.injur1pp'
     HitSound2=Sound'UnrealI.Pupae.injur2pp'
     Die=Sound'UnrealI.Pupae.death1pp'
     CombatStyle=1.000000
     DrawType=DT_Mesh
     Mesh=LodMesh'SFCharacter.SFMite'
     ScaleGlow=0.150000
     MultiSkins(1)=Texture'SFCharacter.NewSkins.Mite1'
     CollisionRadius=24.000000
     CollisionHeight=16.000000
     Mass=80.000000
     RotationRate=(Pitch=3072,Yaw=65000,Roll=0)
}


class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:41 PM
Created with UnCodeX