SpatialFear.SFExplosionChain

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//=============================================================================
// Spatial Fear
// Name: SFExplosionChain
// Description: Explosion chain, that allows to configure the played effect.
//				Default: UT_SpriteBallExplosion
//
// Author: Markus Nuebel
//=============================================================================
class SFExplosionChain extends ExplosionChain ;


var (SpatialFear) class<Effects> ExplosionEffect;	// Type of explosion effect: Default: UT_SpriteBallExplosion
var (SpatialFear) float ExplosionRadius; // What else than the hurt radius in UUs. Default: 100
var (SpatialFear) float DrawScaleFactor; // Factor, to scale the drawscale, because different effects have different default drawscales. Default: 1.0


//////////////////////////////////////////////////////////////
state Exploding
{
	ignores TakeDamage;

	function Timer()
	{
		local Effects f;
		
		bExploding = true;
 		f = spawn(ExplosionEffect,,,Location + vect(0,0,1)*16,rot(16384,0,0)); 
		if(None != f)
		{
			f.HurtRadius(damage, ExplosionRadius, 'Detonated', MomentumTransfer, Location);
	 		f.DrawScale = (Damage/100+0.4+FRand()*0.5)*Size*DrawScaleFactor;
			Destroy();
		}
	}
}

defaultproperties
{
     ExplosionEffect=Class'Botpack.UT_SpriteBallExplosion'
     ExplosionRadius=100.000000
     DrawScaleFactor=1.000000
     bNetTemporary=True
     bCollideWorld=False
}

class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:44 PM
Created with UnCodeX