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| class SFCrossHairHUD expands SFVehicleHUD;
simulated function PostRender(canvas Canvas)
{
local string FireStatus;
if(vc==None)
return;
Canvas.SetPos(0.5 * Canvas.ClipX - 8, 0.5 * Canvas.ClipY - 8 );
Canvas.Style = 2;
Canvas.DrawIcon(Texture'UnrealShare.Icons.Crosshair1', 1.0);
}
defaultproperties
{
}
|