SFWeapon.SFHardWaveAmmo

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//=============================================================================
// Spatial Fear
// Class: SFUSRifle
// Descripton: Ammo class for SFUSRifle
// 
// Author: by Ivan Tanzuira
// Modified: Markus Nuebel
//=============================================================================
class SFHardWaveAmmo expands Ammo;

#exec MESH IMPORT MESH=SFHardWaveAmmo ANIVFILE=MODELS\SFHardWaveAmmo_a.3d DATAFILE=MODELS\SFHardWaveAmmo_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFHardWaveAmmo X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=SFHardWaveAmmo SEQ=All     STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFHardWaveAmmo SEQ=SFHardWaveAmmo STARTFRAME=0 NUMFRAMES=1

#exec TEXTURE IMPORT NAME=JSFHardWaveAmmo1 FILE=TEXTURES\SFHardWaveAmmo1.PCX GROUP=Skins FLAGS=2 // 1 - Default

#exec MESHMAP NEW   MESHMAP=SFHardWaveAmmo MESH=SFHardWaveAmmo
#exec MESHMAP SCALE MESHMAP=SFHardWaveAmmo X=0.04 Y=0.04 Z=0.08

#exec MESHMAP SETTEXTURE MESHMAP=SFHardWaveAmmo NUM=1 TEXTURE=JSFHardWaveAmmo1

defaultproperties
{
     AmmoAmount=20
     MaxAmmo=200
     PickupMessage="You picked up 20 HardWave Shells"
     PickupViewMesh=LodMesh'SFWeapon.SFHardWaveAmmo'
     PickupSound=Sound'UnrealShare.Pickups.AmmoSnd'
     Icon=Texture'UnrealShare.Icons.I_ShellAmmo'
     Mesh=LodMesh'SFWeapon.SFHardWaveAmmo'
     CollisionRadius=20.000000
     CollisionHeight=5.000000
     bCollideActors=True
}

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:44 PM
Created with UnCodeX