SFItem.SFFireCard

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//=============================================================================
// Spatial Fear
// Class: SFFireCard
// Description: Subclass of SFSmartVestUpgrade, an upgrade module for the 
//				smart vest, that provides additional resistance against
//				fire damage (Burned).
//				Set the ProtectionAmount value to modify the amount of 
//				protection, this item provides.
//
// Created by: Scott Sutherland
// Modified by: Markus Nuebel
//=============================================================================

class SFFireCard extends SFSmartVestUpgrade;

#exec MESH IMPORT MESH=SFFireCard ANIVFILE=MODELS\SFFireCard_a.3d DATAFILE=MODELS\SFFireCard_d.3d X=0 Y=0 Z=0 MLOD=0
#exec MESH ORIGIN MESH=SFFireCard X=0 Y=0 Z=0 ROLL=64

#exec MESH SEQUENCE MESH=SFFireCard SEQ=All        STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFFireCard SEQ=SFFireCard STARTFRAME=0 NUMFRAMES=1

#exec TEXTURE IMPORT NAME=JSFFireCard1 FILE=TEXTURES\SFFireCard.PCX GROUP=Skins FLAGS=2 

#exec MESHMAP NEW   MESHMAP=SFFireCard MESH=SFFireCard
#exec MESHMAP SCALE MESHMAP=SFFireCard X=0.02 Y=0.02 Z=0.04

#exec MESHMAP SETTEXTURE MESHMAP=SFFireCard NUM=1 TEXTURE=JSFFireCard1

defaultproperties
{
     ProtectionType=DP_Fire
     ItemDescription="Fire Upgrade:\nA Smart Vest Module.\nThis module will provide an additional 10% of fire protection upon installation.\n\nATTENTION: Improper or illegal installation of this Module will void its warranty."
     ItemIcon=Texture'SfResource1.Icons.FireUpgradeIco'
     ItemName="Fire Upgrade"
     PlayerViewMesh=Mesh'SFItem.SFFireCard'
     PickupViewMesh=Mesh'SFItem.SFFireCard'
     PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
     ActivateSound=Sound'UnrealI.Pickups.fFieldh2'
     RemoteRole=ROLE_DumbProxy
     Mesh=Mesh'SFItem.SFFireCard'
     AmbientGlow=32
}

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:44 PM
Created with UnCodeX