Extends:
Modifiers:
Source code
SFVehicle.SFPropellorComponent%%
%function_comment% | bool | bConstantSpeed | ||
%function_comment% | float | MaxRevsPerSecond |
DoPhysics (float DeltaTime) | |||
RotationPhysics (float deltatime) |
{ MaxRevsPerSecond=10.000000 PhysicalRotationRate=(Pitch=16384,Yaw=16384,Roll=16384) Mesh=LodMesh'UnrealShare.Fan2M' }