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| class SFKeyCard expands SFPickup;
#exec MESH IMPORT MESH=SFKeyCard ANIVFILE=MODELS\SFKeyCard_a.3d DATAFILE=MODELS\SFKeyCard_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFKeyCard X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=SFKeyCard SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFKeyCard SEQ=SFKeyCard STARTFRAME=0 NUMFRAMES=1
#exec MESHMAP NEW MESHMAP=SFKeyCard MESH=SFKeyCard
#exec MESHMAP SCALE MESHMAP=SFKeyCard X=0.1 Y=0.1 Z=0.2
#exec MESH IMPORT MESH=SFKeyCardS ANIVFILE=MODELS\SFKeyCard_a.3d DATAFILE=MODELS\SFKeyCard_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFKeyCardS X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=SFKeyCardS SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFKeyCardS SEQ=SFKeyCardS STARTFRAME=0 NUMFRAMES=1
#exec MESHMAP NEW MESHMAP=SFKeyCardS MESH=SFKeyCardS
#exec MESHMAP SCALE MESHMAP=SFKeyCardS X=0.0125 Y=0.0125 Z=0.02 // scaled down ten times
defaultproperties
{
bIsPassiveItem=True
bManualPickup=True
ItemName="Keycard"
PickupViewMesh=LodMesh'SFItem.SFKeyCardS'
Mesh=LodMesh'SFItem.SFKeyCard'
DrawScale=0.125000
bTravel=False
}
|