SpatialFear.Speedy

Spatial Fear
Class: speedy
Description: Subclass and copy of enforcer.
Test weapon to test weapon accuracy modification caused by SFPlayer class.

Author: Markus Nuebel

Extends:
Modifiers:
Source code

SpatialFear.Speedy
%%

Variables

%function_comment%
floatAltAccuracy
%function_comment%
boolbBringingUp
%function_comment%
boolbFirstFire
%function_comment%
boolbIsSlave
%function_comment%
boolbSetup
%function_comment%
localizedstringDoubleName
%function_comment%
intDoubleSwitchPriority
%function_comment%
inthitdamage
%function_comment%
textureMuzzleFlashVariations[5]
%function_comment%
floatm_fDelta
%function_comment%
intm_nFireCount
%function_comment%
EnforcerSlaveEnforcer

Functions

AltFire (float Value)
IdleAnimEnd ()
ClientAltFiringAnimEnd ()
ClientFiringAnimEnd ()
AnimEnd ()
ClientDownAnimEnd ()
ClientActiveAnimEnd ()
DownWeaponBeginState ()
ActiveBeginState ()
ClientActiveBeginState ()
ClientAltFiringBeginState ()
ClientFiringBeginState ()
floatBotDesireability (Pawn Bot)
BringUp ()
ClientFiringboolClientAltFire (float Value)
ClientAltFiringboolClientFire (float Value)
Destroyed ()
DropFrom (vector StartLocation)
AltFiringEndState ()
ClientFiringEndState ()
ActiveEndState ()
ClientAltFiringEndState ()
NormalFireEndState ()
ClientDownEndState ()
Fire (float Value)
boolHandlePickupQuery (inventory Item)
PlayAltFiring ()
PlayFiring ()
PlayIdleAnim ()
PlayRepeatFiring ()
PostBeginPlay ()
ProcessTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z)
ActiveboolPutDown ()
IdleboolPutDown ()
RenderOverlays (canvas Canvas)
SetDefaultDisplayProperties ()
SetDisplayProperties (ERenderStyle NewStyle, texture NewTexture, bool bLighting, bool bEnviroMap)
setHand (float Hand)
SetSwitchPriority (pawn Other)
SetTwoHands ()
SetUpSlave (bool bBringUp)
floatSwitchPriority ()
Tick (float fDelta)
NormalFireTimer ()
ClientFiringTimer ()
AltFiringTimer ()
ClientAltFiringTimer ()
TraceFire (float Accuracy)
boolWeaponSet (Pawn Other)

Default properties

{
     hitdamage=20
     DoubleName="Double Enforcer"
     MuzzleFlashVariations(0)=Texture'Botpack.Skins.Muz1'
     MuzzleFlashVariations(1)=Texture'Botpack.Skins.Muz2'
     MuzzleFlashVariations(2)=Texture'Botpack.Skins.Muz3'
     MuzzleFlashVariations(3)=Texture'Botpack.Skins.Muz4'
     MuzzleFlashVariations(4)=Texture'Botpack.Skins.Muz5'
     DoubleSwitchPriority=2
     fDesiredRate=0.250000
     Icon=Texture'Botpack.Icons.UseAutoM'
     bInstantHit=True
     WeaponDescription="Classification: Light Pistol"
     InstFlash=-0.200000
     InstFog=(X=325.000000,Y=225.000000,Z=95.000000)
     AmmoName=Class'Botpack.Miniammo'
     PickupAmmoCount=30
     bAltInstantHit=True
     FiringSpeed=1.500000
     FireOffset=(Y=-10.000000,Z=-4.000000)
     MyDamageType=shot
     shakemag=200.000000
     shakevert=4.000000
     AIRating=0.250000
     RefireRate=0.800000
     AltRefireRate=0.870000
     AltFireSound=Sound'UnrealShare.AutoMag.shot'
     CockingSound=Sound'Botpack.enforcer.Cocking'
     SelectSound=Sound'Botpack.enforcer.Cocking'
     DeathMessage="%k riddled %o full of holes with the %w."
     NameColor=(R=200,G=200)
     bDrawMuzzleFlash=True
     MuzzleScale=1.000000
     FlashY=0.100000
     FlashO=0.020000
     FlashC=0.035000
     FlashLength=0.020000
     FlashS=128
     MFTexture=Texture'Botpack.Skins.Muz1'
     AutoSwitchPriority=2
     InventoryGroup=2
     PickupMessage="You picked up a Speedy!"
     ItemName="Speedy"
     PlayerViewOffset=(X=3.300000,Y=-2.000000,Z=-3.000000)
     PlayerViewMesh=LodMesh'Botpack.AutoML'
     PickupViewMesh=LodMesh'Botpack.MagPick'
     ThirdPersonMesh=LodMesh'Botpack.AutoHand'
     StatusIcon=Texture'Botpack.Icons.UseAutoM'
     bMuzzleFlashParticles=True
     MuzzleFlashStyle=STY_Translucent
     MuzzleFlashMesh=LodMesh'Botpack.muzzEF3'
     MuzzleFlashScale=0.080000
     MuzzleFlashTexture=Texture'Botpack.Skins.Muzzy2'
     PickupSound=Sound'UnrealShare.Pickups.WeaponPickup'
     bHidden=True
     Mesh=LodMesh'Botpack.MagPick'
     bNoSmooth=False
     CollisionHeight=12.000000
     Mass=10.000000
}


class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:43 PM
Created with UnCodeX