00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 00078 00079 00080 00081 00082 00083 00084 00085 00086 00087 00088 00089 00090 00091 00092 00093 00094 00095 00096 00097 | //============================================================================= // Spatial Fear // Class: SFCrawlerProjectile // Descripton: Projectile class, emitted by the crawler in ranged attack mode. // Should mimic a sonic wave. // // Author: Markus Nuebel //============================================================================= class SFCrawlerProjectile extends Projectile; var float ShockSize; simulated function Tick( float DeltaTime ) { if ( Level.NetMode != NM_DedicatedServer ) { ShockSize = 1.2 * (Default.LifeSpan - LifeSpan) + 1.0/(LifeSpan/Default.LifeSpan+0.05); ScaleGlow = Lifespan; AmbientGlow = ScaleGlow * 255; DrawScale = ShockSize; } } auto state Flying { simulated function ProcessTouch (Actor Other, Vector HitLocation) { if (Other != instigator) Explode(HitLocation,Vect(0,0,0)); } function BlowUp(vector HitLocation) { HurtRadius(damage, 50 + instigator.skill * 45, 'sonic', MomentumTransfer, HitLocation); MakeNoise(1.0); PlaySound(ImpactSound); } simulated function Explode(vector HitLocation, vector HitNormal) { //local SFB9WallHit s; local RingExplosion2 s; BlowUp(HitLocation); //s = spawn(class 'SFB9WallHit',,'',HitLocation+HitNormal*10 ); s = spawn(class 'unrealshare.RingExplosion2',,'',HitLocation+HitNormal*10 ); s.RemoteRole = ROLE_None; Destroy(); } function SetUp() { PlaySound(SpawnSound); Velocity = Vector(Rotation) * speed; if ( ScriptedPawn(Instigator) != None ) Speed = ScriptedPawn(Instigator).ProjectileSpeed; } simulated function BeginState() { SetUp(); } Begin: } defaultproperties { speed=700.000000 MaxSpeed=700.000000 Damage=20.000000 MomentumTransfer=50000 SpawnSound=Sound'UnrealShare.Pickups.Invisible' ImpactSound=Sound'UnrealI.Cannon.CannonShot' RemoteRole=ROLE_SimulatedProxy LifeSpan=1.500000 AmbientSound=Sound'UnrealShare.Pickups.HEALTH1' Style=STY_Translucent Texture=None Mesh=LodMesh'Botpack.ShockWavem' DrawScale=0.400000 AmbientGlow=9 bUnlit=True MultiSkins(1)=FireTexture'UnrealShare.Effect51.MyTex3' SoundRadius=15 SoundVolume=255 SoundPitch=73 LightType=LT_Steady LightBrightness=154 LightHue=24 LightSaturation=207 LightRadius=2 } |