00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
| class SFVisorUnit expands SFPickup;
#exec MESH IMPORT MESH=SFVisorUnit ANIVFILE=MODELS\SFVisorUnit_a.3d DATAFILE=MODELS\SFVisorUnit_d.3d X=0 Y=0 Z=0 MLOD=0
#exec MESH ORIGIN MESH=SFVisorUnit X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=SFVisorUnit SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFVisorUnit SEQ=SFVisorUnit STARTFRAME=0 NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JSFVisorUnit1 FILE=TEXTURES\SFVisorUnit1.PCX GROUP=Skins FLAGS=2
#exec MESHMAP NEW MESHMAP=SFVisorUnit MESH=SFVisorUnit
#exec MESHMAP SCALE MESHMAP=SFVisorUnit X=0.015 Y=0.015 Z=0.03
#exec MESHMAP SETTEXTURE MESHMAP=SFVisorUnit NUM=1 TEXTURE=JSFVisorUnit1
defaultproperties
{
ItemDescription="Visor Unit:\nThis device provides the wearer with a HUD,\nHeads Up Display. Information regarding the wearer's health, armor, inventory, and so forth are displayed on the HUD."
ItemIcon=Texture'SfResource1.Icons.visorico'
ItemName="Visor Unit"
PlayerViewMesh=Mesh'SFItem.SFVisorUnit'
PickupViewMesh=Mesh'SFItem.SFVisorUnit'
PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
ActivateSound=Sound'UnrealI.Pickups.fFieldh2'
RemoteRole=ROLE_DumbProxy
Mesh=Mesh'SFItem.SFVisorUnit'
AmbientGlow=32
}
|