SFCharacter.SFBabyMite

00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
//=============================================================================
// Spatial Fear
// Class: SFBabyMite
// Description:  The baby version of the SFMite. Smaller and weaker.
//
// Created by: Markus Nuebel
//=============================================================================
class SFBabyMite expands SFMite;

#exec OBJ LOAD FILE=SPF-Content.uax  PACKAGE=SPF-Content GROUP=Creatures

//#exec AUDIO IMPORT FILE="Sounds\Mite\BabyMiteAquisition.wav"	NAME=Aquisition PACKAGE=SFCharacter GROUP=BabyMite
//#exec AUDIO IMPORT FILE="Sounds\Mite\BabyMiteFear.wav"			NAME=Fear PACKAGE=SFCharacter GROUP=BabyMite
//#exec AUDIO IMPORT FILE="Sounds\Mite\BabyMiteRoaming.wav"		NAME=Roam PACKAGE=SFCharacter GROUP=BabyMite
//#exec AUDIO IMPORT FILE="Sounds\Mite\BabyMiteRoar.wav"			NAME=Roar PACKAGE=SFCharacter GROUP=BabyMite
//#exec AUDIO IMPORT FILE="Sounds\Mite\BabyMiteSpit.wav"			NAME=Spit PACKAGE=SFCharacter GROUP=BabyMite


// Overwritten to increase the momentum, mite is a light enemy
function TakeDamage( int Damage, Pawn instigatedBy, Vector hitlocation,
						Vector momentum, name damageType)
{
	// Call to base class
	Super.TakeDamage(Damage, instigatedBy, hitlocation, momentum*1.2, damageType);
}

defaultproperties
{
     fMeleeDamage=3.000000
     fStunnedTime=7.000000
     TimeBetweenAttacks=2.000000
     Aggressiveness=0.800000
     RefireRate=0.300000
     RangedProjectile=Class'SFCharacter.SFBabyMiteProjectile'
     Acquire=Sound'SPF-Content.Creatures.BabyMiteAquisition'
     Fear=Sound'SPF-Content.Creatures.BabyMiteFear'
     Threaten=Sound'SPF-Content.Creatures.BabyMiteRoar'
     MeleeRange=30.000000
     GroundSpeed=140.000000
     WaterSpeed=50.000000
     AirSpeed=100.000000
     AccelRate=100.000000
     JumpZ=220.000000
     SightRadius=800.000000
     Health=21
     Intelligence=BRAINS_REPTILE
     CombatStyle=0.500000
     DrawScale=0.500000
     MultiSkins(1)=None
     CollisionRadius=11.000000
     CollisionHeight=7.000000
     Mass=40.000000
     RotationRate=(Pitch=2072,Yaw=55000)
}

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:44 PM
Created with UnCodeX