SpatialFear.SFSelectWeaponBelt

Spatial Fear
Name: SFSelectWeaponBelt
Description: Collection of item slot windows, that possible weapons for a
weapon upgrade

Author: Markus Nuebel

Extends:
Modifiers:
Source code

SpatialFear.SFSelectWeaponBelt
%%

Variables

%function_comment%
SFItemSlotm_arSlots[9]
%function_comment%
boolm_bLaserSightUpgrade
%function_comment%
floatm_fCountdown
%function_comment%
floatm_fSelectionSlotOffset
%function_comment%
intm_nIconBorder
%function_comment%
intm_nIconDisplaySize
%function_comment%
intm_nIconSize
%function_comment%
intm_nNumberOfIcons
%function_comment%
intm_nNumberOfItems
%function_comment%
intm_nSelected
%function_comment%
intm_nSelectionSlot
%function_comment%
SFPickupm_oWeaponUpgrade

Functions

boolfindActor (Actor oActor)
boolfindItem (SFPickup item)
boolfindWeapon (SFWeapon oWeapon)
init (float fHUDScale, int X, int Y, int nWidth, int nHeight, optional Pawn Owner, optional string strText, optional SFWindow wndParent)
boolinsert (SFWeapon oWeapon)
nextItem ()
prepareCanvas (Canvas C)
prevItem ()
queryInventory ()
recalcPositions ()
boolremoveItem (SFPickup item)
renderBackground (Canvas C)
reset ()
show ()
terminate ()
upgradeWeapon ()

Default properties

{
     m_nIconSize=64
     m_nIconDisplaySize=32
     m_nIconBorder=4
     m_bLaserSightUpgrade=True
     m_texBkg=Texture'SfResource1.Background.ActiveBelt'
     m_nBorderSize=8
}


class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:42 PM
Created with UnCodeX