Extends:
Modifiers:
Source code
SFWeapon.SFB9Rifle%%
%function_comment% | name | IdleAnims[2] | ||
%function_comment% | bool | m_bShuffle | ||
%function_comment% | float | m_fFirstPhase | ||
%function_comment% | float | m_fShuffleCounter | ||
%function_comment% | Sound | m_sndLoading | ||
%function_comment% | Sound | m_sndVapour | ||
%function_comment% | vector | m_vectOrgOffset |
AltFire (float Value) | |||
AltFiring | AltFire (float F) | ||
AltFiring | AnimEnd () | ||
AltFiring | BeginState () | ||
AltFiring | CoolDown () | ||
AltFiring | EndState () | ||
Finish () | |||
AltFiring | Fire (float F) | ||
AltFiring | FireTheWeapon () | ||
PlayAltFiring () | |||
PlayFiring () | |||
PlayIdleAnim () | |||
AltFiring | Tick (float fDelta) |
{ m_sndLoading=Sound'SPF-Content.Weapons.B9RifleLoading' m_sndVapour=Sound'SPF-Content.Weapons.B9RifleVapour' IdleAnims(0)=Still IdleAnims(1)=Still2 MaxTargetRange=4000 MaxTargetRangeAlt=4000 fNormalRate=0.163300 fDesiredRate=0.040000 fAltDesiredRate=0.200000 fDamage=22.000000 fAltDamage=100.000000 Icon=Texture'SfResource1.Icons.B9RifleIco' fMomentum=100.000000 fAltMomentum=100.000000 bCanUpgradeLaserSight=True bCanUpgradeEnergyBooster=True bShake=True bFlash=True ShakeMagAlt=400.000000 ShakeTimeAlt=0.200000 ShakeVertAlt=8.000000 InstantFogAlt=(X=170.000000,Y=190.000000,Z=220.000000) WeaponDescription="Classification: B-9 Disruptor Rifle\nSame as the Disruptor Pistol but has better energy throughput and accuracy.\nSecondary fire fires a 'disrupter' charge that moves faster, delivers a much wider blast, and takes 5 seconds between shots. 3 seconds before you fire (during which it can make a sort of whiney " AmmoName=Class'SFWeapon.SFB9Ammo' PickupAmmoCount=40 FireOffset=(X=65.000000,Y=-17.000000,Z=-5.000000) ProjectileClass=Class'SFWeapon.SFB9Projectile2' AltProjectileClass=Class'SFWeapon.SFB9Projectile3' shakemag=200.000000 shaketime=0.200000 shakevert=4.000000 AltRefireRate=0.300000 FireSound=Sound'SPF-Content.Weapons.B9RifleFire' AltFireSound=Sound'SPF-Content.Weapons.B9RifleAltFire' SelectSound=Sound'SPF-Content.Weapons.B9RifleSelect' AutoSwitchPriority=4 InventoryGroup=4 PickupMessage="You got the B-9 Disruptor Rifle." ItemName="B9 Rifle" PlayerViewOffset=(X=3.400000,Y=-2.800000,Z=-3.300000) PlayerViewMesh=LodMesh'SFWeapon.SFB9rm' PlayerViewScale=0.400000 PickupViewMesh=LodMesh'SFWeapon.SFB9rpick' ThirdPersonMesh=LodMesh'SFWeapon.SFB9rhand' PickupSound=Sound'SPF-Content.Weapons.B9RiflePickup' Mesh=LodMesh'SFWeapon.SFB9rpick' DrawScale=0.350000 bNoSmooth=False CollisionRadius=38.000000 CollisionHeight=17.000000 Mass=70.000000 }