SpatialFear.SFStunnedEffect

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//=============================================================================
// Spatial Fear
// Class: SFStunnedEffect
// Descripton: Effect applied to stunned pawns
//
// Author: Markus Nuebel
//=============================================================================

class SFStunnedEffect extends Effects;

var Texture LowDetailTexture;
var int FatnessOffset;

// Restore owner display settings on destroy
simulated function Destroyed()
{
	if ( bHidden && (Owner != None) )
	{
		if ( Level.NetMode == NM_Client )
		{
			Owner.Texture = Owner.Default.Texture;
			Owner.bMeshEnviromap = Owner.Default.bMeshEnviromap;
		}
		else
			Owner.SetDefaultDisplayProperties();
	}
	// Call to base class
	Super.Destroyed();
}

simulated function PostBeginPlay()
{
	// Check for low detail mode and activate timer, to reset to
	// low detail textures
	if ( !Level.bHighDetailMode && ((Level.NetMode == NM_Standalone) || (Level.NetMode == NM_Client)) )
	{
		Timer();
		bHidden = true;
		SetTimer(1.0, true);
	}
}

simulated function Timer()
{
	local int TeamNum;

	bHidden = true;
	if ( Pawn(Owner) == None )
		return;
	if ( Level.NetMode == NM_Client )
	{
		Owner.Texture = LowDetailTexture;
		Owner.bMeshEnviromap = true;
	}
	else
		Owner.SetDisplayProperties(Owner.Style, LowDetailTexture, false, true);
}

simulated function Tick(float DeltaTime)
{
	local int IdealFatness;

	if ( bHidden || (Level.NetMode == NM_DedicatedServer) || (Owner == None) )
	{
		Disable('Tick');
		return;
	}

	IdealFatness = Owner.Fatness; // Convert to int for safety.
	IdealFatness += FatnessOffset;

	if ( Fatness > IdealFatness )
		Fatness = Max(IdealFatness, Fatness - 130 * DeltaTime);
	else
		Fatness = Min(IdealFatness, 255);
}

//      Texture=FireTexture'UnrealShare.Belt_fx.ShieldBelt.N_Shield'
//     LowDetailTexture=Texture'UnrealShare.Belt_fx.ShieldBelt.newgold'

//

defaultproperties
{
     LowDetailTexture=FireTexture'k_GorillaTex.FX.sfhwstun'
     FatnessOffset=29
     bAnimByOwner=True
     bOwnerNoSee=True
     bNetTemporary=False
     bTrailerSameRotation=True
     Physics=PHYS_Trailer
     RemoteRole=ROLE_SimulatedProxy
     DrawType=DT_Mesh
     Style=STY_Translucent
     Texture=FireTexture'k_GorillaTex.FX.sfhwstun'
     ScaleGlow=0.500000
     AmbientGlow=64
     Fatness=157
     bUnlit=True
     bMeshEnviroMap=True
}

class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:45 PM
Created with UnCodeX