Extends:
Modifiers: config
Source code
SpatialFear.SFGameInfo%%
%function_comment% | bool | bCallDefaultWeaponMutator | ||
%function_comment% | float | fReadingSpeed | ||
%function_comment% | int | nUseKeyRange | ||
%function_comment% | class | PlayerClass | ||
%function_comment% | PlayerPawn | SFPlayer |
AddDefaultInventory (pawn PlayerPawn) | |||
bool | ApproveClass (class<playerpawn> SpawnClass) | ||
DiscardInventory (Pawn Other) | |||
GiveGoalTable (Pawn PlayerPawn) | |||
playerpawn | Login (string Portal, string Options, out string Error, class<playerpawn> SpawnClass) | ||
bool | PickupQuery (Pawn Other, Inventory item) | ||
PostLogin (playerpawn NewPlayer) | |||
ScoreKill (pawn Killer, pawn Other) | |||
bool | ShouldRespawn (actor Other) |
{ fReadingSpeed=0.005000 nUseKeyRange=50 bNoMonsters=False DefaultPlayerClass=Class'SpatialFear.SFJaelPlayer1' ScoreBoardType=Class'Botpack.TournamentScoreBoard' BotMenuType="" RulesMenuType="" SettingsMenuType="" GameUMenuType="SpatialFear.SFGameMenu" MultiplayerUMenuType="" GameOptionsMenuType="SpatialFear.SFOptionsMenu" HUDType=Class'SpatialFear.SFHUD' MapListType=Class'SpatialFear.SFDefaultMapList' MapPrefix="SPF" BeaconName="SPF" DefaultPlayerName="Jael" GameName="Spatial Fear" DeathMessageClass=Class'Botpack.DeathMessagePlus' DMMessageClass=Class'Botpack.DeathMatchMessage' GameReplicationInfoClass=Class'Botpack.TournamentGameReplicationInfo' }