Extends:
Modifiers:
Source code
SFVehicle.SFBoat%%
%function_comment% | bool | bProportionalRudder |
InterpretControls (bool bJustFired, bool bFire, bool bJustAltFired, bool bAltFire, float aVehicleSpeedControl, float aTurretTurn, float aVehicleTurn, float aVehicleUp, float aTurretUp, bool bJustJumped, bool bJustDucked) | |||
RotationPhysics (float DeltaTime) |
{ bProportionalRudder=True bBot_ShowVehicleLocation=True Armor=50 InitialHitPoints=400 FullHitPoints=400 PhysicalRotationRate=(Pitch=0,Yaw=0,Roll=0) Elasticity=0.000000 EncroachDamage=25 bDamageTriggered=True Buoyancy=100.000000 }