SFWeapon.SFB9Projectile

Spatial Fear
Class: SFB9Projectile
Descripton: Subclasses of SFProjectile
Implements the B9 projectiles class. (Pistol Primary Fire)

Author: Markus Nuebel

Extends:
Modifiers:
Source code

SFWeapon.SFB9Projectile
%%

Variables

%function_comment%
boolbCanHitInstigator
%function_comment%
boolbHitWater

Functions

FlyingBeginState ()
Explode (vector HitLocation, vector HitNormal)
FlyingHitWall (vector HitNormal, actor Wall)
FlyingProcessTouch (Actor Other, Vector HitLocation)
FlyingSetRoll (vector NewVelocity)
FlyingSetUp ()
FlyingTimer ()

Default properties

{
     WaterSplashScale=0.500000
     speed=4500.000000
     MaxSpeed=4500.000000
     Damage=20.000000
     MomentumTransfer=15
     ImpactSound=Sound'SPF-Content.Weapons.B9PistolWallHit'
     MiscSound=Sound'SPF-Content.Weapons.B9PistolBodyHit'
     RemoteRole=ROLE_SimulatedProxy
     LifeSpan=6.000000
     AnimSequence=All
     AmbientSound=Sound'UnrealI.Razorjack.RazorHum'
     Mesh=LodMesh'SFWeapon.B9Ball'
     DrawScale=2.800000
     AmbientGlow=167
     bUnlit=True
     bCollideWhenPlacing=True
     MultiSkins(0)=FireTexture'k_GorillaTex.FX.B9_Shot'
     SoundRadius=12
     SoundVolume=255
     SoundPitch=200
     CollisionRadius=4.000000
     CollisionHeight=2.000000
     bBounce=True
}


class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:39 PM
Created with UnCodeX