Extends:
Modifiers:
Source code
SFWeapon.SFHWBeam%%
PostBeginPlay () | |||
Tick (float DeltaTime) | |||
Timer () |
{ Physics=PHYS_Rotating RemoteRole=ROLE_SimulatedProxy LifeSpan=0.270000 Rotation=(Roll=20000) DrawType=DT_Mesh Style=STY_Translucent Texture=Texture'k_GorillaTex.FX.HWBeam2' Mesh=LodMesh'SFWeapon.HWBeam' DrawScale=0.400000 bUnlit=True bParticles=True bFixedRotationDir=True RotationRate=(Roll=1000000) DesiredRotation=(Roll=20000) }