Extends:
Modifiers:
Source code
SFVehicle.SFVehicleCable%%
%function_comment% | CableControlMethod | ControlMethod | ||
%function_comment% | float | currentlength | ||
%function_comment% | float | InitialLength | ||
%function_comment% | float | MaxLength |
%function_comment% | CableControlMethod | VehicleSpeed, VehicleTurn, TurretUp, TurretTurn, JumpDuck, FireAltFire |
auto | DoPhysics (float DeltaTime) | ||
auto | InterpretControls (bool bJustFired, bool bFire, bool bJustAltFired, bool bAltFire, float aVehicleSpeedControl, float aTurretTurn, float aVehicleTurn, float aVehicleUp, float aTurretUp, bool bJustJumped, bool bJustDucked) | ||
auto | PostBeginPlay () | ||
auto | RotationPhysics (float DeltaTime) | ||
auto | Tick (float DeltaTime) |
{ ControlMethod=FireAltFire MaxLength=1.000000 InitialLength=1.000000 PhysicalRotationRate=(Pitch=16384,Yaw=16384,Roll=16384) bRepairable=False RepairTime=0.000000 bFullTimePhysics=True Sprite=Texture'UnrealShare.Icons.Crosshair5' }