Extends:
Modifiers:
Source code
SFCharacter.SFCrawlerProjectile%%
%function_comment% | float | ShockSize |
Flying | BeginState () | ||
Flying | BlowUp (vector HitLocation) | ||
Flying | Explode (vector HitLocation, vector HitNormal) | ||
Flying | ProcessTouch (Actor Other, Vector HitLocation) | ||
Flying | SetUp () | ||
Tick (float DeltaTime) |
{ speed=700.000000 MaxSpeed=700.000000 Damage=20.000000 MomentumTransfer=50000 SpawnSound=Sound'UnrealShare.Pickups.Invisible' ImpactSound=Sound'UnrealI.Cannon.CannonShot' RemoteRole=ROLE_SimulatedProxy LifeSpan=1.500000 AmbientSound=Sound'UnrealShare.Pickups.HEALTH1' Style=STY_Translucent Texture=None Mesh=LodMesh'Botpack.ShockWavem' DrawScale=0.400000 AmbientGlow=9 bUnlit=True MultiSkins(1)=FireTexture'UnrealShare.Effect51.MyTex3' SoundRadius=15 SoundVolume=255 SoundPitch=73 LightType=LT_Steady LightBrightness=154 LightHue=24 LightSaturation=207 LightRadius=2 }