Extends:
Modifiers:
Source code
SFWeapon.SFHardWave%%
%function_comment% | bool | bVisionEnabled | ||
%function_comment% | name | IdleAnims[2] |
Idle | AnimEnd () | ||
AltFiring | float | getAngle (vector vecFirst, vector vecSecond) | |
PlayAltFiring () | |||
PlayFiring () | |||
PlayIdleAnim () | |||
AltFiring | ProcessTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z) | ||
spawnPawnHitEffect (vector HitLocation, vector HitNormal) | |||
spawnWallHitEffect (vector HitLocation, vector HitNormal) | |||
AltFiring | TraceFire (float Accuracy) |
{ IdleAnims(0)=Still IdleAnims(1)=Still2 MaxTargetRange=6000 MaxTargetRangeAlt=200 fNormalRate=0.333300 fDesiredRate=0.400000 fAltDesiredRate=0.400000 fDamage=35.000000 fAltDamage=0.000000 AltAmmoPerShot=6 Icon=Texture'SfResource1.Icons.hardwaveico' bInstantHit=True fAltMomentum=20000.000000 bCanUpgradeLaserSight=True bCanUpgradeEnergyBooster=True LaserSightUpgradeMessage="Upgraded Hard Wave Rifle with Laser Sight" bShake=True bFlash=True ShakeMagAlt=100.000000 ShakeTimeAlt=0.500000 ShakeVertAlt=7.000000 m_fTrailEffectIntervallSize=91.000000 m_clsHitWallEffect=Class'SFWeapon.SFRingExplosion' m_clsTrailEffect=Class'SFWeapon.SFHWBeam' WeaponDescription="Classification: Hard Wave Rifle:\nA portable containment field generator mounted to a gun frame.\nProjects a very small field instantly for a light long range attack.\nIt can also generate a very fast short range wave in a wide arc that will not harm, but will temporarily stun enemies." InstFlash=-0.300000 InstFog=(X=400.000000,Y=200.000000) AmmoName=Class'SFWeapon.SFHardWaveAmmo' PickupAmmoCount=20 bAltInstantHit=True FireOffset=(X=39.000000,Y=-7.000000,Z=-10.000000) AltDamageType=SFstunned shakemag=100.000000 shaketime=0.500000 shakevert=7.000000 RefireRate=1.000000 AltRefireRate=0.830000 FireSound=Sound'SPF-Content.Weapons.HWPrimaryFire' AltFireSound=Sound'SPF-Content.Weapons.HWAltFire' SelectSound=Sound'SPF-Content.Weapons.HWSelect' bDrawMuzzleFlash=True AutoSwitchPriority=6 InventoryGroup=6 PickupMessage="You got the Hard Wave Rifle." ItemName="Hard Wave Rifle" PlayerViewOffset=(X=2.600000,Y=-1.450000,Z=-1.600000) PlayerViewMesh=LodMesh'SFWeapon.SFHardwavem' PlayerViewScale=0.250000 BobDamping=0.965000 PickupViewMesh=LodMesh'SFWeapon.SFHardwavehand' ThirdPersonMesh=LodMesh'SFWeapon.SFhardwavepick' PickupSound=Sound'SPF-Content.Weapons.HWPickup' Mesh=LodMesh'SFWeapon.SFHardwavehand' bNoSmooth=False CollisionRadius=25.000000 CollisionHeight=7.000000 Mass=50.000000 }