Extends:
Modifiers:
Source code
SFCharacter.SFMiteCarcass%%
bool | AllowChunk (int N, name A) |
{ bodyparts(0)=LodMesh'SFCharacter.MiteBody' bodyparts(1)=LodMesh'SFCharacter.MiteLeg' bodyparts(2)=LodMesh'SFCharacter.MiteLeg' bodyparts(3)=LodMesh'SFCharacter.MiteLeg' bodyparts(4)=LodMesh'SFCharacter.MiteLeg' bodyparts(5)=None ZOffset(0)=0.000000 ZOffset(1)=0.000000 LandedSound=Sound'UnrealI.Pupae.thumppp' AnimSequence=Dead1 Mesh=LodMesh'SFCharacter.SFMite' CollisionRadius=26.000000 CollisionHeight=16.000000 Mass=80.000000 }