Extends:
Modifiers:
Source code
SFVehicle.SFTurret%%
DoPhysics (float DeltaTime) | |||
InterpretControls (bool bJustFired, bool bFire, bool bJustAltFired, bool bAltFire, float aVehicleSpeedControl, float aTurretTurn, float aVehicleTurn, float aVehicleUp, float aTurretUp, bool bJustJumped, bool bJustDucked) |
{ Armor=100 InitialHitPoints=1000 FullHitPoints=1000 PhysicalRotationRate=(Pitch=16384,Yaw=16384,Roll=16384) Elasticity=0.000000 bRepairable=False RepairTime=0.000000 bIndependent=True bCriticalComponent=True bDamageTriggered=True }