00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 | //============================================================================= // Spatial Fear // Class: SFMonsterMiteProjectile // Descripton: Projectile class, emitted by the monster mite in ranged attack mode. // Should mimic an acid spit. // // Author: Markus Nuebel //============================================================================= class SFMonsterMiteProjectile extends SFMiteProjectile; #exec OBJ LOAD FILE=SPF-Content.uax PACKAGE=SPF-Content GROUP=Creatures auto state Flying { simulated function Explode(vector HitLocation, vector HitNormal) { local GreenSmokePuff s; PlaySound(ImpactSound); MakeNoise(1.0); HurtRadius(15, 80, 'Spiced', 10000, HitLocation); s = spawn(class'GreenSmokePuff',,,HitLocation+HitNormal*5,rotator(HitNormal*2+VRand())); s.RemoteRole = ROLE_None; destroy(); } } defaultproperties { speed=850.000000 MaxSpeed=850.000000 Damage=30.000000 MomentumTransfer=400000 SpawnSound=Sound'UnrealShare.Nali.thumpn' ImpactSound=Sound'UnrealShare.Razorfish.tear1fs' DrawScale=2.500000 } |