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| class SFRapidEddyAmmo expands Ammo;
#exec MESH IMPORT MESH=REammo ANIVFILE=MODELS\reammo_a.3d DATAFILE=MODELS\reammo_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=REammo X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=REammo SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=REammo SEQ=reammo STARTFRAME=0 NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JREammo1 FILE=TEXTURES\reammo.PCX GROUP=Skins FLAGS=2 // 2 - Default
#exec MESHMAP NEW MESHMAP=REammo MESH=REammo
#exec MESHMAP SCALE MESHMAP=REammo X=0.12 Y=0.12 Z=0.24
#exec MESHMAP SETTEXTURE MESHMAP=REammo NUM=1 TEXTURE=JREammo1
defaultproperties
{
AmmoAmount=20
MaxAmmo=300
PickupMessage="You picked up 20 Energy Cells"
PickupViewMesh=LodMesh'SFWeapon.REammo'
PickupSound=Sound'UnrealShare.Pickups.AmmoSnd'
Icon=Texture'UnrealShare.Icons.I_ShellAmmo'
Mesh=LodMesh'SFWeapon.REammo'
DrawScale=2.000000
CollisionRadius=20.000000
CollisionHeight=5.000000
bCollideActors=True
}
|