Extends:
Modifiers:
Source code
SpatialFear.SFMedStationMover%%
%function_comment% | bool | Broken | ||
%function_comment% | Sound | BrokenSound | ||
%function_comment% | Sound | DrainedSound | ||
%function_comment% | int | HealingAmount | ||
%function_comment% | int | HealingStep | ||
%function_comment% | Sound | HealthFillingSound | ||
%function_comment% | float | Intervall | ||
%function_comment% | float | m_fElapsedTime | ||
%function_comment% | SFPlayer | m_oPlayer | ||
%function_comment% | name | m_strReturnState | ||
%function_comment% | float | RefillRadius | ||
%function_comment% | Sound | SmartVestFillingSound |
Refilling | BeginState () | ||
Refilling | EndState () | ||
FinishedClosing () | |||
Refilling | int | getHealingAmount (int nRequested) | |
bool | isPlayerInRange () | ||
ManualBump (actor Other) | |||
Refilling | int | provideHealth () | |
Refilling | Timer () |
{ HealingAmount=50 BrokenSound=Sound'UnrealI.General.Endpush' DrainedSound=Sound'SpatialFear.SpatialFear.hiss2' HealthFillingSound=Sound'SpatialFear.SpatialFear.hiss4' SmartVestFillingSound=Sound'SpatialFear.SpatialFear.hiss5' RefillRadius=55.000000 Intervall=0.600000 HealingStep=4 }