Extends:
Modifiers:
Source code
SFDecos.SFSink%%
{ DrawType=DT_Mesh Mesh=LodMesh'SFDecos.SFSink' MultiSkins(0)=Texture'SFDecos.Skins.JSFShower1' CollisionRadius=24.000000 CollisionHeight=10.000000 bCollideActors=True bBlockActors=True bBlockPlayers=True }