SFCharacter.SFSkav

Spatial Fear
Class: SFSkav
Description: Big SF enemy. Will work in teams with a leader.

Created by: Markus Nuebel

Extends:
Modifiers:
Source code

SFCharacter.SFSkav
%%

Variables

%function_comment%
soundDie2
%function_comment%
namem_nameRestoreState
%function_comment%
vectorm_vectPushDir

Functions

eAttitudeAttitudeToCreature (Pawn Other)
PlayChallenge ()
PlayDying (name DamageType, vector HitLocation)
PlayMeleeAttack ()
PlayRunning ()
PlayStunned ()
PlayWaiting ()
PlayWalking ()
TweenToFighter (float tweentime)
TweenToRunning (float tweentime)
TweenToStunned (float tweentime)
TweenToWaiting (float tweentime)

Default properties

{
     Die2=Sound'UnrealShare.Brute.death2br'
     WalkSound=Sound'UnrealShare.Brute.walk1br'
     WalkAnim=Walk
     RunSound=Sound'UnrealShare.Brute.walk2br'
     RunAnim=Run
     ThreatenAnim=Roar
     TakeHitAnim=GutHit
     VictoryAnim=Roar
     SmellRadius=2700.000000
     fMeleeDamage=22.000000
     fStunnedTime=4.000000
     CarcassType=Class'SFCharacter.SFSkavCarcass'
     TimeBetweenAttacks=0.900000
     Aggressiveness=1.000000
     Acquire=Sound'SPF-Content.Creatures.SkavAquisition'
     Fear=Sound'SPF-Content.Creatures.SkavFear'
     Roam=Sound'SPF-Content.Creatures.SkavSwipe'
     Threaten=Sound'SPF-Content.Creatures.SkavRoar'
     bCanStrafe=True
     bCanJump=True
     MeleeRange=50.000000
     GroundSpeed=300.000000
     WaterSpeed=100.000000
     AccelRate=900.000000
     JumpZ=140.000000
     Visibility=120
     SightRadius=2600.000000
     Health=250
     Intelligence=BRAINS_HUMAN
     HitSound1=Sound'UnrealShare.Brute.injur1br'
     HitSound2=Sound'UnrealShare.Brute.injur2br'
     Die=Sound'UnrealShare.Brute.death1br'
     CombatStyle=1.000000
     DrawType=DT_Mesh
     Mesh=LodMesh'SFCharacter.SFSkav'
     ScaleGlow=0.150000
     CollisionRadius=43.000000
     CollisionHeight=46.000000
}


class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:42 PM
Created with UnCodeX