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| class SFWireAY expands SFDecoration;
#exec MESH IMPORT MESH=SFWireAY ANIVFILE=MODELS\SFWireAY_a.3d DATAFILE=MODELS\SFWireAY_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFWireAY X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=SFWireAY SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFWireAY SEQ=SFWireAY STARTFRAME=0 NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JSFWires2 FILE=TEXTURES\SFWires2.PCX GROUP=Skins FLAGS=2
#exec MESHMAP NEW MESHMAP=SFWireAY MESH=SFWireAY
#exec MESHMAP SCALE MESHMAP=SFWireAY X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=SFWireAY NUM=1 TEXTURE=JSFWires2
defaultproperties
{
EffectWhenDamaged=Class'UnrealShare.SmallSpark'
DrawType=DT_Mesh
Mesh=LodMesh'SFDecos.SFWireAY'
MultiSkins(0)=Texture'SFDecos.Skins.JSFWires2'
bCollideActors=False
bCollideWorld=False
bBlockActors=False
bBlockPlayers=False
bProjTarget=False
}
|