SFCharacter4.SFReaver

Spatial Fear
Class: SFReaver
Description: Hardcore enemy. Added in v1.2

Author: Chris Rogers

Extends:
Modifiers:
Source code

SFCharacter4.SFReaver
%%

Variables

%function_comment%
floatfAttackDamage
%function_comment%
byteHackDamage
%function_comment%
byteHitDamage
%function_comment%
floatm_fAttackWait
%function_comment%
namem_nameRestoreState
%function_comment%
vectorm_vectPushDir
%function_comment%
floatRSpeed
%function_comment%
byteSliceDamage
%function_comment%
floatSSpeed
%function_comment%
floatWSpeed

Functions

Attack ()
eAttitudeAttitudeToCreature (Pawn Other)
TakeHitBeginState ()
Death ()
ChargingEndState ()
TacticalMoveEndState ()
RetreatingEndState ()
Hit ()
PlayChallenge ()
PlayDying (name DamageType, vector HitLocation)
PlayMeleeAttack ()
PlayRunning ()
PlayStunned ()
PlayTakeHit (float tweentime, vector HitLoc, int damage)
PlayTurning ()
PlayVictoryDance ()
PlayWaiting ()
PlayWalking ()
TweenToFighter (float tweentime)
TweenToRunning (float tweentime)
TweenToWaiting (float tweentime)
TweenToWalking (float tweentime)

Default properties

{
     hitdamage=15
     HackDamage=26
     SliceDamage=23
     WSpeed=-1.300000
     RSpeed=-2.550000
     SSpeed=-2.000000
     WalkSound=Sound'SFCharacter4.Reaver.ReaverSearching'
     WalkAnim=Walk
     RunAnim=Run
     ThreatenAnim=Roar
     TakeHitAnim=Hit
     VictoryAnim=Hack
     SmellRadius=3000.000000
     fMeleeDamage=17.000000
     fStunnedTime=3.500000
     bFightOtherCreatures=False
     CarcassType=Class'SFCharacter.SFSkavCarcass'
     TimeBetweenAttacks=0.000000
     Aggressiveness=1.000000
     Acquire=Sound'SFCharacter4.Reaver.ReaverAcquire'
     Fear=Sound'SFCharacter4.Reaver.ReaverAttack1'
     Roam=Sound'SFCharacter4.Reaver.ReaverSearching'
     Threaten=Sound'SFCharacter4.Reaver.ReaverAttack1'
     bCanStrafe=True
     MeleeRange=60.000000
     GroundSpeed=600.000000
     WaterSpeed=400.000000
     AccelRate=400.000000
     JumpZ=180.000000
     Visibility=80
     SightRadius=3000.000000
     Health=260
     SelectionMesh="SFCharacter4.SFReaver"
     Intelligence=BRAINS_HUMAN
     Skill=1.000000
     HitSound1=Sound'SFCharacter4.Reaver.ReaverPain01'
     HitSound2=Sound'SFCharacter4.Reaver.ReaverPain01'
     Die=Sound'UnrealShare.Brute.death1br'
     CombatStyle=1.000000
     DrawType=DT_Mesh
     Mesh=SkeletalMesh'SFCharacter4.SFReaver'
     DrawScale=0.780000
     ScaleGlow=0.350000
     CollisionRadius=44.000000
     CollisionHeight=39.000000
     Mass=90.000000
}


class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:42 PM
Created with UnCodeX