Extends:
Modifiers:
Source code
SpatialFear.SFWeaponDescWindow%%
%function_comment% | MeshActor | m_actMesh | ||
%function_comment% | bool | m_bFirstTime | ||
%function_comment% | bool | m_bIntroMode | ||
%function_comment% | float | m_fMeshScale | ||
%function_comment% | int | m_nIconLeftOffset | ||
%function_comment% | int | m_nIconSize | ||
%function_comment% | int | m_nIconTopOffset | ||
%function_comment% | int | m_nModelOffsetX | ||
%function_comment% | int | m_nModelOffsetY | ||
%function_comment% | int | m_nWeaponIconHeight | ||
%function_comment% | int | m_nWeaponIconWidth | ||
%function_comment% | Rotator | m_rotView | ||
%function_comment% | string | m_strWeaponText | ||
%function_comment% | SFIconWindow | m_wndIcon |
hide () | |||
init (float fHUDScale, int X, int Y, int nWidth, int nHeight, optional Pawn Owner, optional string strText, optional SFWindow wndParent) | |||
renderBackground (Canvas C) | |||
renderForeground (Canvas C) | |||
setIcon (Texture tex) | |||
show () | |||
showInIntro () | |||
terminate () | |||
Tick (float fDelta) |
{ m_nIconSize=64 m_nIconLeftOffset=15 m_nIconTopOffset=-3 m_nWeaponIconHeight=100 m_nWeaponIconWidth=300 m_fMeshScale=1.000000 m_fFadeOutTime=1.000000 m_nTextOffset=115 m_nTextIndent=16 m_texBkg=Texture'SfResource1.Background.WeaponWin' m_nBorderSize=12 m_sndOpen=Sound'SfResource1.Window.OpenDescWnd' m_sndClose=Sound'SfResource1.Window.CloseDescWnd' }