SFWeapon.SFRapidEddy

Spatial Fear
Class: SFRadidEddy
Descripton: Subclasses of SFweapon
Implements the Rapid Eddy

Author: Markus Nuebel

Extends:
Modifiers:
Source code

SFWeapon.SFRapidEddy
%%

Variables

%function_comment%
SFEddyFlashEffectm_oElectroEffect

Functions

NormalFireAltFire (float F)
DownWeaponBeginState ()
NormalFireFire (float F)
PlayAltFiring ()
PlayFiring ()
PlayIdleAnim ()
AltFiringProcessTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z)
ProcessTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z)
Tick (float fDelta)
AltFiringTraceFire (float Accuracy)

Default properties

{
     MaxTargetRangeAlt=150
     fNormalRate=0.272700
     fDesiredRate=0.180000
     fAltDesiredRate=0.200000
     fDamage=50.000000
     fAltDamage=40.000000
     Icon=Texture'SfResource1.Icons.RapidEddyIco'
     bInstantHit=True
     fAltMomentum=40000.000000
     bCanUpgradeEnergyBooster=True
     bShake=True
     bFlash=True
     ShakeMagAlt=250.000000
     ShakeTimeAlt=0.700000
     ShakeVertAlt=3.000000
     InstantFlashAlt=4.000000
     InstantFogAlt=(X=170.000000,Y=190.000000,Z=220.000000)
     m_fTrailEffectIntervallSize=61.000000
     m_clsSmokeEffect=Class'SFWeapon.SFBlueSmokePuff'
     m_clsTrailEffect=Class'SFWeapon.SFRingExplosion1'
     m_clsHitPawnEffect=Class'SFWeapon.SFRapidEddySphere'
     WeaponDescription="Classification: RapidEddy:\n\nThe Electrical Displacement weapon, officially called the 'Offensive/Defensive Electrical Displacement 2.0', fires electricity in the shape of a ball.\n"
     AmmoName=Class'SFWeapon.SFRapidEddyAmmo'
     PickupAmmoCount=20
     bAltInstantHit=True
     bSplashDamage=True
     FireOffset=(X=32.000000,Y=-5.000000,Z=-8.000000)
     shaketime=0.200000
     shakevert=4.000000
     RefireRate=0.250000
     AltRefireRate=0.250000
     FireSound=Sound'SPF-Content.Weapons.EddyPrimaryFire'
     AltFireSound=Sound'SPF-Content.Weapons.EddySecondaryFire'
     SelectSound=Sound'SPF-Content.Weapons.EddySelect'
     AutoSwitchPriority=3
     InventoryGroup=3
     PickupMessage="You got the Rapid Eddy"
     ItemName="Rapid Eddy"
     PlayerViewOffset=(X=5.000000,Y=-3.600000)
     PlayerViewMesh=LodMesh'SFWeapon.SFRapidEddym'
     PlayerViewScale=0.200000
     PickupViewMesh=LodMesh'SFWeapon.SFRapidEddypick'
     ThirdPersonMesh=LodMesh'SFWeapon.SFRapidEddy3p'
     PickupSound=Sound'SPF-Content.Weapons.EddyPickup'
     Mesh=LodMesh'SFWeapon.SFRapidEddypick'
     bNoSmooth=False
     CollisionRadius=34.000000
     CollisionHeight=20.000000
}


class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:42 PM
Created with UnCodeX