Extends:
Modifiers:
Source code
SpatialFear.SFTankCannon%%
%function_comment% | bool | bHitWater | ||
%function_comment% | bool | bRing | ||
%function_comment% | bool | bWaterStart | ||
%function_comment% | vector | InitialDir | ||
%function_comment% | int | NumExtraRockets | ||
%function_comment% | Actor | Seeking | ||
%function_comment% | float | SmokeRate | ||
%function_comment% | rockettrail | trail |
Flying | BeginState () | ||
Flying | BlowUp (vector HitLocation) | ||
Destroyed () | |||
Flying | Explode (vector HitLocation, vector HitNormal) | ||
PostBeginPlay () | |||
Flying | ProcessTouch (Actor Other, Vector HitLocation) | ||
Timer () | |||
Flying | ZoneChange (Zoneinfo NewZone) |
{ speed=3000.000000 MaxSpeed=6000.000000 Damage=120.000000 MomentumTransfer=300000 MyDamageType=RocketDeath SpawnSound=Sound'UnrealShare.Eightball.Ignite' ImpactSound=Sound'UnrealShare.Eightball.GrenadeFloor' ExplosionDecal=Class'Botpack.BlastMark' AnimSequence=Wing Mesh=LodMesh'Botpack.UTRocket' DrawScale=0.020000 AmbientGlow=96 }