Extends:
Modifiers:
Source code
SFWeapon.SFRapidEddyAmmo%%
{ AmmoAmount=20 MaxAmmo=300 PickupMessage="You picked up 20 Energy Cells" PickupViewMesh=LodMesh'SFWeapon.REammo' PickupSound=Sound'UnrealShare.Pickups.AmmoSnd' Icon=Texture'UnrealShare.Icons.I_ShellAmmo' Mesh=LodMesh'SFWeapon.REammo' DrawScale=2.000000 CollisionRadius=20.000000 CollisionHeight=5.000000 bCollideActors=True }