00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 | //============================================================================= // Spatial Fear // Class: SFQuickSaveBox // Descritption: A client widow, that brings up a Yes/No selection box used, // by the quicksave action, to ask, before overwriting the // last quicksave game. // // Author: Markus Nuebel //============================================================================= class SFQuickSaveBox expands UWindowDialogClientWindow; var UWindowMessageBox m_wndQuestionBox; var SFPlayer m_oPlayer; // Brings up the window function ShowWindow() { // Call to base class Super.ShowWindow(); // Create the question box m_wndQuestionBox = MessageBox("Quicksave?", "Do you want to save your game now?", MB_YesNo, MR_No, MR_Yes); m_wndQuestionBox.bLeaveOnscreen = true; } // Handles the message box selection function MessageBoxDone(UWindowMessageBox W, MessageBoxResult Result) { if ((W == m_wndQuestionBox) && (Result == MR_Yes)) { // Execute the quicksave m_oPlayer.saveGame(9); // 9 is the quicksave slot Close(); } if ((W == m_wndQuestionBox) && (Result == MR_No)) { // Nothing to do Close(); } } defaultproperties { } |