SFDecos

SFBookbSFBookb - by Ivan Tanziura
SFBookgSFBookg - by Ivan Tanziura
SFBookrSFBookr - by Ivan Tanziura
SFBookySFBooky - by Ivan Tanziura
SFCableconSpatial Fear
Class: SFCablecon
Description: a detail to end the cables, in places where the cables go into
the walls we can put those and they will be sort of ending or
connection part for the cables

Modelled by: Ivan Tanziura
SFCafeWorkerBodySpatial Fear
Class: SFCafeWorkerBody
Description: The model has three different animation frames for poses:
Float, Kneel and Cafeteria

Modelled by: Dean Stamp
SFCaNboxSFCaNbox Chris Rogers
SFCaptainBodySpatial Fear
Class: SFCaptainBody
Description: The model has three different animation frames for poses:
Float, Kneel and Cafeteria

Modelled by: Dean Stamp
SFCChairSFCChair by Ivan Tanziura
SFDoorgateA_bSpatial Fear
Class: SFDoorgateA_b
Description: a blue door gate

Modelled by: Ivan Tanziura
SFDoorgateA_rSpatial Fear
Class: SFDoorgateA_r
Description: a red door gate

Modelled by: Ivan Tanziura
SFDoorgateA_ySpatial Fear
Class: SFDoorgateA_y
Description: a yellow door gate

Modelled by: Ivan Tanziura
SFDoorgateBSpatial Fear
Class: SFDoorgateB
Description: a doorgate

Modelled by: Ivan Tanziura
SFEChairSFEChair - by Ivan T.
SFEggSFEgg - by Ivan Tanziura
SFFanSFFan. Ivan Tanziura
SFFlaskeSFFlaske - by Ivan Tanziura
SFFlaskfSFFlaskf - by Ivan Tanziura
SFFoodcSpatial Fear
Class: SFFoodc
Description: a piece of decoration
Modelled by: Ivan Tanziura
SFGenbedSFGenbed by Chris Rogers
SFGenOperatingTableSFGenOperatingTable by Chris Rogers
SFGrassASFGrassA.
SFHChairSFHChair by Ivan Tanziura
SFHDSFHD by Ivan Tanziura
SFHydropeSFHydrope - by Ivan Tanziura
SFHydropfSFHydropf - by Ivan Tanziura
SFHydropsSFHydrops - by Ivan Tanziura
SFInterpolatingObjectSpatial Fear
Class: SFInterpolatingObject
Description: An object that will move along a path. To choose path, make path's first point's
"Event" variable the same as this object's "Event" variable.

If you want a player to be able to stop an object, set bStoppable to TRUE - when
player triggers a trigger that started a movement, object will stop. If triggered
again, an object will start its movement from beginnig. If you want to prevent this
set bCanMoveAgain to FALSE - once stopped, object won't move again.

As default, objects that move along a path has switeched off collision detecion.
When object is stopped collisions are turned on again. If you want an object to
preserve collision detecion while it moves, set bCanCollide to TRUE. I've noticed that when object
stucks in the wall, after a few seconds it will start movement again.

Author: Jacek Zagrodzki (moose)
SFJaelsBootsSpatial Fear
Class: SFJaelsBoots
Description: a piece of cloth for Jael

Modelled by: Dean Stamp
SFJaelsPantsSpatial Fear
Class: SFJaelsPants
Description: a piece of cloth for Jael

Modelled by: Dean Stamp
SFJaelStatueSFJaelStatue - by Dean Stamp
SFJaelsTopSpatial Fear
Class: SFJaelsTop
Description: a piece of cloth for Jael

Modelled by: Dean Stamp
SFLamplSpatial Fear
Class: SFLampl
Description: Triggerable long lamp. If triggered it will be turned on.
Remember it's just a decoration, you still need to add a real light to a map.

Modelled by: Ivan Tanziura
Coded by: Jacek Zagrodzki (moose)
SFLamplonSpatial Fear
Class: SFLamplon
Description: Triggerable long lamp (turned on). If triggered it will be turned off.
Remember it's just a decoration, you still need to add a real light to a map.

Modelled by: Ivan Tanziura
Coded by: Jacek Zagrodzki (moose)
SFLampsSpatial Fear
Class: SFLamps
Description: Triggerable short lamp. If triggered it will be turned on.
Remember it's just a decoration, you still need to add a real light to a map.

Modelled by: Ivan Tanziura
Coded by: Jacek Zagrodzki (moose)
SFLampsonSpatial Fear
Class: SFLampson
Description: Triggerable short lamp (turned on). If triggered it will be turned off.
Remember it's just a decoration, you still need to add a real light to a map.

Modelled by: Ivan Tanziura
Coded by: Jacek Zagrodzki (moose)
SFLeaf
SFLeavesEffect
SFMBoxSFMBox. - by Ivan Tanziura
SFMedBodySFMedBody - by Doug Blask
SFMedDoorLSFMedDoorL - by Doug Blask
SFMedDoorRSFMedDoorR - by Doug Blask
SFMedPipesSFMedPipes - by Doug Blask
SFMedStationSFMedStation
SFMicroscopeSFMicroscope - by Ivan Tanziura
SFMiteDisectedSpatial Fear
Class: SFMiteDisected
Description:

Modelled by: Dean Stamp
SFNavchairSFNavchair - by Ivan Tanziura
SFNavchairXSpatial Fear
Class: SFNavchairX
Description: a piece of decoration

Modelled by: Ivan Tanziura
SFNotebookCSpatial Fear
Class: SFNotebookC
Description:

Modelled by: Ivan Tanziura
SFNotebookOSpatial Fear
Class: SFNotebookO
Description:

Modelled by: Ivan Tanziura
SFNotepadaSFNotepada - by Ivan Tanziura
SFNotepadbSFNotepadb - by Ivan Tanziura
SFPaperaSFPapera - by Ivan Tanziura
SFPaperbSFPaperb - by Ivan Tanziura
SFPapercSFPaperc - by Ivan Tanziura
SFPaperdSFPaperd - by Ivan Tanziura
SFPboxSFPbox - by Ivan Tanziura
SFPenSFPen - by Ivan Tanziura
SFPickBoxSpatial Fear
Class: SFPickBox
Descripton: A piece of decoration - a box that player can pick up, carry
somewher and drop.

Model: Ivan Tantziura
Code: Jacek 'moose' Zagrodzki
SFPickBox2Spatial Fear
Class: SFPickBox2
Description:
This is a pickable decoration item.
The SF player class has modified grab behaviour. It allows to pickup decoration
items up to a mass of 45 in the case that the player is not holding a weapon, or
just the SFPrybar.
The standard SFPickBox2 has a mass of 40 which gives quite expectable throw curve
upon decoration drop. Lowering the mass value allows to throw the box further away.
Grab and Throw of the item are triggered by the UseKey.
While the box is held by the player it is translucent and does not collide with the
world. The behaviour, that a carried decoration item goes through walls is by design.

Author: Ivan Tantziura
Modfied: Markus Nuebel
SFPickBoxGunSpatial Fear
Class: SFPickBoxGun
Descripton: An "empty" gun used to force player to have no weapon in hand
when carrying SFPickBox.

Author: Jacek 'mOOse' Zagrodzki
SFPickBoxTriggerSpatial Fear
Class: SFPickBoxTrigger
Descripton: Used by SFPickBox to stop carrying a box.
DO NOT ADD THIS TO A MAP in UnrealEd !!

Author: Jacek 'mOOse' Zagrodzki
SFPipeASpatial Fear
Class: SFPipeA
Description:

Modelled by: Ivan Tanziura
SFPipeBSpatial Fear
Class: SFPipeB
Description:

Modelled by: Ivan Tanziura
SFPlantASFPlantA.
SFPlantBSFPlantB.
SFQBedSFQBed. Ivan Tanziura
SFRockaSpatial Fear
Class: SFRocka
Description: A simple rock

Author: Ivan Tantziura
Modfied: Markus Nuebel
SFShipSFShip - by Ivan "Ivangraphics" T.
SFShowerSFShower. - by Ivan Tanziura
SFSinkSFSink. - by Ivan Tanziura
SFToiletSFToilet - by Ivan Tanziura
SFTowelSFTowel by Ivan Tanziura
SFTowelhSFTowelh by Ivan Tanziura
SFTPSFTP by Ivan Tanziura
SFTrashSFTrash by Ivan Tanziura
SFTreeASpatial Fear
Class: SFTreeA
Description: well... a tree :)

Modelled by: Ivan Tanziura
SFWireABSpatial Fear
Class: SFWireAB
Description: a piece of decoration
Modelled by: Ivan Tanziura
SFWireAYSpatial Fear
Class: SFWireAY
Description: a piece of decoration
Modelled by: Ivan Tanziura
SFWireBBSpatial Fear
Class: SFWireBB
Description: a piece of decoration
Modelled by: Ivan Tanziura
SFWireBYSpatial Fear
Class: SFWireBY
Description: a piece of decoration
Modelled by: Ivan Tanziura
SFWireCBSpatial Fear
Class: SFWireCB
Description: a piece of decoration
Modelled by: Ivan Tanziura
SFWireCYSpatial Fear
Class: SFWireCY
Description: a piece of decoration
Modelled by: Ivan Tanziura
SFWiresSFWires - by Ivan Tanzuira

creation time: 12/7/2003 4:03:38 PM
Created with UnCodeX