SFVehicle.SFVehicleClamp

Spatial Fear
Name: SFVehicleClamp
Description: Allows attaching of SFVehicles to other SFVehicles. Unlike the passenger code, clamping prevents control of
the attached SFVehicle. You can make a SFVehicleClamp a child of a SFVehicleCable, and the SFVehicleCable
child of another SFVehicle. This way, you can create a crane. Note that you cannot clamp more than one
SFVehicle at a time.

Author: Gert Jen Peltenburg

Extends:
Modifiers:
Source code

SFVehicle.SFVehicleClamp
%%

Variables

%function_comment%
actorclampedactor
%function_comment%
vectorclampoffset
%function_comment%
ClampControlMethodControlMethod
%function_comment%
boolfirstmove
%function_comment%
nameInitiallyClampedTag

Enums

%function_comment%
ClampControlMethodJumpDuck,
FireAltFire

Functions

autoGrabActor ()
autoInterpretControls (bool bJustFired, bool bFire, bool bJustAltFired, bool bAltFire, float aVehicleSpeedControl, float aTurretTurn, float aVehicleTurn, float aVehicleUp, float aTurretUp, bool bJustJumped, bool bJustDucked)
autoPostBeginPlay ()
autoReleaseActor ()
autoUpdateOwnLocation ()

Default properties

{
     PhysicalRotationRate=(Pitch=16384,Yaw=16384,Roll=16384)
     bRepairable=False
     RepairTime=0.000000
}


class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:42 PM
Created with UnCodeX