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| class SFPbox extends SFDecoration;
#exec MESH IMPORT MESH=SFPbox ANIVFILE=MODELS\SFPbox_a.3d DATAFILE=MODELS\SFPbox_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFPbox X=0 Y=0 Z=130
#exec MESH SEQUENCE MESH=SFPbox SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFPbox SEQ=SFPbox STARTFRAME=0 NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JSFPbox1 FILE=TEXTURES\SFPbox1.PCX GROUP=Skins FLAGS=2
#exec MESHMAP NEW MESHMAP=SFPbox MESH=SFPbox
#exec MESHMAP SCALE MESHMAP=SFPbox X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=SFPbox NUM=1 TEXTURE=JSFPbox1
defaultproperties
{
bDestroyable=True
Health=75
EffectWhenDestroyed=Class'UnrealShare.ParticleBurst'
EffectWhenDamaged=Class'UnrealShare.Spark32'
ChunkType=Class'UnrealShare.WoodFragments'
ChunksNumber=10
ChunkScale=1.500000
bCustomChunkSkin=True
ChunkSkin=Texture'SFDecos.Skins.JSFPbox1'
bPushable=True
bStatic=False
Physics=PHYS_Falling
DrawType=DT_Mesh
Mesh=LodMesh'SFDecos.SFPbox'
CollisionRadius=26.000000
CollisionHeight=26.000000
}
|