Extends:
Modifiers:
Source code
SFItem.SFVisorUnit%%
{ ItemDescription="Visor Unit:\nThis device provides the wearer with a HUD,\nHeads Up Display. Information regarding the wearer's health, armor, inventory, and so forth are displayed on the HUD." ItemIcon=Texture'SfResource1.Icons.visorico' ItemName="Visor Unit" PlayerViewMesh=Mesh'SFItem.SFVisorUnit' PickupViewMesh=Mesh'SFItem.SFVisorUnit' PickupSound=Sound'UnrealShare.Pickups.GenPickSnd' ActivateSound=Sound'UnrealI.Pickups.fFieldh2' RemoteRole=ROLE_DumbProxy Mesh=Mesh'SFItem.SFVisorUnit' AmbientGlow=32 }