SFWeapon.SFElectroBurst

Spatial Fear
Class: SFElectroBurst
Descripton: Subclasses of SFProjectile
Implements the Electric projector projectiles class. (Primary Fire)

Author: Markus Nuebel

Extends:
Modifiers:
Source code

SFWeapon.SFElectroBurst
%%

Variables

%function_comment%
FloatAnimTime
%function_comment%
boolbExploded
%function_comment%
boolbExplosionEffect
%function_comment%
boolbHitPawn
%function_comment%
SoundEffectSound1
%function_comment%
textureExpType
%function_comment%
intNumFrames
%function_comment%
textureSpriteAnim[20]

Functions

autoBlowUp (vector HitLocation)
autoExplode (vector HitLocation, vector HitNormal)
autoPostBeginPlay ()
autoProcessTouch (Actor Other, vector HitLocation)
autoTakeDamage (int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)
autoTimer ()

Default properties

{
     ExpType=Texture'k_GorillaTex.FX.eburst_a00'
     EffectSound1=Sound'Botpack.PulseGun.PulseExp'
     NumFrames=11
     speed=1450.000000
     Damage=10.000000
     MomentumTransfer=10000
     MyDamageType=Electro
     ExploWallOut=10.000000
     ExplosionDecal=Class'Botpack.BoltScorch'
     RemoteRole=ROLE_SimulatedProxy
     LifeSpan=0.500000
     DrawType=DT_Sprite
     Style=STY_Translucent
     Texture=Texture'k_GorillaTex.FX.eburst_a00'
     DrawScale=0.290000
     AmbientGlow=187
     bUnlit=True
     SoundRadius=10
     SoundVolume=218
     LightType=LT_Steady
     LightEffect=LE_NonIncidence
     LightBrightness=255
     LightHue=165
     LightSaturation=72
     LightRadius=3
     bFixedRotationDir=True
}


class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:40 PM
Created with UnCodeX