00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 | //============================================================================= // Spatial Fear // Class: SFGoalTrigger // Description: Trigger subclass, that allows to set or reset an entry in the // goaltable. The trigger functions as a normal trigger, so can // use the normal event if you like to. // // // Author: Markus Nuebel //============================================================================= class SFGoalTrigger extends Trigger; // Flag for set reset var enum EnuGTAction { ACTION_SET, ACTION_RESET, } GoaltableAction; var (SpatialFear) EnuGTAction Action; // Flag to indicate if the specified goal has to be set or reset upon a trigger action. Default: ACTION_SET var (SpatialFear) int Index; // Index into goaltable. Specifies which goal to set or to reset. Please contact Doug to get a range of goaltable indices assigned to you. // Called when something touches the trigger. function Touch( actor Other ) { local SFPlayer oPlayer; // Call to base class Super.Touch(Other); // Check if trigger was hit be SFPlayer oPlayer = SFPlayer(Other); if(None != oPlayer) { // Set or Reset ? switch(Action) { case ACTION_SET: oPlayer.SFSetGoal(Index); break; case ACTION_RESET: oPlayer.SFResetGoal(Index); break; } } } defaultproperties { } |