Extends:
Modifiers:
Source code
SpatialFear.Speedy%%
%function_comment% | float | AltAccuracy | ||
%function_comment% | bool | bBringingUp | ||
%function_comment% | bool | bFirstFire | ||
%function_comment% | bool | bIsSlave | ||
%function_comment% | bool | bSetup | ||
%function_comment% | localized | string | DoubleName | |
%function_comment% | int | DoubleSwitchPriority | ||
%function_comment% | int | hitdamage | ||
%function_comment% | texture | MuzzleFlashVariations[5] | ||
%function_comment% | float | m_fDelta | ||
%function_comment% | int | m_nFireCount | ||
%function_comment% | Enforcer | SlaveEnforcer |
AltFire (float Value) | |||
Idle | AnimEnd () | ||
ClientAltFiring | AnimEnd () | ||
ClientFiring | AnimEnd () | ||
AnimEnd () | |||
ClientDown | AnimEnd () | ||
ClientActive | AnimEnd () | ||
DownWeapon | BeginState () | ||
Active | BeginState () | ||
ClientActive | BeginState () | ||
ClientAltFiring | BeginState () | ||
ClientFiring | BeginState () | ||
float | BotDesireability (Pawn Bot) | ||
BringUp () | |||
ClientFiring | bool | ClientAltFire (float Value) | |
ClientAltFiring | bool | ClientFire (float Value) | |
Destroyed () | |||
DropFrom (vector StartLocation) | |||
AltFiring | EndState () | ||
ClientFiring | EndState () | ||
Active | EndState () | ||
ClientAltFiring | EndState () | ||
NormalFire | EndState () | ||
ClientDown | EndState () | ||
Fire (float Value) | |||
bool | HandlePickupQuery (inventory Item) | ||
PlayAltFiring () | |||
PlayFiring () | |||
PlayIdleAnim () | |||
PlayRepeatFiring () | |||
PostBeginPlay () | |||
ProcessTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z) | |||
Active | bool | PutDown () | |
Idle | bool | PutDown () | |
RenderOverlays (canvas Canvas) | |||
SetDefaultDisplayProperties () | |||
SetDisplayProperties (ERenderStyle NewStyle, texture NewTexture, bool bLighting, bool bEnviroMap) | |||
setHand (float Hand) | |||
SetSwitchPriority (pawn Other) | |||
SetTwoHands () | |||
SetUpSlave (bool bBringUp) | |||
float | SwitchPriority () | ||
Tick (float fDelta) | |||
NormalFire | Timer () | ||
ClientFiring | Timer () | ||
AltFiring | Timer () | ||
ClientAltFiring | Timer () | ||
TraceFire (float Accuracy) | |||
bool | WeaponSet (Pawn Other) |
{ hitdamage=20 DoubleName="Double Enforcer" MuzzleFlashVariations(0)=Texture'Botpack.Skins.Muz1' MuzzleFlashVariations(1)=Texture'Botpack.Skins.Muz2' MuzzleFlashVariations(2)=Texture'Botpack.Skins.Muz3' MuzzleFlashVariations(3)=Texture'Botpack.Skins.Muz4' MuzzleFlashVariations(4)=Texture'Botpack.Skins.Muz5' DoubleSwitchPriority=2 fDesiredRate=0.250000 Icon=Texture'Botpack.Icons.UseAutoM' bInstantHit=True WeaponDescription="Classification: Light Pistol" InstFlash=-0.200000 InstFog=(X=325.000000,Y=225.000000,Z=95.000000) AmmoName=Class'Botpack.Miniammo' PickupAmmoCount=30 bAltInstantHit=True FiringSpeed=1.500000 FireOffset=(Y=-10.000000,Z=-4.000000) MyDamageType=shot shakemag=200.000000 shakevert=4.000000 AIRating=0.250000 RefireRate=0.800000 AltRefireRate=0.870000 AltFireSound=Sound'UnrealShare.AutoMag.shot' CockingSound=Sound'Botpack.enforcer.Cocking' SelectSound=Sound'Botpack.enforcer.Cocking' DeathMessage="%k riddled %o full of holes with the %w." NameColor=(R=200,G=200) bDrawMuzzleFlash=True MuzzleScale=1.000000 FlashY=0.100000 FlashO=0.020000 FlashC=0.035000 FlashLength=0.020000 FlashS=128 MFTexture=Texture'Botpack.Skins.Muz1' AutoSwitchPriority=2 InventoryGroup=2 PickupMessage="You picked up a Speedy!" ItemName="Speedy" PlayerViewOffset=(X=3.300000,Y=-2.000000,Z=-3.000000) PlayerViewMesh=LodMesh'Botpack.AutoML' PickupViewMesh=LodMesh'Botpack.MagPick' ThirdPersonMesh=LodMesh'Botpack.AutoHand' StatusIcon=Texture'Botpack.Icons.UseAutoM' bMuzzleFlashParticles=True MuzzleFlashStyle=STY_Translucent MuzzleFlashMesh=LodMesh'Botpack.muzzEF3' MuzzleFlashScale=0.080000 MuzzleFlashTexture=Texture'Botpack.Skins.Muzzy2' PickupSound=Sound'UnrealShare.Pickups.WeaponPickup' bHidden=True Mesh=LodMesh'Botpack.MagPick' bNoSmooth=False CollisionHeight=12.000000 Mass=10.000000 }