Extends:
Modifiers:
Source code
SFVehicle.SFCar%%
InterpretControls (bool bJustFired, bool bFire, bool bJustAltFired, bool bAltFire, float aVehicleSpeedControl, float aTurretTurn, float aVehicleTurn, float aVehicleUp, float aTurretUp, bool bJustJumped, bool bJustDucked) | |||
RotationPhysics (float DeltaTime) |
{ bBot_ShowVehicleLocation=True Armor=40 InitialHitPoints=60 FullHitPoints=60 PhysicalRotationRate=(Pitch=16384,Yaw=16384,Roll=16384) Elasticity=0.000000 bDamageTriggered=True }