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| class SFHarddrive expands SFPickup;
#exec MESH IMPORT MESH=SFHarddrive ANIVFILE=MODELS\SFHarddrive_a.3d DATAFILE=MODELS\SFHarddrive_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFHarddrive X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=SFHarddrive SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFHarddrive SEQ=SFHarddrive STARTFRAME=0 NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JSFHarddrive1 FILE=TEXTURES\SFHarddrive1.PCX GROUP=Skins FLAGS=2 // 1 - Default
#exec MESHMAP NEW MESHMAP=SFHarddrive MESH=SFHarddrive
#exec MESHMAP SCALE MESHMAP=SFHarddrive X=0.05 Y=0.05 Z=0.1
#exec MESHMAP SETTEXTURE MESHMAP=SFHarddrive NUM=1 TEXTURE=JSFHarddrive1
defaultproperties
{
bIsPassiveItem=True
bManualPickup=True
ItemName="Harddrive"
PickupViewMesh=LodMesh'SFItem.SFHarddrive'
Mesh=LodMesh'SFItem.SFHarddrive'
DrawScale=0.025000
}
|