Extends:
Modifiers:
Source code
SFWeapon.SFRapidEddy%%
%function_comment% | SFEddyFlashEffect | m_oElectroEffect |
NormalFire | AltFire (float F) | ||
DownWeapon | BeginState () | ||
NormalFire | Fire (float F) | ||
PlayAltFiring () | |||
PlayFiring () | |||
PlayIdleAnim () | |||
AltFiring | ProcessTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z) | ||
ProcessTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z) | |||
Tick (float fDelta) | |||
AltFiring | TraceFire (float Accuracy) |
{ MaxTargetRangeAlt=150 fNormalRate=0.272700 fDesiredRate=0.180000 fAltDesiredRate=0.200000 fDamage=50.000000 fAltDamage=40.000000 Icon=Texture'SfResource1.Icons.RapidEddyIco' bInstantHit=True fAltMomentum=40000.000000 bCanUpgradeEnergyBooster=True bShake=True bFlash=True ShakeMagAlt=250.000000 ShakeTimeAlt=0.700000 ShakeVertAlt=3.000000 InstantFlashAlt=4.000000 InstantFogAlt=(X=170.000000,Y=190.000000,Z=220.000000) m_fTrailEffectIntervallSize=61.000000 m_clsSmokeEffect=Class'SFWeapon.SFBlueSmokePuff' m_clsTrailEffect=Class'SFWeapon.SFRingExplosion1' m_clsHitPawnEffect=Class'SFWeapon.SFRapidEddySphere' WeaponDescription="Classification: RapidEddy:\n\nThe Electrical Displacement weapon, officially called the 'Offensive/Defensive Electrical Displacement 2.0', fires electricity in the shape of a ball.\n" AmmoName=Class'SFWeapon.SFRapidEddyAmmo' PickupAmmoCount=20 bAltInstantHit=True bSplashDamage=True FireOffset=(X=32.000000,Y=-5.000000,Z=-8.000000) shaketime=0.200000 shakevert=4.000000 RefireRate=0.250000 AltRefireRate=0.250000 FireSound=Sound'SPF-Content.Weapons.EddyPrimaryFire' AltFireSound=Sound'SPF-Content.Weapons.EddySecondaryFire' SelectSound=Sound'SPF-Content.Weapons.EddySelect' AutoSwitchPriority=3 InventoryGroup=3 PickupMessage="You got the Rapid Eddy" ItemName="Rapid Eddy" PlayerViewOffset=(X=5.000000,Y=-3.600000) PlayerViewMesh=LodMesh'SFWeapon.SFRapidEddym' PlayerViewScale=0.200000 PickupViewMesh=LodMesh'SFWeapon.SFRapidEddypick' ThirdPersonMesh=LodMesh'SFWeapon.SFRapidEddy3p' PickupSound=Sound'SPF-Content.Weapons.EddyPickup' Mesh=LodMesh'SFWeapon.SFRapidEddypick' bNoSmooth=False CollisionRadius=34.000000 CollisionHeight=20.000000 }