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| class SFNotebookC expands SFDecoration;
#exec MESH IMPORT MESH=SFNotebookC ANIVFILE=MODELS\SFNotebookC_a.3d DATAFILE=MODELS\SFNotebookC_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFNotebookC X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=SFNotebookC SEQ=All STARTFRAME=0 NUMFRAMES=7
#exec MESH SEQUENCE MESH=SFNotebookC SEQ=SFNotebookC STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFNotebookC SEQ=open STARTFRAME=1 NUMFRAMES=6
#exec TEXTURE IMPORT NAME=JSFNotebookC1 FILE=TEXTURES\SFNotebookC1.PCX GROUP=Skins FLAGS=2 // 1 - Default
#exec TEXTURE IMPORT NAME=JSFNotebookC2 FILE=TEXTURES\SFNotebookC2.PCX GROUP=Skins PALETTE=JSFNotebookC1 // 2 - Default
#exec MESHMAP NEW MESHMAP=SFNotebookC MESH=SFNotebookC
#exec MESHMAP SCALE MESHMAP=SFNotebookC X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=SFNotebookC NUM=1 TEXTURE=JSFNotebookC1
#exec MESHMAP SETTEXTURE MESHMAP=SFNotebookC NUM=2 TEXTURE=JSFNotebookC2
defaultproperties
{
DrawType=DT_Mesh
Mesh=LodMesh'SFDecos.SFNotebookC'
}
|