Extends:
Modifiers:
Source code
SFWeapon.SFPrybar%%
%function_comment% | Sound | FleshHitSound | ||
%function_comment% | bool | m_bPlayGetKeyAnim | ||
%function_comment% | Sound | OtherHitSound | ||
%function_comment% | Sound | WallHitSound |
AltFire (float Value) | |||
Idle | AnimEnd () | ||
bool | checkUseKeyHit () | ||
Fire (float Value) | |||
float | getAngle (vector vecFirst, vector vecSecond) | ||
Actor | MeleeTargetting (out vector HitLoc, out vector HitNorm) | ||
PlayAltFiring () | |||
PlayFiring () | |||
PlayIdleAnim () | |||
PlayUseKeyHit () | |||
NormalFire | ProcessTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z) | ||
AltFiring | ProcessTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z) | ||
TraceFire (float Accuracy) |
{ FleshHitSound=Sound'SFWeapon.Prybar.PrybarhitFlesh' OtherHitSound=Sound'SFWeapon.Prybar.PrybarHitSoft' WallHitSound=Sound'SFWeapon.Prybar.PrybarHitHard' MaxTargetRange=90 MaxTargetRangeAlt=90 fNormalRate=0.272700 fDesiredRate=0.500000 fAltDesiredRate=0.500000 fDamage=25.000000 fAltDamage=30.000000 Icon=Texture'SfResource1.Icons.PrybarIco' fMomentum=500.000000 bShake=True ShakeMagAlt=150.000000 ShakeTimeAlt=0.200000 ShakeVertAlt=3.000000 WeaponDescription="Classification: Prybar\nMechanical instrument used for in a variety of duties. It also has a 'gravitational assist' method for opening difficult containers.\nWARNING: Not to be used on fellow humans." bCanThrow=False bOwnsCrosshair=True bMeleeWeapon=True FireOffset=(X=25.000000) MyDamageType=slashed AltDamageType=slashed shakemag=150.000000 shaketime=0.200000 shakevert=3.000000 RefireRate=1.000000 AltRefireRate=1.000000 FireSound=Sound'SFWeapon.Prybar.PrybarFire' SelectSound=Sound'SFWeapon.Prybar.PrybarSelect' AutoSwitchPriority=1 InventoryGroup=1 ItemName="Prybar" PlayerViewOffset=(X=5.000000,Y=-3.400000,Z=-2.400000) PlayerViewMesh=LodMesh'SFWeapon.SFPrym' PlayerViewScale=0.200000 BobDamping=0.965000 PickupViewMesh=LodMesh'SFWeapon.SFPrypick' ThirdPersonMesh=LodMesh'SFWeapon.SFPry3p' Mesh=LodMesh'SFWeapon.SFPrypick' bNoSmooth=False CollisionRadius=20.000000 CollisionHeight=5.000000 Mass=10.000000 }