Extends:
Modifiers:
Source code
SFWeapon.SFHardWaveAmmo%%
{ AmmoAmount=20 MaxAmmo=200 PickupMessage="You picked up 20 HardWave Shells" PickupViewMesh=LodMesh'SFWeapon.SFHardWaveAmmo' PickupSound=Sound'UnrealShare.Pickups.AmmoSnd' Icon=Texture'UnrealShare.Icons.I_ShellAmmo' Mesh=LodMesh'SFWeapon.SFHardWaveAmmo' CollisionRadius=20.000000 CollisionHeight=5.000000 bCollideActors=True }