Extends:
Modifiers:
Source code
SFDecos.SFEChair%%
{ bDestroyable=True Health=25 EffectWhenDamaged=Class'UnrealShare.Spark35' ChunkType=Class'UnrealShare.WallFragments' ChunksNumber=10 ChunkScale=0.400000 bCustomChunkSkin=True ChunkSkin=Texture'SFDecos.Skins.JSFEChair1' bPushable=True bStatic=False Physics=PHYS_Falling DrawType=DT_Mesh Mesh=LodMesh'SFDecos.SFEChair' CollisionRadius=16.000000 CollisionHeight=24.000000 }