SFCharacter.SFMonsterCrawler

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//=============================================================================
// Spatial Fear
// Class: SFCrawler
// Description:  Small SF enemy. Does only meele damage. Is configured as 
//					being blind by default, since the model shows no eyes.
//
// Created by: Markus Nuebel
//=============================================================================

class SFMonsterCrawler expands SFCrawler;

#exec OBJ LOAD FILE=SPF-Content.uax  PACKAGE=SPF-Content GROUP=Creatures

//#exec AUDIO IMPORT FILE="Sounds\Crawler\CrawlerAquisition.wav"	NAME=Aquisition PACKAGE=SFCharacter GROUP=MonsterCrawler
//#exec AUDIO IMPORT FILE="Sounds\Crawler\CrawlerFear.wav"			NAME=Fear PACKAGE=SFCharacter GROUP=MonsterCrawler
//#exec AUDIO IMPORT FILE="Sounds\Crawler\CrawlerRoam1.wav"		NAME=Roam PACKAGE=SFCharacter GROUP=MonsterCrawler
//#exec AUDIO IMPORT FILE="Sounds\Crawler\CrawlerRoar.wav"			NAME=Roar PACKAGE=SFCharacter GROUP=MonsterCrawler

function PlayRangedAttack()
{
	FireProjectile( vect(1.2,0,0), 750);
  	if(FRand() > 0.5)
	  	PlayAnim('Attack1', 1.0, 0.1);
	 else
	  	PlayAnim('Attack2', 1.0, 0.1);
}

function PlayWalking()
{
	LoopAnim(WalkAnim, -4.0/GroundSpeed,,0.4);
}

function PlayRunning()
{
	LoopAnim(RunAnim, -3.5/GroundSpeed,,0.4);
}

event SmellScent(float fImportance, vector vectPosition)
{
	// Call to base class
	Super.SmellScent(fImportance, vectPosition);

	// Eventually do a ranged attack
	if((FRand() < 0.5) && bHasRangedAttack)
		PlayRangedAttack();
}

function HearNoise(float Loudness, Actor NoiseMaker)
{
	// Check for dumb creature;
	if(!bCanHear)
		return;

	// Eventually do a ranged attack
	if((FRand() < 0.4) && bHasRangedAttack)
		PlayRangedAttack();

	// Call to base class
	Super.HearNoise(Loudness, NoiseMaker);
}

defaultproperties
{
     SmellRadius=1000.000000
     fMeleeDamage=20.000000
     fStunnedTime=4.000000
     bHasRangedAttack=True
     RangedProjectile=Class'SFCharacter.SFCrawlerProjectile'
     ProjectileSpeed=10.000000
     Acquire=Sound'SPF-Content.Creatures.MonsterCrawlerAquisition'
     Fear=Sound'SPF-Content.Creatures.MonsterCrawlerFear'
     Roam=Sound'SPF-Content.Creatures.MonsterCrawlerRoam'
     MeleeRange=10.000000
     GroundSpeed=380.000000
     Health=200
     DrawScale=2.000000
     MultiSkins(1)=Texture'SFCharacter.NewSkins.crawl1'
     MultiSkins(2)=Texture'SFCharacter.NewSkins.crawl2'
     CollisionRadius=74.000000
     CollisionHeight=34.000000
     Mass=120.000000
}

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:45 PM
Created with UnCodeX