Extends:
Modifiers:
Source code
SFCharacter.SFSkav%%
%function_comment% | sound | Die2 | ||
%function_comment% | name | m_nameRestoreState | ||
%function_comment% | vector | m_vectPushDir |
eAttitude | AttitudeToCreature (Pawn Other) | ||
PlayChallenge () | |||
PlayDying (name DamageType, vector HitLocation) | |||
PlayMeleeAttack () | |||
PlayRunning () | |||
PlayStunned () | |||
PlayWaiting () | |||
PlayWalking () | |||
TweenToFighter (float tweentime) | |||
TweenToRunning (float tweentime) | |||
TweenToStunned (float tweentime) | |||
TweenToWaiting (float tweentime) |
{ Die2=Sound'UnrealShare.Brute.death2br' WalkSound=Sound'UnrealShare.Brute.walk1br' WalkAnim=Walk RunSound=Sound'UnrealShare.Brute.walk2br' RunAnim=Run ThreatenAnim=Roar TakeHitAnim=GutHit VictoryAnim=Roar SmellRadius=2700.000000 fMeleeDamage=22.000000 fStunnedTime=4.000000 CarcassType=Class'SFCharacter.SFSkavCarcass' TimeBetweenAttacks=0.900000 Aggressiveness=1.000000 Acquire=Sound'SPF-Content.Creatures.SkavAquisition' Fear=Sound'SPF-Content.Creatures.SkavFear' Roam=Sound'SPF-Content.Creatures.SkavSwipe' Threaten=Sound'SPF-Content.Creatures.SkavRoar' bCanStrafe=True bCanJump=True MeleeRange=50.000000 GroundSpeed=300.000000 WaterSpeed=100.000000 AccelRate=900.000000 JumpZ=140.000000 Visibility=120 SightRadius=2600.000000 Health=250 Intelligence=BRAINS_HUMAN HitSound1=Sound'UnrealShare.Brute.injur1br' HitSound2=Sound'UnrealShare.Brute.injur2br' Die=Sound'UnrealShare.Brute.death1br' CombatStyle=1.000000 DrawType=DT_Mesh Mesh=LodMesh'SFCharacter.SFSkav' ScaleGlow=0.150000 CollisionRadius=43.000000 CollisionHeight=46.000000 }