SFDecos.SFWireAY

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//=============================================================================
// Spatial Fear
// Class: SFWireAY
// Description: a piece of decoration
// Modelled by: Ivan Tanziura
//=============================================================================
class SFWireAY expands SFDecoration;

#exec MESH IMPORT MESH=SFWireAY ANIVFILE=MODELS\SFWireAY_a.3d DATAFILE=MODELS\SFWireAY_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFWireAY X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=SFWireAY SEQ=All      STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFWireAY SEQ=SFWireAY STARTFRAME=0 NUMFRAMES=1

#exec TEXTURE IMPORT NAME=JSFWires2 FILE=TEXTURES\SFWires2.PCX GROUP=Skins FLAGS=2

#exec MESHMAP NEW   MESHMAP=SFWireAY MESH=SFWireAY
#exec MESHMAP SCALE MESHMAP=SFWireAY X=0.1 Y=0.1 Z=0.2

#exec MESHMAP SETTEXTURE MESHMAP=SFWireAY NUM=1 TEXTURE=JSFWires2

defaultproperties
{
     EffectWhenDamaged=Class'UnrealShare.SmallSpark'
     DrawType=DT_Mesh
     Mesh=LodMesh'SFDecos.SFWireAY'
     MultiSkins(0)=Texture'SFDecos.Skins.JSFWires2'
     bCollideActors=False
     bCollideWorld=False
     bBlockActors=False
     bBlockPlayers=False
     bProjTarget=False
}

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:46 PM
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