SFBookb | SFBookb - by Ivan Tanziura |
SFBookg | SFBookg - by Ivan Tanziura |
SFBookr | SFBookr - by Ivan Tanziura |
SFBooky | SFBooky - by Ivan Tanziura |
SFCablecon | Spatial Fear Class: SFCablecon Description: a detail to end the cables, in places where the cables go into the walls we can put those and they will be sort of ending or connection part for the cables Modelled by: Ivan Tanziura |
SFCafeWorkerBody | Spatial Fear Class: SFCafeWorkerBody Description: The model has three different animation frames for poses: Float, Kneel and Cafeteria Modelled by: Dean Stamp |
SFCaNbox | SFCaNbox Chris Rogers |
SFCaptainBody | Spatial Fear Class: SFCaptainBody Description: The model has three different animation frames for poses: Float, Kneel and Cafeteria Modelled by: Dean Stamp |
SFCChair | SFCChair by Ivan Tanziura |
SFDoorgateA_b | Spatial Fear Class: SFDoorgateA_b Description: a blue door gate Modelled by: Ivan Tanziura |
SFDoorgateA_r | Spatial Fear Class: SFDoorgateA_r Description: a red door gate Modelled by: Ivan Tanziura |
SFDoorgateA_y | Spatial Fear Class: SFDoorgateA_y Description: a yellow door gate Modelled by: Ivan Tanziura |
SFDoorgateB | Spatial Fear Class: SFDoorgateB Description: a doorgate Modelled by: Ivan Tanziura |
SFEChair | SFEChair - by Ivan T. |
SFEgg | SFEgg - by Ivan Tanziura |
SFFan | SFFan. Ivan Tanziura |
SFFlaske | SFFlaske - by Ivan Tanziura |
SFFlaskf | SFFlaskf - by Ivan Tanziura |
SFFoodc | Spatial Fear Class: SFFoodc Description: a piece of decoration Modelled by: Ivan Tanziura |
SFGenbed | SFGenbed by Chris Rogers |
SFGenOperatingTable | SFGenOperatingTable by Chris Rogers |
SFGrassA | SFGrassA. |
SFHChair | SFHChair by Ivan Tanziura |
SFHD | SFHD by Ivan Tanziura |
SFHydrope | SFHydrope - by Ivan Tanziura |
SFHydropf | SFHydropf - by Ivan Tanziura |
SFHydrops | SFHydrops - by Ivan Tanziura |
SFInterpolatingObject | Spatial Fear Class: SFInterpolatingObject Description: An object that will move along a path. To choose path, make path's first point's "Event" variable the same as this object's "Event" variable. If you want a player to be able to stop an object, set bStoppable to TRUE - when player triggers a trigger that started a movement, object will stop. If triggered again, an object will start its movement from beginnig. If you want to prevent this set bCanMoveAgain to FALSE - once stopped, object won't move again. As default, objects that move along a path has switeched off collision detecion. When object is stopped collisions are turned on again. If you want an object to preserve collision detecion while it moves, set bCanCollide to TRUE. I've noticed that when object stucks in the wall, after a few seconds it will start movement again. Author: Jacek Zagrodzki (moose) |
SFJaelsBoots | Spatial Fear Class: SFJaelsBoots Description: a piece of cloth for Jael Modelled by: Dean Stamp |
SFJaelsPants | Spatial Fear Class: SFJaelsPants Description: a piece of cloth for Jael Modelled by: Dean Stamp |
SFJaelStatue | SFJaelStatue - by Dean Stamp |
SFJaelsTop | Spatial Fear Class: SFJaelsTop Description: a piece of cloth for Jael Modelled by: Dean Stamp |
SFLampl | Spatial Fear Class: SFLampl Description: Triggerable long lamp. If triggered it will be turned on. Remember it's just a decoration, you still need to add a real light to a map. Modelled by: Ivan Tanziura Coded by: Jacek Zagrodzki (moose) |
SFLamplon | Spatial Fear Class: SFLamplon Description: Triggerable long lamp (turned on). If triggered it will be turned off. Remember it's just a decoration, you still need to add a real light to a map. Modelled by: Ivan Tanziura Coded by: Jacek Zagrodzki (moose) |
SFLamps | Spatial Fear Class: SFLamps Description: Triggerable short lamp. If triggered it will be turned on. Remember it's just a decoration, you still need to add a real light to a map. Modelled by: Ivan Tanziura Coded by: Jacek Zagrodzki (moose) |
SFLampson | Spatial Fear Class: SFLampson Description: Triggerable short lamp (turned on). If triggered it will be turned off. Remember it's just a decoration, you still need to add a real light to a map. Modelled by: Ivan Tanziura Coded by: Jacek Zagrodzki (moose) |
SFLeaf | |
SFLeavesEffect | |
SFMBox | SFMBox. - by Ivan Tanziura |
SFMedBody | SFMedBody - by Doug Blask |
SFMedDoorL | SFMedDoorL - by Doug Blask |
SFMedDoorR | SFMedDoorR - by Doug Blask |
SFMedPipes | SFMedPipes - by Doug Blask |
SFMedStation | SFMedStation |
SFMicroscope | SFMicroscope - by Ivan Tanziura |
SFMiteDisected | Spatial Fear Class: SFMiteDisected Description: Modelled by: Dean Stamp |
SFNavchair | SFNavchair - by Ivan Tanziura |
SFNavchairX | Spatial Fear Class: SFNavchairX Description: a piece of decoration Modelled by: Ivan Tanziura |
SFNotebookC | Spatial Fear Class: SFNotebookC Description: Modelled by: Ivan Tanziura |
SFNotebookO | Spatial Fear Class: SFNotebookO Description: Modelled by: Ivan Tanziura |
SFNotepada | SFNotepada - by Ivan Tanziura |
SFNotepadb | SFNotepadb - by Ivan Tanziura |
SFPapera | SFPapera - by Ivan Tanziura |
SFPaperb | SFPaperb - by Ivan Tanziura |
SFPaperc | SFPaperc - by Ivan Tanziura |
SFPaperd | SFPaperd - by Ivan Tanziura |
SFPbox | SFPbox - by Ivan Tanziura |
SFPen | SFPen - by Ivan Tanziura |
SFPickBox | Spatial Fear Class: SFPickBox Descripton: A piece of decoration - a box that player can pick up, carry somewher and drop. Model: Ivan Tantziura Code: Jacek 'moose' Zagrodzki |
SFPickBox2 | Spatial Fear Class: SFPickBox2 Description: This is a pickable decoration item. The SF player class has modified grab behaviour. It allows to pickup decoration items up to a mass of 45 in the case that the player is not holding a weapon, or just the SFPrybar. The standard SFPickBox2 has a mass of 40 which gives quite expectable throw curve upon decoration drop. Lowering the mass value allows to throw the box further away. Grab and Throw of the item are triggered by the UseKey. While the box is held by the player it is translucent and does not collide with the world. The behaviour, that a carried decoration item goes through walls is by design. Author: Ivan Tantziura Modfied: Markus Nuebel |
SFPickBoxGun | Spatial Fear Class: SFPickBoxGun Descripton: An "empty" gun used to force player to have no weapon in hand when carrying SFPickBox. Author: Jacek 'mOOse' Zagrodzki |
SFPickBoxTrigger | Spatial Fear Class: SFPickBoxTrigger Descripton: Used by SFPickBox to stop carrying a box. DO NOT ADD THIS TO A MAP in UnrealEd !! Author: Jacek 'mOOse' Zagrodzki |
SFPipeA | Spatial Fear Class: SFPipeA Description: Modelled by: Ivan Tanziura |
SFPipeB | Spatial Fear Class: SFPipeB Description: Modelled by: Ivan Tanziura |
SFPlantA | SFPlantA. |
SFPlantB | SFPlantB. |
SFQBed | SFQBed. Ivan Tanziura |
SFRocka | Spatial Fear Class: SFRocka Description: A simple rock Author: Ivan Tantziura Modfied: Markus Nuebel |
SFShip | SFShip - by Ivan "Ivangraphics" T. |
SFShower | SFShower. - by Ivan Tanziura |
SFSink | SFSink. - by Ivan Tanziura |
SFToilet | SFToilet - by Ivan Tanziura |
SFTowel | SFTowel by Ivan Tanziura |
SFTowelh | SFTowelh by Ivan Tanziura |
SFTP | SFTP by Ivan Tanziura |
SFTrash | SFTrash by Ivan Tanziura |
SFTreeA | Spatial Fear Class: SFTreeA Description: well... a tree :) Modelled by: Ivan Tanziura |
SFWireAB | Spatial Fear Class: SFWireAB Description: a piece of decoration Modelled by: Ivan Tanziura |
SFWireAY | Spatial Fear Class: SFWireAY Description: a piece of decoration Modelled by: Ivan Tanziura |
SFWireBB | Spatial Fear Class: SFWireBB Description: a piece of decoration Modelled by: Ivan Tanziura |
SFWireBY | Spatial Fear Class: SFWireBY Description: a piece of decoration Modelled by: Ivan Tanziura |
SFWireCB | Spatial Fear Class: SFWireCB Description: a piece of decoration Modelled by: Ivan Tanziura |
SFWireCY | Spatial Fear Class: SFWireCY Description: a piece of decoration Modelled by: Ivan Tanziura |
SFWires | SFWires - by Ivan Tanzuira |