Extends:
Modifiers:
Source code
SFDecos.SFHChair%%
{ bDestroyable=True Health=75 EffectWhenDamaged=Class'UnrealShare.Spark35' ChunkType=Class'UnrealShare.WallFragments' ChunksNumber=10 ChunkScale=0.700000 bCustomChunkSkin=True ChunkSkin=Texture'SFDecos.Skins.JSFHChair' bPushable=True bStatic=False Physics=PHYS_Falling DrawType=DT_Mesh Mesh=LodMesh'SFDecos.SFHChair' CollisionRadius=35.000000 CollisionHeight=38.000000 }