Extends:
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Source code
SFItem.SFWLaser%%
Activate () | |||
Activated | BeginState () | ||
Activated | Endstate () |
{ ItemDescription="Laser Sight:\nAn Additional Weapon Element. The installation of this weapon element will provide a laser sight to aid in the locating of targets." ItemIcon=Texture'SfResource1.Icons.LaserSightIco' bIsActiveItem=True bActivatable=True ItemName="Laser Sight" PlayerViewMesh=LodMesh'SFItem.SFWLaser' PickupViewMesh=LodMesh'SFItem.SFWLaser' PickupSound=Sound'UnrealShare.Pickups.GenPickSnd' ActivateSound=Sound'UnrealI.Pickups.fFieldh2' RemoteRole=ROLE_DumbProxy Mesh=LodMesh'SFItem.SFWLaser' AmbientGlow=32 }