SpatialFear.SFItemSlot

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//=============================================================================
// Spatial Fear
// Name: SFItemSlot
// Description: Slot window in the active item belt.
//
// Author: Markus Nuebel
//=============================================================================


class SFItemSlot extends SFIconWindow ;

var int			m_nIndex; // Index of slot in belt;
var bool		m_bSelected; // Selected flag, cauese slot icon to flicker
var SFPickup	m_item;	// SFPickup item associated with this slot
var SFWeapon	m_weapon;// SFWeapon item associated with this slot

// Inserts a new item into the slot
simulated function insert(int nIndex, SFPickup item)
{
	// Save reverences
	m_item		= item;
	m_nIndex	= nIndex;

	// Init icon window
	if(None != m_item)
		setTexture(m_item.ItemIcon);

	// Reset state
	m_bSelected = false;
}

// Inserts a new weapon into the slot
simulated function insertWeapon(int nIndex, SFWeapon oWeap)
{
	// Save reverences
	m_weapon	= oWeap;
	m_nIndex	= nIndex;

	// Init icon window
	if(None != m_weapon)
		setTexture(m_weapon.Icon);

	// Reset state
	m_bSelected = false;
}

// Cleanup
simulated function terminate()
{
	// Call to base class
	Super.terminate();

	// Release references
	m_item 		= None;
	m_weapon	= None;
}

// Mark this slot as selected
simulated function select()
{
	m_bFlicker		= true;
	m_bNoFade		= false;
	m_fFadeOutTime	= 0.5f;
	m_bSelected		= true;
}

// Mark this slot as not selected
simulated function deselect()
{
	m_bFlicker	= false;
	m_bNoFade	= true;
	m_bSelected	= false;
}

defaultproperties
{
}

class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:44 PM
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