SFDecos.SFBooky

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//=============================================================================
// SFBooky - by Ivan Tanziura
//=============================================================================
class SFBooky extends Decoration;

#exec MESH IMPORT MESH=SFBooky ANIVFILE=MODELS\SFBooky_a.3d DATAFILE=MODELS\SFBooky_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFBooky X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=SFBooky SEQ=All     STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFBooky SEQ=SFBooky STARTFRAME=0 NUMFRAMES=1

#exec TEXTURE IMPORT NAME=JSFBooky1 FILE=TEXTURES\SFBooky1.PCX GROUP=Skins FLAGS=2 // 1 - Default

#exec MESHMAP NEW   MESHMAP=SFBooky MESH=SFBooky
#exec MESHMAP SCALE MESHMAP=SFBooky X=0.1 Y=0.1 Z=0.2

#exec MESHMAP SETTEXTURE MESHMAP=SFBooky NUM=1 TEXTURE=JSFBooky1

defaultproperties
{
     DrawType=DT_Mesh
     Mesh=LodMesh'SFDecos.SFBooky'
}

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:44 PM
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