SFVehicle.SFVehicleCable

Spatial Fear
Name: SFVehicleCable
Description: Rope-like component. Will always hang vertically; length is influenced by the player.

Author: Gert Jen Peltenburg

Extends:
Modifiers:
Source code

SFVehicle.SFVehicleCable
%%

Variables

%function_comment%
CableControlMethodControlMethod
%function_comment%
floatcurrentlength
%function_comment%
floatInitialLength
%function_comment%
floatMaxLength

Enums

%function_comment%
CableControlMethodVehicleSpeed,
VehicleTurn,
TurretUp,
TurretTurn,
JumpDuck,
FireAltFire

Functions

autoDoPhysics (float DeltaTime)
autoInterpretControls (bool bJustFired, bool bFire, bool bJustAltFired, bool bAltFire, float aVehicleSpeedControl, float aTurretTurn, float aVehicleTurn, float aVehicleUp, float aTurretUp, bool bJustJumped, bool bJustDucked)
autoPostBeginPlay ()
autoRotationPhysics (float DeltaTime)
autoTick (float DeltaTime)

Default properties

{
     ControlMethod=FireAltFire
     MaxLength=1.000000
     InitialLength=1.000000
     PhysicalRotationRate=(Pitch=16384,Yaw=16384,Roll=16384)
     bRepairable=False
     RepairTime=0.000000
     bFullTimePhysics=True
     Sprite=Texture'UnrealShare.Icons.Crosshair5'
}


class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:42 PM
Created with UnCodeX