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| class SFFuse expands SFPickup;
#exec MESH IMPORT MESH=SFFuse ANIVFILE=MODELS\SFFuse_a.3d DATAFILE=MODELS\SFFuse_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFFuse X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=SFFuse SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFFuse SEQ=SFFuse STARTFRAME=0 NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JSFFuse1 FILE=TEXTURES\SFFuse1.PCX GROUP=Skins FLAGS=2 // 1 - Default
#exec MESHMAP NEW MESHMAP=SFFuse MESH=SFFuse
#exec MESHMAP SCALE MESHMAP=SFFuse X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=SFFuse NUM=1 TEXTURE=JSFFuse1
defaultproperties
{
ItemDescription="Fuse:\nNeeded to activate some power."
ItemIcon=Texture'SfResource1.Icons.FuseIco'
bIsPassiveItem=True
ItemName="Fuse"
PickupViewMesh=LodMesh'SFItem.SFFuse'
Mesh=LodMesh'SFItem.SFFuse'
bTravel=False
}
|