SpatialFear.SFPheromone

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//=============================================================================
// Spatial Fear
// Name: SFPheromone
// Description: A simple actor that represents a scent mark, constantly generated
//				by the main actor Jael during gameplay. These marks are used by
//				"smell enabled" scripted pawns, to track the player by scent.
//
// Author: Markus Nuebel
//=============================================================================
class SFPheromone extends Actor;

var float m_fImportance; // Private: How important this pheromone is: Between 0.0 and 1.0
var Actor m_actInstigator; // Private: Source of scent

function PostBeginPlay()
{
	Velocity = (Vector(Rotation) + VRand()) * (80 * FRand() + 20);
//	Velocity.z += 18;
	// Call to base class
	Super.PostBeginPlay();
}

simulated function Tick( float DeltaTime )
{
	if ( Level.NetMode != NM_DedicatedServer )
	{
		m_fImportance	= LifeSpan / Default.LifeSpan;
		ScaleGlow	 	= Lifespan;
		AmbientGlow	 = ScaleGlow * 255;
		DrawScale 		= 4*m_fImportance;
	}
	// Call to base class
	Super.Tick(DeltaTime);
}

defaultproperties
{
     bHidden=True
     LifeSpan=50.000000
     DrawType=DT_Mesh
     Style=STY_Translucent
     Mesh=LodMesh'UnrealShare.BSpot'
     AmbientGlow=200
     bGameRelevant=True
     CollisionRadius=0.000000
     CollisionHeight=0.000000
}

class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:45 PM
Created with UnCodeX