Extends:
Modifiers:
Source code
SFWeapon.SFB9Projectile%%
%function_comment% | bool | bCanHitInstigator | ||
%function_comment% | bool | bHitWater |
Flying | BeginState () | ||
Explode (vector HitLocation, vector HitNormal) | |||
Flying | HitWall (vector HitNormal, actor Wall) | ||
Flying | ProcessTouch (Actor Other, Vector HitLocation) | ||
Flying | SetRoll (vector NewVelocity) | ||
Flying | SetUp () | ||
Flying | Timer () |
{ WaterSplashScale=0.500000 speed=4500.000000 MaxSpeed=4500.000000 Damage=20.000000 MomentumTransfer=15 ImpactSound=Sound'SPF-Content.Weapons.B9PistolWallHit' MiscSound=Sound'SPF-Content.Weapons.B9PistolBodyHit' RemoteRole=ROLE_SimulatedProxy LifeSpan=6.000000 AnimSequence=All AmbientSound=Sound'UnrealI.Razorjack.RazorHum' Mesh=LodMesh'SFWeapon.B9Ball' DrawScale=2.800000 AmbientGlow=167 bUnlit=True bCollideWhenPlacing=True MultiSkins(0)=FireTexture'k_GorillaTex.FX.B9_Shot' SoundRadius=12 SoundVolume=255 SoundPitch=200 CollisionRadius=4.000000 CollisionHeight=2.000000 bBounce=True }