SFItem.SFEVSuit

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//=============================================================================
// Spatial Fear
// Class: SFEVSuit 
// Description: SFPickup subclass, that acts as an passive inventory item.
//				Following the DD it is used to solve a decontermination related
//				puzzle
//
//
// Created by: Ivan Tanzuira
// Modified by: Markus Nuebel
//=============================================================================
class SFEVSuit expands SFPickup;

#exec MESH IMPORT MESH=SFEVSuit ANIVFILE=MODELS\SFEVSuit_a.3d DATAFILE=MODELS\SFEVSuit_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFEVSuit X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=SFEVSuit SEQ=All     STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFEVSuit SEQ=SFEVSuit STARTFRAME=0 NUMFRAMES=1

#exec TEXTURE IMPORT NAME=JSFEVSuit1 FILE=TEXTURES\SFEVSuit1.PCX GROUP=Skins FLAGS=2 // 1 - Default
#exec TEXTURE IMPORT NAME=JSFEVSuit2 FILE=TEXTURES\SFEVSuit2.PCX GROUP=Skins PALETTE=JSFEVSuit1 // 2 - Default

#exec MESHMAP NEW   MESHMAP=SFEVSuit MESH=SFEVSuit
#exec MESHMAP SCALE MESHMAP=SFEVSuit X=0.07 Y=0.07 Z=0.14

#exec MESHMAP SETTEXTURE MESHMAP=SFEVSuit NUM=1 TEXTURE=JSFEVSuit1
#exec MESHMAP SETTEXTURE MESHMAP=SFEVSuit NUM=2 TEXTURE=JSFEVSuit2

defaultproperties
{
     ItemDescription="Hazard Suit:\nThis perfect upgrade allows you to master radiation areas, no one ever has seen before."
     ItemIcon=Texture'SfResource1.Icons.EVSuitIco'
     bIsPassiveItem=True
     bManualPickup=True
     ItemName="Hazard Suit"
     PickupViewMesh=LodMesh'SFItem.SFEVSuit'
     Mesh=LodMesh'SFItem.SFEVSuit'
     AmbientGlow=200
     bTravel=False
     CollisionRadius=10.000000
     bBlockPlayers=True
}

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:44 PM
Created with UnCodeX