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class SFRadiationZone extends ZoneInfo;
#exec AUDIO IMPORT FILE="Sounds\Zone\RadiationZoneEnter.WAV" NAME="RadIn" GROUP="Zone"
#exec AUDIO IMPORT FILE="Sounds\Zone\RadiationZoneLeave.WAV" NAME="RadOut" GROUP="Zone"
defaultproperties
{
DamagePerSec=20
DamageType=Radiation
EntrySound=Sound'SpatialFear.Zone.RadIn'
ExitSound=Sound'SpatialFear.Zone.RadOut'
EntryActor=Class'UnrealShare.GreenSmokePuff'
ExitActor=Class'UnrealShare.GreenSmokePuff'
bWaterZone=True
bPainZone=True
bDestructive=True
ViewFlash=(X=-0.217200,Y=-0.217200,Z=-0.217200)
ViewFog=(X=0.250000,Y=0.250000,Z=0.250000)
}
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