Extends:
Modifiers:
Source code
SFScoutBot.SFScoutBot%%
%function_comment% | float | AccelRate | ||
%function_comment% | SFPlayer | aPlayer | ||
%function_comment% | int | BotFOV | ||
%function_comment% | HUD | BotHUD | ||
%function_comment% | class<HUD> | BotHUDClass | ||
%function_comment% | bool | bScouting | ||
%function_comment% | FlashLightBeam | LightBeam | ||
%function_comment% | bool | oldBehind | ||
%function_comment% | float | oldFOV | ||
%function_comment% | HUD | oldHUD | ||
%function_comment% | name | oldState | ||
%function_comment% | float | PitchAccel | ||
%function_comment% | float | PitchVel | ||
%function_comment% | SFScoutBotRemote | RemoteControl | ||
%function_comment% | float | RotationDumpening | ||
%function_comment% | float | RotationRate | ||
%function_comment% | float | SpeedDumpening | ||
%function_comment% | rotator | ViewRotation | ||
%function_comment% | float | YawAccel | ||
%function_comment% | float | YawVel |
ActivateLight () | |||
Destroyed () | |||
Drop (vector BlahBlahBlah) | |||
ModifyDamage (out int Damage, out Pawn EventInstigator, out vector HitLocation, out vector Momentum, out name DamageType) | |||
PostBeginPlay () | |||
Tick (float DTime) | |||
Trigger (Actor Other, Pawn EventInstigator) | |||
UpdateLight (rotator rotViewRotation) |
{ BotHUDClass=Class'SFScoutBot.SFScoutBotHUD' BotFOV=120 AccelRate=50.000000 RotationRate=50.000000 SpeedDumpening=20.000000 RotationDumpening=40.000000 bDestroyable=True Health=125 EffectWhenDestroyed=Class'UnrealShare.SpriteBallExplosion' EffectWhenDamaged=Class'UnrealShare.ParticleBurst' ChunkType=Class'UnrealShare.WallFragments' ChunksNumber=6 ChunkScale=0.350000 bStatic=False Physics=PHYS_Flying DrawType=DT_Mesh Mesh=LodMesh'SFScoutBot.SFScoutBot' CollisionHeight=14.000000 }