SFCharacter.SFCrawler

Spatial Fear
Class: SFCrawler
Description: Small SF enemy. Does only meele damage. Is configured as
being blind by default, since the model shows no eyes.

Created by: Markus Nuebel

Extends:
Modifiers:
Source code

SFCharacter.SFCrawler
%%

Functions

eAttitudeAttitudeToCreature (Pawn Other)
JumpOffPawn ()
PlayChallenge ()
PlayDying (name DamageType, vector HitLocation)
PlayMeleeAttack ()
PlayRunning ()
PlayStunned ()
PlayTurning ()
PlayWaiting ()
PlayWalking ()
TweenToFighter (float tweentime)
TweenToStunned (float tweentime)
TweenToWaiting (float tweentime)

Default properties

{
     WalkSound=Sound'UnrealI.Pupae.scuttle1pp'
     WalkAnim=Walk
     RunSound=Sound'UnrealI.Pupae.scuttle1pp'
     RunAnim=Run
     ThreatenAnim=Roar
     TakeHitAnim=GutHit
     VictoryAnim=Roar
     SmellRadius=1900.000000
     fMeleeDamage=12.000000
     bCanSee=False
     CarcassType=Class'SFCharacter.SFMiteCarcass'
     TimeBetweenAttacks=0.700000
     Aggressiveness=1.000000
     Acquire=Sound'SPF-Content.Creatures.CrawlerAquisition'
     Fear=Sound'SPF-Content.Creatures.CrawlerFear'
     Roam=Sound'SPF-Content.Creatures.CrawlerRoam'
     Threaten=Sound'SPF-Content.Creatures.MonsterCrawlerRoar'
     MeleeRange=15.000000
     GroundSpeed=560.000000
     WaterSpeed=250.000000
     JumpZ=0.000000
     Visibility=90
     SightRadius=-1.000000
     PeripheralVision=1.000000
     HitSound2=Sound'UnrealShare.Manta.injur1m'
     Die=Sound'UnrealShare.Manta.death2m'
     CombatStyle=1.000000
     DrawType=DT_Mesh
     Mesh=LodMesh'SFCharacter.SFCrawler'
     ScaleGlow=0.150000
     MultiSkins(1)=Texture'SFCharacter.NewSkins.crawln1'
     MultiSkins(2)=Texture'SFCharacter.NewSkins.crawln2'
     CollisionRadius=38.000000
     CollisionHeight=18.000000
     Mass=70.000000
     RotationRate=(Pitch=3072,Yaw=65000,Roll=0)
}


class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:39 PM
Created with UnCodeX