SFItem

SFADrugSpatial Fear
Class: SFADrug
Description: An active item that increases the player accuracy permanently.

Created by: Ivan Tanzuira
Modified by: Markus Nuebel
SFAntiGravSpatial Fear
Class: SFAntiGrav
Description: Subclass of SFSmartVestUpgrade, an upgrade module for the
smart vest, that provides additional resistance against
gravity damage ().
Set the ProtectionAmount value to modify the amount of
protection, this item provides.

Created by: Scott Sutherland
Modified by: Markus Nuebel
SFBallisticSpatial Fear
Class: SFBallistic
Description: Subclass of SFSmartVestUpgrade, an upgrade module for the
smart vest, that provides additional resistance against
ballistic damage (shot).
Set the ProtectionAmount value to modify the amount of
protection, this item provides.

Created by: Scott Sutherland
Modified by: Markus Nuebel
SFChemCardSpatial Fear
Class: SFChemCard
Description: Subclass of SFSmartVestUpgrade, an upgrade module for the
smart vest, that provides additional resistance against
chemical damage (Corroded).
Set the ProtectionAmount value to modify the amount of
protection, this item provides.

Created by: Scott Sutherland
Modified by: Markus Nuebel
SFDataNodeSpatial Fear
Class: SFDataNode
Description: An InteractTrigger, that looks for the logical chute
and fires an event, in case the chute is present.
The event can be used to trigger a SFCommunication, to
display it's configured conversation in the Chute communication
window.

Author: Ivan Tanzuira
Modified: Markus Nuebel
SFEVSuitSpatial Fear
Class: SFEVSuit
Description: SFPickup subclass, that acts as an passive inventory item.
Following the DD it is used to solve a decontermination related
puzzle


Created by: Ivan Tanzuira
Modified by: Markus Nuebel
SFFireCardSpatial Fear
Class: SFFireCard
Description: Subclass of SFSmartVestUpgrade, an upgrade module for the
smart vest, that provides additional resistance against
fire damage (Burned).
Set the ProtectionAmount value to modify the amount of
protection, this item provides.

Created by: Scott Sutherland
Modified by: Markus Nuebel
SFFlashlightSpatial Fear
Class: SFFlashlight
Description: An Unreal-like flashlight.

Author: Jacek Zagrodzki, model by Ivan Tanzuira
Modified by: Markus Nuebel
SFFoodASpatial Fear
Class: SFFoodA
Description: Subclass of SFFoodHealth.
Provides some health and displays a changed animation on the item


Author: Ivan Tanzuira
Modified: Markus Nuebel
SFFoodBSpatial Fear
Class: SFFoodB
Description: Subclass of SFFoodHealth.
Provides some health and displays a changed animation on the item


Author: Ivan Tanzuira
Modified: Markus Nuebel
SFFuseSpatial Fear
Class: SFFuse
Description: A passive inventory item.

Author: Markus Nuebel (code), Ivan Tanzuira (model)
SFHandScannerSpatial Fear
Class: SFHandScanner
Descritption: Fires an event when UseKey pressed.

Author: Ivan Tanzuira (model), Jacek 'moose' Zagrodzki (code)
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SFHarddriveSpatial Fear
Class: SFHarddrive
Description: A passive item that is used to control the shuttle.

Created by: Ivan Tanzuira
Modified by: Markus Nuebel
SFKeyCardSpatial Fear
Class: SFKeyCard
Description: A base class for keycards. Don't add objects of this class to a map,
add its sub-classes instead.

Author: Jacek Zagrodzki (code), Ivan Tanzuira (model)
SFKeyCardBSpatial Fear
Class: SFKeyCardB
Description: A blue keycard.

Author: Jacek Zagrodzki (code), Ivan Tanzuira (model)
SFKeyCardDSpatial Fear
Class: SFKeyCardB
Description: A grey keycard.

Author: Jacek Zagrodzki (code), Ivan Tanzuira (model)
SFKeyCardGSpatial Fear
Class: SFKeyCardB
Description: A green keycard.

Author: Jacek Zagrodzki (code), Ivan Tanzuira (model)
SFKeyCardRSpatial Fear
Class: SFKeyCardB
Description: A red keycard.

Author: Jacek Zagrodzki (code), Ivan Tanzuira (model)
SFKeyCardYSpatial Fear
Class: SFKeyCardB
Description: A yellow keycard.

Author: Jacek Zagrodzki (code), Ivan Tanzuira (model)
SFKeyReaderSpatial Fear
Class: SFKeyReader
Description: Keycard reader. It's triggered with UseKey. Checks wheter player has a specific item in his/her
inventory (usually it will be key card but not necessarily) and fires an event if yes. To set
required item change NeededItem variable (default is class'SFKeyCardY').

There are five keycards:
class'SFKeyCardB' - a blue keycard
class'SFKeyCardD' - a grey keycard
class'SFKeyCardG' - a green keycard
class'SFKeyCardR' - a red keycard
class'SFKeyCardY' - a yellow keycard

Author: Jacek Zagrodzki (code), Ivan Tanzuira (model)
SFLogicChuteSpatial Fear
Class: SFLogicChute
Description: A passive item that allows access to data nodes.

Author: Ivan Tanzuira
Modified: Markus Nuebel
SFMedKitSpatial Fear
Class: SFMedKit
Description: New Health item

Author: Markus Nuebel
Modified By: Chris Rogers
SFRadCardSpatial Fear
Class: SFRadCard
Description: Subclass of SFSmartVestUpgrade, an upgrade module for the
smart vest, that provides additional resistance against
radioactive damage (Radiation).
Set the ProtectionAmount value to modify the amount of
protection, this item provides.

Created by: Scott Sutherland
Modified by: Markus Nuebel
SFSmartVestSpatial Fear
Class: SFSmartVest
Description: Subclass of SFDamageProtection, implements an intellegent armor power up.

Created by: Scott Sutherland
Modified by: Markus Nuebel
SFSpeedDrugSpatial Fear
Class: SFSpeedDrug
Description: An active item that increases the players speed permanently.

Created by: Ivan Tanzuira
Modified by: Markus Nuebel
SFTexDummySpatial Fear
Class: SFTexDummy
Description: Dummy, to keep an animated texture for the night vision display.

Modified by: Markus Nuebel
SFVisorUnitSpatial Fear
Class: SFVisorUnit
Description: HUD upgrade module

Created by: Ivan Tanzuira
Modified by: Markus Nuebel
SFWLaserSpatial Fear
Class: SFWLaser
Description: Weapon upgrade: LaserSight improves accuracy.

Created by: Ivan Tanzuira
Modified by: Markus Nuebel
SFWPowerUpSpatial Fear
Class: SFWPowerUp
Description: Weapon upgrade: Energy booster. Increases the weapon power
about 15%

Created by: Ivan Tanzuira
Modified by: Markus Nuebel

creation time: 12/7/2003 4:03:38 PM
Created with UnCodeX