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| class SFFoodA expands SFFoodHealth;
#exec MESH IMPORT MESH=SFFoodA ANIVFILE=MODELS\SFFoodA_a.3d DATAFILE=MODELS\SFFoodA_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFFoodA X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=SFFoodA SEQ=All STARTFRAME=0 NUMFRAMES=2
#exec MESH SEQUENCE MESH=SFFoodA SEQ=Full STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFFoodA SEQ=Empty STARTFRAME=1 NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JSFFoodA1 FILE=TEXTURES\SFFoodA1.PCX GROUP=Skins FLAGS=2 // 1 - Default
#exec MESHMAP NEW MESHMAP=SFFoodA MESH=SFFoodA
#exec MESHMAP SCALE MESHMAP=SFFoodA X=0.03 Y=0.03 Z=0.06
#exec MESHMAP SETTEXTURE MESHMAP=SFFoodA NUM=1 TEXTURE=JSFFoodA1
defaultproperties
{
nameStartAnim=Full
nameEndAnim=Empty
fTweenTime=2.000000
ItemName="Some Food"
PlayerViewMesh=LodMesh'SFItem.SFFooda'
PickupViewMesh=LodMesh'SFItem.SFFooda'
Mesh=LodMesh'SFItem.SFFooda'
}
|