Extends:
Modifiers:
Source code
SpatialFear.SFPlayer%%
%function_comment% | NO_ACCURACY | = | -1.0 |
%function_comment% | input | byte | bDuck | |
%function_comment% | bool | bJumpPenaltyAdded | ||
%function_comment% | bool | bRunPenaltyAdded | ||
%function_comment% | bool | bShowVersionInfo | ||
%function_comment% | bool | bStatInventory | ||
%function_comment% | bool | bStatPlayer | ||
%function_comment% | bool | bStatWeapon | ||
%function_comment% | bool | bStrafePenaltyAdded | ||
%function_comment% | sound | ClimbStep | ||
%function_comment% | float | CollisionHeightCreep | ||
%function_comment% | float | CollisionHeightCrouch | ||
%function_comment% | float | Correction | ||
%function_comment% | float | CreepSpeed | ||
%function_comment% | float | CrouchSpeed | ||
%function_comment% | float | fDiffCrouchCreep | ||
%function_comment% | float | fDiffStandCreep | ||
%function_comment% | float | fDiffStandCrouch | ||
%function_comment% | float | fPenaltyModifier | ||
%function_comment% | float | fSoundPitch | ||
%function_comment% | float | JumpAccuracyPenalty | ||
%function_comment% | SFMedStationMover | m_actNearestMedStation | ||
%function_comment% | bool | m_bCannotDrown | ||
%function_comment% | input | byte | m_bCreep | |
%function_comment% | bool | m_bDreamMode | ||
%function_comment% | bool | m_bInventoryOpen | ||
%function_comment% | bool | m_bIsCreeping | ||
%function_comment% | bool | m_bIsJumping | ||
%function_comment% | bool | m_bIsRunning | ||
%function_comment% | bool | m_bIsStrafing | ||
%function_comment% | bool | m_bLoadDialogOpened | ||
%function_comment% | bool | m_bManualInput | ||
%function_comment% | byte | m_bSavedCreep | ||
%function_comment% | byte | m_bSavedDuck | ||
%function_comment% | byte | m_bStandState | ||
%function_comment% | byte | m_bUseKey | ||
%function_comment% | bool | m_bViewScent | ||
%function_comment% | travel | bool | m_bVisorUnitUpgrade | |
%function_comment% | travel | bool | m_bWeaponDescUpgrade | |
%function_comment% | bool | m_bWeaponSelectOpen | ||
%function_comment% | float | m_fAccelRate | ||
%function_comment% | float | m_fAirSpeedOrg | ||
%function_comment% | float | m_fCurrentSpeedModification | ||
%function_comment% | float | m_fFootstepVolume | ||
%function_comment% | float | m_fFrobTime | ||
%function_comment% | float | m_fGroundSpeedOrg | ||
%function_comment% | float | m_fInitialPrePivotZ | ||
%function_comment% | float | m_fLastPheromoneSpawn | ||
%function_comment% | float | m_fPenaltyUpgrade | ||
%function_comment% | float | m_fWaterSpeedOrg | ||
%function_comment% | SFCommDetail | m_listCommunications | ||
%function_comment% | int | m_nLastSaveSlot | ||
%function_comment% | int | m_nSafeFallDamage | ||
%function_comment% | int | m_nSafeFallKill | ||
%function_comment% | int | m_nXWipePos | ||
%function_comment% | Weapon | m_oCreepPendingWeapon | ||
%function_comment% | travel | SFFlashlight | m_oFlashlight | |
%function_comment% | travel | SFGoaltable | m_oGoals | |
%function_comment% | Weapon | m_oNullWeaponRestore | ||
%function_comment% | SFCommunication | m_oScoutBotComm | ||
%function_comment% | travel | SFDamageProtection | m_oSmartVest | |
%function_comment% | EScreenEffect | m_screenEffect | ||
%function_comment% | float | NormalSpeed | ||
%function_comment% | int | nPenaltyCount | ||
%function_comment% | int | nShowVersionTime | ||
%function_comment% | SFWeapon | oModifiedWeapon | ||
%function_comment% | Pawn | pawnCreatureMonitor | ||
%function_comment% | EPlayerState | PlayerState | ||
%function_comment% | transient | UWindowRootWindow | Root | |
%function_comment% | float | RunAccuracyPenalty | ||
%function_comment% | float | SafeFall_Damage | ||
%function_comment% | float | SafeFall_Kill | ||
%function_comment% | Decoration | ScoutBot | ||
%function_comment% | EPlayerState | StartingPlayerState | ||
%function_comment% | float | StrafeAccuracyPenalty | ||
%function_comment% | string | strSFVersion | ||
%function_comment% | UWindowMessageBox | winConfirmLoad |
%function_comment% | EPlayerState | STATE_UNDEF, STATE_Crouch, STATE_Creep, STATE_Climb, STATE_Swim, STATE_Normal, | |
%function_comment% | EScreenEffect | EFFECT_NONE, EFFECT_LR_WIPE |
addCommunication (SFCommunication oComm) | |||
addNewCommunication (SFCommunication oComm) | |||
AdjustAccuracy () | |||
bool | AdjustCollisionStuff (EPlayerState state) | ||
AdjustWeaponStuff (EPlayerState state) | |||
PlayerChat | AltFire (optional float F) | ||
PlayerChat | AnimEnd () | ||
Climbing | AnimEnd () | ||
PlayerWalking | AnimEnd () | ||
Scouting | AnimEnd () | ||
Attach (Actor Other) | |||
autoLoadGame () | |||
autoSaveGame () | |||
BeginPlay () | |||
FeigningDeath | BeginState () | ||
PlayerWalking | BeginState () | ||
PlayerChat | BeginState () | ||
Dying | BeginState () | ||
Climbing | BeginState () | ||
Scouting | BeginState () | ||
Bump (Actor Other) | |||
bool | CanAcceptScoutBotLinkup () | ||
CancelComm () | |||
ChangedWeapon () | |||
checkActorCreations () | |||
bool | CheckPenalty (bool bMoveState, bool bPenaltyAdded, float fPenalty, string strPenaltyName) | ||
bool | CheckStandUp (float fDiff) | ||
ClientMessage (coerce string S, optional Name Type, optional bool bBeep) | |||
Climb (Bool B) | |||
ClimbStepping () | |||
ClimbZoneEntered (float fLadderSpeedAcceleration) | |||
ClimbZoneLeaving (float fLadderSpeedAcceleration) | |||
Creeping () | |||
Detach (Actor o) | |||
PlayerWalking | Dodge (vector">eDodgeDir DodgeMove) | ||
DoJump (optional float F) | |||
DropDecoration () | |||
PlayerWalking | EndState () | ||
Scouting | EndState () | ||
PlayerChat | EndState () | ||
Expired () | |||
PlayerWalking | FeignDeath () | ||
Fire (optional float F) | |||
Dying | Fire (optional float F) | ||
PlayerChat | Fire (optional float F) | ||
FireCustomEvent (actor Other, Pawn Instigator, name nameEvt) | |||
FootStepping () | |||
GainedChild (Actor Other) | |||
float | getAngle (vector vecFirst, vector vecSecond) | ||
string | getPlayerState () | ||
string | getStartingPlayerState () | ||
GrabDecoration () | |||
HeadZoneChange (ZoneInfo newHeadZone) | |||
HitWall (vector HitNormal, actor HitWall) | |||
increasePenalty (float fUpgrade) | |||
bool | isAlive () | ||
PlayerChat | Jump (optional float F) | ||
loadGame (int nNumber) | |||
NextItem () | |||
NextWeapon () | |||
PassivItem () | |||
playCommunication (SFCommunication oComm) | |||
PlayCreeping () | |||
PlayDeathHit (float Damage, vector HitLocation, name damageType, vector Momentum) | |||
PlayDyingSound () | |||
Dying | PlayerCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation) | ||
PlayerInput (float DeltaTime) | |||
PlayerChat | PlayerInput (float DeltaTime) | ||
Forcing MouseSensitivity to be 1.0 during calculating input stuff.
? | Scouting | PlayerInput (float DeltaTime) | |
Scouting | PlayerMove (float DeltaTime) | ||
Climbing | PlayerMove (float DeltaTime) | ||
PlayerChat | PlayerMove (float DeltaTime) | ||
Scouting | PlayerTick (float DeltaTime) | ||
PlayerChat | PlayerTick (float DeltaTime) | ||
PlayerWalking | PlayerTick (float DeltaTime) | ||
Dying | PlayerTick (float deltaTime) | ||
Climbing | PlayerTick (float DeltaTime) | ||
PlayKneel () | |||
PlayTakeHitSound (int damage, name damageType, int Mult) | |||
PlayerChat | PlayWaiting () | ||
Possess () | |||
PostBeginPlay () | |||
PostRender (canvas C) | |||
PreBeginPlay () | |||
PrepareCanvas (out canvas C) | |||
PrepareCanvasStat (out canvas C) | |||
PrevItem () | |||
PrevWeapon () | |||
Climbing | ProcessMove (float DeltaTime, vector NewAccel, vector">eDodgeDir DodgeMove, rotator DeltaRot) | ||
PlayerChat | ProcessMove (float DeltaTime, vector NewAccel, vector">eDodgeDir DodgeMove, rotator DeltaRot) | ||
PlayerWalking | ProcessMove (float DeltaTime, vector NewAccel, vector">eDodgeDir DodgeMove, rotator DeltaRot) | ||
putDownNullGun () | |||
raiseNullGun () | |||
RenderCreatureInfo (Canvas C, float fPosY) | |||
float | RenderInventoryData (canvas C, float fPosY) | ||
renderMedStationContact (Canvas C) | |||
float | RenderPlayerData (canvas C, float fPosY) | ||
RenderScreenEffect (canvas C) | |||
RenderVersionInfo (canvas C) | |||
float | RenderWeaponData (canvas C, float fPosY) | ||
ResetInput () | |||
ResetManualInput () | |||
resetPenalties () | |||
resetScreenEffect () | |||
RestoreInput () | |||
saveGame (int nNumber) | |||
SaveInput () | |||
PlayerWalking | ServerFeignDeath () | ||
SetCreepInput () | |||
SetCrouchInput () | |||
setLRWipe () | |||
SetNormalInput () | |||
SFAccuracy (name Type, float fAccuracy) | |||
SFCheckInv () | |||
sfClientError (string strMessage) | |||
sfClientWarning (string strMessage) | |||
SFCreepHeight (float fValue) | |||
SFCrouchHeight (float fValue) | |||
SFEnableHUD (name Type) | |||
SFFootstepVolume (float fValue) | |||
SFHealth (int nHealth) | |||
SFJumpHeight (int nValue) | |||
SFLoadDialog () | |||
SFLogLevel (int nLevel) | |||
SFPlayerSpeed (float fPercentage, optional bool bTrackModification) | |||
SFPrintGoals () | |||
SFQuickLoad () | |||
SFQuickSave () | |||
SFResetGoal (int nIndex) | |||
SFS (string ClassName) | |||
SFSafeFallDamage (int nValue) | |||
SFSafeFallKill (int nValue) | |||
SFSaveDialog () | |||
SFSetGoal (int nIndex) | |||
SFShowConvHistory () | |||
SFStat (string strType) | |||
SFSummon (string ClassName) | |||
SFToggleFlashlight () | |||
SFUseKeyRange (int nValue) | |||
SFVersion () | |||
SFViewCreature (name nameClass) | |||
SFViewScents (int n) | |||
showHUD (bool bEnable) | |||
ShowLoadMenu () | |||
Dying | ShowMainMenu () | ||
SlipDecoration () | |||
SoundPitch (float fPitch) | |||
Spawned () | |||
SpeedZoneEntered (float fAcceleration) | |||
SpeedZoneLeaving (float fAcceleration) | |||
PlayerChat | Suicide () | ||
sweat (float fDelta) | |||
SwitchToDefaultState () | |||
Dying | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) | ||
TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) | |||
TakeFallingDamage () | |||
Timer () | |||
TravelPostAccept () | |||
UnPossess () | |||
updateLRWipe () | |||
UseKey () | |||
Scouting | UseKey () | ||
UseKeyTargetting () | |||
PlayerChat | UseKeyTargetting () | ||
ViewClass (class<actor> aClass, optional bool bQuiet) | |||
Climbing | ZoneChange (ZoneInfo NewZone) |
{ JumpAccuracyPenalty=1.000000 RunAccuracyPenalty=1.000000 StrafeAccuracyPenalty=1.000000 m_fPenaltyUpgrade=1.000000 SafeFall_Damage=580.000000 SafeFall_Kill=940.000000 CollisionHeightCrouch=28.000000 CollisionHeightCreep=21.000000 nShowVersionTime=20 NormalSpeed=0.800000 CrouchSpeed=0.300000 CreepSpeed=0.200000 ClimbStep=Sound'SpatialFear.Female.FClimb1' m_fCurrentSpeedModification=1.000000 strSFVersion="1.1.182" m_bIsRunning=True PlayerState=STATE_Normal m_fFootstepVolume=2.200000 m_fLastPheromoneSpawn=-1.000000 fSoundPitch=1.000000 GroundSpeed=280.000000 AirSpeed=280.000000 AccelRate=1450.000000 JumpZ=300.000000 CollisionRadius=14.000000 }