SFDecos.SFFlaskf

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//=============================================================================
// SFFlaskf - by Ivan Tanziura
//=============================================================================
class SFFlaskf extends SFDecoration;

#exec MESH IMPORT MESH=SFFlaskf ANIVFILE=MODELS\SFFlaskf_a.3d DATAFILE=MODELS\SFFlaskf_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFFlaskf X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=SFFlaskf SEQ=All     STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFFlaskf SEQ=SFFlaskf STARTFRAME=0 NUMFRAMES=1

#exec TEXTURE IMPORT NAME=JSFFlaskf1 FILE=TEXTURES\SFFlaskf1.PCX GROUP=Skins FLAGS=2 // 1 - Default
#exec TEXTURE IMPORT NAME=JSFFlaskf2 FILE=TEXTURES\SFFlaskf2.PCX GROUP=Skins PALETTE=JSFFlaskf1 // 2 - Default

#exec MESHMAP NEW   MESHMAP=SFFlaskf MESH=SFFlaskf
#exec MESHMAP SCALE MESHMAP=SFFlaskf X=0.1 Y=0.1 Z=0.2

#exec MESHMAP SETTEXTURE MESHMAP=SFFlaskf NUM=1 TEXTURE=JSFFlaskf1
#exec MESHMAP SETTEXTURE MESHMAP=SFFlaskf NUM=2 TEXTURE=JSFFlaskf2

defaultproperties
{
     bDestroyable=True
     Health=5
     EffectWhenDestroyed=Class'UnrealShare.splash'
     EffectWhenDamaged=Class'UnrealShare.ParticleBurst2'
     ChunkType=Class'UnrealShare.Fragment1'
     ChunksNumber=10
     ChunkScale=0.500000
     bCustomChunkSkin=True
     ChunkSkin=Texture'SFDecos.Skins.JSFFlaskf1'
     bStatic=False
     DrawType=DT_Mesh
     Mesh=LodMesh'SFDecos.SFFlaskf'
}

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:44 PM
Created with UnCodeX