Glossary

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

C

C
CableControlMethod
CalcBall
calcDamage
calcLocation
calcProjectileDirection
CalculateChildLocation
CalculateChildRotation
CalculateChildViewRotation
CalculateOwnLocation
... SFGunBarrel
... SFVehicle
CalculateOwnRotation
CanAcceptScoutBotLinkup
canCancelCurrentCom
CancelComm
... SFPlayer
... SFHUDWindowMgr
... SFHUD
CantSave
CategoryChanged
CategoryCombo
CategoryHelp
CategoryText
CenterOffset
changeBasis
ChangeCrosshair
ChangeDestination
... SFFemaleOfficer
... SFScientist
... SFMaleOfficer
... SFFemaleOfficer
... SFMaleOfficer
... SFScriptedPawn
... SFScientist
ChangedWeapon
... SFScriptedPawn
... SFJaelPlayer1
... SFUSrifle
... SFPlayer
changeView
Charge
checkActorCreations
CheckBeam
checkChar
CheckFireSupportRequest
CheckForCollision
CheckForFeedBack
checkLocation
checkNeededItem
... SFCurrWeapTrigger
... SFInteractTrigger
CheckNewPosition
CheckPenalty
CheckStandUp
CheckTrigger
checkUseKeyHit
CheckWaypoint
ChewSound
ChildTag[20]
ChooseAttackMode
ChooseTeamAttackFor
ChunkScale
ChunkSkin
ChunksNumber
ChunkType
circularpath
ClampControlMethod
clampedactor
clampoffset
ClassChanged
ClassChanging
ClearFireSupportRequests
clearRunningText
ClearTriggerList
ClientAltFire
ClientExtraChunks
ClientFire
ClientMessage
ClientPitch
ClientRoll
ClientSetLocation
ClientUpdateLocation
ClientX
ClientY
ClientYaw
ClientZ
Climb
ClimbRate
ClimbStep
ClimbStepping
ClimbZoneEntered
ClimbZoneLeaving
ClipText
clipTextArea
Close
... SFLoadGameClientWindow
... SFMenuConversationRecallWindow
... SFSaveGameClientWindow
CloseButton
ClosedPath
clsTrackedObject
CollectiveSetting
collidescount
CollideSound
collideswith
CollisionHeightCreep
CollisionHeightCrouch
CommandMakeArc
CommandMakeMirror
CommandModule
CommandShowShape
CommunicationEnded
CommunicationProtocol[25]
CommunicationType
ConfirmQuit
ConsoleCommand
constScreenMaxX
... SFHUD
... SFWindow
constScreenMaxY
... SFHUD
... SFWindow
ControlFactor
ControlFactorSpeed
ControlFactorTurretTurn
ControlFactorTurretUp
ControlFactorVehicleTurn
ControlFactorVehicleUp
ControlInputCollective
controlinputPitch
controlinputRoll
controlinputYaw
ControlledTag
Controller
ControllerTag
ControllerType
controllingplayer
ControlMethod
... SFVehiclePathMover
... SFVehicleClamp
... SFVehicleCable
ControlVehicle
... SFVehicleControl
... SFVehicle
ConvDetails
ConversationHelp
ConversationList
ConversationListClass
ConvHistory
... SFExtrasMenu
... SFGameMenu
ConvHistoryHelp
ConvHistoryName
CoolDown
Correction
cos2
COUNT
... SFGoalTable
... SFGrenadeProjE
... SFEProj
... SFGrenadeProjC
CounterEvent
Crack
CrashingSound
Created
... SFExtrasMenu
... SFLoadGameClientWindow
... SFPlayerSetupClient
... SFMenuHelpMenu
... SFMenuGameOptionsScrollClient
... SFMenuStartMatchCW
... SFLoadGameWindow
... SFMenuOptionsClientWindow
... SFSlotClientWindow
... SFLoadGameScrollClient
... SFMenuConversationListBox
... SFMenuMenuBar
... SFMenuConversationRecallWindow
... SFPlayerSetupScrollClient
... SFMenuGameOptionsClientWindow
... SFMenuConversationRecallListArea
... SFMenuConversationRecallCW
... SFCustomizeScrollClient
... SFCustomizeClientWindow
... SFRootWindow
... SFSaveGameWindow
... SFGameMenu
... SFMenuStartMatchSC
... SFSaveGameScrollClient
... SFConversationInfoArea
... SFSaveGameClientWindow
CreatePages
CreateReplacement
CreateSpeech
CreateTag
... SFWeapon
... SFTrigger
... SFPickup
... SFHealth
... SFCounter
Creeping
CreepSpeed
CrosshairCountSF
CrossHairsSF[20]
CrouchSpeed
CtlaForward
CtlaLookUp
CtlaStrafe
CtlaTurn
CtlaTurretTurn
CtlaTurretUp
CtlaUp
CtlaVehicleSpeedControl
CtlaVehicleTurn
CtlaVehicleUp
CtlbAltFire
... SFVehicle
... SFVehicleControl
... SFJaelPlayer1
CtlbDuck
... SFJaelPlayer1
... SFVehicle
CtlbFire
... SFJaelPlayer1
... SFVehicleControl
... SFVehicle
CtlbJump
... SFVehicle
... SFJaelPlayer1
CtlbJustAltFired
CtlbJustDucked
CtlbJustFired
CtlbJustJumped
CurrentAltProjectileAmmo
currentaltprojectilephase
currentcontroller
CurrentCrosshairLocation
currentlength
CurrentLocation
... SFVehicle
... SFVehicleControl
currentlocationX
CurrentLocationY
CurrentLocationZ
CurrentlyOnGround
... SFVehicle
... SFVehicleFeedback
currentnode
currentposition
CurrentProjectileAmmo
currentprojectilephase
currentrecoilpos
currentrequest
CurrentRotation
... SFVehicleControl
... SFVehicleFeedback
... SFVehicle
CurrentRotationPitch
CurrentRotationRoll
CurrentRotationYaw
CurrentSFVehicle
CurrentSpeed
currenttraction

creation time: 12/7/2003 4:03:43 PM
Created with UnCodeX