SpatialFear.SFNPCComParser

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//=============================================================================
// Spatial Fear
// Name: SFNPCComParser
// Description: Parser subclass for aNPC communication.
//
// Author: Markus Nuebel
//=============================================================================


class SFNPCComParser extends SFComParser;

var int m_nNextAnim; // Privat: Counter for animation sequences

// Cleanup
simulated function terminate()
{
	// Release references

	// Call to base class
	Super.terminate();

}

simulated function addSequenceToDeco(string strSequence)
{
	local int	nAnimNumber;
	local name	nameAnim;

	// Check for ending sequence
	if("" == strSequence)
	{
		SFNPCDeco(m_oCurrentComm.m_oEventActor).m_arSequence[m_nNextAnim]= '';
		m_nNextAnim++;
		return;
	}else if (strSequence == "SFSTARTAGAIN")
	// check for SFSTARTAGAIN marker
	{
		SFNPCDeco(m_oCurrentComm.m_oEventActor).m_arSequence[m_nNextAnim]= 'SFSTARTAGAIN';
		m_nNextAnim++;
		return;
	}else if (strSequence == "SFLOOPEND")
	// check for SFLOOPEND marker
	{
		SFNPCDeco(m_oCurrentComm.m_oEventActor).m_arSequence[m_nNextAnim]= 'SFLOOPEND';
		m_nNextAnim++;
		return;
	}

	nAnimNumber	= int(strSequence);
	nameAnim	= m_oCurrentComm.Animations[nAnimNumber];

	SFNPCDeco(m_oCurrentComm.m_oEventActor).m_arSequence[m_nNextAnim]= nameAnim;
	m_nNextAnim++;

}

simulated function executeChangeViewPoint(string strParameter)
{
	local int	nViewPoint;

	nViewPoint	= int(strParameter);

	switch(nViewPoint)
	{

		case 0:
			SFNPCCommunication(m_oCurrentComm).ViewPoint = VP_Rotating;
			break;
		case 1:
			SFNPCCommunication(m_oCurrentComm).ViewPoint = VP_BehindPlayer;
			break;
		case 2:
			SFNPCCommunication(m_oCurrentComm).ViewPoint = VP_InFrontPlayer;
			break;
		case 3:
			SFNPCCommunication(m_oCurrentComm).ViewPoint = VP_RightOfPlayer;
			break;
		case 4:
			SFNPCCommunication(m_oCurrentComm).ViewPoint = VP_LeftOfPlayer;
			break;
		case 5:
			SFNPCCommunication(m_oCurrentComm).ViewPoint = VP_ThisPosition;
			break;
		case 6:
			SFNPCCommunication(m_oCurrentComm).ViewPoint = VP_FirstPerson;
			break;
	}

}

// Overwritten here to also change the rate for the NPC Deco actor
simulated function executeAnimRate(string strParameter)
{
	SFNPCDeco(m_oCurrentComm.m_oEventActor).m_fAnimationRate	= float(strParameter);

	// Call to base class
	Super.executeAnimRate(strParameter);
}

// Macro to end a named animation on the displayed actor
simulated function executeEndAnimSequence()
{
	SFNPCDeco(m_oCurrentComm.m_oEventActor).endAnimSequence();
}

// Macro to play a named animation on the displayed
// actor
simulated function executePlayAnimSequence(string strParameter)
{
	local int	nPos,i;
	local int	nLength;
	local string	strSequence;

	if(None == m_wndComWindow.m_actMesh)
		return;

	// Reset the sequence counter
	m_nNextAnim=0;

	// Extract the sequence
	nPos=0;
	nLength=Len(strParameter);
	i=0;
	while(i<nLength)
	{
		if(";" == Mid(strParameter, i, 1))
		{
			// Extract last
			strSequence	= Mid(strParameter, nPos, i-nPos);
			addSequenceToDeco(strSequence);
			nPos = i+1;
		}

		i++;
	}
	if(nPos < nLength)
	{
		strSequence	= Mid(strParameter, nPos, nLength-nPos);
		addSequenceToDeco(strSequence);
	}
	// Add end marker
	addSequenceToDeco("");

	SFNPCDeco(m_oCurrentComm.m_oEventActor).startAnimSequence();
}

// Base class override, to handle additional macros
simulated function bool executeMacro(string strMacro, string strParameter, string strParameter2)
{
	local bool	bRet;
	// Some inits
	bRet	= false;

	// Check for known macros
	if(strMacro == "changeViewPoint")
	{
		executeChangeViewPoint(strParameter);
	}
	else if(strMacro == "endanimsequence")
	{
		executeEndAnimSequence();
	}
	else if(strMacro == "playanimsequence")
	{
		executePlayAnimSequence(strParameter);
	}
	else
		// Delegate to base
		return Super.executeMacro(strMacro, strParameter, strParameter2);

	return bRet;
}

defaultproperties
{
}

class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:45 PM
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