Extends:
Modifiers:
Source code
SFWeapon.SFB9Pistol%%
%function_comment% | name | IdleAnims[2] |
PlayAltFiring () | |||
PlayFiring () | |||
PlayIdleAnim () | |||
PlaySelect () |
{ IdleAnims(0)=Still IdleAnims(1)=Still2 MaxTargetRange=2000 MaxTargetRangeAlt=2500 fNormalRate=0.163300 fDesiredRate=0.200000 fAltDesiredRate=0.420000 Icon=Texture'SfResource1.Icons.B9PistolIco' fMomentum=100.000000 fAltMomentum=100.000000 bCanUpgradeLaserSight=True LaserSightUpgradeMessage="B-9 Pistol Upgraded with Laser Sight" bShake=True ShakeMagAlt=25.000000 ShakeTimeAlt=0.150000 ShakeVertAlt=1.000000 m_bSemiAuto=True WeaponDescription="Classification: B-9 Disruptor Pistol\nStandard energy sidearm, designed for space travel.\nFires energy projectiles that shatter into weak static shock burst, and they burst when in contact with all surfaces. They have no destructive power, and will impact harmlessly on hull and glass. Burn Organic matter on contact.\nSecondary mode is fully automatic." AmmoName=Class'SFWeapon.SFB9Ammo' PickupAmmoCount=20 FireOffset=(X=13.000000,Y=-15.000000,Z=-9.000000) ProjectileClass=Class'SFWeapon.SFB9Projectile' AltProjectileClass=Class'SFWeapon.SFB9Projectile1' shakemag=25.000000 shaketime=0.150000 shakevert=1.000000 AltRefireRate=0.300000 FireSound=Sound'SPF-Content.Weapons.B9PistolFire' AltFireSound=Sound'SPF-Content.Weapons.B9PistolFire' SelectSound=Sound'SPF-Content.Weapons.B9PistolSelect' AutoSwitchPriority=2 InventoryGroup=2 PickupMessage="You got the B-9 Disruptor Pistol." ItemName="B9 Pistol" PlayerViewOffset=(X=2.900000,Y=-2.300000,Z=-2.100000) PlayerViewMesh=LodMesh'SFWeapon.SFB9gm' PlayerViewScale=0.220000 BobDamping=0.975000 PickupViewMesh=LodMesh'SFWeapon.SFB9gpick' ThirdPersonMesh=LodMesh'SFWeapon.SFB9ghand' PickupSound=Sound'SPF-Content.Weapons.B9PistolPickup' Mesh=LodMesh'SFWeapon.SFB9gpick' DrawScale=0.450000 bNoSmooth=False CollisionRadius=33.000000 CollisionHeight=14.000000 Mass=50.000000 }