00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 | //============================================================================= // Spatial Fear // Class: SFBabyMite // Description: The baby version of the SFMite. Smaller and weaker. // // Created by: Markus Nuebel //============================================================================= class SFBabyMite expands SFMite; #exec OBJ LOAD FILE=SPF-Content.uax PACKAGE=SPF-Content GROUP=Creatures //#exec AUDIO IMPORT FILE="Sounds\Mite\BabyMiteAquisition.wav" NAME=Aquisition PACKAGE=SFCharacter GROUP=BabyMite //#exec AUDIO IMPORT FILE="Sounds\Mite\BabyMiteFear.wav" NAME=Fear PACKAGE=SFCharacter GROUP=BabyMite //#exec AUDIO IMPORT FILE="Sounds\Mite\BabyMiteRoaming.wav" NAME=Roam PACKAGE=SFCharacter GROUP=BabyMite //#exec AUDIO IMPORT FILE="Sounds\Mite\BabyMiteRoar.wav" NAME=Roar PACKAGE=SFCharacter GROUP=BabyMite //#exec AUDIO IMPORT FILE="Sounds\Mite\BabyMiteSpit.wav" NAME=Spit PACKAGE=SFCharacter GROUP=BabyMite // Overwritten to increase the momentum, mite is a light enemy function TakeDamage( int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) { // Call to base class Super.TakeDamage(Damage, instigatedBy, hitlocation, momentum*1.2, damageType); } defaultproperties { fMeleeDamage=3.000000 fStunnedTime=7.000000 TimeBetweenAttacks=2.000000 Aggressiveness=0.800000 RefireRate=0.300000 RangedProjectile=Class'SFCharacter.SFBabyMiteProjectile' Acquire=Sound'SPF-Content.Creatures.BabyMiteAquisition' Fear=Sound'SPF-Content.Creatures.BabyMiteFear' Threaten=Sound'SPF-Content.Creatures.BabyMiteRoar' MeleeRange=30.000000 GroundSpeed=140.000000 WaterSpeed=50.000000 AirSpeed=100.000000 AccelRate=100.000000 JumpZ=220.000000 SightRadius=800.000000 Health=21 Intelligence=BRAINS_REPTILE CombatStyle=0.500000 DrawScale=0.500000 MultiSkins(1)=None CollisionRadius=11.000000 CollisionHeight=7.000000 Mass=40.000000 RotationRate=(Pitch=2072,Yaw=55000) } |