SFCharacter2.SFMaleOfficer

Spatial Fear
Class: SFMaleOfficer
Descripton: SpatialFear NPC. No enemy, will fear, when attacked.

Author: Markus Nuebel

Extends:
Modifiers:
Source code

SFCharacter2.SFMaleOfficer
%%

Variables

%function_comment%
boolbPanicWhenTriggered
%function_comment%
floatfInjuryThreshold
%function_comment%
floatfPanicTime
%function_comment%
floatm_fCurrentSpeed
%function_comment%
soundsndBreath

Functions

PanicAnimEnd ()
RetreatingAnimEnd ()
eAttitudeAttitudeToCreature (Pawn Other)
eAttitudeAttitudeWithFear ()
PanicBeginState ()
PanicChangeDestination ()
RetreatingChangeDestination ()
damageAttitudeTo (pawn Other)
PanicEndState ()
RetreatingEnemyNotVisible ()
RetreatingPickDestination ()
PanicPickDestination ()
PlayBigDeath (name DamageType)
PlayChallenge ()
PlayFootStep ()
PlayGutDeath (name DamageType)
PlayHeadDeath (name DamageType)
PlayLeftDeath (name DamageType)
PlayMeleeAttack ()
PlayPanic ()
PlayRangedAttack ()
PlayRightDeath (name DamageType)
PlayRunning ()
PlayStunned ()
PlayVictoryDance ()
PlayWaiting ()
PlayWalking ()
PostBeginPlay ()
RetreatingSeePlayer (actor SeenPlayer)
PanicTimer ()
Trigger (actor Other, pawn EventInstigator)
TweenToFighter (float tweentime)
TweenToPanic (float tweentime)
TweenToStunned (float tweentime)
TweenToWaiting (float tweentime)

Default properties

{
     sndBreath=Sound'UnrealShare.Nali.breath1n'
     fInjuryThreshold=0.600000
     fPanicTime=60.000000
     m_fCurrentSpeed=1.000000
     WalkAnim=Walk
     RunAnim=RunSmFr
     ThreatenAnim=Taunt1
     TakeHitAnim=GutHit
     VictoryAnim=WaveL
     bCanSee=False
     bCanSmell=False
     fHealingTimer=-1.000000
     CarcassType=Class'Botpack.TMale1Carcass'
     TimeBetweenAttacks=0.500000
     Aggressiveness=-10.000000
     WalkingSpeed=0.100000
     Acquire=Sound'UnrealShare.Nali.contct1n'
     Fear=Sound'UnrealShare.Nali.fear1n'
     Roam=Sound'UnrealShare.Nali.breath1n'
     Threaten=Sound'UnrealShare.Nali.contct3n'
     MeleeRange=40.000000
     GroundSpeed=220.000000
     WaterSpeed=60.000000
     AccelRate=900.000000
     JumpZ=140.000000
     Visibility=100
     SightRadius=800.000000
     Health=40
     AttitudeToPlayer=ATTITUDE_Friendly
     Intelligence=BRAINS_HUMAN
     HitSound1=Sound'UnrealShare.Nali.injur1n'
     HitSound2=Sound'UnrealShare.Nali.injur2n'
     Die=Sound'UnrealShare.Nali.death1n'
     DrawType=DT_Mesh
     Mesh=LodMesh'SFCharacter2.SFMaleOfficer'
     CollisionRadius=20.000000
     CollisionHeight=40.000000
     Mass=80.000000
     Buoyancy=95.000000
     RotationRate=(Pitch=2048,Yaw=40000,Roll=0)
}


class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:41 PM
Created with UnCodeX