Extends:
Modifiers:
Source code
SFVehicle.SFVehicle%%
%function_comment% | sound | ActivationSound | ||
%function_comment% | AimingMethod | Aiming | ||
%function_comment% | float | AirTraction | ||
%function_comment% | rotator | angularvelocity | ||
%function_comment% | int | Armor | ||
%function_comment% | bool | bAimPlayerTarget | ||
%function_comment% | bool | bBot_ShowTurretLocation | ||
%function_comment% | bool | bBot_ShowVehicleLocation | ||
%function_comment% | bool | bChildInitialized | ||
%function_comment% | bool | bClamped | ||
%function_comment% | bool | bControllable | ||
%function_comment% | bool | bCriticalComponent | ||
%function_comment% | bool | bDestroyed | ||
%function_comment% | bool | bDoesBallisticCalculation | ||
%function_comment% | bool | bFullTimePhysics | ||
%function_comment% | bool | bHideOnDestruction | ||
%function_comment% | bool | bHUD_ShowsPitch | ||
%function_comment% | bool | bHUD_ShowsRoll | ||
%function_comment% | bool | bHUD_ShowsSpeed | ||
%function_comment% | bool | bHUD_ShowsYaw | ||
%function_comment% | bool | bIndependent | ||
%function_comment% | bool | bPhysics | ||
%function_comment% | bool | bRepairable | ||
%function_comment% | bool | bRepairing | ||
%function_comment% | bool | bRestrictPitch | ||
%function_comment% | bool | bRestrictRoll | ||
%function_comment% | bool | bRestrictYaw | ||
%function_comment% | bool | bStabilized | ||
%function_comment% | bool | bUseFeedBack | ||
%function_comment% | name | ChildTag[20] | ||
%function_comment% | float | ClientPitch | ||
%function_comment% | float | ClientRoll | ||
%function_comment% | float | ClientX | ||
%function_comment% | float | ClientY | ||
%function_comment% | float | ClientYaw | ||
%function_comment% | float | ClientZ | ||
%function_comment% | sound | CollideSound | ||
%function_comment% | float | ControlFactorSpeed | ||
%function_comment% | float | ControlFactorTurretTurn | ||
%function_comment% | float | ControlFactorTurretUp | ||
%function_comment% | float | ControlFactorVehicleTurn | ||
%function_comment% | float | ControlFactorVehicleUp | ||
%function_comment% | float | controlinputPitch | ||
%function_comment% | float | controlinputRoll | ||
%function_comment% | float | controlinputYaw | ||
%function_comment% | pawn | controllingplayer | ||
%function_comment% | sound | CrashingSound | ||
%function_comment% | bool | CtlbAltFire | ||
%function_comment% | bool | CtlbDuck | ||
%function_comment% | bool | CtlbFire | ||
%function_comment% | bool | CtlbJump | ||
%function_comment% | SFVehicleControl | currentcontroller | ||
%function_comment% | vector | CurrentLocation | ||
%function_comment% | float | currentlocationX | ||
%function_comment% | float | CurrentLocationY | ||
%function_comment% | float | CurrentLocationZ | ||
%function_comment% | bool | CurrentlyOnGround | ||
%function_comment% | rotator | CurrentRotation | ||
%function_comment% | float | CurrentRotationPitch | ||
%function_comment% | float | CurrentRotationRoll | ||
%function_comment% | float | CurrentRotationYaw | ||
%function_comment% | float | CurrentSpeed | ||
%function_comment% | float | currenttraction | ||
%function_comment% | sound | DeactivationSound | ||
%function_comment% | float | debuglastchecked | ||
%function_comment% | float | DesiredSpeed | ||
%function_comment% | sound | DestroyedSound | ||
%function_comment% | class<effects> | DestructionEffect | ||
%function_comment% | float | Elasticity | ||
%function_comment% | int | FeedbackCount | ||
%function_comment% | name | FeedbackTag | ||
%function_comment% | SFVehicleChildInfo | Feedback[40] | ||
%function_comment% | int | FullHitPoints | ||
%function_comment% | vector | gravityinducedvelocity | ||
%function_comment% | int | GroundFeedbackIndex | ||
%function_comment% | int | Health | ||
%function_comment% | int | HitPoints | ||
%function_comment% | int | InitialHitPoints | ||
%function_comment% | vector | LastGoodLocation | ||
%function_comment% | rotator | LastGoodRotation | ||
%function_comment% | vector | linearvelocity | ||
%function_comment% | SFVehicle | MainSFVehicle | ||
%function_comment% | float | MaxAcceleration | ||
%function_comment% | float | MaxDeceleration | ||
%function_comment% | float | maxfeedbackX | ||
%function_comment% | float | maxfeedbackY | ||
%function_comment% | float | maxfeedbackZ | ||
%function_comment% | float | MaxPitch | ||
%function_comment% | float | MaxReverseAcceleration | ||
%function_comment% | float | MaxRoll | ||
%function_comment% | float | MaxSpeed | ||
%function_comment% | float | MaxYaw | ||
%function_comment% | float | minfeedbackX | ||
%function_comment% | float | minfeedbackY | ||
%function_comment% | float | minfeedbackZ | ||
%function_comment% | float | MinPitch | ||
%function_comment% | float | MinRoll | ||
%function_comment% | float | MinSpeed | ||
%function_comment% | float | MinYaw | ||
%function_comment% | rotator | offsetrotation | ||
%function_comment% | sound | OperatingSound | ||
%function_comment% | vector | Origin | ||
%function_comment% | float | originX | ||
%function_comment% | float | originY | ||
%function_comment% | float | OriginZ | ||
%function_comment% | SFVehicle | parentdrv | ||
%function_comment% | float | passedaimingdelay | ||
%function_comment% | float | passedgroundtime | ||
%function_comment% | mover | PassengerOf | ||
%function_comment% | rotator | PhysicalRotationRate | ||
%function_comment% | bool | PhysicsFlatBottom | ||
%function_comment% | bool | PhysicsHover | ||
%function_comment% | SFVehiclePhysicsMethod | PhysicsType | ||
%function_comment% | bool | PhysicsUseful | ||
%function_comment% | float | PitchDownRate | ||
%function_comment% | float | PitchUpRate | ||
%function_comment% | rotator | PlaneAngles | ||
%function_comment% | float | planeanglesPitch | ||
%function_comment% | float | planeanglesRoll | ||
%function_comment% | float | planeanglesYaw | ||
%function_comment% | bool | PreviousbAltFire | ||
%function_comment% | bool | PreviousbFire | ||
%function_comment% | vector | PreviousLocation | ||
%function_comment% | vector | PreviousOrigin | ||
%function_comment% | rotator | PreviousPlaneAngles | ||
%function_comment% | rotator | PreviousRotation | ||
%function_comment% | zoneinfo | PreviousZone | ||
%function_comment% | float | ProjectileSpeed | ||
%function_comment% | float | RepairTime | ||
%function_comment% | float | RollLeftRate | ||
%function_comment% | float | RollRightRate | ||
%function_comment% | float | SavedDeltaTime | ||
%function_comment% | int | SFVehicleChildCount | ||
%function_comment% | SFVehicleChildInfo | SFVehicleChild[50] | ||
%function_comment% | rotator | StabilizedRotation | ||
%function_comment% | sound | StationarySound | ||
%function_comment% | float | WaterTraction | ||
%function_comment% | float | YawLeftRate | ||
%function_comment% | float | YawRightRate |
%function_comment% | AimingMethod | Manual, Stabilized, InstantHit, BallisticHigh, BallisticLow | |
%function_comment% | SFVehiclePhysicsMethod | StaticMover, FloatAndBlock, OrientToFloor, TerrainFollowing, ForceCalculation |
%function_comment% | SFVehicleChildInfo | {}; |
Activation () | |||
float | atan2 (float Y, float X) | ||
auto | BallisticCalculation (float latitude, float longitude, float altitude, out float yaw, out float hightraj, out float flighttime) | ||
BeginPlay () | |||
Deactivated | BeginState () | ||
Repairing | BeginState () | ||
DestroyedState | BeginState () | ||
Crashing | BeginState () | ||
auto | BeginState () | ||
Activated | BeginState () | ||
vector | CalculateChildLocation (SFVehiclechildinfo child, vector ownlocation, rotator ownrotation) | ||
rotator | CalculateChildRotation (SFVehiclechildinfo child, vector ownlocation, rotator ownrotation) | ||
rotator | CalculateChildViewRotation (SFVehiclechildinfo child, vector ownlocation, rotator ownrotation) | ||
vector | CalculateOwnLocation () | ||
rotator | CalculateOwnRotation () | ||
bool | CheckForCollision (float deltatime) | ||
auto | bool | CheckForFeedBack (float deltatime, out rotator TotalAngularAcceleration, out vector TotalLinearAcceleration, out vector NewLocation, out float bouncetime) | |
ControlVehicle (bool bJustFired, bool bFire, bool bJustAltFired, bool bAltFire, float aVehicleSpeedControl, float aTurretTurn, float aVehicleTurn, float aVehicleUp, float aTurretUp, bool bJustJumped, bool bJustDucked) | |||
Deactivation () | |||
actor | DebugSFVehicleTrace (out vector HitLocation, out vector HitNormal, vector End, vector Start, vector Extent) | ||
auto | DetermineBaseChange () | ||
auto | DirectFireBallisticSolution (float l, float h, out float low_angle) | ||
DoClose () | |||
DoOpen () | |||
auto | DoPhysics (float DeltaTime) | ||
float | drv_atan2 (float Y, float X) | ||
bool | EncroachingOn (actor Other) | ||
Activated | EndState () | ||
auto | FABPhysics (float DeltaTime) | ||
auto | bool | FindEdge (vector StartPoint, vector EndPoint, out vector Edge) | |
auto | ForceCalculationPhysics (float DeltaTime) | ||
rotator | GetPlaneRotation (vector Xaxis, vector Yaxis) | ||
auto | HighBallisticSolution (float l, float h, out float high_angle, out float flighttime) | ||
auto | InheritStuff () | ||
auto | InterpretControls (bool bJustFired, bool bFire, bool bJustAltFired, bool bAltFire, float aVehicleSpeedControl, float aTurretTurn, float aVehicleTurn, float aVehicleUp, float aTurretUp, bool bJustJumped, bool bJustDucked) | ||
bool | IsDriver (actor Other) | ||
ModifyAmbientSound () | |||
MoveChildOrigin (SFVehiclechildinfo child, vector baseloc, rotator baserot) | |||
float | normalizeangle (float inangle) | ||
bool | OKToMove (vector Origin, rotator planeangles) | ||
auto | OTFPhysics (float DeltaTime) | ||
bool | parentdrvOKToMove (vector Origin, rotator planeangles) | ||
PostBeginPlay () | |||
auto | float | pow (float base, float exponent) | |
auto | predict_distance_travelled (float h, float g, float v, float a, out float l1, out float l2) | ||
vector | qtz (vector invect) | ||
vector | RealWorldLocation (vector oldpoint, rotator rotateby) | ||
rotator | RealWorldRotation (rotator CurrentRotation, rotator planeangles) | ||
auto | RotationPhysics (float DeltaTime) | ||
actor | SFVehicleTrace (out vector HitLocation, out vector HitNormal, vector End, vector Start, vector Extent) | ||
int | sign (float value) | ||
SplitAcceleration (vector offset, vector acceleration, out vector LinearAcceleration, out rotator angularacceleration) | |||
StoreSFVehicleChildInfo (out SFVehicleChildInfo dest, Actor Act) | |||
TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType) | |||
auto | TFPhysics (float DeltaTime) | ||
Tick (float DeltaTime) | |||
Touch (Actor Other) | |||
UpdateAll (float DeltaTime) | |||
UpdateOwnLocation () | |||
auto | UpdateSpeed (float DeltaTime, float traction) | ||
vector | VirtualLocation (vector oldpoint, rotator rotateby) | ||
rotator | VirtualRotation (rotator CurrentRotation, rotator planeangles) |
{ DestructionEffect=Class'UnrealShare.BallExplosion' PhysicsType=FloatAndBlock PhysicalRotationRate=(Pitch=8192,Yaw=8192,Roll=8192) ControlFactorTurretTurn=1.000000 ControlFactorSpeed=1.000000 ControlFactorTurretUp=1.000000 ControlFactorVehicleUp=1.000000 ControlFactorVehicleTurn=1.000000 Elasticity=0.250000 bPhysics=True bRepairable=True RepairTime=15.000000 InitialState=None Tag=SFVehicle bDirectional=True CollisionRadius=0.000000 CollisionHeight=0.000000 bProjTarget=True }