SFDecos.SFMiteDisected

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//=============================================================================
// Spatial Fear
// Class: SFMiteDisected
// Description: 
// 
// Modelled by: Dean Stamp
//=============================================================================
class SFMiteDisected extends SFDecoration;

#exec MESH IMPORT MESH=SFMiteDisected ANIVFILE=MODELS\SFMiteDisected_a.3d DATAFILE=MODELS\SFMiteDisected_d.3d
#exec MESH ORIGIN MESH=SFMiteDisected X=0 Y=0 Z=160 YAW=64 ROLL=0 PITCH=0

#exec MESH SEQUENCE MESH=SFMiteDisected SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFMiteDisected SEQ=Still  STARTFRAME=0   NUMFRAMES=1

#exec MESHMAP NEW MESHMAP=SFMiteDisected MESH=SFMiteDisected
#exec MESHMAP SCALE MESHMAP=SFMiteDisected  X=0.025 Y=0.025 Z=0.05

#exec TEXTURE IMPORT NAME=Mitd1 FILE=TEXTURES\MiteDisected.pcx GROUP=Skins FLAGS=2 LODSET=0
#exec TEXTURE IMPORT NAME=Mitd1 FILE=TEXTURES\MiteDisected.pcx GROUP=Skins PALETTE=Mitd1
#exec MESHMAP SETTEXTURE MESHMAP=SFMiteDisected NUM=1 TEXTURE=Mitd1

defaultproperties
{
     bDestroyable=True
     Health=25
     EffectWhenDestroyed=Class'UnrealShare.BloodBurst'
     EffectWhenDamaged=Class'UnrealShare.BloodSpurt'
     ChunksNumber=10
     ChunkScale=0.300000
     bStatic=False
     DrawType=DT_Mesh
     Mesh=LodMesh'SFDecos.SFMiteDisected'
     CollisionRadius=20.000000
     CollisionHeight=3.000000
}

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:45 PM
Created with UnCodeX