SpatialFear.SFDamageMover

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//=============================================================================
// Spatial Fear
// Class: SFDamageMover
// Descripton: Subclasses of Mover, remebers damage applied to it, in contrast
//						to a normal Mover, that is triggered only when the
//						applied damage if bigger than the configured DamageThreshold
//
// Author: Markus Nuebel
//=============================================================================

class SFDamageMover extends Mover;

var float	m_fCurrentDamageThreshold;	// Private: Keeps track of current damage threshold


// Just initializes the current threshold with the configured one.
function resetThreshold()
{
	m_fCurrentDamageThreshold = DamageThreshold;
}

// Base class override, to keep track of taken damage
// and fire event, when the taken damage exeeds a treshold after
// multiple damage events
function TakeDamage( int Damage, Pawn instigatedBy, Vector hitlocation, 
						Vector momentum, name damageType)
{
	m_fCurrentDamageThreshold	-= Damage;
	if ( bDamageTriggered && (0 >= m_fCurrentDamageThreshold) )
	{
		self.Trigger(self, instigatedBy);
		resetThreshold();
	}
}

defaultproperties
{
}

class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:44 PM
Created with UnCodeX