Extends:
Modifiers:
Source code
SFWeapon.SFGrenadeProjE%%
%function_comment% | bool | bCanHitOwner | ||
%function_comment% | bool | bHitWater | ||
%function_comment% | float | Count | ||
%function_comment% | int | nHurtRadius | ||
%function_comment% | float | SmokeRate |
BeginPlay () | |||
Explosion (vector HitLocation) | |||
HitWall (vector HitNormal, actor Wall) | |||
Landed (vector HitNormal) | |||
PostBeginPlay () | |||
ProcessTouch (actor Other, vector HitLocation) | |||
setRange (int nRange) | |||
Tick (float DeltaTime) | |||
Timer () |
{ nHurtRadius=100 speed=600.000000 MaxSpeed=1000.000000 Damage=60.000000 MomentumTransfer=5000 MyDamageType=Lobbed ImpactSound=Sound'UnrealShare.Eightball.GrenadeFloor' ExplosionDecal=Class'Botpack.BlastMark' Physics=PHYS_Falling RemoteRole=ROLE_SimulatedProxy LifeSpan=999.000000 AnimSequence=SFGrenade Mesh=LodMesh'SFWeapon.SFGrenade' DrawScale=0.520000 AmbientGlow=64 bUnlit=True CollisionRadius=13.000000 CollisionHeight=5.000000 bBounce=True bFixedRotationDir=True DesiredRotation=(Pitch=12000,Yaw=5666,Roll=2334) }