Extends:
Modifiers:
Source code
SFVehicle.SFTank%%
InterpretControls (bool bJustFired, bool bFire, bool bJustAltFired, bool bAltFire, float aVehicleSpeedControl, float aTurretTurn, float aVehicleTurn, float aVehicleUp, float aTurretUp, bool bJustJumped, bool bJustDucked) |
{ bBot_ShowVehicleLocation=True Armor=100 InitialHitPoints=100 FullHitPoints=100 PhysicsFlatBottom=True Elasticity=0.000000 RepairTime=0.000000 EncroachDamage=50 bDamageTriggered=True }