SFDecos.SFCaNbox

SFCaNbox Chris Rogers

Extends:
Modifiers:
Source code

SFDecos.SFCaNbox
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Default properties

{
     bDestroyable=True
     Health=100
     EffectWhenDestroyed=Class'UnrealShare.ParticleBurst'
     EffectWhenDamaged=Class'UnrealShare.Spark32'
     ChunkType=Class'UnrealShare.WoodFragments'
     ChunksNumber=15
     ChunkScale=2.000000
     bCustomChunkSkin=True
     ChunkSkin=Texture'SFDecos.Skins.Ca_NBox'
     bStatic=False
     DrawType=DT_Mesh
     Mesh=Mesh'SFDecos.SFCaNbox'
     bCollideWhenPlacing=True
     MultiSkins(0)=Texture'SFDecos.Skins.Ca_NBox2'
     MultiSkins(1)=Texture'SFDecos.Skins.Ca_NBox4'
     MultiSkins(2)=Texture'SFDecos.Skins.Ca_NBox'
     MultiSkins(3)=Texture'SFDecos.Skins.Ca_NBox3'
     CollisionRadius=32.000000
     CollisionHeight=32.000000
}


class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:39 PM
Created with UnCodeX