SFItem.SFDataNode

Spatial Fear
Class: SFDataNode
Description: An InteractTrigger, that looks for the logical chute
and fires an event, in case the chute is present.
The event can be used to trigger a SFCommunication, to
display it's configured conversation in the Chute communication
window.

Author: Ivan Tanzuira
Modified: Markus Nuebel

Extends:
Modifiers:
Source code

SFItem.SFDataNode
%%

Default properties

{
     NeededItem=Class'SFItem.SFLogicChute'
     NeededMessage="You do not own the logical chute"
     bNeedsLineOfSight=True
     bHidden=False
     DrawType=DT_Mesh
     Mesh=LodMesh'SFItem.SFDataNode'
     CollisionRadius=30.000000
     CollisionHeight=30.000000
     bCollideWorld=True
     bBlockActors=True
     bBlockPlayers=True
     bProjTarget=True
}


class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:39 PM
Created with UnCodeX