SpatialFear.SFRadiationZone

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//=============================================================================
// Spatial Fear
// Class: SFRadiationZone
// Description:	Radiation damage zone, based on the slime zone.
//
// Author: Markus Nuebel
//=============================================================================

class SFRadiationZone extends ZoneInfo;

#exec AUDIO IMPORT FILE="Sounds\Zone\RadiationZoneEnter.WAV" NAME="RadIn" GROUP="Zone"
#exec AUDIO IMPORT FILE="Sounds\Zone\RadiationZoneLeave.WAV" NAME="RadOut" GROUP="Zone"
//#exec AUDIO IMPORT FILE="Sounds\Generic\uGoop1.WAV" NAME="InGoop" GROUP="Generic"
//    AmbientSound=InGoop

defaultproperties
{
     DamagePerSec=20
     DamageType=Radiation
     EntrySound=Sound'SpatialFear.Zone.RadIn'
     ExitSound=Sound'SpatialFear.Zone.RadOut'
     EntryActor=Class'UnrealShare.GreenSmokePuff'
     ExitActor=Class'UnrealShare.GreenSmokePuff'
     bWaterZone=True
     bPainZone=True
     bDestructive=True
     ViewFlash=(X=-0.217200,Y=-0.217200,Z=-0.217200)
     ViewFog=(X=0.250000,Y=0.250000,Z=0.250000)
}

class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:45 PM
Created with UnCodeX