Extends:
Modifiers:
Source code
SFWeapon.SFB9WallHit%%
%function_comment% | bool | m_bFadeIn | ||
%function_comment% | float | m_fStepSize | ||
%function_comment% | float | m_fTimer | ||
%function_comment% | Texture | m_texAnim[2] |
MakeSound () | |||
PostBeginPlay () | |||
Tick (float fDelta) | |||
Timer () |
{ m_texAnim(0)=FireTexture'k_GorillaTex.FX.B9_Shot' m_texAnim(1)=FireTexture'k_GorillaTex.FX.b9fade' m_bFadeIn=True NumFrames=15 Pause=0.050000 EffectSound1=Sound'UnrealShare.General.Expl03' RemoteRole=ROLE_SimulatedProxy LifeSpan=1.000000 DrawType=DT_SpriteAnimOnce Style=STY_Translucent Texture=FireTexture'k_GorillaTex.FX.B9_Shot' DrawScale=0.100000 LightType=LT_TexturePaletteOnce LightBrightness=142 LightHue=137 LightSaturation=190 LightRadius=6 bCorona=False }