SFCharacter4.SFReaverAssassin

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//=============================================================================
// Spatial Fear
// Class: SFReaverAssassin
// Description: Reaver variant.  This one is extremely violent and attacks with frenzy tactics.
//
// Author: Chris Rogers
//=============================================================================
Class SFReaverAssassin extends SFReaver;

#exec TEXTURE IMPORT NAME=reavera1 FILE=Skins\reavera1.pcx GROUP="Skins" MIPS=ON
#exec TEXTURE IMPORT NAME=reavera2 FILE=Skins\reavera2.pcx GROUP="Skins" MIPS=ON
#exec TEXTURE IMPORT NAME=reavera3 FILE=Skins\reavera3.pcx GROUP="Skins" MIPS=ON


//=============================================================================
// General Functions

// Overwritten because the assassin is very violent
function eAttitude AttitudeToCreature(Pawn Other)
{
	local float fDecision;

	if ( Other.IsA('SFScientist') || Other.IsA('SFMaleOfficer') || Other.IsA('SFFemaleOfficer') )
	{
		if (FRand() < 0.5)
			return ATTITUDE_Hate;
		else
			return ATTITUDE_Frenzy;
	}

	// Check the global attitude flag
	if(!bFightOtherCreatures)
		return ATTITUDE_IGNORE;

	if ( Other.IsA('SFReaver') || Other.IsA('SFReaverAssassin') )
	{
		fDecision	= FRand();
		if(Self.IsA('SFBabyMite'))
		{
			if(fDecision < 0.05)
				return ATTITUDE_Threaten;
			else
				return ATTITUDE_Friendly;
		}

		if(fDecision < 0.05)
			return ATTITUDE_Threaten;
		else if (fDecision < 0.09)
			return ATTITUDE_Follow;
		else if (fDecision < 0.10)
			return ATTITUDE_Hate;
		else
			return ATTITUDE_Friendly;
	}
	else
		if(ScriptedPawn(Other).Aggressiveness > Aggressiveness)
		{
			if(FRand() < 0.1)
				return ATTITUDE_Threaten;
			else
				return ATTITUDE_Ignore;
		}
		else
		{
			if(FRand() < 0.05)
				return ATTITUDE_Threaten;
			else
				return ATTITUDE_Ignore;
		}
}

defaultproperties
{
     WalkSound=None
     fMeleeDamage=22.000000
     bFightOtherCreatures=True
     Acquire=None
     Fear=None
     Roam=None
     Threaten=None
     GroundSpeed=700.000000
     AccelRate=700.000000
     JumpZ=-1.000000
     Health=280
     AttitudeToPlayer=ATTITUDE_Frenzy
     Skill=1.500000
     HitSound1=None
     HitSound2=None
     Die=None
     MultiSkins(0)=Texture'SFCharacter4.Skins.reavera1'
     MultiSkins(1)=Texture'SFCharacter4.Skins.reavera2'
     MultiSkins(2)=Texture'SFCharacter4.Skins.reavera3'
}

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:45 PM
Created with UnCodeX