Extends:
Modifiers:
Source code
SFCharacter.SFMonsterMiteProjectile%%
Flying | Explode (vector HitLocation, vector HitNormal) |
{ speed=850.000000 MaxSpeed=850.000000 Damage=30.000000 MomentumTransfer=400000 SpawnSound=Sound'UnrealShare.Nali.thumpn' ImpactSound=Sound'UnrealShare.Razorfish.tear1fs' DrawScale=2.500000 }