SFDecos.SFTreeA

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//=============================================================================
// Spatial Fear
// Class: SFTreeA
// Description: well... a tree :)
//
// Modelled by: Ivan Tanziura
//=============================================================================
class SFTreeA expands SFDecoration;

#exec MESH IMPORT MESH=SFTreea ANIVFILE=MODELS\SFTreeA_a.3d DATAFILE=MODELS\SFTreeA_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFTreeA X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=SFTreeA SEQ=All     STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFTreeA SEQ=SFTreeA STARTFRAME=0 NUMFRAMES=1

#exec TEXTURE IMPORT NAME=JSFTreeA1 FILE=TEXTURES\SFTreeA1.PCX GROUP=Skins FLAGS=2 // 1 - Default
#exec TEXTURE IMPORT NAME=JSFTreeA2 FILE=TEXTURES\SFTreeA2.PCX GROUP=Skins PALETTE=JSFTreeA1 // 3 - Default

#exec MESHMAP NEW   MESHMAP=SFTreeA MESH=SFTreeA
#exec MESHMAP SCALE MESHMAP=SFTreeA X=0.1 Y=0.1 Z=0.2

#exec MESHMAP SETTEXTURE MESHMAP=SFTreeA NUM=1 TEXTURE=JSFTreeA1
#exec MESHMAP SETTEXTURE MESHMAP=SFTreeA NUM=2 TEXTURE=JSFTreeA2

defaultproperties
{
     DrawType=DT_Mesh
     Mesh=LodMesh'SFDecos.SFTreeA'
     DrawScale=3.000000
     CollisionRadius=16.000000
     CollisionHeight=128.000000
}

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:45 PM
Created with UnCodeX