SFVehicle.SFPlane

Spatial Fear
Name: SFPlane
Description: A vehicle class with plane-like behavior; requires a certain velocity for take-off

Author: Gert Jen Peltenburg

Extends:
Modifiers:
Source code

SFVehicle.SFPlane
%%

Variables

%function_comment%
floatAirAcceleration
%function_comment%
floatAirDrag
%function_comment%
floatLiftPerSpeedUnit
%function_comment%
floatMaxAirSpeed
%function_comment%
boolOnGround
%function_comment%
boolRudderAvailable
%function_comment%
floatTakeOffSpeed

Functions

DoPhysics (float DeltaTime)
InterpretControls (bool bJustFired, bool bFire, bool bJustAltFired, bool bAltFire, float aVehicleSpeedControl, float aTurretTurn, float aVehicleTurn, float aVehicleUp, float aTurretUp, bool bJustJumped, bool bJustDucked)
PostBeginPlay ()
RotationPhysics (float DeltaTime)

Default properties

{
     TakeOffSpeed=100.000000
     MaxAirSpeed=400.000000
     AirAcceleration=150.000000
     AirDrag=50.000000
     bHUD_ShowsPitch=True
     bHUD_ShowsYaw=True
     bHUD_ShowsRoll=True
     bHUD_ShowsSpeed=True
     bBot_ShowVehicleLocation=True
     Armor=50
     InitialHitPoints=100
     FullHitPoints=100
     DestructionEffect=None
     PhysicalRotationRate=(Pitch=4096,Yaw=4096,Roll=4096)
     Elasticity=0.000000
     bRepairable=False
     RepairTime=0.000000
     bFullTimePhysics=True
     bDamageTriggered=True
}


class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:41 PM
Created with UnCodeX