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class SFFemaleOfficerDeco extends SFNPCDeco;
#exec MESH IMPORT MESH=SFFemaleOfficerDeco ANIVFILE=MODELS\SFFemaleOfficerDeco_a.3d DATAFILE=MODELS\SFFemaleOfficerDeco_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFFemaleOfficerDeco X=0 Y=0 Z=0 X=0 Y=0 Z=-80 YAW=64 ROLL=0 PITCH=0
#exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=All STARTFRAME=0 NUMFRAMES=99
#exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=Base STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=GSitBase STARTFRAME=1 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=GSitBreath STARTFRAME=2 NUMFRAMES=5 RATE=5
#exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=GSitLookUp STARTFRAME=7 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=GSitLookRight STARTFRAME=8 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=GSitLookLeft STARTFRAME=11 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=GSitLookShake STARTFRAME=9 NUMFRAMES=4 RATE=5
#exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=GSitLookUpTalk STARTFRAME=12 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=GSitLookRTalk STARTFRAME=13 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=GSitLookLTalk STARTFRAME=14 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=GSitGive STARTFRAME=15 NUMFRAMES=5 RATE=10
#exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=GSitAfraid STARTFRAME=20 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=GSitAfraidShake STARTFRAME=20 NUMFRAMES=5 RATE=10
#exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=Thrown STARTFRAME=25 NUMFRAMES=20 RATE=25
#exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=AirVent STARTFRAME=45 NUMFRAMES=15 RATE=15
#exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=AirVentIn STARTFRAME=60 NUMFRAMES=15 RATE=10
#exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=ChairSit STARTFRAME=75 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=ChairSitTalk STARTFRAME=75 NUMFRAMES=15 RATE=10
#exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=ChairSitGive STARTFRAME=90 NUMFRAMES=5 RATE=10
#exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=Body1 STARTFRAME=44 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=Body2 STARTFRAME=95 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=Body3 STARTFRAME=96 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=Body4 STARTFRAME=99 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFFemaleOfficerDeco SEQ=BrainDead STARTFRAME=97 NUMFRAMES=1
#exec MESHMAP NEW MESHMAP=SFFemaleOfficerDeco MESH=SFFemaleOfficerDeco
#exec MESHMAP SCALE MESHMAP=SFFemaleOfficerDeco X=0.045 Y=0.045 Z=0.09
#exec MESHMAP SETTEXTURE MESHMAP=SFFemaleOfficerDeco NUM=1 TEXTURE=FFce1
#exec MESHMAP SETTEXTURE MESHMAP=SFFemaleOfficerDeco NUM=2 TEXTURE=FeAr1
#exec MESHMAP SETTEXTURE MESHMAP=SFFemaleOfficerDeco NUM=3 TEXTURE=FeAr2
#exec MESHMAP SETTEXTURE MESHMAP=SFFemaleOfficerDeco NUM=4 TEXTURE=PiMa1
defaultproperties
{
bStatic=False
DrawType=DT_Mesh
Mesh=LodMesh'SFCharacter2.SFFemaleOfficerDeco'
CollisionRadius=24.000000
CollisionHeight=46.000000
}
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