SFVehicle.SFBoat

Spatial Fear
Name: SFBoat
Description: Vehicle with Boat-like physics; cannot turn without velocity

Author: Gert Jen Peltenburg

Extends:
Modifiers:
Source code

SFVehicle.SFBoat
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Variables

%function_comment%
boolbProportionalRudder

Functions

InterpretControls (bool bJustFired, bool bFire, bool bJustAltFired, bool bAltFire, float aVehicleSpeedControl, float aTurretTurn, float aVehicleTurn, float aVehicleUp, float aTurretUp, bool bJustJumped, bool bJustDucked)
RotationPhysics (float DeltaTime)

Default properties

{
     bProportionalRudder=True
     bBot_ShowVehicleLocation=True
     Armor=50
     InitialHitPoints=400
     FullHitPoints=400
     PhysicalRotationRate=(Pitch=0,Yaw=0,Roll=0)
     Elasticity=0.000000
     EncroachDamage=25
     bDamageTriggered=True
     Buoyancy=100.000000
}


class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:39 PM
Created with UnCodeX