Extends:
Modifiers:
Source code
SFVehicle.SFVehiclePathMover%%
%function_comment% | bool | bElasticPath | ||
%function_comment% | bool | bLoopingPath | ||
%function_comment% | bool | bPathOK | ||
%function_comment% | PathControlMethod | ControlMethod | ||
%function_comment% | SFVehiclePathNode | currentnode | ||
%function_comment% | float | currentposition | ||
%function_comment% | int | pathnodecount | ||
%function_comment% | SFVehiclePathNode | pathnode[25] | ||
%function_comment% | name | PathTag |
%function_comment% | PathControlMethod | VehicleSpeed, VehicleTurn, TurretUp, TurretTurn, JumpDuck, FireAltFire |
CheckNewPosition () | |||
DoPhysics (float DeltaTime) | |||
InterpretControls (bool bJustFired, bool bFire, bool bJustAltFired, bool bAltFire, float aVehicleSpeedControl, float aTurretTurn, float aVehicleTurn, float aVehicleUp, float aTurretUp, bool bJustJumped, bool bJustDucked) | |||
PostBeginPlay () | |||
RotationPhysics (float DeltaTime) |
{ PhysicalRotationRate=(Pitch=0,Yaw=0,Roll=0) bRepairable=False RepairTime=0.000000 bFullTimePhysics=True bDamageTriggered=True }