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| class SFPickBox2 expands SFDecoration;
#exec MESH IMPORT MESH=SFPickBox2m ANIVFILE=MODELS\SFPickBoxm_a.3d DATAFILE=MODELS\SFPickBoxm_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFPickBox2m X=70 Y=0 Z=115
#exec MESH SEQUENCE MESH=SFPickBox2m SEQ=All STARTFRAME=0 NUMFRAMES=23
#exec MESH SEQUENCE MESH=SFPickBox2m SEQ=still STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFPickBox2m SEQ=select STARTFRAME=1 NUMFRAMES=11
#exec MESH SEQUENCE MESH=SFPickBox2m SEQ=down STARTFRAME=12 NUMFRAMES=11
#exec MESHMAP NEW MESHMAP=SFPickBox2m MESH=SFPickBox2m
#exec MESHMAP SCALE MESHMAP=SFPickBox2m X=0.1 Y=0.1 Z=0.2
defaultproperties
{
bPushable=True
bStatic=False
Physics=PHYS_Falling
LODBias=16.000000
DrawType=DT_Mesh
Mesh=LodMesh'SFDecos.SFPickBox2m'
MultiSkins(1)=Texture'SFDecos.Skins.JSFPickBox'
CollisionRadius=18.000000
CollisionHeight=13.000000
Mass=40.000000
}
|