Extends:
Modifiers:
Source code
SFWeapon.SFB9Projectile2%%
Flying | BeginState () | ||
Explode (vector HitLocation, vector HitNormal) | |||
Flying | HitWall (vector HitNormal, actor Wall) | ||
Flying | ProcessTouch (Actor Other, Vector HitLocation) | ||
Flying | SetRoll (vector NewVelocity) | ||
Flying | SetUp () | ||
Flying | Tick (float fDelta) | ||
Flying | Timer () |
{ speed=5700.000000 MaxSpeed=5700.000000 Damage=25.000000 MomentumTransfer=1000 LifeSpan=12.000000 DrawScale=5.000000 AmbientGlow=254 CollisionRadius=10.000000 CollisionHeight=4.000000 }