SFCharacter3.SFHunter

Spatial Fear
Class: SFHunter
Description: Medium SF enemy. Melee and Long Range attacks if has weapon

Author: Markus Nuebel

Extends:
Modifiers:
Source code

SFCharacter3.SFHunter
%%

Variables

%function_comment%
boolbHasWeapon
%function_comment%
floatm_fAttackWait
%function_comment%
namem_nameRestoreState
%function_comment%
vectorm_vectPushDir
%function_comment%
floatRSpeed
%function_comment%
floatSSpeed
%function_comment%
floatWSpeed

Functions

RangedAttackAnimEnd ()
eAttitudeAttitudeToCreature (Pawn Other)
TakeHitBeginState ()
ChargingEndState ()
RetreatingEndState ()
RangedAttackEndState ()
HuntingEndState ()
TacticalMoveEndState ()
FireWeapon ()
PlayChallenge ()
PlayDying (name DamageType, vector HitLocation)
PlayFiring ()
PlayMeleeAttack ()
RangedAttackPlayRangedAttack ()
PlayRangedAttack ()
PlayRunning ()
PlayStunned ()
PlayWaiting ()
PlayWalking ()
PostBeginPlay ()
TweenToFighter (float tweentime)
TweenToRunning (float tweentime)
TweenToWaiting (float tweentime)

Default properties

{
     WSpeed=-3.000000
     RSpeed=-4.550000
     SSpeed=-6.550000
     WalkSound=Sound'SPF-Content.Creatures.HunterWalk'
     WalkAnim=Walk
     RunSound=Sound'SPF-Content.Creatures.HunterWalk'
     RunAnim=Run
     ThreatenAnim=Roar1
     TakeHitAnim=GutHit
     VictoryAnim=Roar1
     SmellRadius=2700.000000
     fMeleeDamage=15.000000
     fStunnedTime=3.000000
     CarcassType=Class'SFCharacter.SFSkavCarcass'
     TimeBetweenAttacks=0.000000
     Aggressiveness=1.000000
     Acquire=Sound'SPF-Content.Creatures.HunterAquire'
     Fear=Sound'SPF-Content.Creatures.HunterFear'
     Roam=Sound'SPF-Content.Creatures.HunterRoam'
     Threaten=Sound'SPF-Content.Creatures.HunterThreaten'
     bCanStrafe=True
     bCanJump=True
     MeleeRange=50.000000
     GroundSpeed=700.000000
     WaterSpeed=400.000000
     AccelRate=450.000000
     JumpZ=180.000000
     Visibility=80
     SightRadius=2600.000000
     Health=225
     Intelligence=BRAINS_HUMAN
     Skill=1.500000
     HitSound1=Sound'SPF-Content.Creatures.HunterHit1'
     HitSound2=Sound'SPF-Content.Creatures.HunterHit2'
     Die=Sound'SPF-Content.Creatures.HunterDie'
     CombatStyle=1.000000
     DrawType=DT_Mesh
     Mesh=LodMesh'SFCharacter3.SFHunter'
     ScaleGlow=0.150000
     MultiSkins(1)=Texture'SFCharacter.NewSkins.hunt1'
     MultiSkins(2)=Texture'SFCharacter.NewSkins.hunt2'
     MultiSkins(3)=Texture'SFCharacter.NewSkins.hunt3'
     CollisionRadius=30.000000
     CollisionHeight=44.000000
}


class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:40 PM
Created with UnCodeX