Extends:
Modifiers:
Source code
SFDecos.SFCaNbox%%
{ bDestroyable=True Health=100 EffectWhenDestroyed=Class'UnrealShare.ParticleBurst' EffectWhenDamaged=Class'UnrealShare.Spark32' ChunkType=Class'UnrealShare.WoodFragments' ChunksNumber=15 ChunkScale=2.000000 bCustomChunkSkin=True ChunkSkin=Texture'SFDecos.Skins.Ca_NBox' bStatic=False DrawType=DT_Mesh Mesh=Mesh'SFDecos.SFCaNbox' bCollideWhenPlacing=True MultiSkins(0)=Texture'SFDecos.Skins.Ca_NBox2' MultiSkins(1)=Texture'SFDecos.Skins.Ca_NBox4' MultiSkins(2)=Texture'SFDecos.Skins.Ca_NBox' MultiSkins(3)=Texture'SFDecos.Skins.Ca_NBox3' CollisionRadius=32.000000 CollisionHeight=32.000000 }