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| class SFEgg extends SFDecoration;
#exec MESH IMPORT MESH=SFEgg ANIVFILE=MODELS\SFEgg_a.3d DATAFILE=MODELS\SFEgg_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFEgg X=0 Y=0 Z=200
#exec MESH SEQUENCE MESH=SFEgg SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFEgg SEQ=SFEgg STARTFRAME=0 NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JSFEgg1 FILE=TEXTURES\SFEgg1.PCX GROUP=Skins FLAGS=2 // 1 - Default
#exec MESHMAP NEW MESHMAP=SFEgg MESH=SFEgg
#exec MESHMAP SCALE MESHMAP=SFEgg X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=SFEgg NUM=1 TEXTURE=JSFEgg1
defaultproperties
{
bDestroyable=True
Health=50
ChunksNumber=5
ChunkScale=1.200000
DrawType=DT_Mesh
Mesh=LodMesh'SFDecos.SFEgg'
CollisionRadius=50.000000
CollisionHeight=84.000000
}
|