Extends:
Modifiers:
Source code
SFDecos.SFLampl%%
%function_comment% | bool | bOn |
Trigger (Actor Other, Pawn EventInstigator) |
{ DrawType=DT_Mesh Mesh=LodMesh'SFDecos.SFLampl' bCollideActors=False bCollideWorld=False bBlockActors=False bBlockPlayers=False bProjTarget=False }