Extends:
Modifiers:
Source code
SFWeapon.SFEProjAmmo%%
{ AmmoAmount=10 MaxAmmo=300 PickupMessage="You picked up 10 rechargable Cells" PickupViewMesh=LodMesh'SFWeapon.SFEProjectammo' PickupSound=Sound'UnrealShare.Pickups.AmmoSnd' Mesh=LodMesh'SFWeapon.SFEProjectammo' DrawScale=1.500000 CollisionRadius=20.000000 CollisionHeight=5.000000 bCollideActors=True }