Extends:
Modifiers:
Source code
SpatialFear.SFJaelPlayer1%%
%function_comment% | SFVehicleControl | activecontroller | ||
%function_comment% | float | altitude | ||
%function_comment% | bool | bDriving | ||
%function_comment% | float | BobDefault | ||
%function_comment% | bool | bPreviousDriving | ||
%function_comment% | float | CtlaForward | ||
%function_comment% | float | CtlaLookUp | ||
%function_comment% | float | CtlaStrafe | ||
%function_comment% | float | CtlaTurn | ||
%function_comment% | float | CtlaUp | ||
%function_comment% | bool | CtlbAltFire | ||
%function_comment% | bool | CtlbDuck | ||
%function_comment% | bool | CtlbFire | ||
%function_comment% | bool | CtlbJump | ||
%function_comment% | bool | CtlbJustAltFired | ||
%function_comment% | bool | CtlbJustDucked | ||
%function_comment% | bool | CtlbJustFired | ||
%function_comment% | bool | CtlbJustJumped | ||
%function_comment% | float | latitude | ||
%function_comment% | float | longitude | ||
%function_comment% | float | MaxStepHeightDefault | ||
%function_comment% | bool | previousbAltFire | ||
%function_comment% | bool | previousbduck | ||
%function_comment% | bool | previousbFire | ||
%function_comment% | bool | previousbjump |
ActivateController (SFvehiclecontrol vc) | |||
AltFire (optional float F) | |||
Driving | BeginState () | ||
CalcBall () | |||
ChangedWeapon () | |||
DeactivateController () | |||
Destroyed () | |||
Died (pawn instigatedBy, name damageType, vector HitLocation) | |||
DoJump (optional float F) | |||
DrClientLocationUpdate () | |||
dropallvehiclecontrols () | |||
DropItem () | |||
Fire (optional float F) | |||
HideWeapon () | |||
OnBeginPlay () | |||
PlayerInput (float DeltaTime) | |||
Driving | PlayerMove (float DeltaTime) | ||
Driving | PlayerTick (float DeltaTime) | ||
PlayerTick (float DeltaTime) | |||
PlayWaiting () | |||
Scouting | PlayWaiting () | ||
PlayerChat | PlayWaiting () | ||
PostRender (canvas Canvas) | |||
Driving | ProcessMove (float DeltaTime, vector NewAccel, vector">eDodgeDir DodgeMove, rotator DeltaRot) | ||
ServerRestartPlayer () | |||
ShowWeapon () | |||
spawned () | |||
SpawnLicense () | |||
Driving | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) | ||
Targ () | |||
Timer () | |||
Touch (actor other) | |||
TX (float x) | |||
TY (float x) | |||
TZ (float x) | |||
UseKey () |
{ JumpAccuracyPenalty=0.200000 RunAccuracyPenalty=0.200000 StrafeAccuracyPenalty=0.200000 m_fPenaltyUpgrade=0.200000 bIsMultiSkinned=False SelectionMesh="SpatialFear.SFJaelPlayer" MenuName="Jael" Mesh=LodMesh'SpatialFear.SFJaelPlayer' AmbientGlow=1 }