SFVehicle.SFTurret

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//=============================================================================
// Spatial Fear
// Name: SFTurret
// Description: A stationary vehicle class
//
// Author: Gert Jen Peltenburg
//=============================================================================
class SFTurret expands SFVehicle;




// turrets don't move, but they do rotate
simulated function DoPhysics(float DeltaTime)
{
}

simulated function InterpretControls(bool bJustFired,bool bFire,bool bJustAltFired,bool bAltFire,
                           float aVehicleSpeedControl,float aTurretTurn,float aVehicleTurn,
                           float aVehicleUp,float aTurretUp,bool bJustJumped,bool bJustDucked)
{
 local float NewDesiredSpeed;

 if(aTurretTurn<0)
  controlinputYaw = (aTurretTurn/16384.0)*YawLeftRate;
 else
  controlinputYaw = (aTurretTurn/16384.0)*YawRightRate;
  
 if(aTurretUp<0)
  controlinputPitch = (aTurretUp/16384.0)*PitchUpRate;
 else
  controlinputPitch = (aTurretUp/16384.0)*PitchDownRate;
  
 NewDesiredSpeed = 0;
}

defaultproperties
{
     Armor=100
     InitialHitPoints=1000
     FullHitPoints=1000
     PhysicalRotationRate=(Pitch=16384,Yaw=16384,Roll=16384)
     Elasticity=0.000000
     bRepairable=False
     RepairTime=0.000000
     bIndependent=True
     bCriticalComponent=True
     bDamageTriggered=True
}

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:45 PM
Created with UnCodeX