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| class SFHydrope expands SFDecoration;
#exec MESH IMPORT MESH=SFHydrope ANIVFILE=MODELS\SFHydrope_a.3d DATAFILE=MODELS\SFHydrope_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFHydrope X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=SFHydrope SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFHydrope SEQ=SFHydrope STARTFRAME=0 NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JSFHydrop1 FILE=TEXTURES\SFHydrop1.PCX GROUP=Skins FLAGS=2 // 2 - Default
#exec TEXTURE IMPORT NAME=JSFHydrop2 FILE=TEXTURES\SFHydrop2.PCX GROUP=Skins PALETTE=JSFHydrope1 // 1 - Default
#exec MESHMAP NEW MESHMAP=SFHydrope MESH=SFHydrope
#exec MESHMAP SCALE MESHMAP=SFHydrope X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=SFHydrope NUM=1 TEXTURE=JSFHydrop1
#exec MESHMAP SETTEXTURE MESHMAP=SFHydrope NUM=2 TEXTURE=JSFHydrop2
defaultproperties
{
DrawType=DT_Mesh
Mesh=LodMesh'SFDecos.SFHydrope'
DrawScale=2.000000
}
|