SFDecos.SFTrash

00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
//=============================================================================
// SFTrash by Ivan Tanziura
//=============================================================================
class SFTrash extends SFDecoration;

#exec MESH IMPORT MESH=SFTrash ANIVFILE=MODELS\SFTrash_a.3d DATAFILE=MODELS\SFTrash_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFTrash X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=SFTrash SEQ=All     STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFTrash SEQ=SFTrash STARTFRAME=0 NUMFRAMES=1

#exec TEXTURE IMPORT NAME=JSFTrash1 FILE=TEXTURES\SFTrash1.PCX GROUP=Skins FLAGS=2 // 1 - Default

#exec MESHMAP NEW   MESHMAP=SFTrash MESH=SFTrash
#exec MESHMAP SCALE MESHMAP=SFTrash X=0.07 Y=0.07 Z=0.14

#exec MESHMAP SETTEXTURE MESHMAP=SFTrash NUM=1 TEXTURE=JSFTrash1

defaultproperties
{
     bDestroyable=True
     Health=40
     EffectWhenDestroyed=Class'UnrealShare.ParticleBurst2'
     EffectWhenDamaged=Class'UnrealShare.SmallSpark2'
     ChunkType=Class'UnrealShare.WallFragments'
     ChunksNumber=6
     ChunkScale=0.700000
     bCustomChunkSkin=True
     ChunkSkin=Texture'SFDecos.Skins.JSFTrash1'
     bPushable=True
     bStatic=False
     Physics=PHYS_Falling
     DrawType=DT_Mesh
     Mesh=LodMesh'SFDecos.SFTrash'
     CollisionRadius=8.000000
     CollisionHeight=16.000000
}

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:45 PM
Created with UnCodeX