SFDecos.SFLeaf

Extends:
Modifiers:
Source code

SFDecos.SFLeaf
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Functions

FallHitWall (vector HitNormal, actor Wall)
IdleLanded (vector HitNormal)
FallLanded (vector HitNormal)
PostBeginPlay ()
IdleTick (float DTime)
FallTick (float DTime)

Default properties

{
     Physics=PHYS_Falling
     LifeSpan=15.000000
     Style=STY_Masked
     Skin=Texture'SFDecos.Skins.JSFPlanta1'
     Mesh=LodMesh'SFDecos.SFLeaf'
     bUnlit=True
     MultiSkins(0)=Texture'SFDecos.Skins.JSFPlanta1'
     MultiSkins(1)=Texture'SFDecos.Skins.JSFPlanta1'
     MultiSkins(2)=Texture'SFDecos.Skins.JSFPlanta1'
     MultiSkins(3)=Texture'SFDecos.Skins.JSFPlanta1'
     MultiSkins(4)=Texture'SFDecos.Skins.JSFPlanta1'
     MultiSkins(5)=Texture'SFDecos.Skins.JSFPlanta1'
     MultiSkins(6)=Texture'SFDecos.Skins.JSFPlanta1'
     MultiSkins(7)=Texture'SFDecos.Skins.JSFPlanta1'
     bRotateToDesired=True
}


class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:41 PM
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