Extends:
Modifiers:
Source code
SFCharacter2.SFFemaleOfficer%%
%function_comment% | bool | bPanicWhenTriggered | ||
%function_comment% | float | fInjuryThreshold | ||
%function_comment% | float | fPanicTime | ||
%function_comment% | float | m_fCurrentSpeed | ||
%function_comment% | sound | sndBreath |
Panic | AnimEnd () | ||
Retreating | AnimEnd () | ||
eAttitude | AttitudeToCreature (Pawn Other) | ||
eAttitude | AttitudeWithFear () | ||
Panic | BeginState () | ||
Panic | ChangeDestination () | ||
Retreating | ChangeDestination () | ||
damageAttitudeTo (pawn Other) | |||
Panic | EndState () | ||
Retreating | EnemyNotVisible () | ||
Retreating | PickDestination () | ||
Panic | PickDestination () | ||
PlayBigDeath (name DamageType) | |||
PlayChallenge () | |||
PlayFootStep () | |||
PlayGutDeath (name DamageType) | |||
PlayHeadDeath (name DamageType) | |||
PlayLeftDeath (name DamageType) | |||
PlayMeleeAttack () | |||
PlayPanic () | |||
PlayRangedAttack () | |||
PlayRightDeath (name DamageType) | |||
PlayRunning () | |||
PlayStunned () | |||
PlayVictoryDance () | |||
PlayWaiting () | |||
PlayWalking () | |||
PostBeginPlay () | |||
Retreating | SeePlayer (actor SeenPlayer) | ||
Panic | Timer () | ||
Trigger (actor Other, pawn EventInstigator) | |||
TweenToFighter (float tweentime) | |||
TweenToPanic (float tweentime) | |||
TweenToStunned (float tweentime) | |||
TweenToWaiting (float tweentime) |
{ sndBreath=Sound'UnrealShare.Nali.breath1n' fInjuryThreshold=0.600000 fPanicTime=60.000000 m_fCurrentSpeed=1.000000 WalkAnim=Walk RunAnim=RunSmFr ThreatenAnim=Taunt1 TakeHitAnim=GutHit VictoryAnim=WaveL bCanSee=False bCanSmell=False fHealingTimer=-1.000000 CarcassType=Class'Botpack.TFemale1Carcass' TimeBetweenAttacks=0.500000 Aggressiveness=-10.000000 WalkingSpeed=0.100000 Acquire=Sound'UnrealShare.Nali.contct1n' Fear=Sound'UnrealShare.Nali.fear1n' Roam=Sound'UnrealShare.Nali.breath1n' Threaten=Sound'UnrealShare.Nali.contct3n' MeleeRange=40.000000 GroundSpeed=220.000000 WaterSpeed=60.000000 AccelRate=900.000000 JumpZ=140.000000 Visibility=100 SightRadius=800.000000 Health=40 AttitudeToPlayer=ATTITUDE_Friendly Intelligence=BRAINS_HUMAN HitSound1=Sound'UnrealShare.Nali.injur1n' HitSound2=Sound'UnrealShare.Nali.injur2n' Die=Sound'UnrealShare.Nali.death1n' DrawType=DT_Mesh Mesh=LodMesh'SFCharacter2.SFFemaleOfficer' CollisionRadius=20.000000 CollisionHeight=40.000000 Mass=80.000000 Buoyancy=95.000000 RotationRate=(Pitch=2048,Yaw=40000,Roll=0) }