Extends:
Modifiers:
Source code
SpatialFear.SFMover%%
%function_comment% | bool | bShowHUDHint | ||
%function_comment% | vector | CenterOffset | ||
%function_comment% | bool | IgnoreBumping | ||
%function_comment% | bool | IgnoreTrigger | ||
%function_comment% | bool | m_bFreeze | ||
%function_comment% | float | m_fCurrentDamageThreshold |
BumpButton | BeginEvent () | ||
BumpOpenTimed | Bump (actor Other) | ||
BumpButton | Bump (actor Other) | ||
Bump (actor Other) | |||
BumpButton | EndEvent () | ||
BumpButton | bool | HandleDoor (pawn Other) | |
BumpOpenTimed | bool | HandleDoor (pawn Other) | |
ManualBump (actor Other) | |||
BumpButton | ManualBump (actor Other) | ||
BumpOpenTimed | ManualBump (actor Other) | ||
ManualTrigger (actor Other) | |||
TriggerToggle | ManualTrigger (actor Other) | ||
PostBeginPlay () | |||
resetThreshold () | |||
TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) | |||
TriggerToggle | Trigger (actor Other, pawn EventInstigator) |
{ IgnoreBumping=True IgnoreTrigger=True bShowHUDHint=True CollisionRadius=20.000000 CollisionHeight=20.000000 }