Extends:
Modifiers: abstract
Source code
SpatialFear.SFScriptedPawn%%
%function_comment% | bool | bCanHear | ||
%function_comment% | bool | bCanSee | ||
%function_comment% | bool | bCanSmell | ||
%function_comment% | bool | bFightOtherCreatures | ||
%function_comment% | bool | bRandomSenses | ||
%function_comment% | float | fHealingTimer | ||
%function_comment% | float | fMeleeDamage | ||
%function_comment% | float | fStunnedTime | ||
%function_comment% | Weapon | myWeapon | ||
%function_comment% | bool | m_bStunned | ||
%function_comment% | float | m_fSmellCounter | ||
%function_comment% | float | m_fSmellImportance | ||
%function_comment% | float | m_fStunnedCounter | ||
%function_comment% | name | m_nameStateSaved | ||
%function_comment% | name | m_NextLavelSaved | ||
%function_comment% | name | m_NextStateSaved | ||
%function_comment% | int | m_nStunnedRound | ||
%function_comment% | int | m_nTacticalCounter | ||
%function_comment% | SFStunnedEffect | m_oStunnedEffect | ||
%function_comment% | rotator | m_rotSavedRot | ||
%function_comment% | vector | m_vecSmellLocation | ||
%function_comment% | name | RunAnim | ||
%function_comment% | Sound | RunSound | ||
%function_comment% | float | SmellRadius | ||
%function_comment% | name | TakeHitAnim | ||
%function_comment% | name | ThreatenAnim | ||
%function_comment% | name | VictoryAnim | ||
%function_comment% | name | WalkAnim | ||
%function_comment% | Sound | WalkSound | ||
%function_comment% | class<weapon> | WeaponType |
TriggerAlarm | AlarmDone () | ||
Stunned | AnimEnd () | ||
Retreating | AnimEnd () | ||
eAttitude | AttitudeTo (Pawn Other) | ||
eAttitude | AttitudeToCreature (Pawn Other) | ||
eAttitude | AttitudeWithFear () | ||
Startup | BeginState () | ||
TakeHit | BeginState () | ||
Acquisition | BeginState () | ||
Stunned | BeginState () | ||
Stunned | Bump (actor Other) | ||
Retreating | ChangeDestination () | ||
ChangedWeapon () | |||
Attacking | ChooseAttackMode () | ||
bool | ChooseTeamAttackFor (ScriptedPawn TeamMember) | ||
damageAttitudeTo (pawn Other) | |||
Died (pawn Killer, name damageType, vector HitLocation) | |||
Stunned | EndState () | ||
Stunned | EnemyAcquired () | ||
float | getHurtRate () | ||
TacticalMove | GiveUpTactical (bool bNoCharge) | ||
Acquisition | HearNoise (float Loudness, Actor NoiseMaker) | ||
Hunting | HearNoise (float Loudness, Actor NoiseMaker) | ||
HearNoise (float Loudness, Actor NoiseMaker) | |||
MeleeAttack | KeepAttacking () | ||
RangedAttack | KeepAttacking () | ||
Stunned | Landed (vector HitNormal) | ||
TakeHit | Landed (vector HitNormal) | ||
lookForScent () | |||
Retreating | PickDestination () | ||
TakeHit | PlayHitAnim (vector HitLocation, float Damage) | ||
PlayPatrolStop () | |||
PlayRunning () | |||
PlayStunned () | |||
PlayTakeHit (float tweentime, vector HitLoc, int damage) | |||
PlayThreatening () | |||
PlayTurning () | |||
PlayVictoryDance () | |||
PlayWaitingAmbush () | |||
PlayWalking () | |||
PostBeginPlay () | |||
Retreating | ReachedHome () | ||
Acquisition | SeePlayer (Actor SeenPlayer) | ||
SeePlayer (Actor SeenPlayer) | |||
bool | SetEnemy (Pawn NewEnemy) | ||
Hunting | bool | SetEnemy (Pawn NewEnemy) | |
Startup | SetHome () | ||
bool | smell () | ||
SmellScent (float fImportance, vector vectPosition) | |||
StakeOut | StakeOut (float Loudness, Actor NoiseMaker) | ||
Stunned | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) | ||
Acquisition | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) | ||
TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) | |||
TakeHit | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) | ||
Stunned | Tick (float DeltaTime) | ||
Tick (float DeltaTime) | |||
TakeHit | Timer () | ||
Charging | Timer () | ||
Stunned | Timer () | ||
TossWeapon () | |||
TweenToPatrolStop (float tweentime) | |||
TweenToRunning (float tweentime) | |||
TweenToStunned (float tweentime) | |||
TweenToWalking (float tweentime) |
{ SmellRadius=500.000000 bCanHear=True bCanSee=True bCanSmell=True fHealingTimer=30.000000 fStunnedTime=5.000000 bFightOtherCreatures=True m_fSmellCounter=5.000000 TimeBetweenAttacks=0.800000 Aggressiveness=0.900000 }