SFVehicle

SFBoatSpatial Fear
Name: SFBoat
Description: Vehicle with Boat-like physics; cannot turn without velocity

Author: Gert Jen Peltenburg
SFBoatHUDSpatial Fear
Name: SFBoatHUD
Description: HUD designed for the SFBoat class

Author: Gert Jen Peltenburg
SFCarSpatial Fear
Name: SFCar
Description: Vehicle with Car-like physics; cannot turn without velocity

Author: Gert Jen Peltenburg
SFCarHUDSpatial Fear
Name: SFCarHUD
Description: HUD designed for the SFCar class

Author: Gert Jen Peltenburg
SFCrossHairHUDSpatial Fear
Name: SFCrosshairHUD
Description: Vehicle HUD with crosshair, for weapons

Author: Gert Jen Peltenburg
SFDriversLicenseSpatial Fear
Name: SFDriversLiscense
Description: Every player/bot class that knows how to drive must spawn one of these in its PostBeginPlay function. If
not, VehicleControls will refuse to be picked up.

Author: Gert Jen Peltenburg
SFGunBarrelSpatial Fear
Name: SFGunBarrel
Description: An all-purpose weapon for use on vehicles.

Author: Gert Jen Peltenburg
SFHelicopterSpatial Fear
Name: SFHelicopter
Description: A vehicle class with helicopter-like behavior

Author: Gert Jen Peltenburg
SFHoverCraftSpatial Fear
Name: SFHovercraft
Description: A vehicle class with hover craft-like behavior; floats around

Author: Gert Jen Peltenburg
SFPlaneSpatial Fear
Name: SFPlane
Description: A vehicle class with plane-like behavior; requires a certain velocity for take-off

Author: Gert Jen Peltenburg
SFPlaneHUDSpatial Fear
Name: SFPlaneHUD
Description: A vehicle HUD class for the plane

Author: Gert Jen Peltenburg
SFPropellorComponentSpatial Fear
Name: SFPropellorComponent
Description: A vehicle component with propellor/engine-like behavior; rotates based on velocity of parent vehicle

Author: Gert Jen Peltenburg
SFTankSpatial Fear
Name: SFTank
Description: A vehicle class with Tank-like behavior; can turn without velocity

Author: Gert Jen Peltenburg
SFTankHUDSpatial Fear
Name: SFTankHUD
Description: Vehicle HUD for the tank.

Author: Gert Jen Peltenburg
SFTurretSpatial Fear
Name: SFTurret
Description: A stationary vehicle class

Author: Gert Jen Peltenburg
SFTurretHUDSpatial Fear
Name: SFTurretHUD
Description: Vehicle HUD for the turret

Author: Gert Jen Peltenburg
SFVehicleSpatial Fear
Name: SFVehicle
Description: Core Vehicle code
A SFVehicle brush can be controlled by means of a SFSFVehicleControl Pickup item.
The link: the Tag of the SFVehicle equals the ControlledTag of the pickup.
A SFVehicle brush can have other actors attached (Child's Event Tag equals SFVehicle's ChildTag),
including other SFVehicles, dependent or independent.

Author: Gert Jen Peltenburg
SFVehicleCableSpatial Fear
Name: SFVehicleCable
Description: Rope-like component. Will always hang vertically; length is influenced by the player.

Author: Gert Jen Peltenburg
SFVehicleCameraComponentSpatial Fear
Name: SFVehicleCameraComponent
Description: Defines camera position when in driving state for a given vehicle

Author: Gert Jen Peltenburg
SFVehicleClampSpatial Fear
Name: SFVehicleClamp
Description: Allows attaching of SFVehicles to other SFVehicles. Unlike the passenger code, clamping prevents control of
the attached SFVehicle. You can make a SFVehicleClamp a child of a SFVehicleCable, and the SFVehicleCable
child of another SFVehicle. This way, you can create a crane. Note that you cannot clamp more than one
SFVehicle at a time.

Author: Gert Jen Peltenburg
SFVehicleControlSpatial Fear
Name: SFVehicleControl
Description: Pickup which gives the player control over a vehicle.

Author: Gert Jen Peltenburg
SFVehicleControlRefCpySpatial Fear
Name: SFVehicleControlRefCpy
Description: Reference copy of the Vehicle Control. Don't place in level; deactivated at beginplay

Author: Gert Jen Peltenburg
SFVehicleDecorationSpatial Fear
Name: SFVehicleDecoration
Description: Base class for miscellaneous vehicle components

Author: Gert Jen Peltenburg
SFVehicleEntryPointSpatial Fear
Name: SFVehicleEntryPoint
Description: Defines a point of entry into a vehicle

Author: Gert Jen Peltenburg
SFVehicleFeedbackSpatial Fear
Name: SFVehicleFeedback
Description: Determines where a vehicle can and cannot travel in-game

Author: Gert Jen Peltenburg
SFVehicleHUDSpatial Fear
Name: SFVehicleHUD
Description: Base class for the vehicle HUD

Author: Gert Jen Peltenburg
SFVehicleLadderSpatial Fear
Name: SFVehicleLadder
Description: Special ladder type object that can be moved and rotated with a SFVehicle (i.e. - planes)

Author: Gert Jen Peltenburg
SFVehicleLightSpatial Fear
Name: SFVehicleLight
Description: Special light designed for moving with a vehicle

Author: Gert Jen Peltenburg
SFVehicleMountPointSpatial Fear
Name: SFVehicleMountPoint
Description: Class to attach one vehicle to another (i.e. - a turret onto a tank)

Author: Gert Jen Peltenburg
SFVehiclePassengerSpaceSpatial Fear
Name: SFVehiclePassengerSpace
Description: Defines a passenger space for a given vehicle

Author: Gert Jen Peltenburg
SFVehiclePathMoverSpatial Fear
Name: SFVehiclePathMover
Description: Vehicle which moves between its pathnodes by means of its forward/backward control. ou can make a
pathnode a child component of another SFVehicle. Note that pathnodes need to have unique sequences
within their tag, or the results are pretty unpredictable. Also, there is currently a maximum of 25 nodes.

Author: Gert Jen Peltenburg
SFVehiclePathNodeSpatial Fear
Name: SFVehiclePathNode
Description: Defines where a SFVehicle can and cannot travel. Also used by SFVehiclePathMover to define its path.

Author: Gert Jen Peltenburg
SFVehiclePathNodeAirSpatial Fear
Name: SFVehiclePathNodeAir
Description: Defines where a SFVehicle can and cannot travel. Also used by SFVehiclePathMover to define its path. Air specific.

Author: Gert Jen Peltenburg
SFVehiclePathNodeLandSpatial Fear
Name: SFVehiclePathNodeAir
Description: Defines where a SFVehicle can and cannot travel. Also used by SFVehiclePathMover to define its path. Land specific.

Author: Gert Jen Peltenburg
SFVehiclePathNodeWaterSpatial Fear
Name: SFVehiclePathNodeAir
Description: Defines where a SFVehicle can and cannot travel. Also used by SFVehiclePathMover to define its path. Water specific.

Author: Gert Jen Peltenburg
SFVehicleRepairKitSpatial Fear
Name: SFVehicleRepairKit
Description: Item which repairs damaged vehicles

Author: Gert Jen Peltenburg
SFWheelComponentSpatial Fear
Name: SFWheelComponent
Description: Vehicle component with wheel-like behavior; spins at a given rate depending on the velocity of the vehicle.

Author: Gert Jen Peltenburg

creation time: 12/7/2003 4:03:38 PM
Created with UnCodeX