Spatial Fear
Class: SFDataNode
Description: An InteractTrigger, that looks for the logical chute
and fires an event, in case the chute is present.
The event can be used to trigger a SFCommunication, to
display it's configured conversation in the Chute communication
window.
Author: Ivan Tanzuira
Modified: Markus Nuebel
Extends:
Modifiers:
Source code
SFItem.SFDataNode
%%
Default properties
{
NeededItem=Class'SFItem.SFLogicChute'
NeededMessage="You do not own the logical chute"
bNeedsLineOfSight=True
bHidden=False
DrawType=DT_Mesh
Mesh=LodMesh'SFItem.SFDataNode'
CollisionRadius=30.000000
CollisionHeight=30.000000
bCollideWorld=True
bBlockActors=True
bBlockPlayers=True
bProjTarget=True
}
class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:39 PM
Created with
UnCodeX