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| class SFLamps expands SFLampl;
#exec MESH IMPORT MESH=SFLamps ANIVFILE=MODELS\SFLamps_a.3d DATAFILE=MODELS\SFLamps_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFLamps X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=SFLamps SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFLamps SEQ=SFLamps STARTFRAME=0 NUMFRAMES=1
#exec MESHMAP NEW MESHMAP=SFLamps MESH=SFLamps
#exec MESHMAP SCALE MESHMAP=SFLamps X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=SFLamps NUM=1 TEXTURE=JSFLampl
defaultproperties
{
Mesh=LodMesh'SFDecos.SFLamps'
}
|