00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
| class SFQBed expands SFDecoration;
#exec MESH IMPORT MESH=SFQBed ANIVFILE=MODELS\SFQBed_a.3d DATAFILE=MODELS\SFQBed_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFQBed X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=SFQBed SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFQBed SEQ=SFQBed STARTFRAME=0 NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JSFQBed1 FILE=TEXTURES\SFQBed.PCX GROUP=Skins FLAGS=2 // 1 - Default
#exec MESHMAP NEW MESHMAP=SFQBed MESH=SFQBed
#exec MESHMAP SCALE MESHMAP=SFQBed X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=SFQBed NUM=1 TEXTURE=JSFQBed1
defaultproperties
{
DrawType=DT_Mesh
Mesh=LodMesh'SFDecos.SFQBed'
CollisionRadius=30.000000
CollisionHeight=4.000000
}
|