Glossary

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

M

m_actBumpedNPC
m_actDummy
m_actInstigator
m_actMesh
... SFCommWindow
... SFItemDescWindow
... SFWeaponDescWindow
m_actNearestMedStation
m_actOwner
m_actTexDummy
m_arGoals[40]
m_ArrayType
m_arSequence[10]
m_arSlots[9]
... SFSelectWeaponBelt
... SFActiveItemBelt
... SFPassiveItemBelt
m_arTexArmor[6]
m_arTexture[15]
m_arTextures
m_arVisonTex[20]
m_bAllowConsole
m_bAltMode
m_bBumpedIntoNPC
m_bCannotDrown
m_bCheckAreadyPassed
m_bComActive
m_bCreep
m_bDreamMode
m_bEOW
m_bFadeIn
m_bFireDelayed
m_bFirstTime
... SFItemDescWindow
... SFCommWindow
... SFWeaponDescWindow
m_bFlicker
m_bFreeze
m_bHasEnergyBooster
m_bHasLaserSight
m_bHideOnFullFade
m_bHideStatus
m_bInAnimSequence
m_bInitialized
m_bIntroMode
m_bInventoryOpen
m_bIsCreeping
m_bIsJumping
m_bIsRunning
m_bIsStrafing
m_bIsTrainer
... SFCapWindow
... SFCommunication
m_bItemBeltPopulated
m_bLaserSightUpgrade
m_bLaunched
m_bLoadDialogOpened
m_bManualInput
m_bMarkComOnShow
m_bMaxScale
m_bNoFade
m_bParserAlreadySet
m_bPaused
... SFCommunication
... SFCommWindow
m_bPlayGetKeyAnim
m_bProcessed
m_bReverse
m_bRunningText
m_bSavedCreep
m_bSavedDuck
m_bSelected
m_bSemiAuto
m_bSemiAutoAlt
m_bShowAutoLoadSlot
m_bShowCommunicationTip
m_bShuffle
m_bStandState
m_bStunned
m_bTimerSet
m_bTriggerNoMore
m_bUsed
... SFFoodHealth
... SFSmartVestUpgrade
m_bUsedRunningText
m_bUseKey
m_bViewScent
m_bVisible
m_bVisionEnabled
m_bVisorUnitUpgrade
m_bWeaponDescUpgrade
m_bWeaponSelectOpen
m_classPickup
m_clsActorTipTrigger
m_clsCommunicationTip
m_clsHitPawnEffect
m_clsHitWallEffect
m_clsSmokeEffect
m_clsTrailEffect
m_clsWindow
m_colEnd
m_colStart
m_eHealthState
m_fAccelRate
m_fAirSpeedOrg
m_fAltCurrentRate
m_fAnimationRate
... SFComParser
... SFNPCDeco
m_fAspectRatio
m_fAttackWait
... SFReaver
... SFHunter
m_fBallisticProtection
m_fChemicalProtection
m_fCloseSoundVol
m_fCommTipDistance
m_fCountdown
... SFSelectWeaponBelt
... SFActiveItemBelt
m_fCrackTimer
m_fCurrentDamageThreshold
... SFMover
... SFDamageMover
... SFDamageTrigger
m_fCurrentRate
m_fCurrentSpeed
... SFScientist
... SFMaleOfficer
... SFFemaleOfficer
m_fCurrentSpeedModification
m_fCurrentTime
m_fDelta
m_fEggInterval
m_fElapsedTime
m_fFadeOutDelay
m_fFadeOutTime
m_fFadeTime
m_fFastRot
m_fFastRotation
m_fFireDelay
m_fFireProtection
m_fFirstPhase
m_fFocusDistance
m_fFootstepVolume
m_fFrobTime
m_fGroundSpeedOrg
m_fHUDScale
... SFWindow
... SFHUD
... SFHUDWindowMgr
m_fImportance
m_fInitialPrePivotZ
m_fIntervall
m_fLastPheromoneSpawn
... SFPlayer
... SFNPCDeco
m_fMaxProtection
m_fMeshScale
... SFItemDescWindow
... SFWeaponDescWindow
m_Fonts
... SFUSrifle
... SFWindow
... SFHUD
m_fOpenSoundVol
m_fPenaltyUpgrade
m_fRadioactiveProtection
m_fRadius
... SFRapidEddyDefenseSphere
... SFRapidEddySphere
m_fRange
m_fReFireDelay
m_fSavedTickRate
m_fSelectionSlotOffset
... SFSelectWeaponBelt
... SFActiveItemBelt
m_fSequenceTime
m_fShuffleCounter
m_fSlowRot
m_fSlowRotation
m_fSmellCounter
m_fSmellImportance
m_fStepSize
m_fStunnedCounter
m_fTangentCalc
m_fTangentCalcAlt
m_fTextureTime
m_fTimer
m_fTimerInterval
m_fTrailEffectIntervallSize
m_fVHUDScale
m_fWaterSpeedOrg
m_fXStep
m_fYStep
m_item
m_listCommunications
m_listPickupClasses
m_nActiveItemBeltHeight
m_nActiveItemBeltWidth
m_nActiveItemBeltX
m_nActiveItemBeltY
m_nameRestoreState
... SFReaver
... SFHunter
... SFSkav
m_nameSavedAnim
m_nameStateSaved
m_nameTipActor
m_nBkgTopOffset
m_nBorderSize
m_nBorderSizeScaled
m_nBranch1
m_nBranch2
m_nBranch3
m_nCanvasClipX
m_nCanvasClipY
m_nCapWndHeight
m_nCapWndWidth
m_nCapWndX
m_nCapWndY
m_nChemUGX
m_nChemUGY
m_nComIconHeight
m_nComIconWidth
m_nCommIconHeight
... SFCommWindow
... SFCapWindow
m_nCommIconWidth
... SFCapWindow
... SFCommWindow
m_nComUGX
m_nComUGY
m_nCount
... SFProceduralTexture
... SFArray
m_nCurrentTex
m_nDisplaySize
m_nDuration
m_NextLavelSaved
m_NextStateSaved
m_nFireCount
m_nFireDelayed
m_nFireUGX
m_nFireUGY
m_nHeight
... SFWindow
... SFIconWindow
m_nHeightScaled
m_nIconBorder
... SFSelectWeaponBelt
... SFActiveItemBelt
... SFPassiveItemBelt
m_nIconDisplaySize
... SFPassiveItemBelt
... SFSelectWeaponBelt
... SFActiveItemBelt
m_nIconLeftOffset
... SFItemDescWindow
... SFWeaponDescWindow
m_nIconSize
... SFItemDescWindow
... SFSelectWeaponBelt
... SFWeaponDescWindow
... SFActiveItemBelt
... SFPassiveItemBelt
m_nIconTopOffset
... SFWeaponDescWindow
... SFItemDescWindow
m_nIndex
m_nItemDescHeight
m_nItemDescWidth
m_nItemDescX
m_nItemDescY
m_nItemIconHeight
m_nItemIconWidth
m_nLastSaveSlot
m_nLastTextPos
m_nMagnitude
m_nModelOffsetX
... SFItemDescWindow
... SFCapWindow
... SFWeaponDescWindow
... SFCommWindow
m_nModelOffsetY
... SFCapWindow
... SFItemDescWindow
... SFWeaponDescWindow
... SFCommWindow
m_nNextAnim
m_nNodeWndHeight
m_nNodeWndWidth
m_nNodeWndX
m_nNodeWndY
m_nNPCWndHeight
m_nNPCWndWidth
m_nNPCWndX
m_nNPCWndY
m_nNumberOfIcons
... SFActiveItemBelt
... SFSelectWeaponBelt
... SFPassiveItemBelt
m_nNumberOfItems
... SFActiveItemBelt
... SFSelectWeaponBelt
... SFPassiveItemBelt
m_nPassiveItemBeltHeight
m_nPassiveItemBeltWidth
m_nPassiveItemBeltX
m_nPassiveItemBeltY
m_nPos
m_nRadUGX
m_nRadUGY
m_nSafeFallDamage
m_nSafeFallKill
m_nSelected
... SFActiveItemBelt
... SFSelectWeaponBelt
m_nSelectionSlot
... SFActiveItemBelt
... SFSelectWeaponBelt
m_nSelectWeaponBeltX
m_nSelectWeaponBeltY
m_nSelectWeaponHeight
m_nSelectWeaponWidth
m_nSequence
m_nShotCount
m_nSize
m_nSlideSteps
m_nSlideTime
m_nState
m_nStepCur
m_nStunnedRound
m_nTacticalCounter
m_nTestw
m_nTextIndent
m_nTextIndentR
m_nTextLength
... SFTextParser
... SFTextWindow
m_nTextOffset
m_nTextOffsetB
m_nTextPos
... SFTextWindow
... SFTextParser
m_nTextSlot
m_nTicksPassed
m_nTickTracker
m_nTimerInterval
m_nTitelWidth
m_nTitleHeight
m_nUpgradeIconHeight
m_nUpgradeIconWidth
m_nUseKeyHintCounter
m_nUseKeyIconHeight
m_nUseKeyIconWidth
m_nUseKeyUGX
m_nUseKeyUGY
m_nVisibleLifeForms
m_nVisionHSize
m_nVisionVSize
m_nVisionXOffset
m_nVisionYOffset
m_nWeaponDescHeight
m_nWeaponDescWidth
m_nWeaponDescX
m_nWeaponDescY
m_nWeaponIconHeight
m_nWeaponIconOffsetX
m_nWeaponIconOffsetY
m_nWeaponIconWidth
m_nWidth
... SFWindow
... SFIconWindow
m_nWidthScaled
m_nWinHeight
m_nWinLeft
m_nWinTop
m_nWinWidth
m_nXWipePos
m_oActiveComWnd
m_oAvailableCom
m_oComWaitingLine
m_oCreepPendingWeapon
m_oCurrComm
m_oCurrentComm
... SFComParser
... SFExtractionParser
m_oElectroEffect
m_oEventActor
m_oEventInstigator
m_oFlashlight
m_oGoals
m_oGreenHelper
m_oHead
m_oHUD
m_oHUDWndMgr
m_oNext
... SFCommDetail
... USXListElem
m_oNextActiveWindow
m_oNullWeaponRestore
m_oParser
m_oPawnOwner
m_oPickupTracker
m_oPlayer
... SFMedStationMover
... SFYesNoBox
... SFQuickSaveBox
... SFHUDWindowMgr
m_oPrev
m_oRedHelper
m_oScoutBotComm
m_oSelfDestructEffect
m_oSmartVest
m_oStunnedEffect
m_oTail
m_oWeaponUpgrade
m_oYellowHelper
m_rotDirection
... SFEProj
... SFNPCCommunication
m_rotSavedRot
m_rotView
... SFWeaponDescWindow
... SFItemDescWindow
... SFCapWindow
m_ScaledClippingRegion
... SFTextWindow
... SFHUD
m_screenEffect
m_sndClose
m_sndEnergyUse
m_sndLoading
... SFGrenadeLauncher
... SFB9Rifle
m_sndOpen
m_sndTick
m_sndTick1
m_sndTick2
m_sndVapour
m_strCommunicationTip
m_strDetailText[25]
m_strDisplayText
... SFTextWindow
... SFTextParser
m_strItemText
m_strLongText
m_strName
m_strNoText
m_strPrefix
m_strReceived
m_strRestOfLine
m_strReturnState
m_strText
... SFTextParser
... SFTextWindow
m_strTitle
m_strType
m_strWeaponText
m_strYesText
m_Style
m_texAnim[2]
m_texAnimNextSaved
m_texBkg
m_texCurrent
m_texGreen
m_texIcon
m_texRed
m_texSrc
m_texYellow
m_U
m_UL
m_V
m_vecSavedOffset
m_vecSmellLocation
m_vecStart
m_vectMeleeMomentum
m_vectOrgOffset
m_vectPushDir
... SFSkav
... SFReaver
... SFHunter
m_vectStartLocation
m_vectViewLocation
m_VL
m_weapon
m_winActiveItemBelt
m_winCapComm
m_winChemicalUpgrade
m_winComAvailable
m_winFireUpgrade
m_winItemDesc
m_winMain
m_winNodeComm
m_winNPCComm
m_winPassiveItemBelt
m_winRadUpgrade
m_winSelectWeaponBelt
m_winUseKeyNear
m_winWeaponDesc
m_wndComWindow
m_wndFadeParent
m_wndIcon
... SFWeaponDescWindow
... SFItemDescWindow
m_wndParent
m_wndQuestionBox
... SFQuickSaveBox
... SFYesNoBox
... SFCommYesNo
m_X
... SFWindow
... SFProceduralTexture
m_XCur
m_XCurScaled
m_XL
m_Y
... SFWindow
... SFProceduralTexture
m_YCur
m_YCurScaled
m_YL
MainSFVehicle
MakeSound
... SFB9WallHit
... SFSpriteBallExplosion
... SFSpriteBallExplosion2
ManualBump
... SFMover
... SFMedStationMover
... SFMover
... SFMover
ManualTrigger
... SFMover
... SFMover
mapLocationToScreen
markAsCompleted
Maths
MaxAcceleration
MaxAirSpeed
MaxDeceleration
MaxEntryPointRing
maxfeedbackX
maxfeedbackY
maxfeedbackZ
MaxHealing
MaxLength
MaxPitch
MaxReverseAcceleration
MaxRevsPerSecond
MaxRoll
MaxRotorLift
MaxSpeed
MaxSteeringAngle
MaxStepHeightDefault
MaxTargetRange
MaxTargetRangeAlt
MaxTranslationalLift
MaxYaw
MedicalKitLimit
MeleeTargetting
MenuBar
MergeCoplanars
... ExtWave
... TarquinExtrudeBuilder
Message
MessageBoxDone
... SFQuickSaveBox
... SFYesNoBox
... SFCommYesNo
... SFGameMenu
minfeedbackX
minfeedbackY
minfeedbackZ
MinPitch
MinRoll
MinSpeed
MinYaw
MissCount
... SFSpriteBallExplosion2
... SFSpriteBallExplosion
mod
Mode
ModifyAmbientSound
... SFHelicopter
... SFVehicle
ModifyDamage
... SFDecoration
... SFScoutBot
ModifyKeyDouble
ModifyKeySingle
MonthNames[12]
MoveAmount
MoveChildOrigin
MoveVehicle
MuzzleFlashVariations[5]
myWeapon

creation time: 12/7/2003 4:03:43 PM
Created with UnCodeX