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| class SFB9Ammo expands Ammo;
#exec MESH IMPORT MESH=SFB9ammo ANIVFILE=MODELS\SFB9ammo_a.3d DATAFILE=MODELS\SFB9ammo_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFB9ammo X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=SFB9ammo SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFB9ammo SEQ=SFB9ammo STARTFRAME=0 NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JSFB9ammo1 FILE=TEXTURES\SFB9ammo1.PCX GROUP=Skins FLAGS=2 // 2 - Default
#exec MESHMAP NEW MESHMAP=SFB9ammo MESH=SFB9ammo
#exec MESHMAP SCALE MESHMAP=SFB9ammo X=0.05 Y=0.05 Z=0.1
#exec MESHMAP SETTEXTURE MESHMAP=SFB9ammo NUM=1 TEXTURE=JSFB9ammo1
defaultproperties
{
AmmoAmount=20
MaxAmmo=300
PickupMessage="You picked up 20 Energy Cells"
PickupViewMesh=LodMesh'SFWeapon.SFB9Ammo'
PickupSound=Sound'UnrealShare.Pickups.AmmoSnd'
Icon=Texture'UnrealShare.Icons.I_ShellAmmo'
Mesh=LodMesh'SFWeapon.SFB9Ammo'
CollisionRadius=20.000000
CollisionHeight=5.000000
bCollideActors=True
}
|