Extends:
Modifiers: abstract
Source code
SpatialFear.SFWeapon%%
%function_comment% | float | AccuracyPenalty | ||
%function_comment% | int | AltAmmoPerShot | ||
%function_comment% | int | AmmoPerShot | ||
%function_comment% | bool | bAlienWeapon | ||
%function_comment% | bool | bCanUpgradeEnergyBooster | ||
%function_comment% | bool | bCanUpgradeLaserSight | ||
%function_comment% | bool | bFlash | ||
%function_comment% | travel | bool | bInstantHit | |
%function_comment% | bool | bShake | ||
%function_comment% | bool | bTrailEffect | ||
%function_comment% | travel | int | CreateTag | |
%function_comment% | string | EnergyBoosterUpgradeMessage | ||
%function_comment% | float | fAltDamage | ||
%function_comment% | float | fAltDesiredRate | ||
%function_comment% | float | fAltMomentum | ||
%function_comment% | float | fDamage | ||
%function_comment% | float | fDesiredRate | ||
%function_comment% | float | fMomentum | ||
%function_comment% | float | fNormalRate | ||
%function_comment% | float | fProjLifeSpan | ||
%function_comment% | Texture | Icon | ||
%function_comment% | float | InstantFlashAlt | ||
%function_comment% | vector | InstantFogAlt | ||
%function_comment% | string | LaserSightUpgradeMessage | ||
%function_comment% | int | MaxTargetRange | ||
%function_comment% | int | MaxTargetRangeAlt | ||
%function_comment% | bool | m_bAltMode | ||
%function_comment% | bool | m_bHasEnergyBooster | ||
%function_comment% | bool | m_bHasLaserSight | ||
%function_comment% | bool | m_bSemiAuto | ||
%function_comment% | bool | m_bSemiAutoAlt | ||
%function_comment% | class<Actor> | m_clsHitPawnEffect | ||
%function_comment% | class<Actor> | m_clsHitWallEffect | ||
%function_comment% | class<Actor> | m_clsSmokeEffect | ||
%function_comment% | class<Effects> | m_clsTrailEffect | ||
%function_comment% | float | m_fAltCurrentRate | ||
%function_comment% | float | m_fCurrentRate | ||
%function_comment% | float | m_fTangentCalc | ||
%function_comment% | float | m_fTangentCalcAlt | ||
%function_comment% | float | m_fTrailEffectIntervallSize | ||
%function_comment% | int | nProjRange | ||
%function_comment% | float | ShakeMagAlt | ||
%function_comment% | float | ShakeTimeAlt | ||
%function_comment% | float | ShakeVertAlt | ||
%function_comment% | Sound | UpgradeWeaponSound |
AltFire (float Value) | |||
Idle | AnimEnd () | ||
BecomePickup () | |||
vector | calcProjectileDirection (Pawn Owner, vector vecStart, vector vecOwnerLocation, float fAccuracyError) | ||
Finish () | |||
Fire (float Value) | |||
FlashPrimary () | |||
FlashSecondary () | |||
int | getAmmoPerShot () | ||
PlayUseKeyHit () | |||
PostBeginPlay () | |||
ProcessTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z) | |||
Projectile | ProjectileFire (class<projectile> ProjClass, float fProjSpeed, bool bWarn) | ||
Idle | bool | PutDown () | |
SetRespawn () | |||
ShakePrimary () | |||
ShakeSecondary () | |||
inventory | SpawnCopy (pawn Other) | ||
spawnPawnHitEffect (vector HitLocation, vector HitNormal) | |||
spawnSmokeEffect (vector HitLocation, vector HitNormal) | |||
Effects | SpawnTrailEffect (class<Effects> TrailEffect, vector HitLocation, vector SmokeLocation, float fIntervalSize, int nMaxIntervals) | ||
spawnWallHitEffect (vector HitLocation, vector HitNormal) | |||
float | SwitchPriority () | ||
Pickup | Touch (actor Other) | ||
TraceFire (float Accuracy) | |||
upgradeEnergyBooster (float fAmount) | |||
upgradeLaserSight () | |||
Pickup | ZoneChange (ZoneInfo NewZone) |
{ MaxTargetRange=1000 MaxTargetRangeAlt=1000 CreateTag=-1 fNormalRate=0.330000 fDesiredRate=0.330000 fAltDesiredRate=0.330000 fDamage=20.000000 fAltDamage=20.000000 AmmoPerShot=1 AltAmmoPerShot=1 LaserSightUpgradeMessage="Upgraded with Laser Sight" UpgradeWeaponSound=Sound'Botpack.Pickups.UTHealth' m_fTrailEffectIntervallSize=135.000000 m_fTangentCalc=1000.000000 m_fTangentCalcAlt=1000.000000 FiringSpeed=0.330000 MyDamageType=' aimerror=1050.000000 FireSound=Sound'Botpack.enforcer.E_Shot' AutoSwitchPriority=0 InventoryGroup=0 bRotatingPickup=False PickupMessageClass=None CollisionRadius=24.000000 CollisionHeight=10.000000 }