Extends:
Modifiers:
Source code
SFItem.SFFuse%%
{ ItemDescription="Fuse:\nNeeded to activate some power." ItemIcon=Texture'SfResource1.Icons.FuseIco' bIsPassiveItem=True ItemName="Fuse" PickupViewMesh=LodMesh'SFItem.SFFuse' Mesh=LodMesh'SFItem.SFFuse' bTravel=False }