Extends:
Modifiers:
Source code
SFDecos.SFMiteDisected%%
{ bDestroyable=True Health=25 EffectWhenDestroyed=Class'UnrealShare.BloodBurst' EffectWhenDamaged=Class'UnrealShare.BloodSpurt' ChunksNumber=10 ChunkScale=0.300000 bStatic=False DrawType=DT_Mesh Mesh=LodMesh'SFDecos.SFMiteDisected' CollisionRadius=20.000000 CollisionHeight=3.000000 }