SFVehicle.SFWheelComponent

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//=============================================================================
// Spatial Fear
// Name: SFWheelComponent
// Description: Vehicle component with wheel-like behavior; spins at a given rate depending on the velocity of the vehicle.
//
// Author: Gert Jen Peltenburg
//=============================================================================
class SFWheelComponent expands SFVehicle;

var (SpatialFear_WheelComponent) float MaxSteeringAngle;       // Minimum/maximum angle this wheel will rotate
var (SpatialFear_WheelComponent) float WheelDiameter;       // diameter of the wheel. Circular wheel will travel pi*diameter per revolution.

simulated function RotationPhysics(float deltatime)
{
 if(MainSFVehicle!=self) {
  CurrentRotation.yaw=MaxSteeringAngle*MainSFVehicle.ControlInputYaw/MAX(MainSFVehicle.YawRightRate,MainSFVehicle.YawLeftRate);
  CurrentRotation.roll=MainSFVehicle.CurrentSpeed*deltatime/WheelDiameter/pi*65536.0;
 }
}

simulated function DoPhysics(float DeltaTime)
{
}

defaultproperties
{
     MaxSteeringAngle=8192.000000
     WheelDiameter=30.000000
     PhysicalRotationRate=(Pitch=16384,Yaw=16384,Roll=16384)
     bFullTimePhysics=True
}

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:45 PM
Created with UnCodeX