SpatialFear.SFMover

Spatial Fear
Class: SFMover
Descripton: Subclasses of Mover, adds SF specific behaviour, like triggered
by UseKey.
When using the mover with the default setting: IgnoreBumping=True,
the mover ignores the Bump event for the states:
BumpOpenTimed and BumpButton.
Instead the bump action is fired, when within a range of a UseKey
action.
When using the mover with the default setting: IgnoreTrigger=True,
the mover ignores any Trigger events for the state:
TriggerToggle.
Instead the trigger action is executed, when within a range of a
UseKey action.

Author: Markus Nuebel

Extends:
Modifiers:
Source code

SpatialFear.SFMover
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Variables

%function_comment%
boolbShowHUDHint
%function_comment%
vectorCenterOffset
%function_comment%
boolIgnoreBumping
%function_comment%
boolIgnoreTrigger
%function_comment%
boolm_bFreeze
%function_comment%
floatm_fCurrentDamageThreshold

Functions

BumpButtonBeginEvent ()
BumpOpenTimedBump (actor Other)
BumpButtonBump (actor Other)
Bump (actor Other)
BumpButtonEndEvent ()
BumpButtonboolHandleDoor (pawn Other)
BumpOpenTimedboolHandleDoor (pawn Other)
ManualBump (actor Other)
BumpButtonManualBump (actor Other)
BumpOpenTimedManualBump (actor Other)
ManualTrigger (actor Other)
TriggerToggleManualTrigger (actor Other)
PostBeginPlay ()
resetThreshold ()
TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)
TriggerToggleTrigger (actor Other, pawn EventInstigator)

Default properties

{
     IgnoreBumping=True
     IgnoreTrigger=True
     bShowHUDHint=True
     CollisionRadius=20.000000
     CollisionHeight=20.000000
}


class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:41 PM
Created with UnCodeX