SFCharacter.SFSkavCarcass

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//=============================================================================
// Spatial Fear
// Class: SFSkavCarcass
// Descripton: The carcass class for the skav.
//
// Author: Markus Nuebel
//=============================================================================
class SFSkavCarcass extends SFCreatureCarcass;

#exec MESH IMPORT MESH=SkavHead ANIVFILE=MODELS\skavhead_a.3D DATAFILE=MODELS\skavhead_d.3D X=0 Y=0 Z=0

#exec MESH ORIGIN MESH=SkavHead X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=SkavHead SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=SkavHead SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JSkin1  FILE=TEXTURES\alienchunks.PCX GROUP=Skins
#exec MESHMAP SCALE MESHMAP=SkavHead X=0.09 Y=0.09 Z=0.18
#exec MESHMAP SETTEXTURE MESHMAP=SkavHead NUM=1 TEXTURE=JSkin1


#exec MESH IMPORT MESH=SkavLeg ANIVFILE=MODELS\SkavLeg_a.3D DATAFILE=MODELS\SkavLeg_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SkavLeg X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=SkavLeg SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=SkavLeg SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=SkavLeg X=0.09 Y=0.09 Z=0.18
#exec MESHMAP SETTEXTURE MESHMAP=SkavLeg NUM=1 TEXTURE=JSkin1

#exec MESH IMPORT MESH=SkavArm ANIVFILE=MODELS\SkavArm_a.3D DATAFILE=MODELS\SkavArm_d.3D X=0 Y=0 Z=0
//#exec MESH ORIGIN MESH=SkavArm X=0 Y=0 Z=0 YAW=64
#exec MESH ORIGIN MESH=SkavArm X=+250 Y=0 Z=0 YAW=64 PITCH=64
#exec MESH SEQUENCE MESH=SkavArm SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=SkavArm SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=SkavArm X=0.09 Y=0.09 Z=0.18
#exec MESHMAP SETTEXTURE MESHMAP=SkavArm NUM=1 TEXTURE=JSkin1

static simulated function bool AllowChunk(int N, name A)
{
	if ( (A == 'Dead2') && (N == 0) )
		return false;
	if ( (A == 'Dead4') && (N == 2) )
		return false;

	return true;
}

defaultproperties
{
     bodyparts(0)=LodMesh'SFCharacter.SkavHead'
     bodyparts(1)=LodMesh'SFCharacter.SkavLeg'
     bodyparts(2)=LodMesh'SFCharacter.SkavArm'
     bodyparts(3)=LodMesh'SFCharacter.SkavLeg'
     bodyparts(4)=LodMesh'SFCharacter.SkavArm'
     bodyparts(5)=None
     ZOffset(0)=0.000000
     ZOffset(1)=0.000000
     LandedSound=Sound'UnrealI.Pupae.thumppp'
     DrawScale=0.700000
     CollisionRadius=26.000000
     CollisionHeight=16.000000
     Mass=80.000000
}

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:45 PM
Created with UnCodeX