Extends:
Modifiers:
Source code
SFVehicle.SFPlane%%
%function_comment% | float | AirAcceleration | ||
%function_comment% | float | AirDrag | ||
%function_comment% | float | LiftPerSpeedUnit | ||
%function_comment% | float | MaxAirSpeed | ||
%function_comment% | bool | OnGround | ||
%function_comment% | bool | RudderAvailable | ||
%function_comment% | float | TakeOffSpeed |
DoPhysics (float DeltaTime) | |||
InterpretControls (bool bJustFired, bool bFire, bool bJustAltFired, bool bAltFire, float aVehicleSpeedControl, float aTurretTurn, float aVehicleTurn, float aVehicleUp, float aTurretUp, bool bJustJumped, bool bJustDucked) | |||
PostBeginPlay () | |||
RotationPhysics (float DeltaTime) |
{ TakeOffSpeed=100.000000 MaxAirSpeed=400.000000 AirAcceleration=150.000000 AirDrag=50.000000 bHUD_ShowsPitch=True bHUD_ShowsYaw=True bHUD_ShowsRoll=True bHUD_ShowsSpeed=True bBot_ShowVehicleLocation=True Armor=50 InitialHitPoints=100 FullHitPoints=100 DestructionEffect=None PhysicalRotationRate=(Pitch=4096,Yaw=4096,Roll=4096) Elasticity=0.000000 bRepairable=False RepairTime=0.000000 bFullTimePhysics=True bDamageTriggered=True }