Extends:
Modifiers:
Source code
SFDecos.SFCChair%%
{ bDestroyable=True Health=50 EffectWhenDamaged=Class'UnrealShare.Spark35' ChunkType=Class'UnrealShare.WallFragments' ChunksNumber=10 ChunkScale=0.500000 bCustomChunkSkin=True ChunkSkin=Texture'SFDecos.Skins.JSFcchair1' bPushable=True bStatic=False Physics=PHYS_Falling DrawType=DT_Mesh Mesh=LodMesh'SFDecos.SFCChair' CollisionRadius=16.000000 CollisionHeight=34.000000 }