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| class SFBallistic extends SFSmartVestUpgrade;
#exec MESH IMPORT MESH=SFBallistic ANIVFILE=MODELS\SFBallistic_a.3d DATAFILE=MODELS\SFBallistic_d.3d X=0 Y=0 Z=0 MLOD=0
#exec MESH ORIGIN MESH=SFBallistic X=-300 Y=300 Z=20
#exec MESH SEQUENCE MESH=SFBallistic SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFBallistic SEQ=SFBallistic STARTFRAME=0 NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JSFBallistic1 FILE=TEXTURES\SFBallistic.PCX GROUP=Skins FLAGS=2
#exec MESHMAP NEW MESHMAP=SFBallistic MESH=SFBallistic
#exec MESHMAP SCALE MESHMAP=SFBallistic X=0.01 Y=0.01 Z=0.02
#exec MESHMAP SETTEXTURE MESHMAP=SFBallistic NUM=0 TEXTURE=JSFBallistic1
defaultproperties
{
ProtectionType=DP_Ballistic
ItemDescription="Ballistic Upgrade:\nA Smart Vest Module.\nThis module will provide an additional 10% of ballistic protection upon installation.\n\nATTENTION: Improper or illegal installation of this Module will void its warranty."
ItemIcon=Texture'SfResource1.Icons.BallisticUpgradeIco'
ItemName="Ballistic Upgrade"
PlayerViewMesh=Mesh'SFItem.SFBallistic'
PickupViewMesh=Mesh'SFItem.SFBallistic'
PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
ActivateSound=Sound'UnrealI.Pickups.fFieldh2'
RemoteRole=ROLE_DumbProxy
Mesh=Mesh'SFItem.SFBallistic'
AmbientGlow=32
}
|