SFItem.SFMedKit

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//=============================================================================
// Spatial Fear
// Class: SFMedKit
// Description: New Health item
//
// Author: Markus Nuebel
// Modified By: Chris Rogers
//=============================================================================

class SFMedKit extends SFHealth;

#exec MESH IMPORT MESH=SFMedKit ANIVFILE=MODELS\SFMedKit_a.3d DATAFILE=MODELS\SFMedKit_d.3d MLOD=0
#exec MESH ORIGIN MESH=SFMedKit X=175 Y=810 Z=5

#exec MESH SEQUENCE MESH=SFMedKit SEQ=All    STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFMedKit SEQ=MEDKIT STARTFRAME=0 NUMFRAMES=1

#exec TEXTURE IMPORT NAME=JSFMedKit1 FILE=Textures\SFMedKit.PCX GROUP=Skins // FLAGS=2

#exec MESHMAP NEW   MESHMAP=SFMedKit MESH=SFMedKit
#exec MESHMAP SCALE MESHMAP=SFMedKit X=0.05 Y=0.05 Z=0.1

#exec MESHMAP SETTEXTURE MESHMAP=SFMedKit NUM=0 TEXTURE=SFResource1.MEDKIT.medk1

/*
Broken :(
simulated function PostBeginPlay()
{
	// Spawn the replacement
	spawn(class'SpatialFear.SFMedicalKitItem');
	// Destroy This
	Destroy();
}
*/

defaultproperties
{
     PickupMessage="You picked up a MedKit +"
     ItemName="Health"
     PlayerViewMesh=Mesh'SFItem.SFMedKit'
     PickupViewMesh=Mesh'SFItem.SFMedKit'
     PickupSound=Sound'Botpack.Pickups.UTHealth'
     Icon=Texture'SfResource1.Icons.MedKitIco'
     Mesh=Mesh'SFItem.SFMedKit'
     CollisionRadius=20.000000
     CollisionHeight=6.000000
}

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:45 PM
Created with UnCodeX