Extends:
Modifiers:
Source code
SFCharacter.SFMiteEgg%%
%function_comment% | float | Damage | ||
%function_comment% | float | fInterval | ||
%function_comment% | sound | ImpactSound | ||
%function_comment% | float | m_fCrackTimer | ||
%function_comment% | sound | SpawnSound | ||
%function_comment% | float | Speed |
BeginPlay () | |||
Flying | BeginState () | ||
Crack () | |||
GiveBirth () | |||
Landed (vector HitNormall) | |||
Flying | ProcessTouch (Actor Other, Vector HitLocation) | ||
ProcessTouch (Actor Other, Vector HitLocation) | |||
TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType) | |||
Tick (float fDelta) | |||
Touch (Actor Other) | |||
Trigger (actor Other, Pawn EventInstigator) |
{ speed=45.000000 m_fCrackTimer=-1.000000 SpawnSound=Sound'SPF-Content.Creatures.MiteSpit' ImpactSound=Sound'SPF-Content.Creatures.MiteSpitImpact' Damage=5.000000 fInterval=3.000000 bDestroyable=True Health=35 ChunkType=Class'UnrealShare.WallFragments' ChunksNumber=10 ChunkScale=0.400000 bPushable=True bStatic=False Physics=PHYS_Falling RemoteRole=ROLE_SimulatedProxy DrawType=DT_Mesh Texture=FireTexture'UnrealShare.Belt_fx.Damage.Pulsehit' Mesh=LodMesh'Botpack.BioGelm' DrawScale=0.900000 AmbientGlow=255 bUnlit=True MultiSkins(1)=FireTexture'UnrealShare.Belt_fx.Damage.Pulsehit' CollisionRadius=4.800000 CollisionHeight=3.800000 Mass=2000.000000 }