Extends:
Modifiers:
Source code
SFWeapon.SFGrenades%%
{ AmmoAmount=5 MaxAmmo=50 PickupMessage="You picked up 5 grenades." PickupViewMesh=LodMesh'SFWeapon.SFGLAmmo' PickupSound=Sound'UnrealShare.Pickups.AmmoSnd' Icon=Texture'UnrealShare.Icons.I_ShellAmmo' Mesh=LodMesh'SFWeapon.SFGLAmmo' CollisionRadius=20.000000 CollisionHeight=4.000000 bCollideActors=True }