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| class SFHunterAssassinB expands SFHunter;
defaultproperties
{
fMeleeDamage=20.000000
MultiSkins(1)=Texture'SFCharacter.NewSkins.huntab1'
MultiSkins(2)=Texture'SFCharacter.NewSkins.huntab2'
MultiSkins(3)=Texture'SFCharacter.NewSkins.huntab3'
}
|