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class SFFireCard extends SFSmartVestUpgrade;
#exec MESH IMPORT MESH=SFFireCard ANIVFILE=MODELS\SFFireCard_a.3d DATAFILE=MODELS\SFFireCard_d.3d X=0 Y=0 Z=0 MLOD=0
#exec MESH ORIGIN MESH=SFFireCard X=0 Y=0 Z=0 ROLL=64
#exec MESH SEQUENCE MESH=SFFireCard SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFFireCard SEQ=SFFireCard STARTFRAME=0 NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JSFFireCard1 FILE=TEXTURES\SFFireCard.PCX GROUP=Skins FLAGS=2
#exec MESHMAP NEW MESHMAP=SFFireCard MESH=SFFireCard
#exec MESHMAP SCALE MESHMAP=SFFireCard X=0.02 Y=0.02 Z=0.04
#exec MESHMAP SETTEXTURE MESHMAP=SFFireCard NUM=1 TEXTURE=JSFFireCard1
defaultproperties
{
ProtectionType=DP_Fire
ItemDescription="Fire Upgrade:\nA Smart Vest Module.\nThis module will provide an additional 10% of fire protection upon installation.\n\nATTENTION: Improper or illegal installation of this Module will void its warranty."
ItemIcon=Texture'SfResource1.Icons.FireUpgradeIco'
ItemName="Fire Upgrade"
PlayerViewMesh=Mesh'SFItem.SFFireCard'
PickupViewMesh=Mesh'SFItem.SFFireCard'
PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
ActivateSound=Sound'UnrealI.Pickups.fFieldh2'
RemoteRole=ROLE_DumbProxy
Mesh=Mesh'SFItem.SFFireCard'
AmbientGlow=32
}
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