SFItem.SFKeyReader

Spatial Fear
Class: SFKeyReader
Description: Keycard reader. It's triggered with UseKey. Checks wheter player has a specific item in his/her
inventory (usually it will be key card but not necessarily) and fires an event if yes. To set
required item change NeededItem variable (default is class'SFKeyCardY').

There are five keycards:
class'SFKeyCardB' - a blue keycard
class'SFKeyCardD' - a grey keycard
class'SFKeyCardG' - a green keycard
class'SFKeyCardR' - a red keycard
class'SFKeyCardY' - a yellow keycard

Author: Jacek Zagrodzki (code), Ivan Tanzuira (model)

Extends:
Modifiers:
Source code

SFItem.SFKeyReader
%%

Default properties

{
     NeededItem=Class'SFItem.SFKeyCardY'
     bHidden=False
     DrawType=DT_Mesh
     Mesh=LodMesh'SFItem.SFKeyReader'
     CollisionRadius=20.000000
     CollisionHeight=22.000000
     bBlockActors=True
     bBlockPlayers=True
     bProjTarget=True
}


class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:41 PM
Created with UnCodeX