Extends:
Modifiers:
Source code
SFDecos.SFGrassA%%
NormalFire | AnimEnd () | ||
Idle | AnimEnd () | ||
NormalFire | BeginState () | ||
Idle | Touch (Actor Other) |
{ DrawType=DT_Mesh Mesh=LodMesh'SFDecos.SFGrassA' CollisionRadius=60.000000 CollisionHeight=45.000000 bBlockActors=False bBlockPlayers=False bProjTarget=False }