SFWeapon.SFGrenadeProjC

Spatial Fear
Class: SFGrenadeProjC
Descripton: Subclasses of SFProjectile realizes a projectile for the grenade
launcher. Conscussion grenade.


Author: Markus Nuebel

Extends:
Modifiers:
Source code

SFWeapon.SFGrenadeProjC
%%

Variables

%function_comment%
boolbCanHitOwner
%function_comment%
boolbHitWater
%function_comment%
floatCount
%function_comment%
boolm_bTimerSet
%function_comment%
floatm_nDuration
%function_comment%
floatm_nMagnitude
%function_comment%
intnHurtRadius
%function_comment%
floatSmokeRate

Functions

BeginPlay ()
Explosion (vector HitLocation)
HitWall (vector HitNormal, actor Wall)
Landed (vector HitNormal)
PostBeginPlay ()
ProcessTouch (actor Other, vector HitLocation)
setRange (int nRange)
Tick (float DeltaTime)
Timer ()

Default properties

{
     nHurtRadius=350
     m_nMagnitude=2000.000000
     m_nDuration=1.000000
     speed=700.000000
     MaxSpeed=1000.000000
     Damage=15.000000
     MomentumTransfer=10000
     MyDamageType=Lobbed
     ImpactSound=Sound'UnrealShare.Eightball.GrenadeFloor'
     ExplosionDecal=Class'Botpack.BlastMark'
     Physics=PHYS_Falling
     RemoteRole=ROLE_SimulatedProxy
     LifeSpan=999.000000
     AnimSequence=SFGrenade
     Mesh=LodMesh'SFWeapon.SFGrenade'
     DrawScale=0.520000
     AmbientGlow=64
     bUnlit=True
     CollisionRadius=13.000000
     CollisionHeight=5.000000
     bBounce=True
     bFixedRotationDir=True
     DesiredRotation=(Pitch=12000,Yaw=5666,Roll=2334)
}


class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:40 PM
Created with UnCodeX