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| class SFJaelsTop expands SFDecoration;
#exec MESH IMPORT MESH=JaelsTop ANIVFILE=MODELS\JaelsTop_a.3d DATAFILE=MODELS\JaelsTop_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=JaelsTop X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=JaelsTop SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=JaelsTop SEQ=Still STARTFRAME=0 NUMFRAMES=1
#exec MESHMAP NEW MESHMAP=JaelsTop MESH=JaelsTop
#exec MESHMAP SCALE MESHMAP=JaelsTop X=0.1 Y=0.1 Z=0.2
#exec TEXTURE IMPORT NAME=JToD1 FILE=TEXTURES\JaelChestDeco.pcx GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=JToD1 FILE=TEXTURES\JaelChestDeco.pcx GROUP=Skins PALETTE=JToD1
#exec MESHMAP SETTEXTURE MESHMAP=JaelsTop NUM=1 TEXTURE=JToD1
defaultproperties
{
DrawType=DT_Mesh
Mesh=LodMesh'SFDecos.JaelsTop'
}
|