Extends:
Modifiers:
Source code
SFDecos.SFPlantA%%
TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType) |
{ bDestroyable=True Health=50 EffectWhenDestroyed=Class'SFDecos.SFLeavesEffect' ChunkType=Class'UnrealShare.WoodFragments' ChunksNumber=8 ChunkScale=1.200000 bCustomChunkSkin=True ChunkSkin=Texture'SFDecos.Skins.JSFPlanta3' bPushable=True bStatic=False Physics=PHYS_Falling DrawType=DT_Mesh Mesh=LodMesh'SFDecos.SFPlantA' DrawScale=4.000000 CollisionRadius=16.000000 CollisionHeight=36.000000 }