Extends:
Modifiers:
Source code
SFVehicle.SFVehicleControl%%
%function_comment% | float | backclearance | ||
%function_comment% | name | BallisticsTag | ||
%function_comment% | bool | bControllerActive | ||
%function_comment% | float | BotInaccuracy | ||
%function_comment% | float | bottomclearance | ||
%function_comment% | bool | bPlayerCanLook | ||
%function_comment% | bool | bPlayerCrouch | ||
%function_comment% | bool | bPlayerGivesAmmo | ||
%function_comment% | bool | bPlayerHasWeapons | ||
%function_comment% | bool | bPlayersOnly | ||
%function_comment% | bool | bRadarShowsPawns | ||
%function_comment% | bool | bRadarShowsProjectiles | ||
%function_comment% | bool | bStationaryController | ||
%function_comment% | bool | bTurretAutoAim | ||
%function_comment% | bool | bTurretAvailable | ||
%function_comment% | float | ControlFactor | ||
%function_comment% | name | ControlledTag | ||
%function_comment% | float | CtlaTurretTurn | ||
%function_comment% | float | CtlaTurretUp | ||
%function_comment% | float | CtlaVehicleSpeedControl | ||
%function_comment% | float | CtlaVehicleTurn | ||
%function_comment% | float | CtlaVehicleUp | ||
%function_comment% | bool | CtlbAltFire | ||
%function_comment% | bool | CtlbFire | ||
%function_comment% | vector | CurrentCrosshairLocation | ||
%function_comment% | vector | CurrentLocation | ||
%function_comment% | int | currentrequest | ||
%function_comment% | rotator | CurrentRotation | ||
%function_comment% | SFVehicle | CurrentSFVehicle | ||
%function_comment% | name | EntryTag[10] | ||
%function_comment% | float | frontclearance | ||
%function_comment% | float | lastchecked | ||
%function_comment% | SFVehiclepathnode | LastWaypoint | ||
%function_comment% | int | latestrequest | ||
%function_comment% | float | leftclearance | ||
%function_comment% | actor | locationholder | ||
%function_comment% | rotator | PlayerViewRotation | ||
%function_comment% | actor | PlayerViewTarget | ||
%function_comment% | Actor | RadarActor | ||
%function_comment% | float | RadarRange | ||
%function_comment% | name | RadarTag | ||
%function_comment% | bool | ReportedAltProjectileLoaded | ||
%function_comment% | bool | ReportedProjectileLoaded | ||
%function_comment% | float | ReportedRotationPitch | ||
%function_comment% | float | ReportedRotationRoll | ||
%function_comment% | float | ReportedRotationYaw | ||
%function_comment% | float | reportedspeed | ||
%function_comment% | vector | ReportedTurretLocation | ||
%function_comment% | rotator | ReportedTurretRotation | ||
%function_comment% | vector | ReportedVehicleLocation | ||
%function_comment% | rotator | ReportedVehicleRotation | ||
%function_comment% | vector | ReportedVehicleVelocity | ||
%function_comment% | vector | requestcoordinates[10] | ||
%function_comment% | float | rightclearance | ||
%function_comment% | SFVehicleHUD | SFVehicleHUD | ||
%function_comment% | class<SFVehicleHUD> | SFVehicleHUDType | ||
%function_comment% | SFVehicleControl | StationaryController | ||
%function_comment% | SuggestedMissionType | SuggestedMission | ||
%function_comment% | float | topclearance | ||
%function_comment% | ControllerType | VehicleType | ||
%function_comment% | name | ViewFromTag | ||
%function_comment% | actor | ViewTarget | ||
%function_comment% | float | WaypointPause | ||
%function_comment% | int | WaypointStartSeq | ||
%function_comment% | name | WaypointTag |
%function_comment% | ControllerType | Boat, Car, Helicopter, Airplane, HoverCraft, Tank, Stationary, Crane | |
%function_comment% | SuggestedMissionType | Ferry, Camp, FireSupport, Scout, Roam, Kamikaze |
auto | Activation () | ||
bool | AimTurret (actor target, vector targetlocation, vector targetvelocity, bool leadtarget) | ||
auto | float | atan2 (float Y, float X) | |
BallisticCalculation (float latitude, float longitude, float altitude, out float Yaw, out float HighTraj, out float flighttime) | |||
BecomePickup () | |||
auto | BeginPlay () | ||
Pickup | BeginState () | ||
Activated | BeginState () | ||
float | BotDesireability (pawn Bot) | ||
auto | bool | CheckFireSupportRequest (out vector coordinates) | |
bool | CheckWaypoint (SFVehiclepathnode pn) | ||
auto | ClearFireSupportRequests () | ||
auto | ControlVehicle (bool bFire, bool bAltFire, float aForward, float aTurn, float aStrafe, float aUp, float aLookUp) | ||
auto | Deactivation () | ||
DrawStatusIconAt (canvas Canvas, int X, int Y, optional float Scale) | |||
DropFrom (vector ownerlocation) | |||
Activated | EndState () | ||
bool | FindAmmo (class AmmoName, int count) | ||
int | FindRouteTo (vector start, vector destination, out SFVehiclePathNode startnode, out int EndSequence, float maxdistance, optional int depth) | ||
auto | bool | HandlePickupQuery (inventory item) | |
auto | bool | LogFireSupportRequest (vector coordinates) | |
auto | int | MaxEntryPointRing () | |
bool | MoveVehicle (vector DesiredLocation) | ||
auto | float | normalizeangle (float inangle) | |
PostRender (canvas Canvas) | |||
float | ratecontroller (pawn Bot) | ||
auto | vector | RealWorldLocation (vector oldpoint, rotator rotateby) | |
auto | int | sign (float value) | |
inventory | SpawnCopy (pawn Other) | ||
bool | StillBeingHeld (pawn user) | ||
bool | TargetVisibleFromVehicle (actor target) | ||
Tick (float DeltaTime) | |||
Pickup | Touch (actor Other) | ||
Pickup | Trigger (actor Other, pawn EventInstigator) | ||
UpdateLocation () | |||
Pickup | bool | ValidTouch (actor Other) | |
auto | vector | VirtualLocation (vector oldpoint, rotator rotateby) |
{ ControlFactor=5.000000 ControlledTag=SFVehicle RadarRange=5000.000000 SFVehicleHUDType=Class'SFVehicle.SFVehicleHUD' BotInaccuracy=128.000000 SuggestedMission=Roam ItemDescription="vehicle description here" ItemIcon=None bIsActiveItem=True bManualPickup=True bCanActivate=True bAutoActivate=True bActivatable=True bDisplayableInv=True PickupMessage="None" ItemName="Vehicle" PickupViewScale=0.000000 MaxDesireability=5.000000 bNoDelete=True bAlwaysRelevant=True bDirectional=True Mesh=LodMesh'SFScoutBot.SFBotRemote' DrawScale=3.000000 bIsItemGoal=False bTravel=False CollisionRadius=15.000000 CollisionHeight=15.000000 NetPriority=8.000000 }