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| class SFVehicleCameraComponent expands SFVehicleDecoration;
var (SpatialFear) float ViewFOV; var (SpatialFear) float ViewRange;
simulated function PostBeginPlay()
{
Mesh=None;
}
defaultproperties
{
ViewFOV=90.000000
ViewRange=2500.000000
Mesh=LodMesh'UnrealShare.BSpot'
NetPriority=8.000000
}
|