Extends:
Modifiers:
Source code
SpatialFear.SFHUDWindowMgr%%
%function_comment% | bool | bShowAll | ||
%function_comment% | bool | m_bComActive | ||
%function_comment% | bool | m_bMarkComOnShow | ||
%function_comment% | float | m_fHUDScale | ||
%function_comment% | int | m_nActiveItemBeltHeight | ||
%function_comment% | int | m_nActiveItemBeltWidth | ||
%function_comment% | int | m_nActiveItemBeltX | ||
%function_comment% | int | m_nActiveItemBeltY | ||
%function_comment% | int | m_nCapWndHeight | ||
%function_comment% | int | m_nCapWndWidth | ||
%function_comment% | int | m_nCapWndX | ||
%function_comment% | int | m_nCapWndY | ||
%function_comment% | int | m_nItemDescHeight | ||
%function_comment% | int | m_nItemDescWidth | ||
%function_comment% | int | m_nItemDescX | ||
%function_comment% | int | m_nItemDescY | ||
%function_comment% | int | m_nNodeWndHeight | ||
%function_comment% | int | m_nNodeWndWidth | ||
%function_comment% | int | m_nNodeWndX | ||
%function_comment% | int | m_nNodeWndY | ||
%function_comment% | int | m_nNPCWndHeight | ||
%function_comment% | int | m_nNPCWndWidth | ||
%function_comment% | int | m_nNPCWndX | ||
%function_comment% | int | m_nNPCWndY | ||
%function_comment% | int | m_nPassiveItemBeltHeight | ||
%function_comment% | int | m_nPassiveItemBeltWidth | ||
%function_comment% | int | m_nPassiveItemBeltX | ||
%function_comment% | int | m_nPassiveItemBeltY | ||
%function_comment% | int | m_nSelectWeaponBeltX | ||
%function_comment% | int | m_nSelectWeaponBeltY | ||
%function_comment% | int | m_nSelectWeaponHeight | ||
%function_comment% | int | m_nSelectWeaponWidth | ||
%function_comment% | int | m_nWeaponDescHeight | ||
%function_comment% | int | m_nWeaponDescWidth | ||
%function_comment% | int | m_nWeaponDescX | ||
%function_comment% | int | m_nWeaponDescY | ||
%function_comment% | int | m_nWeaponIconOffsetX | ||
%function_comment% | int | m_nWeaponIconOffsetY | ||
%function_comment% | SFTextWindow | m_oActiveComWnd | ||
%function_comment% | SFCommunication | m_oCurrComm | ||
%function_comment% | SFTextWindow | m_oNextActiveWindow | ||
%function_comment% | SFPlayer | m_oPlayer | ||
%function_comment% | travel | SFActiveItemBelt | m_winActiveItemBelt | |
%function_comment% | SFCapWindow | m_winCapComm | ||
%function_comment% | SFItemDescWindow | m_winItemDesc | ||
%function_comment% | SFDataNodeWindow | m_winNodeComm | ||
%function_comment% | SFNPCWindow | m_winNPCComm | ||
%function_comment% | travel | SFPassiveItemBelt | m_winPassiveItemBelt | |
%function_comment% | travel | SFSelectWeaponBelt | m_winSelectWeaponBelt | |
%function_comment% | SFWeaponDescWindow | m_winWeaponDesc |
activateItem () | |||
BOOL | canCancelCurrentCom () | ||
cancelComm () | |||
CommunicationEnded () | |||
class | getActiveWindowClass () | ||
int | GetFlashlightLevel () | ||
int | GetFlashlightState () | ||
hideActiveComWnd () | |||
hideWeaponDesc () | |||
init (SFPlayer oPlayer, float fHUDScale) | |||
insertActiveItem (SFPickup oPickup) | |||
insertItemIntoBelt (SFPickup oSFPickup) | |||
insertPassiveItem (SFPickup oPickup) | |||
nextItem () | |||
passiveItem () | |||
pauseCommunication () | |||
playCommunication (SFCommunication oComm) | |||
prevItem () | |||
removeActiveItem (SFPickup oItem) | |||
removeItemFromBelt (SFPickup oSFPickup) | |||
removePassiveItem (SFPickup oItem) | |||
render (Canvas C, float fHUDScale) | |||
renderWeaponUgradeText (Canvas C) | |||
resetActiveItemBelt () | |||
resetNPCCommunication () | |||
resetPassiveItemBelt () | |||
resumeCommunication (bool bYesNo) | |||
setupNPCCommunication () | |||
showActiveComWnd (SFTextWindow oWnd) | |||
showItemDesc (Inventory oItem) | |||
showWeaponDesc (TournamentWeapon oWeapon, optional bool bIntroduce) | |||
showWeaponSelection (SFPickup oPickup) | |||
terminate () | |||
Tick (float fDelta) |
{ m_nCapWndX=950 m_nCapWndY=50 m_nCapWndHeight=440 m_nCapWndWidth=300 m_nNodeWndX=450 m_nNodeWndY=450 m_nNodeWndHeight=400 m_nNodeWndWidth=400 m_nNPCWndX=290 m_nNPCWndY=680 m_nNPCWndHeight=256 m_nNPCWndWidth=700 m_nWeaponDescX=175 m_nWeaponDescY=455 m_nWeaponDescHeight=440 m_nWeaponDescWidth=440 m_nWeaponIconOffsetX=10 m_nWeaponIconOffsetY=400 m_nItemDescX=175 m_nItemDescY=560 m_nItemDescHeight=340 m_nItemDescWidth=570 m_nActiveItemBeltX=1000 m_nActiveItemBeltY=910 m_nActiveItemBeltHeight=40 m_nActiveItemBeltWidth=260 m_nPassiveItemBeltX=185 m_nPassiveItemBeltY=910 m_nPassiveItemBeltHeight=40 m_nPassiveItemBeltWidth=260 m_nSelectWeaponBeltX=1000 m_nSelectWeaponBeltY=910 m_nSelectWeaponHeight=32 m_nSelectWeaponWidth=260 }