SFVehicle.SFPropellorComponent

Spatial Fear
Name: SFPropellorComponent
Description: A vehicle component with propellor/engine-like behavior; rotates based on velocity of parent vehicle

Author: Gert Jen Peltenburg

Extends:
Modifiers:
Source code

SFVehicle.SFPropellorComponent
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Variables

%function_comment%
boolbConstantSpeed
%function_comment%
floatMaxRevsPerSecond

Functions

DoPhysics (float DeltaTime)
RotationPhysics (float deltatime)

Default properties

{
     MaxRevsPerSecond=10.000000
     PhysicalRotationRate=(Pitch=16384,Yaw=16384,Roll=16384)
     Mesh=LodMesh'UnrealShare.Fan2M'
}


class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:42 PM
Created with UnCodeX