SFCharacter.SFCrawlerProjectile

Spatial Fear
Class: SFCrawlerProjectile
Descripton: Projectile class, emitted by the crawler in ranged attack mode.
Should mimic a sonic wave.

Author: Markus Nuebel

Extends:
Modifiers:
Source code

SFCharacter.SFCrawlerProjectile
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Variables

%function_comment%
floatShockSize

Functions

FlyingBeginState ()
FlyingBlowUp (vector HitLocation)
FlyingExplode (vector HitLocation, vector HitNormal)
FlyingProcessTouch (Actor Other, Vector HitLocation)
FlyingSetUp ()
Tick (float DeltaTime)

Default properties

{
     speed=700.000000
     MaxSpeed=700.000000
     Damage=20.000000
     MomentumTransfer=50000
     SpawnSound=Sound'UnrealShare.Pickups.Invisible'
     ImpactSound=Sound'UnrealI.Cannon.CannonShot'
     RemoteRole=ROLE_SimulatedProxy
     LifeSpan=1.500000
     AmbientSound=Sound'UnrealShare.Pickups.HEALTH1'
     Style=STY_Translucent
     Texture=None
     Mesh=LodMesh'Botpack.ShockWavem'
     DrawScale=0.400000
     AmbientGlow=9
     bUnlit=True
     MultiSkins(1)=FireTexture'UnrealShare.Effect51.MyTex3'
     SoundRadius=15
     SoundVolume=255
     SoundPitch=73
     LightType=LT_Steady
     LightBrightness=154
     LightHue=24
     LightSaturation=207
     LightRadius=2
}


class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:39 PM
Created with UnCodeX