SFItem.SFFlashlight

Spatial Fear
Class: SFFlashlight
Description: An Unreal-like flashlight.

Author: Jacek Zagrodzki, model by Ivan Tanzuira
Modified by: Markus Nuebel

Extends:
Modifiers:
Source code

SFItem.SFFlashlight
%%

Variables

%function_comment%
floatCharge
%function_comment%
VectorEndTrace
%function_comment%
VectorHitLocation
%function_comment%
VectorHitNormal
%function_comment%
VectorNewHitLocation
%function_comment%
FlashLightBeams
%function_comment%
VectorStartTrace
%function_comment%
intStatus
%function_comment%
floatTimeChange
%function_comment%
VectorX
%function_comment%
VectorY
%function_comment%
VectorZ

Functions

Activate ()
DeActivatedBeginState ()
ActivatedBeginState ()
Activatedendstate ()
ActivatedTick (float DeltaTime)
DeActivatedTimer ()

Default properties

{
     Charge=1100.000000
     ItemDescription="Flashlight:\nAn illumination device.  Has a limited power supply, but recharges automatically."
     ItemIcon=Texture'SfResource1.Icons.FlashlightIco'
     bIsActiveItem=True
     bManualPickup=True
     ItemName="Flashlight"
     PlayerViewMesh=LodMesh'SFItem.SFFlashlight'
     PickupViewMesh=LodMesh'SFItem.SFFlashlight'
     PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
     ActivateSound=Sound'UnrealI.Pickups.fFieldh2'
     M_Activated=""
     M_Selected=""
     M_Deactivated=""
     RemoteRole=ROLE_DumbProxy
     Mesh=LodMesh'SFItem.SFFlashlight'
     CollisionRadius=22.000000
     CollisionHeight=4.000000
     LightHue=145
     LightSaturation=180
     LightRadius=7
}


class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:40 PM
Created with UnCodeX