SFDecos.SFHChair

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//=============================================================================
// SFHChair by Ivan Tanziura
//=============================================================================
class SFHChair expands SFDecoration;

#exec MESH IMPORT MESH=SFHChair ANIVFILE=MODELS\SFHChair_a.3d DATAFILE=MODELS\SFHChair_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFHChair X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=SFHChair SEQ=All      STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFHChair SEQ=SFHChair STARTFRAME=0 NUMFRAMES=1

#exec TEXTURE IMPORT NAME=JSFHChair FILE=TEXTURES\SFHChair.PCX GROUP=Skins FLAGS=2 // 1 - Default

#exec MESHMAP NEW   MESHMAP=SFHChair MESH=SFHChair
#exec MESHMAP SCALE MESHMAP=SFHChair X=0.1 Y=0.1 Z=0.2

#exec MESHMAP SETTEXTURE MESHMAP=SFHChair NUM=1 TEXTURE=JSFHChair

// 	EffectWhenDestroyed=class'UnrealShare.TinyBurst'

defaultproperties
{
     bDestroyable=True
     Health=75
     EffectWhenDamaged=Class'UnrealShare.Spark35'
     ChunkType=Class'UnrealShare.WallFragments'
     ChunksNumber=10
     ChunkScale=0.700000
     bCustomChunkSkin=True
     ChunkSkin=Texture'SFDecos.Skins.JSFHChair'
     bPushable=True
     bStatic=False
     Physics=PHYS_Falling
     DrawType=DT_Mesh
     Mesh=LodMesh'SFDecos.SFHChair'
     CollisionRadius=35.000000
     CollisionHeight=38.000000
}

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:44 PM
Created with UnCodeX