Extends:
Modifiers:
Source code
SFItem.SFHandScanner%%
{ bNeedsLineOfSight=True bHidden=False DrawType=DT_Mesh Mesh=LodMesh'SFItem.SFScanner' CollisionRadius=20.000000 CollisionHeight=22.000000 bBlockActors=True bBlockPlayers=True bProjTarget=True }