Extends:
Modifiers:
Source code
SFWeapon.SFB9Projectile3%%
Flying | BeginState () | ||
Explode (vector HitLocation, vector HitNormal) | |||
Flying | HitWall (vector HitNormal, actor Wall) | ||
Flying | ProcessTouch (Actor Other, Vector HitLocation) | ||
Flying | SetRoll (vector NewVelocity) | ||
Flying | SetUp () | ||
Flying | Tick (float fDelta) | ||
Flying | Timer () |
{ speed=8700.000000 MaxSpeed=8700.000000 Damage=35.000000 MomentumTransfer=2500 LifeSpan=12.000000 DrawScale=8.000000 AmbientGlow=254 CollisionRadius=14.000000 CollisionHeight=8.000000 }