SFItem.SFKeyReader

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//=============================================================================
// Spatial Fear
// Class: SFKeyReader
// Description: Keycard reader. It's triggered with UseKey. Checks wheter player has a specific item in his/her
//              inventory (usually it will be key card but not necessarily) and fires an event if yes. To set
//              required item change NeededItem variable (default is class'SFKeyCardY').
//
//              There are five keycards:
//                class'SFKeyCardB' - a blue keycard
//                class'SFKeyCardD' - a grey keycard
//                class'SFKeyCardG' - a green keycard
//                class'SFKeyCardR' - a red keycard
//                class'SFKeyCardY' - a yellow keycard
//
// Author: Jacek Zagrodzki (code), Ivan Tanzuira (model)
//=============================================================================
class SFKeyReader expands SFInteractTrigger;

#exec MESH IMPORT MESH=SFKeyReader ANIVFILE=MODELS\SFKeyReader_a.3d DATAFILE=MODELS\SFKeyReader_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFKeyReader X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=SFKeyReader SEQ=All         STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFKeyReader SEQ=SFKeyReader STARTFRAME=0 NUMFRAMES=1

#exec TEXTURE IMPORT NAME=JSFKeyReader FILE=TEXTURES\SFKeyReader.PCX GROUP=Skins FLAGS=2

#exec MESHMAP NEW   MESHMAP=SFKeyReader MESH=SFKeyReader
#exec MESHMAP SCALE MESHMAP=SFKeyReader X=0.1 Y=0.1 Z=0.2

#exec MESHMAP SETTEXTURE MESHMAP=SFKeyReader NUM=1 TEXTURE=JSFKeyReader

defaultproperties
{
     NeededItem=Class'SFItem.SFKeyCardY'
     bHidden=False
     DrawType=DT_Mesh
     Mesh=LodMesh'SFItem.SFKeyReader'
     CollisionRadius=20.000000
     CollisionHeight=22.000000
     bBlockActors=True
     bBlockPlayers=True
     bProjTarget=True
}

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:45 PM
Created with UnCodeX