SpatialFear.SFGameInfoIntro

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//=============================================================================
// Spatial Fear
// Class: SFGameInfoIntro
// Description: GameInfo class, used by the intro level
//					Supresses Precaching messages and version string
//
// Author: Markus Nuebel
//=============================================================================

class SFGameInfoIntro expands SFGameInfo;

var PlayerPawn      SFPlayer;
var class     PlayerClass;


event playerpawn Login
(
     string Portal,
     string Options,
     out string Error,
     class<playerpawn> SpawnClass
)
{
     local SFPlayer oPlayer;

     if (!ApproveClass(SpawnClass))
          SpawnClass = class'SpatialFear.SFJaelPlayer1';

     oPlayer = SFPlayer(Super.Login(Portal, Options, Error, SpawnClass));
     class'SFUtils'.Static.sfLogEx(15, "Spawning player class: " $ SpawnClass.Name);

     return oPlayer;
}


event PostLogin( playerpawn NewPlayer )
{
     local SFPlayer oPlayer;

	 // Call to base class
	 Super.PostLogin(NewPlayer);

	 // Some inits
	 oPlayer = SFPlayer(NewPlayer);

	 // Suppress version display
	 oPlayer.strSFVersion = "";
	 // Suppress console messages
	 SFConsole(oPlayer.Player.Console).PrecachingMessage="";
	 SFConsole(oPlayer.player.Console).LoadingMessage="";
	 SFConsole(oPlayer.player.Console).SavingMessage="";
}

// ----------------------------------------------------------------------
// ApproveClass()
// Is this class allowed for this gametype?  Override if you want to be
// other than SFFemale.  If it returns false, will force SFFemale spawn.
// ----------------------------------------------------------------------

function bool ApproveClass( class<playerpawn> SpawnClass)
{
     return false;
}

defaultproperties
{
     HUDType=Class'SpatialFear.SFNullHUD'
}

class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:44 PM
Created with UnCodeX