Extends:
Modifiers:
Source code
SFVehicle.SFVehicleLadder%%
%function_comment% | float | aircontrol | ||
%function_comment% | bool | go | ||
%function_comment% | SFVehicleLadder | Original | ||
%function_comment% | float | ownerspeed | ||
%function_comment% | bool | ownerwantstomove |
float | atan2 (float Y, float X) | ||
BeginPlay () | |||
rotator | GetPlaneRotation (vector Xaxis, vector Yaxis) | ||
rotator | InverseRotation (rotator rotat) | ||
bool | LadderCheck (pawn specificuser) | ||
OwnerJumped () | |||
vector | RealWorldLocation (vector oldpoint, rotator rotateby) | ||
rotator | RealWorldRotation (rotator CurrentRotation, rotator planeangles) | ||
SetRespawn () | |||
int | sign (float value) | ||
inventory | SpawnCopy (pawn Other) | ||
Tick (float DeltaTime) | |||
bool | validtouch (actor other) | ||
vector | VirtualLocation (vector oldpoint, rotator rotateby) | ||
rotator | VirtualRotation (rotator CurrentRotation, rotator planeangles) |
{ bAutoActivate=True PickupMessage="" BobDamping=1.000000 MaxDesireability=0.000000 M_Activated="" M_Selected="" M_Deactivated="" bHidden=True Texture=Texture'Editor.B_MenuUp' CollisionRadius=20.000000 CollisionHeight=128.000000 }