Extends:
Modifiers:
Source code
SFCharacter.SFMite%%
%function_comment% | Sound | ChewSound | ||
%function_comment% | Actor | m_actBumpedNPC | ||
%function_comment% | bool | m_bBumpedIntoNPC | ||
%function_comment% | bool | m_bFireDelayed | ||
%function_comment% | float | m_fFireDelay | ||
%function_comment% | vector | m_vectMeleeMomentum | ||
%function_comment% | float | sfMass | ||
%function_comment% | float | sfSpeed |
eAttitude | AttitudeToCreature (Pawn Other) | ||
Bump (actor Other) | |||
Waiting | EndState () | ||
Jump () | |||
JumpOffPawn () | |||
PlayChallenge () | |||
PlayDying (name DamageType, vector HitLocation) | |||
PlayMeleeAttack () | |||
PlayRangedAttack () | |||
PlayStunned () | |||
PlayWaiting () | |||
TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) | |||
Tick (float fDelta) | |||
TweenToFighter (float tweentime) | |||
TweenToStunned (float tweentime) | |||
TweenToWaiting (float tweentime) |
{ ChewSound=Sound'UnrealI.Pupae.munch1p' m_fFireDelay=0.200000 WalkSound=Sound'UnrealI.Pupae.scuttle1pp' WalkAnim=Walk RunSound=Sound'UnrealI.Pupae.scuttle1pp' RunAnim=Run ThreatenAnim=Roar TakeHitAnim=GutHit VictoryAnim=Roar SmellRadius=800.000000 fMeleeDamage=6.000000 fStunnedTime=6.000000 CarcassType=Class'SFCharacter.SFMiteCarcass' TimeBetweenAttacks=1.250000 Aggressiveness=1.000000 RefireRate=0.200000 bHasRangedAttack=True RangedProjectile=Class'SFCharacter.SFMiteProjectile' ProjectileSpeed=15.000000 Acquire=Sound'SPF-Content.Creatures.MiteAquisition' Fear=Sound'SPF-Content.Creatures.MiteFear' Threaten=Sound'SPF-Content.Creatures.MiteRoar' MeleeRange=700.000000 GroundSpeed=230.000000 WaterSpeed=100.000000 AirSpeed=300.000000 AccelRate=150.000000 JumpZ=340.000000 Visibility=100 SightRadius=1400.000000 PeripheralVision=1.000000 Health=80 HitSound1=Sound'UnrealI.Pupae.injur1pp' HitSound2=Sound'UnrealI.Pupae.injur2pp' Die=Sound'UnrealI.Pupae.death1pp' CombatStyle=1.000000 DrawType=DT_Mesh Mesh=LodMesh'SFCharacter.SFMite' ScaleGlow=0.150000 MultiSkins(1)=Texture'SFCharacter.NewSkins.Mite1' CollisionRadius=24.000000 CollisionHeight=16.000000 Mass=80.000000 RotationRate=(Pitch=3072,Yaw=65000,Roll=0) }