Extends:
Modifiers:
Source code
SFWeapon.SFAlien%%
%function_comment% | float | m_fTimerInterval | ||
%function_comment% | SFStunnedEffect | m_oSelfDestructEffect | ||
%function_comment% | Sound | m_sndTick1 | ||
%function_comment% | Sound | m_sndTick2 |
NormalFire | AltFire (float F) | ||
Pickup | BeginState () | ||
DropFrom (vector StartLocation) | |||
Explode () | |||
NormalFire | Fire (float F) | ||
Fire (float Value) | |||
PlayAltFiring () | |||
PlayFiring () | |||
float | RateSelf (out int bUseAltMode) | ||
Pickup | Tick (float fDelta) | ||
Pickup | Timer () |
{ m_fTimerInterval=1.300000 m_sndTick1=Sound'SFWeapon.Alien.SelfD1' m_sndTick2=Sound'SFWeapon.Alien.SelfD2' MaxTargetRange=6000 MaxTargetRangeAlt=6000 fNormalRate=0.333300 fDesiredRate=0.200000 fDamage=10.000000 fAltDamage=10.000000 bInstantHit=True fMomentum=1000.000000 fAltMomentum=20000.000000 m_fTrailEffectIntervallSize=151.000000 bAlienWeapon=True m_clsHitWallEffect=Class'SFWeapon.AlienRingExplosion' m_clsTrailEffect=Class'SFWeapon.SFAlienBeam' m_bSemiAuto=True m_bHasLaserSight=True WeaponDescription="Classification: Alient Rifle:" InstFlash=-0.300000 AmmoName=Class'SFWeapon.SFHardWaveAmmo' PickupAmmoCount=999 bAltInstantHit=True FireOffset=(X=80.000000,Y=14.000000,Z=-42.000000) AltDamageType=SFAlien aimerror=550.000000 RefireRate=0.300000 AltRefireRate=0.830000 FireSound=Sound'UnrealI.BioRifle.GelShot' SelectSound=Sound'UnrealI.BioRifle.GelSelect' bDrawMuzzleFlash=True ItemName="Alien Rifle" PlayerViewOffset=(X=2.200000,Y=-1.000000,Z=-1.600000) PlayerViewMesh=LodMesh'SFWeapon.SFAlienhand' PlayerViewScale=0.200000 BobDamping=0.975000 PickupViewMesh=LodMesh'SFWeapon.SFAlienhand' ThirdPersonMesh=LodMesh'SFWeapon.SFAlienhand' PickupSound=Sound'UnrealShare.Pickups.WeaponPickup' Mesh=LodMesh'SFWeapon.SFAlienhand' bNoSmooth=False CollisionRadius=34.000000 CollisionHeight=7.000000 Mass=50.000000 }