SFItem.SFLogicChute

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//=============================================================================
// Spatial Fear
// Class: SFLogicChute
// Description: A passive item that allows access to data nodes.
//
// Author: Ivan Tanzuira 
// Modified: Markus Nuebel
//=============================================================================
class SFLogicChute expands SFPickup;

#exec MESH IMPORT MESH=SFLogicChute ANIVFILE=MODELS\SFLogicChute_a.3d DATAFILE=MODELS\SFLogicChute_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFLogicChute X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=SFLogicChute SEQ=All          STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFLogicChute SEQ=SFLogicChute STARTFRAME=0 NUMFRAMES=1

#exec TEXTURE IMPORT NAME=JSFLogicChute1 FILE=TEXTURES\SFLogicChute1.PCX GROUP=Skins FLAGS=2 // 1 - Default

#exec MESHMAP NEW   MESHMAP=SFLogicChute MESH=SFLogicChute
#exec MESHMAP SCALE MESHMAP=SFLogicChute X=0.1 Y=0.1 Z=0.2

#exec MESHMAP SETTEXTURE MESHMAP=SFLogicChute NUM=1 TEXTURE=JSFLogicChute1

defaultproperties
{
     ItemDescription="Logic Chute:\nA Data Accessing Device. Accessing data stored on the ship is called Logic Pool Plaiting.  Logic Pool Plaiting, or 'plaiting' as some call it, is done by accessing a Data Nodule with a plaiting device called a Logic Chute.  Each person on board has a Logic Chute that identifies them within the Logic Pool.\nThe Logic Pool is all data recorded and stored within the ship's substrate."
     ItemIcon=Texture'SfResource1.Icons.LogicChuteIco'
     bIsPassiveItem=True
     bManualPickup=True
     ItemName="Logic Chute"
     PickupViewMesh=LodMesh'SFItem.SFLogicChute'
     Mesh=LodMesh'SFItem.SFLogicChute'
}

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:45 PM
Created with UnCodeX