Extends:
Modifiers:
Source code
SFDecos.SFWireAB%%
{ EffectWhenDamaged=Class'UnrealShare.SmallSpark' DrawType=DT_Mesh Mesh=LodMesh'SFDecos.SFWireAB' MultiSkins(0)=Texture'SFDecos.Skins.JSFWires' bCollideActors=False bCollideWorld=False bBlockActors=False bBlockPlayers=False bProjTarget=False }