SFDecos.SFEgg

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//=============================================================================
// SFEgg - by Ivan Tanziura
//=============================================================================
class SFEgg extends SFDecoration;

#exec MESH IMPORT MESH=SFEgg ANIVFILE=MODELS\SFEgg_a.3d DATAFILE=MODELS\SFEgg_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFEgg X=0 Y=0 Z=200

#exec MESH SEQUENCE MESH=SFEgg SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFEgg SEQ=SFEgg STARTFRAME=0 NUMFRAMES=1

#exec TEXTURE IMPORT NAME=JSFEgg1 FILE=TEXTURES\SFEgg1.PCX GROUP=Skins FLAGS=2 // 1 - Default

#exec MESHMAP NEW   MESHMAP=SFEgg MESH=SFEgg
#exec MESHMAP SCALE MESHMAP=SFEgg X=0.1 Y=0.1 Z=0.2

#exec MESHMAP SETTEXTURE MESHMAP=SFEgg NUM=1 TEXTURE=JSFEgg1

defaultproperties
{
     bDestroyable=True
     Health=50
     ChunksNumber=5
     ChunkScale=1.200000
     DrawType=DT_Mesh
     Mesh=LodMesh'SFDecos.SFEgg'
     CollisionRadius=50.000000
     CollisionHeight=84.000000
}

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:44 PM
Created with UnCodeX