SpatialFear.SFWeaponDescWindow

Spatial Fear
Name: SFWeaponDesctWindow
Description: Window, that pops up and describes a new weapon

Author: Markus Nuebel

Extends:
Modifiers:
Source code

SpatialFear.SFWeaponDescWindow
%%

Variables

%function_comment%
MeshActorm_actMesh
%function_comment%
boolm_bFirstTime
%function_comment%
boolm_bIntroMode
%function_comment%
floatm_fMeshScale
%function_comment%
intm_nIconLeftOffset
%function_comment%
intm_nIconSize
%function_comment%
intm_nIconTopOffset
%function_comment%
intm_nModelOffsetX
%function_comment%
intm_nModelOffsetY
%function_comment%
intm_nWeaponIconHeight
%function_comment%
intm_nWeaponIconWidth
%function_comment%
Rotatorm_rotView
%function_comment%
stringm_strWeaponText
%function_comment%
SFIconWindowm_wndIcon

Functions

hide ()
init (float fHUDScale, int X, int Y, int nWidth, int nHeight, optional Pawn Owner, optional string strText, optional SFWindow wndParent)
renderBackground (Canvas C)
renderForeground (Canvas C)
setIcon (Texture tex)
show ()
showInIntro ()
terminate ()
Tick (float fDelta)

Default properties

{
     m_nIconSize=64
     m_nIconLeftOffset=15
     m_nIconTopOffset=-3
     m_nWeaponIconHeight=100
     m_nWeaponIconWidth=300
     m_fMeshScale=1.000000
     m_fFadeOutTime=1.000000
     m_nTextOffset=115
     m_nTextIndent=16
     m_texBkg=Texture'SfResource1.Background.WeaponWin'
     m_nBorderSize=12
     m_sndOpen=Sound'SfResource1.Window.OpenDescWnd'
     m_sndClose=Sound'SfResource1.Window.CloseDescWnd'
}


class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:43 PM
Created with UnCodeX