SpatialFear.SFGoalTable

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//=============================================================================
// Spatial Fear
// Class: SFGoaltable
// Description: Simpel 2D array, that keeps track of achieved goals
//		Realized as an inventory item, since this is the only way 
//		to have an actor travel with a player.
//
//		The table contains currently 40 entries. Numbered from 0 to 39
//		please contact Doug to get a range of indices assigned, that you
//		can use for you conditional create stuff.
//
// Author: Markus Nuebel
//=============================================================================

class SFGoalTable extends Inventory;

const COUNT = 40;	


var travel int m_arGoals[40];	// Private: Goaltable

// Called every time the player has traveled.
event TravelPostAccept()
{
	// Refresh the reference of the player
	SFPlayer(owner).m_oGoals=self;
	//class'SFUtils'.Static.sfLogEx(15, "SFGoalTable - TravelPostAccept: ");

	// Call to base class
	Super.TravelPostAccept();

}


// Prints the table out to the log
function  bool printTable()
{
	local int i;

	class'SFUtils'.Static.sfLogEx(5, "SFGoalTable - printTable: ================================");
	for(i=0; i< COUNT; i++)
		class'SFUtils'.Static.sfLogEx(5, "Goal: " $ i $ " - " $ m_arGoals[i]);
	class'SFUtils'.Static.sfLogEx(5, "SFGoalTable - printTable: ================================");
}

// Bounds check for an index
function bool validateIndex(int nIndex)
{
	//class'SFUtils'.Static.sfLogEx(5, "SFGoalTable - validateIndex: " $ nIndex );

	if((0 <= nIndex) && (nIndex < 40))
		return true;

	// Index out of bounds
	return false;
}


// Returns if the goal was already reached or not
function bool reachedGoal(int nIndex)
{
	//class'SFUtils'.Static.sfLogEx(5, "SFGoalTable - reachedGoal: nIndex " $ nIndex );

	// Do not prevent creation for out of bound queries
	if(!validateIndex(nIndex))
		return true;

	return (1 == m_arGoals[nIndex]);
}

// Sets a reached goal
function setGoal(int nIndex)
{
	// class'SFUtils'.Static.sfLogEx(5, "SFGoalTable - setGoal: nIndex " $ nIndex );

	if(!validateIndex(nIndex))
		return;

	m_arGoals[nIndex] = 1;
}

// Resets a reached goal
function resetGoal(int nIndex)
{
	// class'SFUtils'.Static.sfLogEx(5, "SFGoalTable - resetGoal: nIndex " $ nIndex );

	if(!validateIndex(nIndex))
		return;

	m_arGoals[nIndex] = 0;
}

defaultproperties
{
}

class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:44 PM
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