SFCharacter.SFMonsterMite

Spatial Fear
Class: SFMonsterMite
Description: The monster version of the SFMite. Larger and stronger.

Author: Markus Nuebel
Modified by: Chris Rogers

Extends:
Modifiers:
Source code

SFCharacter.SFMonsterMite
%%

Variables

%function_comment%
floatfEggInterval
%function_comment%
floatfInterval
%function_comment%
floatm_fEggInterval
%function_comment%
floatm_fReFireDelay
%function_comment%
intm_nFireDelayed

Functions

GiveBirthToChildren ()
PlayMeleeAttack ()
PlayRangedAttack ()
TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)
Tick (float fDelta)

Default properties

{
     m_fEggInterval=-1.000000
     m_fReFireDelay=0.100000
     fInterval=1.000000
     fEggInterval=30.000000
     ChewSound=Sound'UnrealShare.Skaarj.spin1s'
     WalkSound=None
     RunSound=Sound'UnrealI.Titan.step1t'
     fMeleeDamage=35.000000
     fStunnedTime=2.000000
     TimeBetweenAttacks=0.300000
     RefireRate=0.500000
     RangedProjectile=Class'SFCharacter.SFMonsterMiteProjectile'
     ProjectileSpeed=30.000000
     Acquire=Sound'UnrealI.Titan.fall1Ti'
     Fear=Sound'UnrealI.Titan.injur1t'
     Roam=Sound'UnrealShare.Skaarj.roam11s'
     Threaten=Sound'UnrealI.Titan.yell1t'
     MeleeRange=40.000000
     GroundSpeed=410.000000
     WaterSpeed=200.000000
     AirSpeed=320.000000
     AccelRate=200.000000
     JumpZ=1.000000
     SightRadius=800.000000
     Health=750
     Intelligence=BRAINS_REPTILE
     Skill=4.000000
     HitSound1=Sound'UnrealI.Titan.injur2t'
     HitSound2=Sound'UnrealI.Titan.injur1t'
     Die=Sound'UnrealI.Titan.death1t'
     DrawScale=4.000000
     MultiSkins(1)=Texture'SFCharacter.NewSkins.miteab1'
     CollisionRadius=120.000000
     CollisionHeight=65.000000
     Mass=1000.000000
     RotationRate=(Pitch=2072,Yaw=55000)
}


class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:41 PM
Created with UnCodeX