SpatialFear.SFCaptainHead

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//=============================================================================
// Spatial Fear
// Class: SFJaelFace
// Description: A bust of the captain, used for captain communication
//
// Created by: Doug Blask
// Modified by: Markus Nuebel & Chris Rogers
//=============================================================================
class SFCaptainHead extends Decoration;

#exec MESH IMPORT MESH=SFCaptainHead ANIVFILE=MODELS\SFCaptainHead_a.3d DATAFILE=MODELS\SFCaptainHead_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFCaptainHead X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=SFCaptainHead SEQ=All STARTFRAME=0 NUMFRAMES=12

#exec MESH SEQUENCE MESH=SFCaptainHead SEQ=Basic STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFCaptainHead SEQ=Blink STARTFRAME=1 NUMFRAMES=1 
#exec MESH SEQUENCE MESH=SFCaptainHead SEQ=Smile STARTFRAME=2 NUMFRAMES=1 
#exec MESH SEQUENCE MESH=SFCaptainHead SEQ=Angry STARTFRAME=3 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFCaptainHead SEQ=MouthA STARTFRAME=4 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFCaptainHead SEQ=MouthE STARTFRAME=5 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFCaptainHead SEQ=MouthM STARTFRAME=6 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFCaptainHead SEQ=MouthO STARTFRAME=7 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFCaptainHead SEQ=MouthC STARTFRAME=8 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFCaptainHead SEQ=MouthF STARTFRAME=9 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFCaptainHead SEQ=MouthU STARTFRAME=10 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFCaptainHead SEQ=Smirk STARTFRAME=11 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFCaptainHead SEQ=Worried STARTFRAME=12 NUMFRAMES=1

#exec MESHMAP NEW MESHMAP=SFCaptainHead MESH=CaptainHead
#exec MESHMAP SCALE MESHMAP=SFCaptainHead X=0.05 Y=0.05 Z=0.1

#exec TEXTURE IMPORT NAME=CapH1 FILE=TEXTURES\CaptainHead.pcx GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=CapH1 FILE=TEXTURES\CaptainHead.pcx GROUP=Skins PALETTE=CapH1
#exec MESHMAP SETTEXTURE MESHMAP=SFCaptainHead NUM=1 TEXTURE=CapH1

simulated function Tick(float DeltaTime)
{
	MultiSkins[1] = texture(DynamicLoadObject("SpatialFear.Skins.CapH2",class'Texture'));
	MultiSkins[1] = texture(DynamicLoadObject("SpatialFear.Skins.CapH1",class'Texture'));
}

defaultproperties
{
     bStatic=False
     bAlwaysRelevant=True
     bAlwaysTick=True
     bStasis=False
     DrawType=DT_Mesh
     Mesh=LodMesh'SpatialFear.SFCaptainHead'
}

class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:44 PM
Created with UnCodeX