SFItem.SFChemCard

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//=============================================================================
// Spatial Fear
// Class: SFChemCard
// Description: Subclass of SFSmartVestUpgrade, an upgrade module for the 
//				smart vest, that provides additional resistance against
//				chemical damage (Corroded).
//				Set the ProtectionAmount value to modify the amount of 
//				protection, this item provides.
//
// Created by: Scott Sutherland
// Modified by: Markus Nuebel
//=============================================================================
class SFChemCard extends SFSmartVestUpgrade;

#exec MESH IMPORT MESH=SFChemCard ANIVFILE=MODELS\SFChemCard_a.3d DATAFILE=MODELS\SFChemCard_d.3d X=0 Y=0 Z=0 MLOD=0
#exec MESH ORIGIN MESH=SFChemCard X=-300 Y=300 Z=20

#exec MESH SEQUENCE MESH=SFChemCard SEQ=All        STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFChemCard SEQ=SFChemCard STARTFRAME=0 NUMFRAMES=1

#exec TEXTURE IMPORT NAME=JSFChemCard1 FILE=TEXTURES\SFChemCard.PCX GROUP=Skins FLAGS=2 

#exec MESHMAP NEW   MESHMAP=SFChemCard MESH=SFChemCard
#exec MESHMAP SCALE MESHMAP=SFChemCard X=0.01 Y=0.01 Z=0.02

#exec MESHMAP SETTEXTURE MESHMAP=SFChemCard NUM=0 TEXTURE=JSFChemCard1

defaultproperties
{
     ProtectionType=DP_Chemical
     ItemDescription="Chemical Upgrade:\nA Smart Vest Module.\nThis module will provide an additional 10% of chemical protection upon installation.\n\nATTENTION: Improper or illegal installation of this Module will void its warranty."
     ItemIcon=Texture'SfResource1.Icons.ChemUpgradeIco'
     ItemName="Chemical Upgrade"
     PlayerViewMesh=Mesh'SFItem.SFChemCard'
     PickupViewMesh=Mesh'SFItem.SFChemCard'
     PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
     ActivateSound=Sound'UnrealI.Pickups.fFieldh2'
     RemoteRole=ROLE_DumbProxy
     Mesh=Mesh'SFItem.SFChemCard'
     AmbientGlow=32
}

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:44 PM
Created with UnCodeX