Extends:
Modifiers:
Source code
SFWeapon.SFElectroBurst%%
%function_comment% | Float | AnimTime | ||
%function_comment% | bool | bExploded | ||
%function_comment% | bool | bExplosionEffect | ||
%function_comment% | bool | bHitPawn | ||
%function_comment% | Sound | EffectSound1 | ||
%function_comment% | texture | ExpType | ||
%function_comment% | int | NumFrames | ||
%function_comment% | texture | SpriteAnim[20] |
auto | BlowUp (vector HitLocation) | ||
auto | Explode (vector HitLocation, vector HitNormal) | ||
auto | PostBeginPlay () | ||
auto | ProcessTouch (Actor Other, vector HitLocation) | ||
auto | TakeDamage (int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) | ||
auto | Timer () |
{ ExpType=Texture'k_GorillaTex.FX.eburst_a00' EffectSound1=Sound'Botpack.PulseGun.PulseExp' NumFrames=11 speed=1450.000000 Damage=10.000000 MomentumTransfer=10000 MyDamageType=Electro ExploWallOut=10.000000 ExplosionDecal=Class'Botpack.BoltScorch' RemoteRole=ROLE_SimulatedProxy LifeSpan=0.500000 DrawType=DT_Sprite Style=STY_Translucent Texture=Texture'k_GorillaTex.FX.eburst_a00' DrawScale=0.290000 AmbientGlow=187 bUnlit=True SoundRadius=10 SoundVolume=218 LightType=LT_Steady LightEffect=LE_NonIncidence LightBrightness=255 LightHue=165 LightSaturation=72 LightRadius=3 bFixedRotationDir=True }