Extends:
Modifiers:
Source code
SFCharacter.SFCrawler%%
eAttitude | AttitudeToCreature (Pawn Other) | ||
JumpOffPawn () | |||
PlayChallenge () | |||
PlayDying (name DamageType, vector HitLocation) | |||
PlayMeleeAttack () | |||
PlayRunning () | |||
PlayStunned () | |||
PlayTurning () | |||
PlayWaiting () | |||
PlayWalking () | |||
TweenToFighter (float tweentime) | |||
TweenToStunned (float tweentime) | |||
TweenToWaiting (float tweentime) |
{ WalkSound=Sound'UnrealI.Pupae.scuttle1pp' WalkAnim=Walk RunSound=Sound'UnrealI.Pupae.scuttle1pp' RunAnim=Run ThreatenAnim=Roar TakeHitAnim=GutHit VictoryAnim=Roar SmellRadius=1900.000000 fMeleeDamage=12.000000 bCanSee=False CarcassType=Class'SFCharacter.SFMiteCarcass' TimeBetweenAttacks=0.700000 Aggressiveness=1.000000 Acquire=Sound'SPF-Content.Creatures.CrawlerAquisition' Fear=Sound'SPF-Content.Creatures.CrawlerFear' Roam=Sound'SPF-Content.Creatures.CrawlerRoam' Threaten=Sound'SPF-Content.Creatures.MonsterCrawlerRoar' MeleeRange=15.000000 GroundSpeed=560.000000 WaterSpeed=250.000000 JumpZ=0.000000 Visibility=90 SightRadius=-1.000000 PeripheralVision=1.000000 HitSound2=Sound'UnrealShare.Manta.injur1m' Die=Sound'UnrealShare.Manta.death2m' CombatStyle=1.000000 DrawType=DT_Mesh Mesh=LodMesh'SFCharacter.SFCrawler' ScaleGlow=0.150000 MultiSkins(1)=Texture'SFCharacter.NewSkins.crawln1' MultiSkins(2)=Texture'SFCharacter.NewSkins.crawln2' CollisionRadius=38.000000 CollisionHeight=18.000000 Mass=70.000000 RotationRate=(Pitch=3072,Yaw=65000,Roll=0) }