SFDecos.SFQBed

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//=============================================================================
// SFQBed. Ivan Tanziura
//=============================================================================
class SFQBed expands SFDecoration;

#exec MESH IMPORT MESH=SFQBed ANIVFILE=MODELS\SFQBed_a.3d DATAFILE=MODELS\SFQBed_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFQBed X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=SFQBed SEQ=All    STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFQBed SEQ=SFQBed STARTFRAME=0 NUMFRAMES=1

#exec TEXTURE IMPORT NAME=JSFQBed1 FILE=TEXTURES\SFQBed.PCX GROUP=Skins FLAGS=2 // 1 - Default

#exec MESHMAP NEW   MESHMAP=SFQBed MESH=SFQBed
#exec MESHMAP SCALE MESHMAP=SFQBed X=0.1 Y=0.1 Z=0.2

#exec MESHMAP SETTEXTURE MESHMAP=SFQBed NUM=1 TEXTURE=JSFQBed1

defaultproperties
{
     DrawType=DT_Mesh
     Mesh=LodMesh'SFDecos.SFQBed'
     CollisionRadius=30.000000
     CollisionHeight=4.000000
}

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:45 PM
Created with UnCodeX