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class SFMedKit extends SFHealth;
#exec MESH IMPORT MESH=SFMedKit ANIVFILE=MODELS\SFMedKit_a.3d DATAFILE=MODELS\SFMedKit_d.3d MLOD=0
#exec MESH ORIGIN MESH=SFMedKit X=175 Y=810 Z=5
#exec MESH SEQUENCE MESH=SFMedKit SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFMedKit SEQ=MEDKIT STARTFRAME=0 NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JSFMedKit1 FILE=Textures\SFMedKit.PCX GROUP=Skins // FLAGS=2
#exec MESHMAP NEW MESHMAP=SFMedKit MESH=SFMedKit
#exec MESHMAP SCALE MESHMAP=SFMedKit X=0.05 Y=0.05 Z=0.1
#exec MESHMAP SETTEXTURE MESHMAP=SFMedKit NUM=0 TEXTURE=SFResource1.MEDKIT.medk1
defaultproperties
{
PickupMessage="You picked up a MedKit +"
ItemName="Health"
PlayerViewMesh=Mesh'SFItem.SFMedKit'
PickupViewMesh=Mesh'SFItem.SFMedKit'
PickupSound=Sound'Botpack.Pickups.UTHealth'
Icon=Texture'SfResource1.Icons.MedKitIco'
Mesh=Mesh'SFItem.SFMedKit'
CollisionRadius=20.000000
CollisionHeight=6.000000
}
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