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Source code
SFInterface.SFCustomizeClientWindow%%
BeforePaint (Canvas C, float X, float Y) | |||
Created () | |||
Notify (UWindowDialogControl C, byte E) |
{ LabelList(0)="Movement,Move Forward" LabelList(1)="Move Backward" LabelList(2)="Strafe Left" LabelList(3)="Strafe Right" LabelList(6)="Crouch" LabelList(7)="Crawl" LabelList(8)="Jump" LabelList(9)="Walk" LabelList(11)="Look Up" LabelList(12)="Look Down" LabelList(13)="Weapons,Fire" LabelList(14)="Alt Fire" LabelList(15)="Throw Weapon" LabelList(16)="Next Weapon" LabelList(17)="Previous Weapon" LabelList(18)="Gameplay,Use Key" LabelList(19)="Activate Vehicle" LabelList(20)="Next Active Item" LabelList(21)="Previous Active Item" LabelList(22)="Show/Hide Passive Items" LabelList(23)="Toggle Flashlight" LabelList(24)="Accept Communication" LabelList(25)="Cancel Communication" LabelList(26)="Conversation History" LabelList(27)="Other,Quicksave" LabelList(28)="Quickload" LabelList(29)="Load Menu" LabelList(30)="Save Menu" LabelList(31)="Console Key" LabelList(32)="Quick Console Key" AliasNames(0)="MoveForward" AliasNames(1)="MoveBackward" AliasNames(2)="StrafeLeft" AliasNames(3)="StrafeRight" AliasNames(6)="Duck" AliasNames(7)="Button m_bCreep" AliasNames(9)="Walking" AliasNames(11)="LookUp" AliasNames(12)="LookDown" AliasNames(13)="Fire" AliasNames(14)="AltFire" AliasNames(15)="ThrowWeapon" AliasNames(16)="NextWeapon" AliasNames(17)="PrevWeapon" AliasNames(18)="UseKey" AliasNames(19)="InventoryActivate" AliasNames(20)="NextItem" AliasNames(21)="PrevItem" AliasNames(22)="PassivItem" AliasNames(23)="SFToggleFlashlight" AliasNames(24)="playCommunication" AliasNames(25)="CancelComm" AliasNames(26)="SFShowConvHistory" AliasNames(27)="SFQuickSave" AliasNames(28)="SFQuickLoad" AliasNames(29)="SFLoadDialog" AliasNames(30)="SFSaveDialog" AliasNames(31)="None" AliasNames(32)="Type" }