Extends:
Modifiers:
Source code
SFDecos.SFFlaske%%
{ bDestroyable=True Health=5 EffectWhenDestroyed=Class'UnrealShare.splash' EffectWhenDamaged=Class'UnrealShare.ParticleBurst2' ChunkType=Class'UnrealShare.Fragment1' ChunksNumber=10 ChunkScale=0.500000 bCustomChunkSkin=True ChunkSkin=Texture'SFDecos.Skins.JSFFlaskf1' bStatic=False DrawType=DT_Mesh Mesh=LodMesh'SFDecos.SFFlaske' MultiSkins(1)=Texture'SFDecos.Skins.JSFFlaskf1' }