SFVehicle.SFVehicleControl

Spatial Fear
Name: SFVehicleControl
Description: Pickup which gives the player control over a vehicle.

Author: Gert Jen Peltenburg

Extends:
Modifiers:
Source code

SFVehicle.SFVehicleControl
%%

Variables

%function_comment%
floatbackclearance
%function_comment%
nameBallisticsTag
%function_comment%
boolbControllerActive
%function_comment%
floatBotInaccuracy
%function_comment%
floatbottomclearance
%function_comment%
boolbPlayerCanLook
%function_comment%
boolbPlayerCrouch
%function_comment%
boolbPlayerGivesAmmo
%function_comment%
boolbPlayerHasWeapons
%function_comment%
boolbPlayersOnly
%function_comment%
boolbRadarShowsPawns
%function_comment%
boolbRadarShowsProjectiles
%function_comment%
boolbStationaryController
%function_comment%
boolbTurretAutoAim
%function_comment%
boolbTurretAvailable
%function_comment%
floatControlFactor
%function_comment%
nameControlledTag
%function_comment%
floatCtlaTurretTurn
%function_comment%
floatCtlaTurretUp
%function_comment%
floatCtlaVehicleSpeedControl
%function_comment%
floatCtlaVehicleTurn
%function_comment%
floatCtlaVehicleUp
%function_comment%
boolCtlbAltFire
%function_comment%
boolCtlbFire
%function_comment%
vectorCurrentCrosshairLocation
%function_comment%
vectorCurrentLocation
%function_comment%
intcurrentrequest
%function_comment%
rotatorCurrentRotation
%function_comment%
SFVehicleCurrentSFVehicle
%function_comment%
nameEntryTag[10]
%function_comment%
floatfrontclearance
%function_comment%
floatlastchecked
%function_comment%
SFVehiclepathnodeLastWaypoint
%function_comment%
intlatestrequest
%function_comment%
floatleftclearance
%function_comment%
actorlocationholder
%function_comment%
rotatorPlayerViewRotation
%function_comment%
actorPlayerViewTarget
%function_comment%
ActorRadarActor
%function_comment%
floatRadarRange
%function_comment%
nameRadarTag
%function_comment%
boolReportedAltProjectileLoaded
%function_comment%
boolReportedProjectileLoaded
%function_comment%
floatReportedRotationPitch
%function_comment%
floatReportedRotationRoll
%function_comment%
floatReportedRotationYaw
%function_comment%
floatreportedspeed
%function_comment%
vectorReportedTurretLocation
%function_comment%
rotatorReportedTurretRotation
%function_comment%
vectorReportedVehicleLocation
%function_comment%
rotatorReportedVehicleRotation
%function_comment%
vectorReportedVehicleVelocity
%function_comment%
vectorrequestcoordinates[10]
%function_comment%
floatrightclearance
%function_comment%
SFVehicleHUDSFVehicleHUD
%function_comment%
class<SFVehicleHUD>SFVehicleHUDType
%function_comment%
SFVehicleControlStationaryController
%function_comment%
SuggestedMissionTypeSuggestedMission
%function_comment%
floattopclearance
%function_comment%
ControllerTypeVehicleType
%function_comment%
nameViewFromTag
%function_comment%
actorViewTarget
%function_comment%
floatWaypointPause
%function_comment%
intWaypointStartSeq
%function_comment%
nameWaypointTag

Enums

%function_comment%
ControllerTypeBoat,
Car,
Helicopter,
Airplane,
HoverCraft,
Tank,
Stationary,
Crane
%function_comment%
SuggestedMissionTypeFerry,
Camp,
FireSupport,
Scout,
Roam,
Kamikaze

Functions

autoActivation ()
boolAimTurret (actor target, vector targetlocation, vector targetvelocity, bool leadtarget)
autofloatatan2 (float Y, float X)
BallisticCalculation (float latitude, float longitude, float altitude, out float Yaw, out float HighTraj, out float flighttime)
BecomePickup ()
autoBeginPlay ()
PickupBeginState ()
ActivatedBeginState ()
floatBotDesireability (pawn Bot)
autoboolCheckFireSupportRequest (out vector coordinates)
boolCheckWaypoint (SFVehiclepathnode pn)
autoClearFireSupportRequests ()
autoControlVehicle (bool bFire, bool bAltFire, float aForward, float aTurn, float aStrafe, float aUp, float aLookUp)
autoDeactivation ()
DrawStatusIconAt (canvas Canvas, int X, int Y, optional float Scale)
DropFrom (vector ownerlocation)
ActivatedEndState ()
boolFindAmmo (class AmmoName, int count)
intFindRouteTo (vector start, vector destination, out SFVehiclePathNode startnode, out int EndSequence, float maxdistance, optional int depth)
autoboolHandlePickupQuery (inventory item)
autoboolLogFireSupportRequest (vector coordinates)
autointMaxEntryPointRing ()
boolMoveVehicle (vector DesiredLocation)
autofloatnormalizeangle (float inangle)
PostRender (canvas Canvas)
floatratecontroller (pawn Bot)
autovectorRealWorldLocation (vector oldpoint, rotator rotateby)
autointsign (float value)
inventorySpawnCopy (pawn Other)
boolStillBeingHeld (pawn user)
boolTargetVisibleFromVehicle (actor target)
Tick (float DeltaTime)
PickupTouch (actor Other)
PickupTrigger (actor Other, pawn EventInstigator)
UpdateLocation ()
PickupboolValidTouch (actor Other)
autovectorVirtualLocation (vector oldpoint, rotator rotateby)

Default properties

{
     ControlFactor=5.000000
     ControlledTag=SFVehicle
     RadarRange=5000.000000
     SFVehicleHUDType=Class'SFVehicle.SFVehicleHUD'
     BotInaccuracy=128.000000
     SuggestedMission=Roam
     ItemDescription="vehicle description here"
     ItemIcon=None
     bIsActiveItem=True
     bManualPickup=True
     bCanActivate=True
     bAutoActivate=True
     bActivatable=True
     bDisplayableInv=True
     PickupMessage="None"
     ItemName="Vehicle"
     PickupViewScale=0.000000
     MaxDesireability=5.000000
     bNoDelete=True
     bAlwaysRelevant=True
     bDirectional=True
     Mesh=LodMesh'SFScoutBot.SFBotRemote'
     DrawScale=3.000000
     bIsItemGoal=False
     bTravel=False
     CollisionRadius=15.000000
     CollisionHeight=15.000000
     NetPriority=8.000000
}


class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:42 PM
Created with UnCodeX