Extends:
Modifiers:
Source code
SFDecos.SFTrash%%
{ bDestroyable=True Health=40 EffectWhenDestroyed=Class'UnrealShare.ParticleBurst2' EffectWhenDamaged=Class'UnrealShare.SmallSpark2' ChunkType=Class'UnrealShare.WallFragments' ChunksNumber=6 ChunkScale=0.700000 bCustomChunkSkin=True ChunkSkin=Texture'SFDecos.Skins.JSFTrash1' bPushable=True bStatic=False Physics=PHYS_Falling DrawType=DT_Mesh Mesh=LodMesh'SFDecos.SFTrash' CollisionRadius=8.000000 CollisionHeight=16.000000 }