SFWeapon.SFAlien

Spatial Fear
Class: SFUSRifle
Descripton: Subclasses of SFweapon
Implements the SFAlien weapon

Author: Markus Nuebel

Extends:
Modifiers:
Source code

SFWeapon.SFAlien
%%

Variables

%function_comment%
floatm_fTimerInterval
%function_comment%
SFStunnedEffectm_oSelfDestructEffect
%function_comment%
Soundm_sndTick1
%function_comment%
Soundm_sndTick2

Functions

NormalFireAltFire (float F)
PickupBeginState ()
DropFrom (vector StartLocation)
Explode ()
NormalFireFire (float F)
Fire (float Value)
PlayAltFiring ()
PlayFiring ()
floatRateSelf (out int bUseAltMode)
PickupTick (float fDelta)
PickupTimer ()

Default properties

{
     m_fTimerInterval=1.300000
     m_sndTick1=Sound'SFWeapon.Alien.SelfD1'
     m_sndTick2=Sound'SFWeapon.Alien.SelfD2'
     MaxTargetRange=6000
     MaxTargetRangeAlt=6000
     fNormalRate=0.333300
     fDesiredRate=0.200000
     fDamage=10.000000
     fAltDamage=10.000000
     bInstantHit=True
     fMomentum=1000.000000
     fAltMomentum=20000.000000
     m_fTrailEffectIntervallSize=151.000000
     bAlienWeapon=True
     m_clsHitWallEffect=Class'SFWeapon.AlienRingExplosion'
     m_clsTrailEffect=Class'SFWeapon.SFAlienBeam'
     m_bSemiAuto=True
     m_bHasLaserSight=True
     WeaponDescription="Classification: Alient Rifle:"
     InstFlash=-0.300000
     AmmoName=Class'SFWeapon.SFHardWaveAmmo'
     PickupAmmoCount=999
     bAltInstantHit=True
     FireOffset=(X=80.000000,Y=14.000000,Z=-42.000000)
     AltDamageType=SFAlien
     aimerror=550.000000
     RefireRate=0.300000
     AltRefireRate=0.830000
     FireSound=Sound'UnrealI.BioRifle.GelShot'
     SelectSound=Sound'UnrealI.BioRifle.GelSelect'
     bDrawMuzzleFlash=True
     ItemName="Alien Rifle"
     PlayerViewOffset=(X=2.200000,Y=-1.000000,Z=-1.600000)
     PlayerViewMesh=LodMesh'SFWeapon.SFAlienhand'
     PlayerViewScale=0.200000
     BobDamping=0.975000
     PickupViewMesh=LodMesh'SFWeapon.SFAlienhand'
     ThirdPersonMesh=LodMesh'SFWeapon.SFAlienhand'
     PickupSound=Sound'UnrealShare.Pickups.WeaponPickup'
     Mesh=LodMesh'SFWeapon.SFAlienhand'
     bNoSmooth=False
     CollisionRadius=34.000000
     CollisionHeight=7.000000
     Mass=50.000000
}


class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:39 PM
Created with UnCodeX