00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
| class SFToilet extends Decoration;
#exec MESH IMPORT MESH=SFToilet ANIVFILE=MODELS\SFToilet_a.3d DATAFILE=MODELS\SFToilet_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFToilet X=0 Y=130 Z=30
#exec MESH SEQUENCE MESH=SFToilet SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFToilet SEQ=SFToilet STARTFRAME=0 NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JSFToilet1 FILE=TEXTURES\SFToilet1.PCX GROUP=Skins FLAGS=2 // 1 - Default
#exec MESHMAP NEW MESHMAP=SFToilet MESH=SFToilet
#exec MESHMAP SCALE MESHMAP=SFToilet X=0.08 Y=0.08 Z=0.16
#exec MESHMAP SETTEXTURE MESHMAP=SFToilet NUM=1 TEXTURE=JSFToilet1
defaultproperties
{
DrawType=DT_Mesh
Mesh=LodMesh'SFDecos.SFToilet'
CollisionRadius=18.000000
CollisionHeight=18.000000
bCollideActors=True
bBlockActors=True
bBlockPlayers=True
}
|