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| class SFWireBY expands SFDecoration;
#exec MESH IMPORT MESH=SFWireBY ANIVFILE=MODELS\SFWireBY_a.3d DATAFILE=MODELS\SFWireBY_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFWireBY X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=SFWireBY SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFWireBY SEQ=SFWireBY STARTFRAME=0 NUMFRAMES=1
#exec MESHMAP NEW MESHMAP=SFWireBY MESH=SFWireBY
#exec MESHMAP SCALE MESHMAP=SFWireBY X=0.1 Y=0.1 Z=0.2
defaultproperties
{
EffectWhenDamaged=Class'UnrealShare.SmallSpark'
DrawType=DT_Mesh
Mesh=LodMesh'SFDecos.SFWireBY'
MultiSkins(0)=Texture'SFDecos.Skins.JSFWires2'
bCollideActors=False
bCollideWorld=False
bBlockActors=False
bBlockPlayers=False
bProjTarget=False
}
|