Extends:
Modifiers:
Source code
SFVehicle.SFVehicleClamp%%
%function_comment% | actor | clampedactor | ||
%function_comment% | vector | clampoffset | ||
%function_comment% | ClampControlMethod | ControlMethod | ||
%function_comment% | bool | firstmove | ||
%function_comment% | name | InitiallyClampedTag |
%function_comment% | ClampControlMethod | JumpDuck, FireAltFire |
auto | GrabActor () | ||
auto | InterpretControls (bool bJustFired, bool bFire, bool bJustAltFired, bool bAltFire, float aVehicleSpeedControl, float aTurretTurn, float aVehicleTurn, float aVehicleUp, float aTurretUp, bool bJustJumped, bool bJustDucked) | ||
auto | PostBeginPlay () | ||
auto | ReleaseActor () | ||
auto | UpdateOwnLocation () |
{ PhysicalRotationRate=(Pitch=16384,Yaw=16384,Roll=16384) bRepairable=False RepairTime=0.000000 }