SpatialFear.SFGameMenu

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//=============================================================================
// Spatial Fear
// Class: SFGameMenu
// Descripton: Customized GameMenu class, to only allow
//				SpatialFear releated menu items.
//
// Author: Markus Nuebel
//=============================================================================
class SFGameMenu extends UWindowPulldownMenu;

var UWindowPulldownMenuItem NewGame, LoadGame, SaveGame, Practice, Quit, ReturnToGame, ConvHistory, Training ;

var localized string NewGameName;
var localized string NewGameHelp;
var localized string LoadGameName;
var localized string LoadGameHelp;
var localized string SaveGameName;
var localized string SaveGameHelp;
var localized string ReturnToGameName;
var localized string ReturnToGameHelp;
var localized string QuitName;
var localized string QuitHelp;
var localized string QuitTitle;
var localized string QuitText;
var localized string DemoQuitText;

var UWindowMessageBox ConfirmQuit;

function Created()
{
	Super.Created();

	// Add menu items.
	NewGame = AddMenuItem(NewGameName, None);
	AddMenuItem("-", None);
	LoadGame = AddMenuItem(LoadGameName, None);
	SaveGame = AddMenuItem(SaveGameName, None);
	ReturnToGame = AddMenuItem(ReturnToGameName, None);
	AddMenuItem("-", None);
	Training = AddMenuItem("&Training", None);
	AddMenuItem("-", None);

	Quit = AddMenuItem(QuitName, None);
}

function ShowWindow()
{
	Super.ShowWindow();
	ReturnToGame.bDisabled = GetLevel().Game != None && GetLevel().Game.IsA('UTIntro');
}

function MessageBoxDone(UWindowMessageBox W, MessageBoxResult Result)
{
	if(class'SFGameInfo'.Default.DemoBuild == 1)
	{
		if(W == ConfirmQuit)
		{
			switch(Result)
			{
			case MR_Yes:
				GetPlayerOwner().ConsoleCommand("start http://www.planetunreal.com/le");
				GetPlayerOwner().ConsoleCommand("exit");
				break;
			case MR_No:
				Root.QuitGame();
				break;
			}				
		}
	}
	else
	{
		if(W == ConfirmQuit && Result == MR_Yes)
			Root.QuitGame();
	}
}

function ExecuteItem(UWindowPulldownMenuItem I) 
{
	local string StartMap;
	local int EmptySlot, j;
	local UWindowWindow wnd;

	switch(I)
	{
	case NewGame:
		GetPlayerOwner().ClientTravel( "SPF-JourneysEnd.sfp", TRAVEL_Absolute, False );
		Root.Console.CloseUWindow();
		break;
	case LoadGame:
		wnd = Root.CreateWindow(class'SFLoadGameWindow', 50, 50, 100, 100);
		wnd.bLeaveOnScreen = true;
		break;
	case SaveGame:
		wnd = Root.CreateWindow(class'SFSaveGameWindow', 50, 50, 100, 100);
		wnd.bLeaveOnScreen = true;
		break;
	case Training:
		// Create practice game dialog.
		GetPlayerOwner().ClientTravel( "SPF-Training.sfp", TRAVEL_Absolute, False );
		Root.Console.CloseUWindow();
		break;
	case Quit:
		if(class'SFGameInfo'.Default.DemoBuild == 1)
			ConfirmQuit = MessageBox(QuitTitle, DemoQuitText, MB_YesNoCancel, MR_Cancel, MR_No);
		else
			ConfirmQuit = MessageBox(QuitTitle, QuitText, MB_YesNo, MR_No, MR_Yes);
		break;
	case ReturnToGame:
		Root.Console.CloseUWindow();
		break;
	}

	Super.ExecuteItem(I);
}

function Select(UWindowPulldownMenuItem I)
{
	switch(I)
	{
	case NewGame:
		SFMenuMenuBar(GetMenuBar()).SetHelp(NewGameHelp);
		return;
	case LoadGame:
		SFMenuMenuBar(GetMenuBar()).SetHelp(LoadGameHelp);
		return;
	case Quit:
		SFMenuMenuBar(GetMenuBar()).SetHelp(QuitHelp);
		break;
	case ReturnToGame:
		SFMenuMenuBar(GetMenuBar()).SetHelp(ReturnToGameHelp);
		break;
	case Training:
		SFMenuMenuBar(GetMenuBar()).SetHelp("Select to begin basic training.");
		break;
	}

	Super.Select(I);
}
//     BotmatchName="Start &Practice Session"
//     BotmatchHelp="Select to begin a practice game against bots."

defaultproperties
{
     NewGameName="Start Spatial &Fear"
     NewGameHelp="Select to start a new Spatial Fear game!"
     LoadGameName="&Load Game"
     LoadGameHelp="Select to resume a saved Spatial Fear game."
     SaveGameName="&Save Game"
     SaveGameHelp="Select to save the current Spatial Fear game."
     ReturnToGameName="Return to &Current Game"
     ReturnToGameHelp="Leave the menus and return to your current game.  Pressing the ESC key also returns you to the current game."
     QuitName="&Quit"
     QuitHelp="Select to save preferences and exit Unreal."
     QuitTitle="Confirm Quit"
     QuitText="Are you sure you want to Quit?"
     DemoQuitText="Thank you for playing the Spatial Fear Demo.  Visit our website for information on the game"
}

class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:44 PM
Created with UnCodeX