Extends:
Modifiers:
Source code
SpatialFear.SFHUD%%
%function_comment% | constScreenMaxX | = | 1280 |
%function_comment% | constScreenMaxY | = | 1024 |
%function_comment% | bool | bFirstTime | ||
%function_comment% | globalconfig | int | CrosshairCountSF | |
%function_comment% | globalconfig | string | CrossHairsSF[20] | |
%function_comment% | Texture | m_arTexArmor[6] | ||
%function_comment% | bool | m_bHideStatus | ||
%function_comment% | bool | m_bItemBeltPopulated | ||
%function_comment% | bool | m_bShowCommunicationTip | ||
%function_comment% | class<Actor> | m_clsActorTipTrigger | ||
%function_comment% | class<Actor> | m_clsCommunicationTip | ||
%function_comment% | class<UWindowWindow> | m_clsWindow | ||
%function_comment% | EHealthState | m_eHealthState | ||
%function_comment% | float | m_fCommTipDistance | ||
%function_comment% | float | m_fFastRot | ||
%function_comment% | float | m_fFastRotation | ||
%function_comment% | float | m_fFocusDistance | ||
%function_comment% | float | m_fHUDScale | ||
%function_comment% | SFFontInfo | m_Fonts | ||
%function_comment% | float | m_fSlowRot | ||
%function_comment% | float | m_fSlowRotation | ||
%function_comment% | name | m_nameTipActor | ||
%function_comment% | int | m_nCanvasClipX | ||
%function_comment% | int | m_nCanvasClipY | ||
%function_comment% | int | m_nChemUGX | ||
%function_comment% | int | m_nChemUGY | ||
%function_comment% | int | m_nComIconHeight | ||
%function_comment% | int | m_nComIconWidth | ||
%function_comment% | int | m_nComUGX | ||
%function_comment% | int | m_nComUGY | ||
%function_comment% | int | m_nFireUGX | ||
%function_comment% | int | m_nFireUGY | ||
%function_comment% | int | m_nRadUGX | ||
%function_comment% | int | m_nRadUGY | ||
%function_comment% | int | m_nTicksPassed | ||
%function_comment% | int | m_nUpgradeIconHeight | ||
%function_comment% | int | m_nUpgradeIconWidth | ||
%function_comment% | int | m_nUseKeyHintCounter | ||
%function_comment% | int | m_nUseKeyIconHeight | ||
%function_comment% | int | m_nUseKeyIconWidth | ||
%function_comment% | int | m_nUseKeyUGX | ||
%function_comment% | int | m_nUseKeyUGY | ||
%function_comment% | int | m_nWinHeight | ||
%function_comment% | int | m_nWinLeft | ||
%function_comment% | int | m_nWinTop | ||
%function_comment% | int | m_nWinWidth | ||
%function_comment% | SFCommunication | m_oAvailableCom | ||
%function_comment% | SFCommunication | m_oComWaitingLine | ||
%function_comment% | SFAnimatedTextureHelper | m_oGreenHelper | ||
%function_comment% | SFHUDWindowMgr | m_oHUDWndMgr | ||
%function_comment% | SFPickupTracker | m_oPickupTracker | ||
%function_comment% | SFAnimatedTextureHelper | m_oRedHelper | ||
%function_comment% | SFAnimatedTextureHelper | m_oYellowHelper | ||
%function_comment% | Region | m_ScaledClippingRegion | ||
%function_comment% | string | m_strCommunicationTip | ||
%function_comment% | string | m_strNoText | ||
%function_comment% | string | m_strYesText | ||
%function_comment% | Texture | m_texGreen | ||
%function_comment% | Texture | m_texRed | ||
%function_comment% | Texture | m_texYellow | ||
%function_comment% | SFIconWindow | m_winChemicalUpgrade | ||
%function_comment% | SFIconWindow | m_winComAvailable | ||
%function_comment% | SFIconWindow | m_winFireUpgrade | ||
%function_comment% | transient | UWindowWindow | m_winMain | |
%function_comment% | SFIconWindow | m_winRadUpgrade | ||
%function_comment% | SFIconWindow | m_winUseKeyNear |
%function_comment% | EArmorState | ARMOR_Level5, ARMOR_Level4, ARMOR_Level3, ARMOR_Level2, ARMOR_Level1, ARMOR_Level0, ARMOR_Undefined, | |
%function_comment% | EDamageProtection | DP_None, DP_Gravity, DP_Ballistic, DP_Chemical, DP_Fire, DP_Radiation, | |
%function_comment% | EHealthState | HEALTH_GreenFast, HEALTH_GreenSlow, HEALTH_YellowFast, HEALTH_YellowSlow, HEALTH_RedFast, HEALTH_RedSlow, HEALTH_Critical, HEALTH_Undefined, |
%function_comment% | Region | {}; |
activateItem () | |||
CancelComm () | |||
ChangeCrosshair (int d) | |||
Destroyed () | |||
drawActorTip (Canvas Canvas) | |||
DrawAmmo (Canvas Canvas) | |||
drawArmorStatus (Canvas Canvas) | |||
DrawClippedActor (Canvas C, float XB, float YB, float X, float Y, Actor A, bool WireFrame, rotator RotOffset, vector LocOffset) | |||
drawCommunicationTip (Canvas Canvas) | |||
DrawCrossHair (canvas Canvas, int X, int Y) | |||
DrawDigit (Canvas Canvas, int d, int Step, float UpScale, out byte bMinus) | |||
drawFlashlightStatus (Canvas Canvas) | |||
DrawFragCount (Canvas Canvas) | |||
DrawGameSynopsis (Canvas Canvas) | |||
drawHealthStatus (Canvas Canvas) | |||
bool | DrawIdentifyInfo (canvas Canvas) | ||
bool | DrawSpeechArea (Canvas Canvas, float XL, float YL) | ||
DrawStatus (Canvas Canvas) | |||
bool | drawUseKeyHint (Canvas Canvas) | ||
DrawWeapons (Canvas Canvas) | |||
EArmorState | getArmorState () | ||
Actor | getFocusedActor (class<Actor> clsActorType) | ||
EHealthState | getHealthState () | ||
Actor | getRadiusActorByClass (class<Actor> clsActorType) | ||
Actor | getVisibleActorByClass (class<Actor> clsActorType) | ||
Actor | getVisibleActorByName (name ActorName) | ||
hideAvailableCom () | |||
hideAvailableUseKey () | |||
hideWeaponDesc () | |||
HUDSetup (canvas canvas) | |||
insertIntoBelt (SFPickup oPickup) | |||
Texture | LoadCrosshair (int c) | ||
vector | mapLocationToScreen (vector vecTargetPos, Canvas Canvas, float fTextWidth) | ||
Message (PlayerReplicationInfo PRI, coerce string Msg, name MsgType) | |||
nextItem () | |||
bool | openWindow (class<UWindowWindow> clsWindow, int nLeft, int nTop, int nWidht, int nHeight) | ||
passiveItem () | |||
PauseComm () | |||
playCommunication () | |||
playCommunicationDirect (SFCommunication oComm) | |||
populateItemBelt () | |||
PostBeginPlay () | |||
PostRender (canvas Canvas) | |||
prevItem () | |||
queueCommunication (SFCommunication oComm) | |||
removeFromActiveItemBelt (SFPickup oItem) | |||
removeItemFromBelt (SFPickup oItem) | |||
ResumeComm (bool bYesNo) | |||
bool | setupWindow () | ||
SFShowAll () | |||
showAvailableCom () | |||
showAvailableUseKey () | |||
showItemPickup (Inventory oItem) | |||
showWeaponDesc (TournamentWeapon oWeapon) | |||
showWeaponPickup (TournamentWeapon oWeapon) | |||
showWeaponSelection (SFPickup oPickup) | |||
Tick (float DeltaTime) |
{ m_fFastRot=1000.000000 m_fSlowRot=6000.000000 m_fFastRotation=12.000000 m_fSlowRotation=5.000000 CrosshairCountSF=9 CrossHairsSF(0)="SFResource1.crshair01" CrossHairsSF(1)="SFResource1.crshair03" CrossHairsSF(2)="SFResource1.crshair06" CrossHairsSF(3)="SFResource1.crshair07" CrossHairsSF(4)="SFResource1.crshair08" CrossHairsSF(5)="SFResource1.crshair11" CrossHairsSF(6)="SFResource1.crshair15" CrossHairsSF(7)="SFResource1.crshair22" CrossHairsSF(8)="SFResource1.crshair23" m_fFocusDistance=200.000000 m_fCommTipDistance=400.000000 m_clsActorTipTrigger=Class'SpatialFear.SFUseKeyTrigger' m_nUpgradeIconWidth=64 m_nUpgradeIconHeight=64 m_nChemUGX=24 m_nChemUGY=900 m_nFireUGX=78 m_nFireUGY=920 m_nRadUGX=132 m_nRadUGY=900 m_nComUGX=64 m_nComUGY=802 m_nComIconWidth=128 m_nComIconHeight=128 m_nUseKeyUGX=610 m_nUseKeyUGY=850 m_nUseKeyIconWidth=64 m_nUseKeyIconHeight=64 m_strYesText="Yes" m_strNoText="No" bFirstTime=True }