SFCharacter.SFMiteProjectile

Spatial Fear
Class: SFMiteProjectile
Descripton: Projectile class, emitted by the mitein ranged attack mode.
Should mimic an acid spit.

Author: Markus Nuebel

Extends:
Modifiers:
Source code

SFCharacter.SFMiteProjectile
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Functions

FlyingBeginState ()
FlyingExplode (vector HitLocation, vector HitNormal)
FlyingProcessTouch (Actor Other, Vector HitLocation)

Default properties

{
     speed=450.000000
     MaxSpeed=450.000000
     Damage=5.000000
     MomentumTransfer=10000
     SpawnSound=Sound'SPF-Content.Creatures.MiteSpit'
     ImpactSound=Sound'SPF-Content.Creatures.MiteSpitImpact'
     Physics=PHYS_Falling
     RemoteRole=ROLE_SimulatedProxy
     LifeSpan=15.000000
     AnimSequence=Flying
     AnimRate=1.000000
     Style=STY_Translucent
     Texture=Texture'Botpack.Effects.jenergy3'
     Mesh=LodMesh'Botpack.BioGelm'
     DrawScale=0.900000
     AmbientGlow=255
     bUnlit=True
     bBounce=True
}


class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:41 PM
Created with UnCodeX