SFItem.SFBallistic

00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
//=============================================================================
// Spatial Fear
// Class: SFBallistic
// Description: Subclass of SFSmartVestUpgrade, an upgrade module for the 
//				smart vest, that provides additional resistance against
//				ballistic damage (shot).
//				Set the ProtectionAmount value to modify the amount of 
//				protection, this item provides.
//
// Created by: Scott Sutherland
// Modified by: Markus Nuebel
//=============================================================================
class SFBallistic extends SFSmartVestUpgrade;

#exec MESH IMPORT MESH=SFBallistic ANIVFILE=MODELS\SFBallistic_a.3d DATAFILE=MODELS\SFBallistic_d.3d X=0 Y=0 Z=0 MLOD=0
#exec MESH ORIGIN MESH=SFBallistic X=-300 Y=300 Z=20

#exec MESH SEQUENCE MESH=SFBallistic SEQ=All        STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFBallistic SEQ=SFBallistic STARTFRAME=0 NUMFRAMES=1

#exec TEXTURE IMPORT NAME=JSFBallistic1 FILE=TEXTURES\SFBallistic.PCX GROUP=Skins FLAGS=2 

#exec MESHMAP NEW   MESHMAP=SFBallistic MESH=SFBallistic
#exec MESHMAP SCALE MESHMAP=SFBallistic X=0.01 Y=0.01 Z=0.02

#exec MESHMAP SETTEXTURE MESHMAP=SFBallistic NUM=0 TEXTURE=JSFBallistic1

//    PickupViewScale=3.0

defaultproperties
{
     ProtectionType=DP_Ballistic
     ItemDescription="Ballistic Upgrade:\nA Smart Vest Module.\nThis module will provide an additional 10% of ballistic protection upon installation.\n\nATTENTION: Improper or illegal installation of this Module will void its warranty."
     ItemIcon=Texture'SfResource1.Icons.BallisticUpgradeIco'
     ItemName="Ballistic Upgrade"
     PlayerViewMesh=Mesh'SFItem.SFBallistic'
     PickupViewMesh=Mesh'SFItem.SFBallistic'
     PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
     ActivateSound=Sound'UnrealI.Pickups.fFieldh2'
     RemoteRole=ROLE_DumbProxy
     Mesh=Mesh'SFItem.SFBallistic'
     AmbientGlow=32
}

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:44 PM
Created with UnCodeX