Extends:
Modifiers:
Source code
SFWeapon.SFRapidEddyDefenseSphere%%
%function_comment% | float | m_fRadius |
PostBeginPlay () | |||
Tick (float DeltaTime) |
{ m_fRadius=40.000000 bAlwaysRelevant=True RemoteRole=ROLE_SimulatedProxy LifeSpan=0.700000 AmbientSound=Sound'SPF-Content.Weapons.EddyPawnImpact' DrawType=DT_Mesh Style=STY_Translucent Texture=None Mesh=LodMesh'SFWeapon.SFShockball' ScaleGlow=1.100000 bUnlit=True MultiSkins(1)=FireTexture'k_GorillaTex.FX.B9_SHOT2' }