Extends:
Modifiers:
Source code
SFCharacter.SFMonsterMite%%
%function_comment% | float | fEggInterval | ||
%function_comment% | float | fInterval | ||
%function_comment% | float | m_fEggInterval | ||
%function_comment% | float | m_fReFireDelay | ||
%function_comment% | int | m_nFireDelayed |
GiveBirthToChildren () | |||
PlayMeleeAttack () | |||
PlayRangedAttack () | |||
TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) | |||
Tick (float fDelta) |
{ m_fEggInterval=-1.000000 m_fReFireDelay=0.100000 fInterval=1.000000 fEggInterval=30.000000 ChewSound=Sound'UnrealShare.Skaarj.spin1s' WalkSound=None RunSound=Sound'UnrealI.Titan.step1t' fMeleeDamage=35.000000 fStunnedTime=2.000000 TimeBetweenAttacks=0.300000 RefireRate=0.500000 RangedProjectile=Class'SFCharacter.SFMonsterMiteProjectile' ProjectileSpeed=30.000000 Acquire=Sound'UnrealI.Titan.fall1Ti' Fear=Sound'UnrealI.Titan.injur1t' Roam=Sound'UnrealShare.Skaarj.roam11s' Threaten=Sound'UnrealI.Titan.yell1t' MeleeRange=40.000000 GroundSpeed=410.000000 WaterSpeed=200.000000 AirSpeed=320.000000 AccelRate=200.000000 JumpZ=1.000000 SightRadius=800.000000 Health=750 Intelligence=BRAINS_REPTILE Skill=4.000000 HitSound1=Sound'UnrealI.Titan.injur2t' HitSound2=Sound'UnrealI.Titan.injur1t' Die=Sound'UnrealI.Titan.death1t' DrawScale=4.000000 MultiSkins(1)=Texture'SFCharacter.NewSkins.miteab1' CollisionRadius=120.000000 CollisionHeight=65.000000 Mass=1000.000000 RotationRate=(Pitch=2072,Yaw=55000) }