SFDecos.SFPlantA

SFPlantA.

Extends:
Modifiers:
Source code

SFDecos.SFPlantA
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Functions

TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType)

Default properties

{
     bDestroyable=True
     Health=50
     EffectWhenDestroyed=Class'SFDecos.SFLeavesEffect'
     ChunkType=Class'UnrealShare.WoodFragments'
     ChunksNumber=8
     ChunkScale=1.200000
     bCustomChunkSkin=True
     ChunkSkin=Texture'SFDecos.Skins.JSFPlanta3'
     bPushable=True
     bStatic=False
     Physics=PHYS_Falling
     DrawType=DT_Mesh
     Mesh=LodMesh'SFDecos.SFPlantA'
     DrawScale=4.000000
     CollisionRadius=16.000000
     CollisionHeight=36.000000
}


class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:41 PM
Created with UnCodeX