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| class SFPipeB expands SFDecoration;
#exec MESH IMPORT MESH=SFPipeB ANIVFILE=MODELS\SFPipeB_a.3d DATAFILE=MODELS\SFPipeB_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFPipeB X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=SFPipeB SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFPipeB SEQ=SFPipeB STARTFRAME=0 NUMFRAMES=1
#exec MESHMAP NEW MESHMAP=SFPipeB MESH=SFPipeB
#exec MESHMAP SCALE MESHMAP=SFPipeB X=0.1 Y=0.1 Z=0.2
defaultproperties
{
DrawType=DT_Mesh
Mesh=LodMesh'SFDecos.SFPipeB'
MultiSkins(1)=Texture'SFDecos.Skins.JSFPipeA'
}
|