Extends:
Modifiers:
Source code
SFItem.SFFlashlight%%
%function_comment% | float | Charge | ||
%function_comment% | Vector | EndTrace | ||
%function_comment% | Vector | HitLocation | ||
%function_comment% | Vector | HitNormal | ||
%function_comment% | Vector | NewHitLocation | ||
%function_comment% | FlashLightBeam | s | ||
%function_comment% | Vector | StartTrace | ||
%function_comment% | int | Status | ||
%function_comment% | float | TimeChange | ||
%function_comment% | Vector | X | ||
%function_comment% | Vector | Y | ||
%function_comment% | Vector | Z |
Activate () | |||
DeActivated | BeginState () | ||
Activated | BeginState () | ||
Activated | endstate () | ||
Activated | Tick (float DeltaTime) | ||
DeActivated | Timer () |
{ Charge=1100.000000 ItemDescription="Flashlight:\nAn illumination device. Has a limited power supply, but recharges automatically." ItemIcon=Texture'SfResource1.Icons.FlashlightIco' bIsActiveItem=True bManualPickup=True ItemName="Flashlight" PlayerViewMesh=LodMesh'SFItem.SFFlashlight' PickupViewMesh=LodMesh'SFItem.SFFlashlight' PickupSound=Sound'UnrealShare.Pickups.GenPickSnd' ActivateSound=Sound'UnrealI.Pickups.fFieldh2' M_Activated="" M_Selected="" M_Deactivated="" RemoteRole=ROLE_DumbProxy Mesh=LodMesh'SFItem.SFFlashlight' CollisionRadius=22.000000 CollisionHeight=4.000000 LightHue=145 LightSaturation=180 LightRadius=7 }