Extends:
Modifiers:
Source code
SFWeapon.HardWaveWave%%
%function_comment% | int | ICount | ||
%function_comment% | bool | m_bMaxScale | ||
%function_comment% | float | OldShockDistance | ||
%function_comment% | float | ShockSize |
AnimEnd () | |||
PostBeginPlay () | |||
SpawnEffects () | |||
Tick (float DeltaTime) |
{ bAlwaysRelevant=True Physics=PHYS_Projectile RemoteRole=ROLE_SimulatedProxy LifeSpan=0.450000 DrawType=DT_Mesh Style=STY_Translucent Texture=FireTexture'Botpack.ShaneFx.Sides' Mesh=LodMesh'SFWeapon.HardWaveAltFire' AmbientGlow=255 bUnlit=True MultiSkins(1)=FireTexture'Botpack.ShaneFx.Sides' }