SFItem.SFFoodA

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//=============================================================================
// Spatial Fear
// Class: SFFoodA
// Description: Subclass of SFFoodHealth.
//			Provides some health and displays a changed animation on the item
//
//
// Author: Ivan Tanzuira
// Modified: Markus Nuebel
//=============================================================================
class SFFoodA expands SFFoodHealth;

#exec MESH IMPORT MESH=SFFoodA ANIVFILE=MODELS\SFFoodA_a.3d DATAFILE=MODELS\SFFoodA_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFFoodA X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=SFFoodA SEQ=All     STARTFRAME=0 NUMFRAMES=2
#exec MESH SEQUENCE MESH=SFFoodA SEQ=Full    STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFFoodA SEQ=Empty   STARTFRAME=1 NUMFRAMES=1


#exec TEXTURE IMPORT NAME=JSFFoodA1 FILE=TEXTURES\SFFoodA1.PCX GROUP=Skins FLAGS=2 // 1 - Default

#exec MESHMAP NEW   MESHMAP=SFFoodA MESH=SFFoodA
#exec MESHMAP SCALE MESHMAP=SFFoodA X=0.03 Y=0.03 Z=0.06

#exec MESHMAP SETTEXTURE MESHMAP=SFFoodA NUM=1 TEXTURE=JSFFoodA1

defaultproperties
{
     nameStartAnim=Full
     nameEndAnim=Empty
     fTweenTime=2.000000
     ItemName="Some Food"
     PlayerViewMesh=LodMesh'SFItem.SFFooda'
     PickupViewMesh=LodMesh'SFItem.SFFooda'
     Mesh=LodMesh'SFItem.SFFooda'
}

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:44 PM
Created with UnCodeX