00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
| class SFNavchair extends SFDecoration;
#exec MESH IMPORT MESH=SFNavchair ANIVFILE=MODELS\SFNavchair_a.3d DATAFILE=MODELS\SFNavchair_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFNavchair X=0 Y=100 Z=120
#exec MESH SEQUENCE MESH=SFNavchair SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFNavchair SEQ=SFNavchair STARTFRAME=0 NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JSFNavchair1 FILE=TEXTURES\SFNavchair1.PCX GROUP=Skins FLAGS=2 // 1 - Default
#exec MESHMAP NEW MESHMAP=SFNavchair MESH=SFNavchair
#exec MESHMAP SCALE MESHMAP=SFNavchair X=0.08 Y=0.08 Z=0.16
#exec MESHMAP SETTEXTURE MESHMAP=SFNavchair NUM=1 TEXTURE=JSFNavchair1
defaultproperties
{
bDestroyable=True
Health=200
EffectWhenDamaged=Class'UnrealShare.Spark35'
ChunkType=Class'UnrealShare.WallFragments'
ChunksNumber=10
ChunkScale=0.700000
bCustomChunkSkin=True
ChunkSkin=Texture'SFDecos.Skins.JSFNavchair1'
bStatic=False
DrawType=DT_Mesh
Mesh=LodMesh'SFDecos.SFNavchair'
CollisionRadius=30.000000
CollisionHeight=40.000000
}
|