00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 00078 00079 00080 00081 00082 00083 00084 00085 00086 00087 00088 00089 00090 00091 | //============================================================================= // Spatial Fear // Class: SFUtils // Description: This class offers some static funtion that aid in // UnrealScript and MOD development. !! Internal use only !! // // - sfLog( string strMessage) writes a log entry with level 1 // - sfLogEx(int nLevel, string strMessage) writes a log entry with passed level value // - sfError(string strMessage) writes a Spatial Fear error message to the log // - FormatFloat(float fValue) formats a float with the configured nFloatingPointPrecision for // string output (needed because of missing printf functionaly, will eventually be moved to C++) // // Author: Markus Nuebel //============================================================================= class SFUtils extends Object; const SF_LOG_INDENT=">>"; const SF_LOG_PREFIX="SF: "; const SF_ERROR_PREFIX="SF ERROR: "; var (SpatialFear) int LogLevel; // Current log level used for debug traces with sfLof functions. Default: 5 var (SpatialFear) int nFloatingPointPrecision; // Floating point precision used with FormatFloat function. // Default logging is done on level 1 static function sfLog( string strMessage) { sfLogEx(1, strMessage); } // Logs an entry with a specified log level static function sfLogEx(int nLevel, string strMessage) { local string strLogPrefix; local int i; if(nLevel > Default.LogLevel) return; // Build indention for(i=0; i<nLevel; i++) strLogPrefix = strLogPrefix $ SF_LOG_INDENT; strLogPrefix = strLogPrefix $ SF_LOG_PREFIX; log(strLogPrefix $ strMessage); } // Writes a Spatial Fear error to the console. static function sfError(string strMessage) { log(SF_ERROR_PREFIX $ strMessage); } // Format a float value for output function static string FormatFloat(float fValue) { local string strIn; local string strOut; strIn = string(fValue); strOut = Left( strIn, Instr(strIn, ".") + class'SFUtils'.default.nFloatingPointPrecision ); return strOut; } // Dynamically load a bunch of textures with the same prefix into the array arTextures. nCount is the number of textures to read function static loadAnimatedTexture( SFArray Textures, int nCount, String strPrefix) { local int i; local string strName; //class'SFUtils'.Static.sfLogEx(5, "SFUtils - loadAnimatedTexture: Loading textures : "$ strPrefix $ " Count: " $ nCount); for(i=0; i<nCount; i++) { strName = strPrefix $ string(i); //class'SFUtils'.Static.sfLogEx(15, "SFUtils - loadAnimatedTexture: Loading texture: " $ strName); Textures.m_arTexture[i] = Texture(DynamicLoadObject(strName, class'Texture')); // Check for success if(None == Textures.m_arTexture[i]) class'SFUtils'.Static.sfError("SFUtils - loadAnimatedTexture: Failed loading texture: " $ strName); } } defaultproperties { LogLevel=15 nFloatingPointPrecision=3 } |