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| class SFUSAmmo expands Ammo;
#exec MESH IMPORT MESH=sfusammo ANIVFILE=MODELS\sfusammo_a.3d DATAFILE=MODELS\sfusammo_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=sfusammo X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=sfusammo SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=sfusammo SEQ=sfusammo STARTFRAME=0 NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jsfusammo1 FILE=TEXTURES\sfusammo1.PCX GROUP=Skins FLAGS=2 // 1 - Default
#exec MESHMAP NEW MESHMAP=sfusammo MESH=sfusammo
#exec MESHMAP SCALE MESHMAP=sfusammo X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=sfusammo NUM=1 TEXTURE=Jsfusammo1
defaultproperties
{
AmmoAmount=20
MaxAmmo=200
PickupMessage="You picked up 20 UltraSonic Capsules"
PickupViewMesh=LodMesh'SFWeapon.SFUSAmmo'
PickupSound=Sound'UnrealShare.Pickups.AmmoSnd'
Icon=Texture'UnrealShare.Icons.I_ShellAmmo'
Mesh=LodMesh'SFWeapon.SFUSAmmo'
CollisionRadius=20.000000
CollisionHeight=5.000000
bCollideActors=True
}
|