Extends:
Modifiers:
Source code
SFWeapon.SFGrenadeLauncher%%
%function_comment% | Sound | m_sndLoading |
NormalFire | AltFire (float F) | ||
AltFiring | AltFire (float F) | ||
NormalFire | AnimEnd () | ||
AltFiring | AnimEnd () | ||
AltFiring | Fire (float F) | ||
NormalFire | Fire (float F) | ||
PlayAltFiring () | |||
PlayFiring () | |||
PlayIdleAnim () |
{ m_sndLoading=Sound'SPF-Content.Weapons.GLLoading' MaxTargetRange=3200 MaxTargetRangeAlt=3200 fNormalRate=0.272700 fDesiredRate=0.566000 fDamage=60.000000 fAltDamage=15.000000 Icon=Texture'SfResource1.Icons.GLauncherIco' bShake=True ShakeMagAlt=250.000000 ShakeTimeAlt=0.200000 ShakeVertAlt=10.000000 WeaponDescription="Classification: Grenade Launcher:" AmmoName=Class'SFWeapon.SFGrenades' PickupAmmoCount=5 bSplashDamage=True FireOffset=(X=33.000000,Y=-10.000000) ProjectileClass=Class'SFWeapon.SFGrenadeProjE' AltProjectileClass=Class'SFWeapon.SFGrenadeProjC' shakemag=250.000000 shaketime=0.200000 shakevert=10.000000 RefireRate=0.250000 AltRefireRate=0.250000 FireSound=Sound'SPF-Content.Weapons.GLFire' AltFireSound=Sound'SPF-Content.Weapons.GLAltFire' SelectSound=Sound'SPF-Content.Weapons.GLSelect' AutoSwitchPriority=5 InventoryGroup=5 PickupMessage="You got the grenade launcher" ItemName="Grenade Launcher" PlayerViewOffset=(X=5.100000,Y=-3.700000,Z=-3.800000) PlayerViewMesh=LodMesh'SFWeapon.SFGLauncherm' PlayerViewScale=0.200000 BobDamping=0.945000 PickupViewMesh=LodMesh'SFWeapon.SFGLauncherpick' ThirdPersonMesh=LodMesh'SFWeapon.SFGLauncher3p' StatusIcon=Texture'Botpack.Icons.Use8ball' Mesh=LodMesh'SFWeapon.SFGLauncherpick' bNoSmooth=False CollisionHeight=12.000000 }