Extends:
Modifiers:
Source code
SFItem.SFWPowerUp%%
Activate () | |||
Activated | BeginState () | ||
Activated | Endstate () |
{ ItemDescription="Energy Booster:\nAn Additional Weapon Element. The installation of this weapon element will provide (10%) increase in the damage the weapon deals." ItemIcon=Texture'SfResource1.Icons.WeaponPowerIco' bIsActiveItem=True fUpgradeAmount=0.100000 bActivatable=True ItemName="Energy Booster" PlayerViewMesh=LodMesh'SFItem.SFWPowerUp' PickupViewMesh=LodMesh'SFItem.SFWPowerUp' PickupSound=Sound'UnrealShare.Pickups.GenPickSnd' ActivateSound=Sound'UnrealI.Pickups.fFieldh2' RemoteRole=ROLE_DumbProxy Mesh=LodMesh'SFItem.SFWPowerUp' AmbientGlow=32 }