SpatialFear.SFJaelPlayer1

Spatial Fear
Class: SFJaelPlayer1
Description: Player class for a Jael model; can interpret vehicles

Author: Dean Stamp
Modified by: Markus Nuebel
Vehicle Functions by: Gert Jen Peltenburg

Extends:
Modifiers:
Source code

SpatialFear.SFJaelPlayer1
%%

Variables

%function_comment%
SFVehicleControlactivecontroller
%function_comment%
floataltitude
%function_comment%
boolbDriving
%function_comment%
floatBobDefault
%function_comment%
boolbPreviousDriving
%function_comment%
floatCtlaForward
%function_comment%
floatCtlaLookUp
%function_comment%
floatCtlaStrafe
%function_comment%
floatCtlaTurn
%function_comment%
floatCtlaUp
%function_comment%
boolCtlbAltFire
%function_comment%
boolCtlbDuck
%function_comment%
boolCtlbFire
%function_comment%
boolCtlbJump
%function_comment%
boolCtlbJustAltFired
%function_comment%
boolCtlbJustDucked
%function_comment%
boolCtlbJustFired
%function_comment%
boolCtlbJustJumped
%function_comment%
floatlatitude
%function_comment%
floatlongitude
%function_comment%
floatMaxStepHeightDefault
%function_comment%
boolpreviousbAltFire
%function_comment%
boolpreviousbduck
%function_comment%
boolpreviousbFire
%function_comment%
boolpreviousbjump

Functions

ActivateController (SFvehiclecontrol vc)
AltFire (optional float F)
DrivingBeginState ()
CalcBall ()
ChangedWeapon ()
DeactivateController ()
Destroyed ()
Died (pawn instigatedBy, name damageType, vector HitLocation)
DoJump (optional float F)
DrClientLocationUpdate ()
dropallvehiclecontrols ()
DropItem ()
Fire (optional float F)
HideWeapon ()
OnBeginPlay ()
PlayerInput (float DeltaTime)
DrivingPlayerMove (float DeltaTime)
DrivingPlayerTick (float DeltaTime)
PlayerTick (float DeltaTime)
PlayWaiting ()
ScoutingPlayWaiting ()
PlayerChatPlayWaiting ()
PostRender (canvas Canvas)
DrivingProcessMove (float DeltaTime, vector NewAccel, vector">eDodgeDir DodgeMove, rotator DeltaRot)
ServerRestartPlayer ()
ShowWeapon ()
spawned ()
SpawnLicense ()
DrivingTakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)
Targ ()
Timer ()
Touch (actor other)
TX (float x)
TY (float x)
TZ (float x)
UseKey ()

Default properties

{
     JumpAccuracyPenalty=0.200000
     RunAccuracyPenalty=0.200000
     StrafeAccuracyPenalty=0.200000
     m_fPenaltyUpgrade=0.200000
     bIsMultiSkinned=False
     SelectionMesh="SpatialFear.SFJaelPlayer"
     MenuName="Jael"
     Mesh=LodMesh'SpatialFear.SFJaelPlayer'
     AmbientGlow=1
}


class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:40 PM
Created with UnCodeX