Extends:
Modifiers:
Source code
SFItem.SFTexDummy%%
FireTexture | getFireTex () | ||
WaveTexture | getWaveTex () | ||
PostBeginPlay () |
{ ItemIcon=Texture'SfResource1.Icons.AccDrugIco' bAmbientGlow=False PlayerViewMesh=LodMesh'SFItem.SFADrug' PickupViewMesh=LodMesh'SFItem.SFADrug' bHidden=True RemoteRole=ROLE_DumbProxy Mesh=LodMesh'SFItem.SFADrug' DrawScale=0.001000 AmbientGlow=1 MultiSkins(1)=WaveTexture'SfResource1.NightVision.bigwhirly_3' MultiSkins(2)=FireTexture'SfResource1.liquid.Virus_SFX' bCollideActors=False }