SpatialFear.SFDispatcher

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//=============================================================================
// Spatial Fear
// Class: SFDispatcher
// Description: A more advanced dispather with more slots and untrigger
//				capabilities.  Useful for scripted cutscenes.
//
// Author: Chris Rogers
//=============================================================================
class SFDispatcher expands Triggers;

var enum EUnTriggerType 
{
	TT_Trigger,
	TT_Untrigger,
} UntriggerType;

var (SpatialFear) name  OutEvents[12]; // Events to fire.
var (SpatialFear) float OutDelays[12]; // Relative delays before generating events.
var (SpatialFear) EUntriggerType OutTriggerType[12]; // Type of trigger.
var int i; // internal counter.

function Trigger( actor Other, pawn EventInstigator )
{
	Instigator = EventInstigator;
	gotostate('Dispatch');
}

state Dispatch
{
Begin:
	disable('Trigger');
	for( i=0; i<ArrayCount(OutEvents); i++ )
	{
		if( OutEvents[i] != '' )
		{
			Sleep( OutDelays[i] );
			foreach AllActors( class 'Actor', Target, OutEvents[i] )
					if( OutTriggerType[i] == TT_Untrigger)
						Target.UnTrigger( Self, Instigator );
					else
						Target.Trigger( Self, Instigator );
		}
	}
	enable('Trigger');
}

defaultproperties
{
     Texture=Texture'Engine.S_Dispatcher'
}

class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:44 PM
Created with UnCodeX