Extends:
Modifiers:
Source code
SFWeapon.SFEpBolt%%
%function_comment% | float | AccumulatedDamage | ||
%function_comment% | rotator | AimRotation | ||
%function_comment% | bool | bCenter | ||
%function_comment% | bool | bRight | ||
%function_comment% | Actor | DamagedActor | ||
%function_comment% | vector | FireOffset | ||
%function_comment% | float | LastHitTime | ||
%function_comment% | float | m_fRange | ||
%function_comment% | PBolt | PlasmaBeam | ||
%function_comment% | int | SpriteFrame | ||
%function_comment% | SFElectroCap | WallEffect |
adjustBeam (vector HitLocation) | |||
adjustBeamToMax () | |||
CheckBeam (vector X, float DeltaTime) | |||
Destroyed () | |||
Tick (float DeltaTime) |
{ m_fRange=700.000000 FireOffset=(X=39.000000,Y=11.000000,Z=-9.000000) bRight=True MaxSpeed=0.000000 Damage=60.000000 MyDamageType=zapped ExplosionDecal=Class'Botpack.BoltScorch' bNetTemporary=False Physics=PHYS_None RemoteRole=ROLE_SimulatedProxy LifeSpan=60.000000 Style=STY_Translucent Mesh=Mesh'SFWeapon.epbolt1' bUnlit=True MultiSkins(0)=FireTexture'k_GorillaTex.FX.epbolt1' MultiSkins(1)=FireTexture'k_GorillaTex.FX.epbolt3' MultiSkins(2)=FireTexture'k_GorillaTex.FX.epbolt2' SoundRadius=12 SoundVolume=255 bCollideActors=False bCollideWorld=False }