Extends:
Modifiers:
Source code
SFCharacter3.SFHunter%%
%function_comment% | bool | bHasWeapon | ||
%function_comment% | float | m_fAttackWait | ||
%function_comment% | name | m_nameRestoreState | ||
%function_comment% | vector | m_vectPushDir | ||
%function_comment% | float | RSpeed | ||
%function_comment% | float | SSpeed | ||
%function_comment% | float | WSpeed |
RangedAttack | AnimEnd () | ||
eAttitude | AttitudeToCreature (Pawn Other) | ||
TakeHit | BeginState () | ||
Charging | EndState () | ||
Retreating | EndState () | ||
RangedAttack | EndState () | ||
Hunting | EndState () | ||
TacticalMove | EndState () | ||
FireWeapon () | |||
PlayChallenge () | |||
PlayDying (name DamageType, vector HitLocation) | |||
PlayFiring () | |||
PlayMeleeAttack () | |||
RangedAttack | PlayRangedAttack () | ||
PlayRangedAttack () | |||
PlayRunning () | |||
PlayStunned () | |||
PlayWaiting () | |||
PlayWalking () | |||
PostBeginPlay () | |||
TweenToFighter (float tweentime) | |||
TweenToRunning (float tweentime) | |||
TweenToWaiting (float tweentime) |
{ WSpeed=-3.000000 RSpeed=-4.550000 SSpeed=-6.550000 WalkSound=Sound'SPF-Content.Creatures.HunterWalk' WalkAnim=Walk RunSound=Sound'SPF-Content.Creatures.HunterWalk' RunAnim=Run ThreatenAnim=Roar1 TakeHitAnim=GutHit VictoryAnim=Roar1 SmellRadius=2700.000000 fMeleeDamage=15.000000 fStunnedTime=3.000000 CarcassType=Class'SFCharacter.SFSkavCarcass' TimeBetweenAttacks=0.000000 Aggressiveness=1.000000 Acquire=Sound'SPF-Content.Creatures.HunterAquire' Fear=Sound'SPF-Content.Creatures.HunterFear' Roam=Sound'SPF-Content.Creatures.HunterRoam' Threaten=Sound'SPF-Content.Creatures.HunterThreaten' bCanStrafe=True bCanJump=True MeleeRange=50.000000 GroundSpeed=700.000000 WaterSpeed=400.000000 AccelRate=450.000000 JumpZ=180.000000 Visibility=80 SightRadius=2600.000000 Health=225 Intelligence=BRAINS_HUMAN Skill=1.500000 HitSound1=Sound'SPF-Content.Creatures.HunterHit1' HitSound2=Sound'SPF-Content.Creatures.HunterHit2' Die=Sound'SPF-Content.Creatures.HunterDie' CombatStyle=1.000000 DrawType=DT_Mesh Mesh=LodMesh'SFCharacter3.SFHunter' ScaleGlow=0.150000 MultiSkins(1)=Texture'SFCharacter.NewSkins.hunt1' MultiSkins(2)=Texture'SFCharacter.NewSkins.hunt2' MultiSkins(3)=Texture'SFCharacter.NewSkins.hunt3' CollisionRadius=30.000000 CollisionHeight=44.000000 }