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| class SFShip extends decoration;
#exec MESH IMPORT MESH=SFShip ANIVFILE=MODELS\SFShip_a.3d DATAFILE=MODELS\SFShip_d.3d X=0 Y=0 Z=0 MLOD=0
#exec MESH ORIGIN MESH=SFShip X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=SFShip SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFShip SEQ=SFShip STARTFRAME=0 NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JSFShip1 FILE=TEXTURES\SFShip1.PCX GROUP=Skins FLAGS=2 // 1 - Default
#exec TEXTURE IMPORT NAME=JSFShip2 FILE=TEXTURES\SFShip2.PCX GROUP=Skins PALETTE=JSFShip1 // 2 - Default
#exec MESHMAP NEW MESHMAP=SFShip MESH=SFShip
#exec MESHMAP SCALE MESHMAP=SFShip X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=SFShip NUM=1 TEXTURE=JSFShip1
#exec MESHMAP SETTEXTURE MESHMAP=SFShip NUM=2 TEXTURE=JSFShip2
defaultproperties
{
LODBias=16.000000
DrawType=DT_Mesh
Mesh=Mesh'SFDecos.SFShip'
}
|