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| class SFEVSuit expands SFPickup;
#exec MESH IMPORT MESH=SFEVSuit ANIVFILE=MODELS\SFEVSuit_a.3d DATAFILE=MODELS\SFEVSuit_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFEVSuit X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=SFEVSuit SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFEVSuit SEQ=SFEVSuit STARTFRAME=0 NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JSFEVSuit1 FILE=TEXTURES\SFEVSuit1.PCX GROUP=Skins FLAGS=2 // 1 - Default
#exec TEXTURE IMPORT NAME=JSFEVSuit2 FILE=TEXTURES\SFEVSuit2.PCX GROUP=Skins PALETTE=JSFEVSuit1 // 2 - Default
#exec MESHMAP NEW MESHMAP=SFEVSuit MESH=SFEVSuit
#exec MESHMAP SCALE MESHMAP=SFEVSuit X=0.07 Y=0.07 Z=0.14
#exec MESHMAP SETTEXTURE MESHMAP=SFEVSuit NUM=1 TEXTURE=JSFEVSuit1
#exec MESHMAP SETTEXTURE MESHMAP=SFEVSuit NUM=2 TEXTURE=JSFEVSuit2
defaultproperties
{
ItemDescription="Hazard Suit:\nThis perfect upgrade allows you to master radiation areas, no one ever has seen before."
ItemIcon=Texture'SfResource1.Icons.EVSuitIco'
bIsPassiveItem=True
bManualPickup=True
ItemName="Hazard Suit"
PickupViewMesh=LodMesh'SFItem.SFEVSuit'
Mesh=LodMesh'SFItem.SFEVSuit'
AmbientGlow=200
bTravel=False
CollisionRadius=10.000000
bBlockPlayers=True
}
|