00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 00078 00079 00080 00081 00082 00083 00084 00085 00086 00087 00088 00089 00090 00091 00092 00093 00094 | //============================================================================= // Spatial Fear // Class: SFReaverAssassin // Description: Reaver variant. This one is extremely violent and attacks with frenzy tactics. // // Author: Chris Rogers //============================================================================= Class SFReaverAssassin extends SFReaver; #exec TEXTURE IMPORT NAME=reavera1 FILE=Skins\reavera1.pcx GROUP="Skins" MIPS=ON #exec TEXTURE IMPORT NAME=reavera2 FILE=Skins\reavera2.pcx GROUP="Skins" MIPS=ON #exec TEXTURE IMPORT NAME=reavera3 FILE=Skins\reavera3.pcx GROUP="Skins" MIPS=ON //============================================================================= // General Functions // Overwritten because the assassin is very violent function eAttitude AttitudeToCreature(Pawn Other) { local float fDecision; if ( Other.IsA('SFScientist') || Other.IsA('SFMaleOfficer') || Other.IsA('SFFemaleOfficer') ) { if (FRand() < 0.5) return ATTITUDE_Hate; else return ATTITUDE_Frenzy; } // Check the global attitude flag if(!bFightOtherCreatures) return ATTITUDE_IGNORE; if ( Other.IsA('SFReaver') || Other.IsA('SFReaverAssassin') ) { fDecision = FRand(); if(Self.IsA('SFBabyMite')) { if(fDecision < 0.05) return ATTITUDE_Threaten; else return ATTITUDE_Friendly; } if(fDecision < 0.05) return ATTITUDE_Threaten; else if (fDecision < 0.09) return ATTITUDE_Follow; else if (fDecision < 0.10) return ATTITUDE_Hate; else return ATTITUDE_Friendly; } else if(ScriptedPawn(Other).Aggressiveness > Aggressiveness) { if(FRand() < 0.1) return ATTITUDE_Threaten; else return ATTITUDE_Ignore; } else { if(FRand() < 0.05) return ATTITUDE_Threaten; else return ATTITUDE_Ignore; } } defaultproperties { WalkSound=None fMeleeDamage=22.000000 bFightOtherCreatures=True Acquire=None Fear=None Roam=None Threaten=None GroundSpeed=700.000000 AccelRate=700.000000 JumpZ=-1.000000 Health=280 AttitudeToPlayer=ATTITUDE_Frenzy Skill=1.500000 HitSound1=None HitSound2=None Die=None MultiSkins(0)=Texture'SFCharacter4.Skins.reavera1' MultiSkins(1)=Texture'SFCharacter4.Skins.reavera2' MultiSkins(2)=Texture'SFCharacter4.Skins.reavera3' } |