Extends: Modifiers: Source code
SFDecos.SFCaptainBody
{ Health=50 EffectWhenDamaged=Class'UnrealShare.BloodSpurt' AnimSequence=' DrawType=DT_Mesh Mesh=LodMesh'SFDecos.SFCaptainBody' CollisionRadius=24.000000 CollisionHeight=32.000000 }