Extends:
Modifiers:
Source code
SFCharacter.SFMiteProjectile%%
Flying | BeginState () | ||
Flying | Explode (vector HitLocation, vector HitNormal) | ||
Flying | ProcessTouch (Actor Other, Vector HitLocation) |
{ speed=450.000000 MaxSpeed=450.000000 Damage=5.000000 MomentumTransfer=10000 SpawnSound=Sound'SPF-Content.Creatures.MiteSpit' ImpactSound=Sound'SPF-Content.Creatures.MiteSpitImpact' Physics=PHYS_Falling RemoteRole=ROLE_SimulatedProxy LifeSpan=15.000000 AnimSequence=Flying AnimRate=1.000000 Style=STY_Translucent Texture=Texture'Botpack.Effects.jenergy3' Mesh=LodMesh'Botpack.BioGelm' DrawScale=0.900000 AmbientGlow=255 bUnlit=True bBounce=True }