Extends:
Modifiers:
Source code
SFCharacter4.SFReaver%%
%function_comment% | float | fAttackDamage | ||
%function_comment% | byte | HackDamage | ||
%function_comment% | byte | HitDamage | ||
%function_comment% | float | m_fAttackWait | ||
%function_comment% | name | m_nameRestoreState | ||
%function_comment% | vector | m_vectPushDir | ||
%function_comment% | float | RSpeed | ||
%function_comment% | byte | SliceDamage | ||
%function_comment% | float | SSpeed | ||
%function_comment% | float | WSpeed |
Attack () | |||
eAttitude | AttitudeToCreature (Pawn Other) | ||
TakeHit | BeginState () | ||
Death () | |||
Charging | EndState () | ||
TacticalMove | EndState () | ||
Retreating | EndState () | ||
Hit () | |||
PlayChallenge () | |||
PlayDying (name DamageType, vector HitLocation) | |||
PlayMeleeAttack () | |||
PlayRunning () | |||
PlayStunned () | |||
PlayTakeHit (float tweentime, vector HitLoc, int damage) | |||
PlayTurning () | |||
PlayVictoryDance () | |||
PlayWaiting () | |||
PlayWalking () | |||
TweenToFighter (float tweentime) | |||
TweenToRunning (float tweentime) | |||
TweenToWaiting (float tweentime) | |||
TweenToWalking (float tweentime) |
{ hitdamage=15 HackDamage=26 SliceDamage=23 WSpeed=-1.300000 RSpeed=-2.550000 SSpeed=-2.000000 WalkSound=Sound'SFCharacter4.Reaver.ReaverSearching' WalkAnim=Walk RunAnim=Run ThreatenAnim=Roar TakeHitAnim=Hit VictoryAnim=Hack SmellRadius=3000.000000 fMeleeDamage=17.000000 fStunnedTime=3.500000 bFightOtherCreatures=False CarcassType=Class'SFCharacter.SFSkavCarcass' TimeBetweenAttacks=0.000000 Aggressiveness=1.000000 Acquire=Sound'SFCharacter4.Reaver.ReaverAcquire' Fear=Sound'SFCharacter4.Reaver.ReaverAttack1' Roam=Sound'SFCharacter4.Reaver.ReaverSearching' Threaten=Sound'SFCharacter4.Reaver.ReaverAttack1' bCanStrafe=True MeleeRange=60.000000 GroundSpeed=600.000000 WaterSpeed=400.000000 AccelRate=400.000000 JumpZ=180.000000 Visibility=80 SightRadius=3000.000000 Health=260 SelectionMesh="SFCharacter4.SFReaver" Intelligence=BRAINS_HUMAN Skill=1.000000 HitSound1=Sound'SFCharacter4.Reaver.ReaverPain01' HitSound2=Sound'SFCharacter4.Reaver.ReaverPain01' Die=Sound'UnrealShare.Brute.death1br' CombatStyle=1.000000 DrawType=DT_Mesh Mesh=SkeletalMesh'SFCharacter4.SFReaver' DrawScale=0.780000 ScaleGlow=0.350000 CollisionRadius=44.000000 CollisionHeight=39.000000 Mass=90.000000 }