SFDecos.SFGenbed

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//=============================================================================
// SFGenbed by Chris Rogers
//=============================================================================
class SFGenbed extends SFdecoration;

#exec obj load file=..\Textures\K_Horizon.utx package=K_Horizon
#exec obj load file=..\Textures\K_tech.utx package=K_tech

#exec mesh import mesh=gen_bed anivfile=Models\gen_bed_a.3d datafile=Models\gen_bed_d.3d x=0 y=0 z=0 mlod=0
#exec mesh origin mesh=gen_bed x=0 y=0 z=0
#exec mesh sequence mesh=gen_bed seq=All startframe=0 numframes=1

#exec meshmap new meshmap=gen_bed mesh=gen_bed
#exec meshmap scale meshmap=gen_bed x=0.12294 y=0.12294 z=0.24589

defaultproperties
{
     DrawType=DT_Mesh
     Mesh=Mesh'SFDecos.gen_bed'
     MultiSkins(0)=Texture'K_Horizon.Panels.K_metalpanel8'
     MultiSkins(1)=Texture'K_Horizon.Panels.k_metalpanel11'
     MultiSkins(2)=Texture'K_Horizon.Panels.K_storagehatch2'
     MultiSkins(3)=Texture'K_Horizon.Panels.K_metalpanel13light'
     MultiSkins(4)=Texture'K_tech.walls.K_metalwall'
     CollisionRadius=62.947510
     CollisionHeight=25.789480
}

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:44 PM
Created with UnCodeX