Extends:
Modifiers:
Source code
SpatialFear.SFSelectWeaponBelt%%
%function_comment% | SFItemSlot | m_arSlots[9] | ||
%function_comment% | bool | m_bLaserSightUpgrade | ||
%function_comment% | float | m_fCountdown | ||
%function_comment% | float | m_fSelectionSlotOffset | ||
%function_comment% | int | m_nIconBorder | ||
%function_comment% | int | m_nIconDisplaySize | ||
%function_comment% | int | m_nIconSize | ||
%function_comment% | int | m_nNumberOfIcons | ||
%function_comment% | int | m_nNumberOfItems | ||
%function_comment% | int | m_nSelected | ||
%function_comment% | int | m_nSelectionSlot | ||
%function_comment% | SFPickup | m_oWeaponUpgrade |
bool | findActor (Actor oActor) | ||
bool | findItem (SFPickup item) | ||
bool | findWeapon (SFWeapon oWeapon) | ||
init (float fHUDScale, int X, int Y, int nWidth, int nHeight, optional Pawn Owner, optional string strText, optional SFWindow wndParent) | |||
bool | insert (SFWeapon oWeapon) | ||
nextItem () | |||
prepareCanvas (Canvas C) | |||
prevItem () | |||
queryInventory () | |||
recalcPositions () | |||
bool | removeItem (SFPickup item) | ||
renderBackground (Canvas C) | |||
reset () | |||
show () | |||
terminate () | |||
upgradeWeapon () |
{ m_nIconSize=64 m_nIconDisplaySize=32 m_nIconBorder=4 m_bLaserSightUpgrade=True m_texBkg=Texture'SfResource1.Background.ActiveBelt' m_nBorderSize=8 }