SFDecos.SFPbox

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//=============================================================================
// SFPbox - by Ivan Tanziura
//=============================================================================
class SFPbox extends SFDecoration;

#exec MESH IMPORT MESH=SFPbox ANIVFILE=MODELS\SFPbox_a.3d DATAFILE=MODELS\SFPbox_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFPbox X=0 Y=0 Z=130

#exec MESH SEQUENCE MESH=SFPbox SEQ=All    STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFPbox SEQ=SFPbox STARTFRAME=0 NUMFRAMES=1

#exec TEXTURE IMPORT NAME=JSFPbox1 FILE=TEXTURES\SFPbox1.PCX GROUP=Skins FLAGS=2

#exec MESHMAP NEW   MESHMAP=SFPbox MESH=SFPbox
#exec MESHMAP SCALE MESHMAP=SFPbox X=0.1 Y=0.1 Z=0.2

#exec MESHMAP SETTEXTURE MESHMAP=SFPbox NUM=1 TEXTURE=JSFPbox1

defaultproperties
{
     bDestroyable=True
     Health=75
     EffectWhenDestroyed=Class'UnrealShare.ParticleBurst'
     EffectWhenDamaged=Class'UnrealShare.Spark32'
     ChunkType=Class'UnrealShare.WoodFragments'
     ChunksNumber=10
     ChunkScale=1.500000
     bCustomChunkSkin=True
     ChunkSkin=Texture'SFDecos.Skins.JSFPbox1'
     bPushable=True
     bStatic=False
     Physics=PHYS_Falling
     DrawType=DT_Mesh
     Mesh=LodMesh'SFDecos.SFPbox'
     CollisionRadius=26.000000
     CollisionHeight=26.000000
}

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:45 PM
Created with UnCodeX