SFCharacter.SFMaleSciDeco

00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
//=============================================================================
// Spatial Fear
// Class: SFMaleSciDeco
// Descripton: SpatialFear NPC. The Scientist Deco.
//
// Author: Markus Nuebel
//=============================================================================

class SFMaleSciDeco extends SFNPCDeco;

#exec MESH IMPORT MESH=SFMaleSciDeco ANIVFILE=MODELS\SFMaleSciDeco_a.3d DATAFILE=MODELS\SFMaleSciDeco_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFMaleSciDeco X=0 Y=0 Z=0 X=0 Y=0 Z=-80 YAW=64 ROLL=0 PITCH=0



#exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=All STARTFRAME=0 NUMFRAMES=99

#exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=Base STARTFRAME=0 NUMFRAMES=1

#exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=GSitBase STARTFRAME=1 NUMFRAMES=1

#exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=GSitBreath STARTFRAME=2 NUMFRAMES=5 RATE=5

#exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=GSitLookUp STARTFRAME=7 NUMFRAMES=1

#exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=GSitLookRight STARTFRAME=8 NUMFRAMES=1

#exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=GSitLookLeft STARTFRAME=11 NUMFRAMES=1

#exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=GSitLookShake STARTFRAME=9 NUMFRAMES=4 RATE=5

#exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=GSitLookUpTalk STARTFRAME=12 NUMFRAMES=1

#exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=GSitLookRTalk STARTFRAME=13 NUMFRAMES=1

#exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=GSitLookLTalk STARTFRAME=14 NUMFRAMES=1

#exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=GSitGive STARTFRAME=15 NUMFRAMES=5 RATE=10

#exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=GSitAfraid STARTFRAME=20 NUMFRAMES=1

#exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=GSitAfraidShake STARTFRAME=20 NUMFRAMES=5 RATE=10

#exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=Thrown STARTFRAME=25 NUMFRAMES=20 RATE=25

#exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=AirVent STARTFRAME=45 NUMFRAMES=15 RATE=15

#exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=AirVentIn STARTFRAME=60 NUMFRAMES=15 RATE=10

#exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=ChairSit STARTFRAME=75 NUMFRAMES=1

#exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=ChairSitTalk STARTFRAME=75 NUMFRAMES=15 RATE=10

#exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=ChairSitGive STARTFRAME=90 NUMFRAMES=5 RATE=10

#exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=Body1 STARTFRAME=44 NUMFRAMES=1

#exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=Body2 STARTFRAME=95 NUMFRAMES=1

#exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=Body3 STARTFRAME=96 NUMFRAMES=1

#exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=Body4 STARTFRAME=99 NUMFRAMES=1

#exec MESH SEQUENCE MESH=SFMaleSciDeco SEQ=BrainDead STARTFRAME=97 NUMFRAMES=1






#exec MESHMAP NEW MESHMAP=SFMaleSciDeco MESH=SFMaleSciDeco
#exec MESHMAP SCALE MESHMAP=SFMaleSciDeco X=0.051 Y=0.051 Z=0.105


#exec MESHMAP SETTEXTURE MESHMAP=SFMaleSciDeco NUM=1 TEXTURE=ScCo1


#exec MESHMAP SETTEXTURE MESHMAP=SFMaleSciDeco NUM=2 TEXTURE=ScCo2


#exec MESHMAP SETTEXTURE MESHMAP=SFMaleSciDeco NUM=3 TEXTURE=ScCo3


#exec MESHMAP SETTEXTURE MESHMAP=SFMaleSciDeco NUM=4 TEXTURE=Face1

defaultproperties
{
     bStatic=False
     DrawType=DT_Mesh
     Mesh=LodMesh'SFCharacter.SFMaleSciDeco'
}

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:45 PM
Created with UnCodeX