SFWeapon.SFEpBolt

Spatial Fear
Class: SFEpBolt
Descripton: Subclasses of SFProjectile
Implements secondary fire effect for the Electric Projector.
Stationary electric flash.

Author: Markus Nuebel
Electric Projector effect mesh

Extends:
Modifiers:
Source code

SFWeapon.SFEpBolt
%%

Variables

%function_comment%
floatAccumulatedDamage
%function_comment%
rotatorAimRotation
%function_comment%
boolbCenter
%function_comment%
boolbRight
%function_comment%
ActorDamagedActor
%function_comment%
vectorFireOffset
%function_comment%
floatLastHitTime
%function_comment%
floatm_fRange
%function_comment%
PBoltPlasmaBeam
%function_comment%
intSpriteFrame
%function_comment%
SFElectroCapWallEffect

Functions

adjustBeam (vector HitLocation)
adjustBeamToMax ()
CheckBeam (vector X, float DeltaTime)
Destroyed ()
Tick (float DeltaTime)

Default properties

{
     m_fRange=700.000000
     FireOffset=(X=39.000000,Y=11.000000,Z=-9.000000)
     bRight=True
     MaxSpeed=0.000000
     Damage=60.000000
     MyDamageType=zapped
     ExplosionDecal=Class'Botpack.BoltScorch'
     bNetTemporary=False
     Physics=PHYS_None
     RemoteRole=ROLE_SimulatedProxy
     LifeSpan=60.000000
     Style=STY_Translucent
     Mesh=Mesh'SFWeapon.epbolt1'
     bUnlit=True
     MultiSkins(0)=FireTexture'k_GorillaTex.FX.epbolt1'
     MultiSkins(1)=FireTexture'k_GorillaTex.FX.epbolt3'
     MultiSkins(2)=FireTexture'k_GorillaTex.FX.epbolt2'
     SoundRadius=12
     SoundVolume=255
     bCollideActors=False
     bCollideWorld=False
}


class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:40 PM
Created with UnCodeX