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Prybar
Mechanical instrument used for in a variety of duties.
It also has a 'gravitational assist' method for opening
difficult container.
WARNING: Not to be used on fellow humans. |
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B9 Pistol
Standard energy sidearm, designed for space travel.
Fires energy projectiles that shatter into weak static
shock burst, and they burst when in contact with all surfaces.
They have no destructive power, and will impact harmlessly
on hull and glass. Burn Organic matter on contact.
Secondary mode is fully automatic. |
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RapidEddy
The Electrical Displacement weapon, officially called
the 'Offensive/Defensive Electrical Displacement 2.0',
fires electricity in the shape of a ball. |
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B-9 Disruptor Rifle
Same as the Disruptor Pistol but has better energy throughput
and accuracy.
Secondary fire fires a 'disrupter' charge that moves faster,
delivers a much wider blast, and takes 5 seconds between
shots. 3 seconds before you fire (during which it can
make a sort of whiney "charging" sound), and 2 seconds
after. |
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Grenade Launcher
First choice weapon for explosion damage. Fires highly
explosive grenades that will bust on a first contact.
Secondary mode fires timed grenades that will explode
after a few seconds unless you manage a direct hit.
Make sure not to stand too close by an explosion.
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Hard Wave Rifle
A portable containment field generator mounted to a gun
frame.
Projects a very small field instantly for a light long
range attack. It can also generate a very fast short range
wave in a wide arc that will not harm, but will temporarily
stun enemies. |
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Ultra Sonic Rifle
The weapon of choice for night time operations, this rifle
emits a highly focused sonic wave.
It also incorporates a night visio n enhancement that
interfaces a sonic imaging system with a HUD visor. |
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Electric Projector
A makeshift weapon made by the Science crew to defend
themselves from the invasion.
Not extremely powerful and a bit unwieldy, but is a useful
weapon, especially in the earlier levels.
Powered by rechargeable cells. |