SFDecos.SFNavchair

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//=============================================================================
// SFNavchair - by Ivan Tanziura
//=============================================================================
class SFNavchair extends SFDecoration;

#exec MESH IMPORT MESH=SFNavchair ANIVFILE=MODELS\SFNavchair_a.3d DATAFILE=MODELS\SFNavchair_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SFNavchair X=0 Y=100 Z=120

#exec MESH SEQUENCE MESH=SFNavchair SEQ=All        STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SFNavchair SEQ=SFNavchair STARTFRAME=0 NUMFRAMES=1

#exec TEXTURE IMPORT NAME=JSFNavchair1 FILE=TEXTURES\SFNavchair1.PCX GROUP=Skins FLAGS=2 // 1 - Default

#exec MESHMAP NEW   MESHMAP=SFNavchair MESH=SFNavchair
#exec MESHMAP SCALE MESHMAP=SFNavchair X=0.08 Y=0.08 Z=0.16

#exec MESHMAP SETTEXTURE MESHMAP=SFNavchair NUM=1 TEXTURE=JSFNavchair1

//	EffectWhenDestroyed= Class'UnrealShare.TinyBurst'

defaultproperties
{
     bDestroyable=True
     Health=200
     EffectWhenDamaged=Class'UnrealShare.Spark35'
     ChunkType=Class'UnrealShare.WallFragments'
     ChunksNumber=10
     ChunkScale=0.700000
     bCustomChunkSkin=True
     ChunkSkin=Texture'SFDecos.Skins.JSFNavchair1'
     bStatic=False
     DrawType=DT_Mesh
     Mesh=LodMesh'SFDecos.SFNavchair'
     CollisionRadius=30.000000
     CollisionHeight=40.000000
}

class file time: 12/7/2003 3:58:26 PM - creation time: 12/7/2003 4:03:45 PM
Created with UnCodeX