Extends:
Modifiers:
Source code
SFVehicle.SFGunBarrel%%
%function_comment% | float | AIRating | ||
%function_comment% | name | AltDamageType | ||
%function_comment% | int | AltProjectileAmmo | ||
%function_comment% | class<ammo> | AltProjectileAmmoName | ||
%function_comment% | class<projectile> | AltProjectileClass | ||
%function_comment% | bool | AltProjectileContinuousFire | ||
%function_comment% | float | AltProjectileDamage | ||
%function_comment% | int | AltProjectileFireCycle | ||
%function_comment% | int | AltProjectileFirePhase | ||
%function_comment% | int | AltProjectileGetCount | ||
%function_comment% | float | AltProjectileGetDelay | ||
%function_comment% | float | AltProjectileRange | ||
%function_comment% | float | AltProjectileReloadTime | ||
%function_comment% | sound | AltProjectileSound | ||
%function_comment% | float | AltProjectileSpeed | ||
%function_comment% | float | AltRefireRate | ||
%function_comment% | bool | bAltInstantHit | ||
%function_comment% | bool | bAltProjectileLoaded | ||
%function_comment% | bool | bAltWarnTarget | ||
%function_comment% | bool | bInstantHit | ||
%function_comment% | bool | bProjectileLoaded | ||
%function_comment% | bool | bWarnTarget | ||
%function_comment% | int | CurrentAltProjectileAmmo | ||
%function_comment% | int | currentaltprojectilephase | ||
%function_comment% | int | CurrentProjectileAmmo | ||
%function_comment% | int | currentprojectilephase | ||
%function_comment% | int | currentrecoilpos | ||
%function_comment% | name | DamageType | ||
%function_comment% | vector | FireOffset | ||
%function_comment% | float | Inaccuracy | ||
%function_comment% | int | ProjectileAmmo | ||
%function_comment% | class<ammo> | ProjectileAmmoName | ||
%function_comment% | class<projectile> | ProjectileClass | ||
%function_comment% | bool | ProjectileContinuousFire | ||
%function_comment% | float | ProjectileDamage | ||
%function_comment% | int | ProjectileFireCycle | ||
%function_comment% | int | ProjectileFirePhase | ||
%function_comment% | int | ProjectileGetCount | ||
%function_comment% | float | ProjectileGetDelay | ||
%function_comment% | float | ProjectileRange | ||
%function_comment% | float | ProjectileReloadTime | ||
%function_comment% | sound | ProjectileSound | ||
%function_comment% | int | Recoil | ||
%function_comment% | float | RefireRate |
Activation () | |||
AltFire (float Value) | |||
BeginPlay () | |||
vector | CalculateOwnLocation () | ||
DoPhysics (float DeltaTime) | |||
Fire (float Value) | |||
InterpretControls (bool bJustFired, bool bFire, bool bJustAltFired, bool bAltFire, float aVehicleSpeedControl, float aTurretTurn, float aVehicleTurn, float aVehicleUp, float aTurretUp, bool bJustJumped, bool bJustDucked) | |||
PostBeginPlay () | |||
ProcessAltTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z) | |||
ProcessTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z) | |||
Projectile | ProjectileFire (class<projectile> ProjClass, float ProjSpeed, bool bWarn) | ||
ReloadWeapons () | |||
ReloadWeaponsFromInventory () | |||
Tick (float DeltaTime) | |||
Timer () | |||
TraceAltFire () | |||
TraceFire () |
{ ProjectileReloadTime=1.000000 Recoil=10 Inaccuracy=20.000000 DamageType=shot AltDamageType=shot ProjectileRange=20000.000000 AltProjectileRange=20000.000000 ProjectileDamage=50.000000 AltProjectileDamage=50.000000 bBot_ShowTurretLocation=True Armor=80 InitialHitPoints=10 FullHitPoints=10 DestructionEffect=None PhysicalRotationRate=(Pitch=0,Yaw=0,Roll=0) Elasticity=0.000000 bPhysics=False bRepairable=False RepairTime=0.000000 bDamageTriggered=True }