Unreal Forever Tournament Version 6:

It improves the character class system *enormously*,
adds 4 new voice packs, a couple of new skins,
a generic stamina/ammo system, the new Monster Master
playerclass which can summon and try to control a total
of 36 different monsters, and not to forget the
"U4e Night Of The Living Dead" mutator - everything
customizable of course via the U4e Mod Menu.

Biggest news in 510 is the Monster Master PlayerClass with the
ability to summon a total of 36 monsters - some of them you'll
reckognize from Unreal 1, some of them like the 6 Angel classes
are completely new. Don't forget to bind the U4eSpecialMove key
to a key of your choice (I use <GreyPlus>), it will give you
all infos about your monsters you need: current level, experience,
exp./next level, name and loyality.
(100% - Loyality) is the probability that a summoned monster will
attack its master; your monster gains 5% loy. for each kill it
makes, and you loose 5% of each loyality when you die. Loyalities
can't exceed 100%, and they can't drop below the starting values
of (100/85/70/55/40/25). (refers to (Beetle classes/Bird classes/
/Kralls/Brutes & Hanks/Skaarjs/Angels))
Stamina requirements are (1/15/30/50/75/125).
Experience is proportional to the damage your monster inflicts,
and extra experience is awarded for every killed enemy (Players/Bots
are MC 200, other monster MCs are based on their relative strength)


Unreal4ever Tournament Version 4.01 (needs Unreal Tournament v4.13)
-------------------------------------------------------------------

HISTORY:
--------
New Features:
->Added Medigun (U4eT.Medigun); AltFire scans, NormalFire heals your teammates
  in Teamgames or yourself in Deathmatch up to 190 maximum. Uses(Phasor-)EnergyCells.
->Python/GoldenGun AltFire reloads now
->Blue Teammembers have Blue "U4e"-gloves
->correct left-/righthanded setup for all weapons(except Tomahawk & Medigun)
->Phasor AltFire animation fixed
->Shotgun sounds LOUDER
->Compound Bow Fire<->AltFire switched
->Compound Bow Ammo-Auto switch bug fixed
->Poison Arrow bug fixed
->Grenades(normal Fire) now explode on impact
->Grenade speed is now ViewRotation-Pitch controlled
->Litesword deflection bugs fixed
->Rail-Spirl light changed from red to purple
->various other minor bugs fixed

->random-menu fixed
->UMOD increases ConnectionTimeOut in UnrealTournament.ini to 30 seconds
->new UMOD banner:)

*****************
Version 4.00:
changes since 3.00:

(Latest info: Another Grenade type is available: Flash Grenades
summon command: "summon U4eT.G4eWflash")

New Features:
->Rambo Knife (AltFire throws it & magically summons another one:)
->Berserker Axe (AltFire invokes Berserker Mode every 10 seconds when Health < 50)
->Katana (Super-Speed, AltFire teleports you each 5-15 seconds, stand still for 5
  seconds to mold with the shadows until damaged, firing or picking up something!)
->Throwing Disc (Fire throws it, AltFire tries to summon it back)
->Plasma Cannon (AltFire captures your victims, directly aimed AltFire at an already
  captured player will try to turn him to stone; a Combo Move is also available)
->Hand Grenades (AltFire covers the Grenade with glue & makes it a proximity mine;
  currently 6 types available: Normal, Nailbomb, Cluster, Poison, BFG & QSG)
->Compound Bow (Fire switches arrow types, AltFire loads & releases arrows; currently
  7 types available: Normal, Poison, Fire, Dynamite, Plasma, Quantum, Nuclear)

summon Commands: "summon U4eT.*", where * stands for

U4eKnife
Axe
Katana
XDisc
PlasmaCannon
Grenades4e/G4eWNailbomb/G4eWpurple/G4eWgreen/G4eWgold/G4eWQS
CompoundBow/CBArrowAmmo/CBAAfire/CBAApoison/CBAAdynamite/CBAAplasma/CBAAquantum/CBAAnuke

Fixes:
-some Mutator fixes
-*some* Network fixes
-Flamer animations fixed
-Overkill weapons 60 seconds respawn time
-Pipe/Spiderbombs/grenades behave like ammo pickups (->weapons stay possible)

*****************

Version 3.00:
changes since 2.99:
->Randomizer tab added to the menu system, you can choose between normal
  mode, random-item mode and full-random nodepath mode
->Pulsegun Ammo on Ammo page fixed
->"Translocator slot" replaced with "Additional Default". Spawning of it
  is uneffected by bUseTranslocator.
->Added "Always Switch" and "Overkill weapons never stay" checkboxes
->Added a couple of new Weapon Scripts

->MUCH improved AI performance, including Bot-simulation of Tomahawk
  and Pipebomb useage.
  Bots now tend to be better than with normal weapons - comparable with
  the Robots in the SP-lightning deathmatch levels.
  So at least if you're new to U4e, you should play one or two skill
  levels below your normal skill.

->Rearranged Weapon slots & priorities
->Weaponswitching FROM Pipe-/Spider-/Dollbombs with 0 Ammo enabled (not TO!)
->QuickSilver damage increased by %50 (now 12)
->BFG shockwave increased
->Zapper now explodes underwater, Zapper Alt-charge time decreased
->all freezed decorations now fall down, lifespan halfed
->Litesword Forcejump now modified by Gravity & AltFire frequency halfed.
->several ScriptWarnings fixed

clientside issues:
->...animations fixed...?!?!?!?!
->...muzzle flashes & effects fixed...?!?!?!?!
->...Pipebombs fixed...?!?!?!
->Tomahawk explosion leftovers fixed

Unreal4ever Tournament Version2.99 : Test of Time (needs Unreal Tournament v3.14)
------------------------------------------------------------------------
changes since 2.98:
->added ammopickups for all weapons
->added ammo-tab to menusystem, including a "suggest something" button
->you now can replace weapons & ammo with EVERY U4e OR UTweapon & ammo YOU WANT
  (it WAS tricky, but exchanging 2 UTweapons without messing up respawning works!)
->Pitchfork & Millenium Eightball now spawn correctly

->Python Akimbo, damage similar to Enforcer(15/30 for headshot),
  perfect animations on clients(?), model slightly fatter now
->added Golden Gun (Python subclass with Sniperrifle similar damage)

->Tomahawk: blast reduced by 30%, hopefully network bugs fixed...
->Railgun: bots now use it like a Sniperrifle, hopefully network bugs fixed...
->Pipebombs: ...not sure, but perhaps network bugs fixed(feedback!)...

->FBR: added crosshair & red flash when hit, fixed multiskeltons & multiexplosions
  when dead & playercarcases & friendly fire. Only arms when the dart penetrates
  the victim's armor. Collecting 5 or more health disarms the bomb.
->Litesword: Holding down Altfire works. Altfire does Forcejump when Player
  already is in air.
->Phasor: Fixed viewtarget=skeleton while already respawned. Fixed Playercarcases
  showing up additional to the skeletons. Reduced AmmoPickupCount to 50/250 both
  for weapon & ammopickup

Unreal4ever Tournament Version2.98 : Test of Time (needs Unreal Tournament)
------------------------------------------------------------------------
This is a Testpackage for the upcoming M.S.U.-Weapon-Contest.

News since 2.0:

->Menu System (Mods->U4e Tournament). Ammo & Powerup Replacement not yet added.

->BFG20k (new effects & ammo usage)
->QSG (new skins & effects)
->Tomahawk (fire:spycam, altfire:redeemer style)
->Shrinker (finally works FLAWLESS)
->Pipebombs (re-pickupable, throw-force indicator)...please feedback about network bugs...
->Spiderbombs (altfire detonates them)
->Howzy (damage reduced)
->Pitchfork
->Millenium Eightball (new: kickback)

Fixes of 2.0 bugs:

->Phasor beam shows up correctly on clients
->Litesword anims *probably* working on clients...PLEASE FEEDBACK!
  (altfire will be changed)
->Fourball power reduced
->Phasor: multiple skeletons fixed
->Translocator-& Melee-Weapons spawn correctly
->UMOD ServerPackage-AddIni commands fixed

Yes, I know there's still much to do yet - but if the Phasor & Litesword
in this package work correctly on clients I know how to fix the other
animation problems...

**************************************
New in Version 2.0:

Features:
->Airblast2 (!completely NEW!)
->LiteSword2 (!completely NEW!)
->DB&SO-Shotgun (!completely NEW!)
->Railgun2 (!completely NEW!)
->Zapper2 (!completely NEW!)
->Fourball (!completely NEW!)
->Flamer2 (!completely NEW!)
->Nuker2 (new model)
->Vulcan (new effects)	
->Python (new effects)	
->M16 (new effects)	
->Phasor (new effects)	
->Freezer (Blobs are back!)
->Hellsaw
->FBR
->Quicksilver
->Doll

