RealCTF is a capture-the-flag
modification for Unreal. The primary focus of RealCTF is to merge the fast-paced
teamplay action of QuakeWorld
CTF with the rich visuals of Unreal.
RealCTF includes three game
types: RealDeathMatch,
RealTeamGame,
and RealCTF.
RealDeathMatch and
RealTeamGame are similar
to regular Unreal Deathmatch and TeamGame types, but with the gameplay
improvements of RealCTF
including faster weapon switching, optional tractor beam and artifacts.
Check out the RealCTF
Credits! Then come and talk with the development team on the Message
Board! |