Custom skin development
for RealCTF is straightforward. Create two versions of each skin, one blue
and one red, and
give them corresponding
name suffixes T_Blue and T_Red. For example, all of the custom skins that
ship with RealCTF are named 1T_Blue, 1T_Red, 2T_Blue, 2T_Red, and so on.
You do not need to use numbers, we simply chose that naming convention
for convenience. Custom skins on a public server must be listed in the
ServerPackages section of UNREAL.INI. Don't waste time creating team skins
for the SkaarjTrooper model though; only human player models are permitted
in RealCTF.
Be sure to visit House
of Style for more information on developing skins for Unreal. |