RealCTF is a capture-the-flag modification for Unreal. The primary focus of RealCTF is to merge the fast-paced
teamplay action of QuakeWorld CTF with the rich visuals of Unreal. 

RealCTF includes three game types: RealDeathMatch, RealTeamGame, and RealCTF. RealDeathMatch and
RealTeamGame are similar to regular Unreal Deathmatch and TeamGame types, but with the gameplay
improvements of RealCTF including faster weapon switching, optional tractor beam and artifacts. 

Check out the RealCTF Credits! Then come and talk with the development team on the Message Board!

The stylized U, Unreal(tm) textures, images, and other graphics Copyright © Epic MegaGames All Rights Reserved. All Original Content and Compilations are Copyright © 1998-1999 Necrotic Software Inc.