Before reporting a bug, please check the FAQ for known issues.

Please report bugs not on this list, or bugs which are claimed to be fixed, to mouse. There's no such thing as too much detail! Please include as much information as possible: RealCTF build number, Unreal build number, name, date, and size of map played, etc. Include your UNREAL.LOG or EDITOR.LOG files if relevant (particularly for crashes - also grab a screenshot of the info on the screen when the crash occurs). If you see any warnings at all in these log files, it's probably a bug - please report it.

If you can consistently reproduce a problem, this is much more valuable than if you only see a problem once. But report everything regardless.

Known Bugs:

Build 55 - September 8, 1999

  • Using up all beamer/dispersion ammo prevents weapon switch/firing until death
  • Shadow flag carrier glows with the color of the flag when invisible
  • Thunder Axe doesn't open doors
  • Offhand beamer model shown with Sky
  • Aim artifact rocket deflection not always visible on client machines
  • Monk artifact rocket bounce not always visible on client machines
  • "Ghost" mines left behind when Lake artifact dropped or lost
  • Ram jumping is laggy

Build 54 - September 5, 1999

  • Unreal engine bug causes crashes when attempting to connect with builds 52 or 53

Build 53 - August 27, 1999

  • Flag carrier can be invisible

Build 52 - August 27, 1999

  • Message text is too dim

Build 50 - June 24, 1999

  • Mac beam not visible with Glide
  • TNT sniper crosshair is opaque
  • Sometimes flags cannot be picked up
  • God mode doesn't work in botmatch

Build 49 - June 18, 1999

  • Mac beam not visible with Glide
  • TNT sniper crosshair is opaque
  • Sometimes flags cannot be picked up?

Build 45 - June 11, 1999

  • Mac beam not visible with Glide 
  • RealTeamGame.Killed Accessed None 
  • Sometimes flags cannot be picked up 
Build 42 - last updated June 7, 1999
  • Sometimes you can beam to the sky  
Build 39 - last updated May 23, 1999
  • No known bugs 
Build 38 - last updated May 23, 1999
  • Razorjack alt-fire doesn't repeat artifact/RealDamage sounds
  • Server crashes intermittently with runaway loop 
Build 37 - last updated May 20, 1999
  • Offhand beamer binding sometimes stops working 
  • Beamer sometimes makes player "crouch" in all modes 
Build 36 - last updated May 20, 1999
  • Offhand beamer binding sometimes stops working 
  • Beamer sometimes makes player "crouch" in all modes 
Build 35 - last updated May 11, 1999
  • Male1 footsteps sound wrong on net clients 
  • FragLimit is ignored for RealTeamGame and RealCTFGame 
Build 34 - last updated May 8, 1999
  • Base defense not properly credited 
Build 32 - last updated May 8, 1999
  • Flag carrier loses shiny skin when shield belt is picked up or runs out 
Build 32 - last updated May 8, 1999
  • Sometimes players don't have proper team skins 
Build 29 - last updated May 6, 1999
  • Flag base sometimes moves over a bit 
  • Chat messages sometimes appear multiple times 
  • Camping with beamer can result in "spider from a thread" effect 
Build 28 - last updated April 29, 1999
  • Flag base sometimes moves over a bit 
  • Chat messages sometimes appear multiple times 
  • Camping with beamer can result in "spider from a thread" effect 
  • Mac Glide users cannot see beam 
Build 27 - last updated April 12, 1999
  • Flag base sometimes moves over a bit 
  • Chat messages sometimes appear multiple times 
  • Using quick and offhand beamer simultaneously can leave a beam behind 
  • Flag carrier cannot return own flag 
Build 26 - last updated April 11, 1999
  • Flag base sometimes moves over a bit 
  • Chat messages sometimes appear multiple times 
  • Bots report pickups in RealDeathmatch 
  • Thrown ammo can't be picked up immediately by teammates 
  • Extra beam segment displayed while touching wall 
  • Preferred skin is ignored 
Build 25 - last updated April 5, 1999
  • Multiple dispersion powerups don't take (e.g. on Base10) 
  • Bad flag placement on DasaCellars 
  • Flag base sometimes moves over a bit 
  • Offhand beamer can be used after level end 
  • Flag carrier names don't show in net games 
  • ThrowAmmo makes unlimited ammo in net games 
  • Duplicate RealPersistentPickups in a map cause a crash 
  • Chat messages sometimes appear multiple times 
  • Can switch to yellow or green team on Multiplayer menu 
  • NextPlayerStart malfunctions when playerstarts are close together 
  • Last flag carrier shown on HUD when flag is back in base 
  • Everyone must vote to skip map, not just a majority 
  • First spawning in same location as a teammate messes up the score 
Build 24 - last updated March 16, 1999
  • Multiple dispersion powerups don't take (e.g. on Base10) 
  • Bad flag placement on DasaCellars 
  • Flag base sometimes moves over a bit 
  • Offhand beamer can be used after level end 
  • SwitchMesh "function not implemented" warning (harmless) 
  • RealDamage carrier takes double splash damage 
Build 23 - last updated March 14, 1999
  • Bots sometimes cause a crash in RealDM 
  • Multiple dispersion powerups don't take (e.g. on Base10) 
  • Bad flag placement on DasaCellars 
  • Flag base sometimes moves over a bit 
  • Objects can be discarded into walls 
  • "has no ammo" message doesn't name weapon 
Build 22 - last updated March 14, 1999
  • Bots sometimes cause a crash in RealDM 
  • Multiple dispersion powerups don't take (e.g. on Base10) 
  • Bad flag placement on DasaCellars 
  • Client sometimes crashes on map change 
  • Fire mode menu item not working 
  • Never switch menu item not working 
  • Health of teammates not shown on HUD 
  • HUD warnings in unreal.log 
  • Flag status icons not always shown in net games 
  • Real_Sketch won't load 
Build 21 - last updated March 6, 1999
  • Bots sometimes cause a crash in RealDM 
  • Multiple dispersion powerups don't take (e.g. on Base10) 
  • Bad flag placement on DasaCellars 
  • Spectators shown in team scoreboard 
  • RealPlayerStart warnings when Real map opened in Unreal DeathmatchGame 
  • Flag icon not always displayed in inventory 
  • Crash when flag or artifact enters a CloudZone 
Build 20 - last updated March 6, 1999
  • Bots sometimes cause a crash in RealDM 
  • Multiple dispersion powerups don't take (e.g. on Base10) 
  • Bad flag placement on DasaCellars 
  • Blue skull sometimes doesn't turn grey when flag out of base? 
Build 19 - last updated March 2, 1999
  • Bots sometimes cause a crash in RealDM  
  • Multiple dispersion powerups don't take (e.g. on Base10) 
  • Bad flag placement on DasaCellars 
  • Blue skull sometimes doesn't turn grey when flag out of base? 
  • Flag sometimes can't be returned to base? - cap possible where it fell 
Build 18 - last updated March 2, 1999
  • Bots sometimes cause a crash in RealDM 
  • Multiple dispersion powerups don't take (e.g. on Base10) 
  • Bad flag placement on DasaCellars 
  • Blue skull sometimes doesn't turn grey when flag out of base? 
  • Flag sometimes can't be returned to base? - cap possible where it fell 
  • Default crosshair shown concurrent with sniper crosshair in net games 
  • Bots don't always use team skins 
  • Sniper crosshair shown briefly after teleporting 
  • Skaarj bots endlessly fail to spawn 
  • Artifacts only respawn once if not picked up 
  • Frag bonuses not correctly awarded 
  • Script warnings for bots on DMCurse 
  • Blue player first spawns on RealRedPlayerStart 
Build 17 - last updated February 24, 1999
  • Bots sometimes cause a crash in RealDM 
  • Multiple dispersion powerups don't take (e.g. on Base10) 
  • Bad flag placement on DasaCellars 
  • Blue skull doesn't turn grey when flag out of base 
  • Flag sometimes can't be returned to base - cap possible where it fell 
  • Can change to illegal skin via Multiplayer menu 
  • Frag carrier bonus not added to team score 
Build 16 - last updated February 6, 1999
  • Multiple dispersion powerups don't take (e.g. on Base10) 
  • Bad flag placement on DasaCellars 
  • Collision radius on RealDamage too small 
  • RealDamage, RealStrength not working with Eightball 
  • Bots never captured or returned own flag 
  • Point awarded for killing teammate 
  • Team scores not displayed properly in net games 
  • Beam animation not visible in net games 
Build 15 - last updated January 18, 1999
  • Beaming to mover leaves anchor point hovering in midair 
  • Beaming through a portal pulls in the wrong direction 
  • Artifacts don't throw on the first try 
  • Artifacts spawn in closed map areas 
  • Sniper crosshair appears in normal fire mode 
  • Sniper crosshair doesn't appear in net games 
  • Energy amplifier doesn't work 
Build 14 - last updated January 11, 1999
  • Beaming to mover leaves anchor point hovering in midair 
  • Beaming through a portal pulls in the wrong direction 
  • Artifacts don't throw on the first try 
  • Artifacts spawn in closed map areas 
  • No automatic team selection 
  • SetTeam doesn't work 
  • Bots don't follow RealPlayerStart rules 
  • RealBlue/RedDamage compounded with RealDamage 
  • Bots try to get armor they already have 
  • Kevlar suit doesn't have a PickupSound 
  • Bots can pick up enemy team RealDamage 
  • Game options menu not working for RealCTFGame 
  • Friendly Fire Scale not working for RealTeamGame, RealCTFGame 
Build 13 - last updated January 9, 1999
  • Beaming to mover leaves anchor point hovering in midair 
  • Beaming through a portal pulls in the wrong direction PlayerStarts with teammates nearby are not favored 
  • Beamer leaves projectile in midair during net games 
  • Offhand beamer doesn't work during net games 
Build 12 - last updated November 18, 1998
  • Scuba noise when gear respawns 
  • Beaming to mover leaves anchor point hovering in midair 
  • Beaming through a portal pulls in the wrong direction 
  • RegisterGameType fails if you haven't been through the server menu since installing Unreal 
  • When you touch an artifact while already carrying an artifact, you get a message "You can't pick up the Real**** Artifact" where **** is the name that should be displayed. A similar message is displayed if you select the artifact in inventory. 
Build 10 - last updated November 18, 1998
  • Endless respawn of persistent objects which fell out of the world 
  • Beamer momentum not maintained 
  • Scuba noise when gear respawns 
  • Beaming to mover leaves anchor point hovering in midair 
  • Beaming through a portal pulls in the wrong direction 
  • RegisterGameType fails if you haven't been through the server menu since installing Unreal 
  • When you touch an artifact while already carrying an artifact, you get a message "You can't pick up the Real**** Artifact" where **** is the name that should be displayed. A similar message is displayed if you select the artifact in inventory. 
Build 9 - last updated November 16, 1998
  • Respawned artifact models not shown in a network game 
  • Flag models not returned in a network game 
  • Game options menu not working for RealCTFGame 
  • Friendly Fire Scale not working for RealTeamGame, RealCTFGame 
  • Beamer treated as two-handed weapon in 3rd person view Scuba noise when gear respawns 
  • Beaming to mover leaves anchor point hovering in midair 
  • Beaming through a portal pulls in the wrong direction 
  • RegisterGameType fails if you haven't been through the server menu since installing Unreal 
  • When you touch an artifact while already carrying an artifact, you get a message "You can't pick up the Real**** Artifact" where **** is the name that should be displayed. A similar message is displayed if you select the artifact in inventory. 
Build 8 - last updated October 6, 1998
  • Weapons do not keep bRotatingPickup and PickupAmmoCount properties 
  • Team names not displayed in scoreboard during botmatch 
  • Scuba noise when gear respawns 
  • Can't join as spectator 
  • Beaming to mover leaves anchor point hovering in midair 
  • Beaming through a portal pulls in the wrong direction 
  • Beaming to the floor underwater doesn't pull you forward properly 
  • RegisterGameType fails if you haven't been through the server menu since installing Unreal 
  • When you touch an artifact while already carrying an artifact, you get a message "You can't pick up the Real**** Artifact" where **** is the name that should be displayed. A similar message is displayed if you select the artifact in inventory. 
Build 7 - last updated September 18, 1998
  • Can't join as spectator 
  • Beaming to mover leaves anchor point hovering in midair 
  • Beaming through a portal pulls in the wrong direction 
  • Beaming to the floor underwater doesn't pull you forward properly 
  • RegisterGameType fails if you haven't been through the server menu since installing Unreal 
  • When you touch an artifact while already carrying an artifact, you get a message "You can't pick up the Real**** Artifact" where **** is the name that should be displayed. A similar message is displayed if you select the artifact in inventory. 
  • Invis doesn't tint the player view 
The stylized U, Unreal(tm) textures, images, and other graphics Copyright © Epic MegaGames All Rights Reserved. All Original Content and Compilations are Copyright © 1998-1999 Necrotic Software Inc.