Before reporting a bug,
please check the FAQ
for known issues.
Please report bugs not on
this list, or bugs which are claimed to be fixed, to mouse.
There's no such thing as too much detail! Please include as much information
as possible: RealCTF build number, Unreal build number, name, date, and
size of map played, etc. Include your UNREAL.LOG or EDITOR.LOG files if
relevant (particularly for crashes - also grab a screenshot of the info
on the screen when the crash occurs). If you see any warnings at all in
these log files, it's probably a bug - please report it.
If you can consistently reproduce
a problem, this is much more valuable than if you only see a problem once.
But report everything regardless.
Known
Bugs:
Build 55 - September 8, 1999
- Using up all beamer/dispersion ammo prevents weapon switch/firing until
death
- Shadow flag carrier glows with the color of the flag when invisible
- Thunder Axe doesn't open doors
- Offhand beamer model shown with Sky
- Aim artifact rocket deflection not always visible on client machines
- Monk artifact rocket bounce not always visible on client machines
- "Ghost" mines left behind when Lake artifact dropped or lost
- Ram jumping is laggy
Build 54 - September 5, 1999
- Unreal engine bug causes crashes when attempting to connect with builds
52 or 53
Build 53 - August 27, 1999
- Flag carrier can be invisible
Build 52 - August 27, 1999
Build 50 - June 24, 1999
- Mac beam not visible with Glide
- TNT sniper crosshair is opaque
- Sometimes flags cannot be picked up
- God mode doesn't work in botmatch
Build 49 - June 18, 1999
- Mac beam not visible with Glide
- TNT sniper crosshair is opaque
- Sometimes flags cannot be picked up?
Build
45 - June 11, 1999
-
Mac beam not visible with Glide
-
RealTeamGame.Killed Accessed
None
-
Sometimes flags cannot be picked
up
Build
42 - last updated June 7, 1999
-
Sometimes you can beam to the
sky
Build
39 - last updated May 23, 1999
Build
38 - last updated May 23, 1999
-
Razorjack alt-fire doesn't repeat
artifact/RealDamage sounds
-
Server crashes intermittently
with runaway loop
Build
37 - last updated May 20, 1999
-
Offhand beamer binding sometimes
stops working
-
Beamer sometimes makes player
"crouch" in all modes
Build
36 - last updated May 20, 1999
-
Offhand beamer binding sometimes
stops working
-
Beamer sometimes makes player
"crouch" in all modes
Build
35 - last updated May 11, 1999
-
Male1 footsteps sound wrong
on net clients
-
FragLimit is ignored for RealTeamGame
and RealCTFGame
Build
34 - last updated May 8, 1999
-
Base defense not properly credited
Build
32 - last updated May 8, 1999
-
Flag carrier loses shiny skin
when shield belt is picked up or runs out
Build
32 - last updated May 8, 1999
-
Sometimes players don't have
proper team skins
Build
29 - last updated May 6, 1999
-
Flag base sometimes moves over
a bit
-
Chat messages sometimes appear
multiple times
-
Camping with beamer can result
in "spider from a thread" effect
Build
28 - last updated April 29, 1999
-
Flag base sometimes moves over
a bit
-
Chat messages sometimes appear
multiple times
-
Camping with beamer can result
in "spider from a thread" effect
-
Mac Glide users cannot see beam
Build
27 - last updated April 12, 1999
-
Flag base sometimes moves over
a bit
-
Chat messages sometimes appear
multiple times
-
Using quick and offhand beamer
simultaneously can leave a beam behind
-
Flag carrier cannot return own
flag
Build
26 - last updated April 11, 1999
-
Flag base sometimes moves over
a bit
-
Chat messages sometimes appear
multiple times
-
Bots report pickups in RealDeathmatch
-
Thrown ammo can't be picked
up immediately by teammates
-
Extra beam segment displayed
while touching wall
-
Preferred skin is ignored
Build
25 - last updated April 5, 1999
-
Multiple dispersion powerups
don't take (e.g. on Base10)
-
Bad flag placement on DasaCellars
-
Flag base sometimes moves over
a bit
-
Offhand beamer can be used after
level end
-
Flag carrier names don't show
in net games
-
ThrowAmmo makes unlimited ammo
in net games
-
Duplicate RealPersistentPickups
in a map cause a crash
-
Chat messages sometimes appear
multiple times
-
Can switch to yellow or green
team on Multiplayer menu
-
NextPlayerStart malfunctions
when playerstarts are close together
-
Last flag carrier shown on HUD
when flag is back in base
-
Everyone must vote to skip map,
not just a majority
-
First spawning in same location
as a teammate messes up the score
Build
24 - last updated March 16, 1999
-
Multiple dispersion powerups
don't take (e.g. on Base10)
-
Bad flag placement on DasaCellars
-
Flag base sometimes moves over
a bit
-
Offhand beamer can be used after
level end
-
SwitchMesh "function not implemented"
warning (harmless)
-
RealDamage carrier takes double
splash damage
Build
23 - last updated March 14, 1999
-
Bots sometimes cause a crash
in RealDM
-
Multiple dispersion powerups
don't take (e.g. on Base10)
-
Bad flag placement on DasaCellars
-
Flag base sometimes moves over
a bit
-
Objects can be discarded into
walls
-
"has no ammo" message doesn't
name weapon
Build
22 - last updated March 14, 1999
-
Bots sometimes cause a crash
in RealDM
-
Multiple dispersion powerups
don't take (e.g. on Base10)
-
Bad flag placement on DasaCellars
-
Client sometimes crashes on
map change
-
Fire mode menu item not working
-
Never switch menu item not working
-
Health of teammates not shown
on HUD
-
HUD warnings in unreal.log
-
Flag status icons not always
shown in net games
-
Real_Sketch won't load
Build
21 - last updated March 6, 1999
-
Bots sometimes cause a crash
in RealDM
-
Multiple dispersion powerups
don't take (e.g. on Base10)
-
Bad flag placement on DasaCellars
-
Spectators shown in team scoreboard
-
RealPlayerStart warnings when
Real map opened in Unreal DeathmatchGame
-
Flag icon not always displayed
in inventory
-
Crash when flag or artifact
enters a CloudZone
Build
20 - last updated March 6, 1999
-
Bots sometimes cause a crash
in RealDM
-
Multiple dispersion powerups
don't take (e.g. on Base10)
-
Bad flag placement on DasaCellars
-
Blue skull sometimes doesn't
turn grey when flag out of base?
Build
19 - last updated March 2, 1999
-
Bots sometimes cause a crash
in RealDM
-
Multiple dispersion powerups
don't take (e.g. on Base10)
-
Bad flag placement on DasaCellars
-
Blue skull sometimes doesn't
turn grey when flag out of base?
-
Flag sometimes can't be returned
to base? - cap possible where it fell
Build
18 - last updated March 2, 1999
-
Bots sometimes cause a crash
in RealDM
-
Multiple dispersion powerups
don't take (e.g. on Base10)
-
Bad flag placement on DasaCellars
-
Blue skull sometimes doesn't
turn grey when flag out of base?
-
Flag sometimes can't be returned
to base? - cap possible where it fell
-
Default crosshair shown concurrent
with sniper crosshair in net games
-
Bots don't always use team skins
-
Sniper crosshair shown briefly
after teleporting
-
Skaarj bots endlessly fail to
spawn
-
Artifacts only respawn once
if not picked up
-
Frag bonuses not correctly awarded
-
Script warnings for bots on
DMCurse
-
Blue player first spawns on
RealRedPlayerStart
Build
17 - last updated February 24, 1999
-
Bots sometimes cause a crash
in RealDM
-
Multiple dispersion powerups
don't take (e.g. on Base10)
-
Bad flag placement on DasaCellars
-
Blue skull doesn't turn grey
when flag out of base
-
Flag sometimes can't be returned
to base - cap possible where it fell
-
Can change to illegal skin via
Multiplayer menu
-
Frag carrier bonus not added
to team score
Build
16 - last updated February 6, 1999
-
Multiple dispersion powerups
don't take (e.g. on Base10)
-
Bad flag placement on DasaCellars
-
Collision radius on RealDamage
too small
-
RealDamage, RealStrength not
working with Eightball
-
Bots never captured or returned
own flag
-
Point awarded for killing teammate
-
Team scores not displayed properly
in net games
-
Beam animation not visible in
net games
Build
15 - last updated January 18, 1999
-
Beaming to mover leaves anchor
point hovering in midair
-
Beaming through a portal pulls
in the wrong direction
-
Artifacts don't throw on the
first try
-
Artifacts spawn in closed map
areas
-
Sniper crosshair appears in
normal fire mode
-
Sniper crosshair doesn't appear
in net games
-
Energy amplifier doesn't work
Build
14 - last updated January 11, 1999
-
Beaming to mover leaves anchor
point hovering in midair
-
Beaming through a portal pulls
in the wrong direction
-
Artifacts don't throw on the
first try
-
Artifacts spawn in closed map
areas
-
No automatic team selection
-
SetTeam doesn't work
-
Bots don't follow RealPlayerStart
rules
-
RealBlue/RedDamage compounded
with RealDamage
-
Bots try to get armor they already
have
-
Kevlar suit doesn't have a PickupSound
-
Bots can pick up enemy team
RealDamage
-
Game options menu not working
for RealCTFGame
-
Friendly Fire Scale not working
for RealTeamGame, RealCTFGame
Build
13 - last updated January 9, 1999
-
Beaming to mover leaves anchor
point hovering in midair
-
Beaming through a portal pulls
in the wrong direction PlayerStarts with teammates nearby are not favored
-
Beamer leaves projectile in
midair during net games
-
Offhand beamer doesn't work
during net games
Build
12 - last updated November 18, 1998
-
Scuba noise when gear respawns
-
Beaming to mover leaves anchor
point hovering in midair
-
Beaming through a portal pulls
in the wrong direction
-
RegisterGameType fails if you
haven't been through the server menu since installing Unreal
-
When you touch an artifact while
already carrying an artifact, you get a message "You can't pick up the
Real**** Artifact" where **** is the name that should be displayed. A similar
message is displayed if you select the artifact in inventory.
Build
10 - last updated November 18, 1998
-
Endless respawn of persistent
objects which fell out of the world
-
Beamer momentum not maintained
-
Scuba noise when gear respawns
-
Beaming to mover leaves anchor
point hovering in midair
-
Beaming through a portal pulls
in the wrong direction
-
RegisterGameType fails if you
haven't been through the server menu since installing Unreal
-
When you touch an artifact while
already carrying an artifact, you get a message "You can't pick up the
Real**** Artifact" where **** is the name that should be displayed. A similar
message is displayed if you select the artifact in inventory.
Build
9 - last updated November 16, 1998
-
Respawned artifact models not
shown in a network game
-
Flag models not returned in
a network game
-
Game options menu not working
for RealCTFGame
-
Friendly Fire Scale not working
for RealTeamGame, RealCTFGame
-
Beamer treated as two-handed
weapon in 3rd person view Scuba noise when gear respawns
-
Beaming to mover leaves anchor
point hovering in midair
-
Beaming through a portal pulls
in the wrong direction
-
RegisterGameType fails if you
haven't been through the server menu since installing Unreal
-
When you touch an artifact while
already carrying an artifact, you get a message "You can't pick up the
Real**** Artifact" where **** is the name that should be displayed. A similar
message is displayed if you select the artifact in inventory.
Build
8 - last updated October 6, 1998
-
Weapons do not keep bRotatingPickup
and PickupAmmoCount properties
-
Team names not displayed in
scoreboard during botmatch
-
Scuba noise when gear respawns
-
Can't join as spectator
-
Beaming to mover leaves anchor
point hovering in midair
-
Beaming through a portal pulls
in the wrong direction
-
Beaming to the floor underwater
doesn't pull you forward properly
-
RegisterGameType fails if you
haven't been through the server menu since installing Unreal
-
When you touch an artifact while
already carrying an artifact, you get a message "You can't pick up the
Real**** Artifact" where **** is the name that should be displayed. A similar
message is displayed if you select the artifact in inventory.
Build
7 - last updated September 18, 1998
-
Can't join as spectator
-
Beaming to mover leaves anchor
point hovering in midair
-
Beaming through a portal pulls
in the wrong direction
-
Beaming to the floor underwater
doesn't pull you forward properly
-
RegisterGameType fails if you
haven't been through the server menu since installing Unreal
-
When you touch an artifact while
already carrying an artifact, you get a message "You can't pick up the
Real**** Artifact" where **** is the name that should be displayed. A similar
message is displayed if you select the artifact in inventory.
-
Invis doesn't tint the player
view
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