If you’ve played Quake CTF,
QuakeWorld CTF, or Quake2 CTF, you will be right at home with RealCTF.
The rules are simple: steal the enemy team’s flag and bring it back to
your home base. In order to score a capture, your own flag must be in its
base. A successful team will therefore concentrate both on attacking the
enemy base and defending the home base (base defense is not the same as
camping in Deathmatch! :). To recover your flag from the enemy, you must
kill the enemy flag carrier and then touch your flag, which will drop near
his carcass.
A player carrying the enemy
flag gets a shiny skin of his/her team color, and glows with the color
of the flag. For example, if a blue team member steals the red flag, the
player will have a shiny blue skin and a red glow. The flag is not visible
while carried in this version of RealCTF. The flag base also glows with
the color of its flag, so that you can tell where the base is when the
flag is missing. A flag which is dropped will be automatically returned
to its base after 40 seconds if nobody touches it. If the flag carrier
quits the game or is disconnected, the enemy flag is returned to base immediately. |