Monk Artifact:

Monk replaces the Dispersion Pistol with MonkFu grip, gives you permanent high jump (can be combined with jump boots for super high jump), and invulnerability after standing still for a short time. MonkFu is a short-range weapon that does a lot of damage and throws the enemy; while using MonkFu, you are immune to splash damage and rockets bounce off harmlessly. MonkFu and invulnerability are not available while you are carrying the enemy flag.

How to use

Stand still to block strategic places with invulnerability; especially teleport destinations. Enemies attempting to teleport to a monked location are instantly killed. Other good places to camp are RealDamage and small doorways. If an enemy fires at you while you are invulnerable, it provides a regeneration effect. Stand near your Ally to protect the Ally from death.

If an enemy keeps firing on you while you are invulnerable, resist the temptation to fire back unless the enemy is close enough for a MonkFu hit. Even then, be careful because invulnerability will take a while to kick in after you attack. Also, wait until you are fully regenerated by enemy fire.

How to fight

There are two ways to get rid of an invulnerable Monk - use Witch to make the Monk jump and shoot, or use Lake to pull the Monk away with the beamer.

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